Date: 2016/11/21 08:24:23 UTC-08:00
Type: Denizen Script
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#######################################################################
# +-----------------------------------------------------------------+ #
# | Main Biome Configuration | #
# +-----------------------------------------------------------------+ #
#######################################################################
########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# | EarthQuake Script Configuration | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################
# Turn the Earthquakescript on/off for this biome ( TRUE = on FALSE = off )
Earthquakescript: FALSE
# Chance for EarthQuakes to occur in the biome: ( Per player )
EarthQuakeChance: 85
# Adjust the below Death Messages to your likings! use <player.name> for the player name. ( DO NOT REMOVE THE QUOTES )
OnDeathMessage1: "<player.name> did not saw that earthquake coming."
OnDeathMessage2: "<player.name> thought he could outrun the earthquake."
OnDeathMessage3: "<player.name> died due to an earthquake."
# The message that will display when a player gets hit by an earthquake.
EarthQuakeHitMessage: "<&l>You got hit by an earthquake!"
########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# | Wasteland Script Configuration | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################
# Turn the WasteLandScript on/off for this biome ( TRUE = on FALSE = off )
WasteLandScript: FALSE
# Include the Mob Spawner Flame Effects for when the script takes effect.
IncludeParticleEffects: TRUE
# Include the villager & flying sound when a player is affected by the script.
IncludeSoundEffects: TRUE
# The message that will appear when a player is overheating: ( NOTE: Simply delete the line if you dont want any message to display )
HeatStrokeMessage: "<&l>The Blistering sun cooks your skin, find shadow!"
# The message that will appear when a player is confortable during broad daylight:
HeatStrokeOver: "<&l>As the temperature drops you start to feel better again."
# The message that will appear when a player is Freezing:
FreezingMessage: "<&l>Hypothermia kicks in, find shelter!"
# The message that will appear when a player is confortable during the night:
FreezingOver: "<&l>As the temperature increases you start to feel better again."
########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# | SnakeBiteScript Configuration | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################
# This script adds an event that will check if an player is on a certain block ( Configurable as SnakeBiteBlock ) Then executes an script based on a
# configurable percentage. This script will cause a snake bite effect for the player in question. You will need to put SnakeBiteScript: FALSE to TRUE though.
# CustomBiomeScript: FALSE will turn the SnakeBiteScript off TRUE will turn it on.
SnakeBiteScript: FALSE
# Define the block you want snakebites to happen upon in this biome:
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html ( NOTE: The SnakeBiteBlock does not requires the full material entry.
# leaves is a great example as it contains oak_leaves, birch_leaves and so on. Same goes for Oak_Log, simply type log to include all logs )
SnakeBiteBlock: leaves
# SnakeBiteChance: Chance for a snake to bite you on the snakebiteblock. ( 100 = a whole lot of annoying times. 1 = verry rare. )
SnakeBiteChance: 85
# SnakeBiteMessage: What message should a player get when he gets bitten by an snake?
SnakeBiteMessage: "You have been bitten by an snake!"
########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# | Mob Configuration | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################
# CustomBiomeScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on.
CustomBiomeScript: FALSE
# Allow this script to work on Spawner spawns, Chunk Generation spawns and/or Natural spawns. ( TRUE = yes FALSE = no )
SpawnerSpawn: TRUE
ChunkSpawns: TRUE
NaturalSpawns: TRUE
#######################################################################
# +-----------------------------------------------------------------+ #
# | Villager Trades | #
# +-----------------------------------------------------------------+ #
#######################################################################
#COMING SOON!
#######################################################################
# +-----------------------------------------------------------------+ #
# | Natural Normal Mob spawning | #
# +-----------------------------------------------------------------+ #
#######################################################################
############################ USAGE ############################################
# #
# Example: BLAZE: Spawns|Percentage|MobFeatures|GroupCountMax #
# Example: BLAZE: TRUE|FALSE|5 #
# #
# Spawns: Does it spawns? yes = TRUE no = FALSE #
# MobFeatures: Does this mob has custom features? TRUE/FALSE #
# MobFeatures can be adjusted at the MobFeatures Settings below #
# GroupCountMax: maximum amount of mobs you want to spawn at once #
# #
# BOSS_SPAWNCHANGE: 1 to 1000 ( 1000 = 100% chance ) #
# #
###############################################################################
#NOTE: this only affects natural spawning!!!!
