Paste #37825: Untitled Paste

Date: 2016/11/21 08:24:23 UTC-08:00
Type: Denizen Script

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#######################################################################
# +-----------------------------------------------------------------+ #
# |                 Main Biome Configuration                        | #
# +-----------------------------------------------------------------+ #
#######################################################################

########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                     EarthQuake Script Configuration                              | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# Turn the Earthquakescript on/off for this biome ( TRUE = on FALSE = off )
Earthquakescript: FALSE

# Chance for EarthQuakes to occur in the biome: ( Per player )
EarthQuakeChance: 85

# Adjust the below Death Messages to your likings! use <player.name> for the player name. ( DO NOT REMOVE THE QUOTES )
OnDeathMessage1: "<player.name> did not saw that earthquake coming."
OnDeathMessage2: "<player.name> thought he could outrun the earthquake."
OnDeathMessage3: "<player.name> died due to an earthquake."

# The message that will display when a player gets hit by an earthquake.
EarthQuakeHitMessage: "<&l>You got hit by an earthquake!"


########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                      Wasteland Script Configuration                              | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# Turn the WasteLandScript on/off for this biome ( TRUE = on FALSE = off )
WasteLandScript: FALSE

# Include the Mob Spawner Flame Effects for when the script takes effect.
IncludeParticleEffects: TRUE

# Include the villager & flying sound when a player is affected by the script.
IncludeSoundEffects: TRUE

# The message that will appear when a player is overheating: ( NOTE: Simply delete the line if you dont want any message to display )
HeatStrokeMessage: "<&l>The Blistering sun cooks your skin, find shadow!"
# The message that will appear when a player is confortable during broad daylight:
HeatStrokeOver: "<&l>As the temperature drops you start to feel better again."
# The message that will appear when a player is Freezing:
FreezingMessage: "<&l>Hypothermia kicks in, find shelter!"
# The message that will appear when a player is confortable during the night:
FreezingOver: "<&l>As the temperature increases you start to feel better again."


########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                     SnakeBiteScript Configuration                                | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# This script adds an event that will check if an player is on a certain block ( Configurable as SnakeBiteBlock ) Then executes an script based on a
# configurable percentage. This script will cause a snake bite effect for the player in question. You will need to put SnakeBiteScript: FALSE to TRUE though.


# CustomBiomeScript: FALSE will turn the SnakeBiteScript off TRUE will turn it on.
SnakeBiteScript: FALSE
# Define the block you want snakebites to happen upon in this biome:
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html ( NOTE: The SnakeBiteBlock does not requires the full material entry.
# leaves is a great example as it contains oak_leaves, birch_leaves and so on. Same goes for Oak_Log, simply type log to include all logs )
SnakeBiteBlock: leaves
# SnakeBiteChance: Chance for a snake to bite you on the snakebiteblock. ( 100 = a whole lot of annoying times. 1 = verry rare. )
SnakeBiteChance: 85
# SnakeBiteMessage: What message should a player get when he gets bitten by an snake?
SnakeBiteMessage: "You have been bitten by an snake!"

########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                       Mob Configuration                                          | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# CustomBiomeScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on.
CustomBiomeScript: FALSE

# Allow this script to work on Spawner spawns, Chunk Generation spawns and/or Natural spawns. ( TRUE = yes FALSE = no )
SpawnerSpawn: TRUE
ChunkSpawns: TRUE
NaturalSpawns: TRUE

#######################################################################
# +-----------------------------------------------------------------+ #
# |                    Villager Trades                              | #
# +-----------------------------------------------------------------+ #
#######################################################################

#COMING SOON!