# The bosses that naturally spawn in this biome ( Can only spawn ONE at a time. If you put chance to 1000 expect a hellish chaos! )
ELDER_GUARDIAN: FALSE|FALSE
ELDER_GUARDIAN_SPAWNCHANCE: 1
ENDER_DRAGON: FALSE|FALSE
ENDER_DRAGON_SPAWNCHANCE: 1
WITHER: FALSE|FALSE
WITHER_SPAWNCHANCE: 1
# The monsters (skeletons, zombies, etc.) that spawn in this biome
ZOMBIE: TRUE|FALSE|1
HUSK: TRUE|FALSE|1
STRAY: TRUE|FALSE|1
BLAZE: TRUE|FALSE|1
CAVE_SPIDER: TRUE|FALSE|1
CREEPER: TRUE|FALSE|1
ENDERMAN: TRUE|FALSE|1
ENDERMITE: TRUE|FALSE|1
GHAST: TRUE|FALSE|1
MAGMA_CUBE: TRUE|FALSE|1
SILVERFISH: TRUE|FALSE|1
SKELETON: TRUE|FALSE|1
SLIME: TRUE|FALSE|1
SPIDER: TRUE|FALSE|1
WITCH: TRUE|FALSE|4
ZOMBIE_VILLAGER: TRUE|FALSE|4
WITHER_SKELETON: TRUE|FALSE|4
SPIDER_JOCKEY: TRUE|FALSE|4
SKELETON_HORSEMAN: TRUE|FALSE|4
# The friendly/neutral creatures (cows, pigs, etc.) that spawn in this biome
PIG_ZOMBIE: FALSE|FALSE|4
WOLF: TRUE|FALSE|4
CHICKEN: TRUE|FALSE|4
COW: TRUE|FALSE|4
HORSE: TRUE|FALSE|4
IRON_GOLEM: TRUE|FALSE|4
MUSHROOM_COW: TRUE|FALSE|4
OCELOT: TRUE|FALSE|4
PIG: TRUE|FALSE|4
POLAR_BEAR: TRUE|FALSE|4
RABBIT: TRUE|FALSE|4
SHEEP: TRUE|FALSE|4
SNOWMAN: TRUE|FALSE|4
VILLAGER: TRUE|FALSE|4
# The water creatures (only squids in vanilla) that spawn in this biome
SQUID: TRUE|FALSE|4
GUARDIAN: TRUE|FALSE|4
# The ambient creatures (only bats in vanila) that spawn in this biome
BAT: TRUE|FALSE|4
##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# | Special Mob spawning | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################
#################################################### USAGE ###################################################
# #
# Example: ZOMBIE_HORSE: Spawns|Percentage|MobFeatures #
# Example: ZOMBIE_HORSE: TRUE|5|FALSE #
# #
# Spawns: Does it spawns? yes = TRUE no = FALSE #
# Percentage: How many percent chance does it has to replace a regular mob change with each spawn? #
# MobFeatures: Does this mob has custom features? TRUE/FALSE #
# MobFeatures can be adjusted at the MobFeatures Settings below #
# #
##############################################################################################################
# Below value will affect RABBIT spawns.
KILLER_BUNNY: TRUE|1|FALSE
# Below values will affect ZOMBIE spawns.
CHICKEN_JOCKEY: TRUE|80|FALSE
SPIDER_ZOMBIE: TRUE|80|FALSE
BABY_ZOMBIE: TRUE|80|FALSE
GIANT: FALSE|1|FALSE
# Below values will affect HORSE spawns.
ZOMBIE_HORSE: TRUE|80|FALSE
SKELETON_HORSE: TRUE|80|FALSE
##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# | Mob Features (AI) | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################
#################################################### USAGE ##########################################################################
# #
# Example: BlazeFeatures: MinHealth|MaxHealth|agression|Effect|EffectChance|EffectPower|EffectDuration|MobSpeed #
# BlazeFeatures: 20|20|aggressive|BLINDNESS|5|5|10|1 #
# #
# MinHealth: Minimum amount of health, 1 to 1000 #
# MaxHealth: Maximum amount of health, 1 to 1000 #
# Agression levels: neutral,aggressive,passive ( Only takes effect when a entity targets a player ) #
# Effect: What effect does hit have? #
# EffectChance: what is the chance of a effect to occur? 0 to 100 #
# EffectPower: the power of the effect, higer = more ( Higer Levitation = going up faster ) 1 to 100 #
# EffectDuration: duration in seconds. 1 to 100 #
# MobSpeed: adjust the speed of the mob. from 0.1 to 1. ( you could put it on 10 but this will result in invincible mobs ) #
# #
# Effect List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html #
# All the effects are possibile to use within the above list, I however recommend to only use the below: #
# #
# BLINDNESS #
# CONFUSION #
# HARM #
# HUNGER #
# LEVITATION #
# POISON #
# SLOW #
# WEAKNESS #
# UNLUCK #
# #
# #
# #
# #
# #
# NOTE: 1 health or 1 damage = half a heart! #
# NOTE: Default vanilla effects will remain! #
# NOTE: Increasing values above the recommended settings may cause funky stuff to happen. If you do this it is at OWN RISK! #
# #
#####################################################################################################################################
# This part allowes you to change the default settings for these mobs. These settings will only count for the this biome!
Wither_Features: 20|20|aggressive|none|0|5|5|0.2
Blaze_Features: 20|20|aggressive|none|0|5|5|0.2
Husk_Features: 20|20|aggressive|none|0|5|5|0.2
Stray_Features: 20|20|aggressive|none|0|5|5|0.2
Cave_spider_Features: 20|20|aggressive|none|0|5|5|0.2
Creeper_Features: 20|20|aggressive|none|0|5|5|0.2
Ender_dragon_Features: 20|20|aggressive|none|0|5|5|0.2
Enderman_Features: 20|20|aggressive|none|0|5|5|0.2
Endermite_Features: 20|20|aggressive|none|0|5|5|0.2
Ghast_Features: 20|20|aggressive|none|0|5|5|0.2
Magma_cube_Features: 20|20|aggressive|none|0|5|5|0.2
Pig_zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Silverfish_Features: 20|20|aggressive|none|0|5|5|0.2
Skeleton_Features: 20|20|aggressive|none|0|5|5|0.2
Slime_Features: 20|20|aggressive|none|0|5|5|0.2
Spider_Features: 20|20|aggressive|none|0|5|5|0.2
Witch_Features: 20|20|aggressive|none|0|5|5|0.2
Wither_Features: 20|20|aggressive|none|0|5|5|0.2
Wolf_Features: 20|20|aggressive|none|0|5|5|0.2
Zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Chicken_Features: 20|20|aggressive|none|0|5|5|0.2
Cow_Features: 20|20|aggressive|none|0|5|5|0.2
Horse_Features: 20|20|aggressive|none|0|5|5|0.2
Iron_golem_Features: 20|20|aggressive|none|0|5|5|0.2
Mushroom_cow_Features: 20|20|aggressive|none|0|5|5|0.2
Ocelot_Features: 20|20|aggressive|none|0|5|5|0.2
Pig_Features: 20|20|aggressive|none|0|5|5|0.2
Polar_bear_Features: 20|20|aggressive|none|0|5|5|0.2
Rabbit_Features: 20|20|aggressive|none|0|5|5|0.2
Sheep_Features: 20|20|aggressive|none|0|5|5|0.2
Snowman_Features: 20|20|aggressive|none|0|5|5|0.2
Villager_Features: 20|20|aggressive|none|0|5|5|0.2
Guardian_Features: 20|20|aggressive|none|0|5|5|0.2
Squid_Features: 20|20|aggressive|none|0|5|5|0.2
Bat_Features: 20|20|aggressive|none|0|5|5|0.2
Killer_bunny_Features: 20|20|aggressive|none|0|5|5|0.2
Elder_guardian_Features: 20|20|aggressive|none|0|5|5|0.2
Wither_skeleton_Features: 20|20|aggressive|none|0|5|5|0.2
Baby_zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Giant_Features: 20|20|aggressive|none|0|5|5|0.2
Zombie_horse_Features: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horse_Features: 20|20|aggressive|none|0|5|5|0.2
# Below are the special mounted mobs, due to the mount there are limited options.
# Example: Skeleton_Horse_Features: MinHealth|MaxHealth|MobSpeed
#####################################################################
Skeleton_Horse_Features: 20|20|0.2
# ABOVE = Skeleton, BELOW = Horse ( These Are 2 mobs mounted! )
Horse_Skeleton_Features: 20|20|0.2
#####################################################################
Skeleton_Spider_Features: 20|20|0.2
# ABOVE = Skeleton, BELOW = Spider ( These Are 2 mobs mounted! )
Spider_Skeleton_Features: 20|20|0.2
#####################################################################
Zombie_Chicken_Features: 20|20|0.2
# ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! )
Chicken_Zombie_Features: 20|20|0.2
#####################################################################
Zombie_Spider_Features: 20|20|0.2
# ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! )
Spider_Zombie_Features: 20|20|0.2
#####################################################################
#########################
# +-------------------+ #
# | Mob Armor | #
# +-------------------+ #
#########################
#################################################### USAGE ###################################################
# #
# Example: HuskArmor: onoff|Head|Leggings|Torso|Boots|Weapon|Chance #
# HuskArmor: TRUE|LEATHER_HELMET|IRON_LEGGINGS|CHAINMAIL_CHESTPLATE|GOLD_BOOTS|DIAMOND_SWORD|10 #
# #
# The above example will result in 10% of the spawned Husks having Leather helmet, Iron leggings, #
# chain chestplate gold boots and an diamond sword #
# #
# onoff: TRUE or FALSE #
# Armor possibile variables: Any bukkit valid ARMOR & Weapons: #
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html: #
# #
# HorseArmor: IRON_BARDING , GOLD_BARDING, DIAMOND_BARDING, none #
##############################################################################################################
HuskArmor: FALSE|none|none|none|none|none|100
StrayArmor: FALSE|none|none|none|none|none|100
Pig_zombieArmor: FALSE|none|none|none|none|none|100
Wither_SkeletonArmor: FALSE|none|none|none|none|none|100
SkeletonArmor: FALSE|none|none|none|none|none|100
ZombieArmor: FALSE|none|none|none|none|none|100
HorseArmor: FALSE|none|100
###########################
# +---------------------+ #
# | Custom Mobs | #
# +---------------------+ #
###########################
#Coming soon!!