#######################################################################
# +-----------------------------------------------------------------+ #
# |                   Natural Normal Mob spawning                   | #
# +-----------------------------------------------------------------+ #
#######################################################################

############################ USAGE ############################################
#                                                                             #
# Example: BLAZE: Spawns|Percentage|MobFeatures|GroupCountMax                 #
# Example: BLAZE: TRUE|FALSE|5                                                #
#                                                                             #
# Spawns: Does it spawns? yes = TRUE no = FALSE                               #
# MobFeatures: Does this mob has custom features? TRUE/FALSE                  #
# MobFeatures can be adjusted at the MobFeatures Settings below               #
# GroupCountMax: maximum amount of mobs you want to spawn at once             # 
#                                                                             #
# BOSS_SPAWNCHANGE: 1 to 1000 ( 1000 = 100% chance )                          #
#                                                                             #
###############################################################################

#NOTE: this only affects natural spawning!!!!


# The bosses that naturally spawn in this biome ( Can only spawn ONE at a time. If you put chance to 1000 expect a hellish chaos! )
ELDER_GUARDIAN: FALSE|FALSE
ELDER_GUARDIAN_SPAWNCHANCE: 1

ENDER_DRAGON: FALSE|FALSE
ENDER_DRAGON_SPAWNCHANCE: 1

WITHER: FALSE|FALSE
WITHER_SPAWNCHANCE: 1


# The monsters (skeletons, zombies, etc.) that spawn in this biome
ZOMBIE: TRUE|FALSE|1
HUSK: TRUE|FALSE|1
STRAY: TRUE|FALSE|1
BLAZE: TRUE|FALSE|1
CAVE_SPIDER: TRUE|FALSE|1
CREEPER: TRUE|FALSE|1
ENDERMAN: TRUE|FALSE|1
ENDERMITE: TRUE|FALSE|1
GHAST: TRUE|FALSE|1
MAGMA_CUBE: TRUE|FALSE|1
SILVERFISH: TRUE|FALSE|1
SKELETON: TRUE|FALSE|1
SLIME: TRUE|FALSE|1
SPIDER: TRUE|FALSE|1
WITCH: TRUE|FALSE|4
ZOMBIE_VILLAGER: TRUE|FALSE|4
WITHER_SKELETON: TRUE|FALSE|4
SPIDER_JOCKEY: TRUE|FALSE|4
SKELETON_HORSEMAN: TRUE|FALSE|4

# The friendly/neutral creatures (cows, pigs, etc.) that spawn in this biome
PIG_ZOMBIE: FALSE|FALSE|4
WOLF: TRUE|FALSE|4
CHICKEN: TRUE|FALSE|4
COW: TRUE|FALSE|4
HORSE: TRUE|FALSE|4
IRON_GOLEM: TRUE|FALSE|4
MUSHROOM_COW: TRUE|FALSE|4
OCELOT: TRUE|FALSE|4
PIG: TRUE|FALSE|4
POLAR_BEAR: TRUE|FALSE|4
RABBIT: TRUE|FALSE|4
SHEEP: TRUE|FALSE|4
SNOWMAN: TRUE|FALSE|4
VILLAGER: TRUE|FALSE|4


# The water creatures (only squids in vanilla) that spawn in this biome
SQUID: TRUE|FALSE|4
GUARDIAN: TRUE|FALSE|4

# The ambient creatures (only bats in vanila) that spawn in this biome
BAT: TRUE|FALSE|4

##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# |                                       Special Mob spawning                                             | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################

#################################################### USAGE ###################################################
#                                                                                                            #
# Example: ZOMBIE_HORSE: Spawns|Percentage|MobFeatures                                                       #
# Example: ZOMBIE_HORSE: TRUE|5|FALSE                                                                        #
#                                                                                                            #
# Spawns: Does it spawns? yes = TRUE no = FALSE                                                              #
# Percentage: How many percent chance does it has to replace a regular mob change with each spawn?           #
# MobFeatures: Does this mob has custom features? TRUE/FALSE                                                 #
# MobFeatures can be adjusted at the MobFeatures Settings below                                              #
#                                                                                                            #
##############################################################################################################

# Below value will affect RABBIT spawns.
KILLER_BUNNY: TRUE|1|FALSE
# Below values will affect ZOMBIE spawns.
CHICKEN_JOCKEY: TRUE|80|FALSE
SPIDER_ZOMBIE: TRUE|80|FALSE
BABY_ZOMBIE: TRUE|80|FALSE
GIANT: FALSE|1|FALSE
# Below values will affect HORSE spawns.
ZOMBIE_HORSE: TRUE|80|FALSE
SKELETON_HORSE: TRUE|80|FALSE


##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# |                                       Mob Features (AI)                                                | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################

#################################################### USAGE ##########################################################################
#                                                                                                                                   #
# Example: BlazeFeatures: MinHealth|MaxHealth|agression|Effect|EffectChance|EffectPower|EffectDuration|MobSpeed                     #
# BlazeFeatures: 20|20|aggressive|BLINDNESS|5|5|10|1                                                                                #
#                                                                                                                                   #
# MinHealth: Minimum amount of health, 1 to 1000                                                                                    #
# MaxHealth: Maximum amount of health, 1 to 1000                                                                                    #
# Agression levels: neutral,aggressive,passive ( Only takes effect when a entity targets a player )                                 #
# Effect: What effect does hit have?                                                                                                #
# EffectChance: what is the chance of a effect to occur? 0 to 100                                                                   #
# EffectPower: the power of the effect, higer = more ( Higer Levitation = going up faster ) 1 to 100                                #
# EffectDuration: duration in seconds. 1 to 100                                                                                     #
# MobSpeed: adjust the speed of the mob. from 0.1 to 1. ( you could put it on 10 but this will result in invincible mobs )          #
#                                                                                                                                   #
# Effect List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html                                     #
# All the effects are possibile to use within the above list, I however recommend to only use the below:                            #
#                                                                                                                                   #
# BLINDNESS                                                                                                                         #
# CONFUSION                                                                                                                         #
# HARM                                                                                                                              #
# HUNGER                                                                                                                            #
# LEVITATION                                                                                                                        #
# POISON                                                                                                                            #
# SLOW                                                                                                                              #
# WEAKNESS                                                                                                                          #
# UNLUCK                                                                                                                            #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
# NOTE: 1 health or 1 damage = half a heart!                                                                                        #
# NOTE: Default vanilla effects will remain!                                                                                        #
# NOTE: Increasing values above the recommended settings may cause funky stuff to happen. If you do this it is at OWN RISK!         #
#                                                                                                                                   #
#####################################################################################################################################

# This part allowes you to change the default settings for these mobs. These settings will only count for the this biome!

Wither_Features: 20|20|aggressive|none|0|5|5|0.2
Blaze_Features: 20|20|aggressive|none|0|5|5|0.2
Husk_Features: 20|20|aggressive|none|0|5|5|0.2
Stray_Features: 20|20|aggressive|none|0|5|5|0.2
Cave_spider_Features: 20|20|aggressive|none|0|5|5|0.2
Creeper_Features: 20|20|aggressive|none|0|5|5|0.2
Ender_dragon_Features: 20|20|aggressive|none|0|5|5|0.2
Enderman_Features: 20|20|aggressive|none|0|5|5|0.2
Endermite_Features: 20|20|aggressive|none|0|5|5|0.2
Ghast_Features: 20|20|aggressive|none|0|5|5|0.2
Magma_cube_Features: 20|20|aggressive|none|0|5|5|0.2
Pig_zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Silverfish_Features: 20|20|aggressive|none|0|5|5|0.2
Skeleton_Features: 20|20|aggressive|none|0|5|5|0.2
Slime_Features: 20|20|aggressive|none|0|5|5|0.2
Spider_Features: 20|20|aggressive|none|0|5|5|0.2
Witch_Features: 20|20|aggressive|none|0|5|5|0.2
Wither_Features: 20|20|aggressive|none|0|5|5|0.2
Wolf_Features: 20|20|aggressive|none|0|5|5|0.2
Zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Chicken_Features: 20|20|aggressive|none|0|5|5|0.2
Cow_Features: 20|20|aggressive|none|0|5|5|0.2
Horse_Features: 20|20|aggressive|none|0|5|5|0.2
Iron_golem_Features: 20|20|aggressive|none|0|5|5|0.2
Mushroom_cow_Features: 20|20|aggressive|none|0|5|5|0.2
Ocelot_Features: 20|20|aggressive|none|0|5|5|0.2
Pig_Features: 20|20|aggressive|none|0|5|5|0.2
Polar_bear_Features: 20|20|aggressive|none|0|5|5|0.2
Rabbit_Features: 20|20|aggressive|none|0|5|5|0.2
Sheep_Features: 20|20|aggressive|none|0|5|5|0.2
Snowman_Features: 20|20|aggressive|none|0|5|5|0.2
Villager_Features: 20|20|aggressive|none|0|5|5|0.2
Guardian_Features: 20|20|aggressive|none|0|5|5|0.2
Squid_Features: 20|20|aggressive|none|0|5|5|0.2
Bat_Features: 20|20|aggressive|none|0|5|5|0.2
Killer_bunny_Features: 20|20|aggressive|none|0|5|5|0.2
Elder_guardian_Features: 20|20|aggressive|none|0|5|5|0.2
Wither_skeleton_Features: 20|20|aggressive|none|0|5|5|0.2
Baby_zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Giant_Features: 20|20|aggressive|none|0|5|5|0.2
Zombie_horse_Features: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horse_Features: 20|20|aggressive|none|0|5|5|0.2


# Below are the special mounted mobs, due to the mount there are limited options.
# Example: Skeleton_Horse_Features: MinHealth|MaxHealth|MobSpeed

#####################################################################
Skeleton_Horse_Features: 20|20|0.2
# ABOVE = Skeleton, BELOW = Horse ( These Are 2 mobs mounted! )
Horse_Skeleton_Features: 20|20|0.2
#####################################################################
Skeleton_Spider_Features: 20|20|0.2
# ABOVE = Skeleton, BELOW = Spider ( These Are 2 mobs mounted! )
Spider_Skeleton_Features: 20|20|0.2
#####################################################################
Zombie_Chicken_Features: 20|20|0.2
# ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! )
Chicken_Zombie_Features: 20|20|0.2
#####################################################################
Zombie_Spider_Features:  20|20|0.2
# ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! )
Spider_Zombie_Features:  20|20|0.2
#####################################################################

#########################
# +-------------------+ #
# |     Mob Armor     | #
# +-------------------+ #
#########################

#################################################### USAGE ###################################################
#                                                                                                            #
# Example: HuskArmor: onoff|Head|Leggings|Torso|Boots|Weapon|Chance                                          #
# HuskArmor: TRUE|LEATHER_HELMET|IRON_LEGGINGS|CHAINMAIL_CHESTPLATE|GOLD_BOOTS|DIAMOND_SWORD|10              #
#                                                                                                            #
# The above example will result in 10% of the spawned Husks having Leather helmet, Iron leggings,            #
# chain chestplate gold boots and an diamond sword                                                           #
#                                                                                                            #
# onoff: TRUE or FALSE                                                                                       #
# Armor possibile variables: Any bukkit valid ARMOR & Weapons:                                               #
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html:                                         #
#                                                                                                            #
# HorseArmor: IRON_BARDING , GOLD_BARDING, DIAMOND_BARDING, none                                             #
##############################################################################################################

HuskArmor: FALSE|none|none|none|none|none|100
StrayArmor: FALSE|none|none|none|none|none|100
Pig_zombieArmor: FALSE|none|none|none|none|none|100
Wither_SkeletonArmor: FALSE|none|none|none|none|none|100
SkeletonArmor: FALSE|none|none|none|none|none|100
ZombieArmor: FALSE|none|none|none|none|none|100
HorseArmor: FALSE|none|100

###########################
# +---------------------+ #
# |     Custom Mobs     | #
# +---------------------+ #
###########################

#Coming soon!!