Java Version: 1.7.0_01
Up-time: 1m 56s
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
19:03:08 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:08 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosureIsolationFormats'...
19:03:08 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosureIsolationFormats'
Executing: IF "<player.has_flag[Flowing_waters]>" "{" "-"
"^if"
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
"}"
19:03:08 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:08 [INFO] +> Executing 'IF': use_braces='true'
19:03:08 [INFO] Filled tag <player.has_flag[Flowing_waters]> with 'true'.
19:03:08 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosureIsolationFormats'
Executing: IF
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
19:03:08 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:08 [INFO] +> Executing 'IF': use_braces='true'
19:03:08 [INFO] Filled tag
<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>
with 'false'.
19:03:08 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosureIsolationFormats' in
3ms.
19:03:08 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:08 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'...
19:03:08 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: IF "<player.has_flag[Hateful_Blocking]>" "{" "-"
"^if" "<player.is_blocking||false>" "&&"
"<player.item_in_hand.contains[sword]||false>" "{" "-"
"^define" "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine"
"passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}" "}"
19:03:08 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:08 [INFO] +> Executing 'IF': use_braces='true'
19:03:08 [INFO] Filled tag <player.has_flag[Hateful_Blocking]> with 'false'.
19:03:08 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: ANNOUNCE "<player.health.as_money>"
19:03:08 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+
19:03:08 [INFO] Filled tag <player.health.as_money> with '203.00'.
19:03:08 [INFO] +> Executing 'ANNOUNCE': Message='203.00' Type='ALL'
19:03:08 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: IF "<player.has_flag[Body_armor]>" "{" "-" "^if"
"<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>"
"{" "-" "^define" "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
"-" "^determine" "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
"}" "}"
19:03:08 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:08 [INFO] +> Executing 'IF': use_braces='true'
19:03:08 [INFO] Filled tag <player.has_flag[Body_armor]> with 'false'.
19:03:08 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: IF "<player.has_flag[Hedgehog_torment]>" "{" "-"
"^define" "damage"
"<context.damage.mul[<player.flag[Hedgehog_torment].mul[1.5]>].div[100]>"
"-" "wait" "1s" "-" "^hurt" "<def[damage].div[3]>"
"<context.damager>" "cause:POISON" "source:<player>" "-"
"^repeat" "5" "{" "-" "^playeffect"
"<context.damager.location>" "effect:INSTANT_SPELL" "data:1"
"visibility:10" "qty:<def[damage]>" "offset:0.5,0.5,0.5" "}"
"-" "wait" "1s" "-" "^hurt" "<def[dama... * snip! *
19:03:08 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:08 [INFO] +> Executing 'IF': use_braces='true'
19:03:08 [INFO] Filled tag <player.has_flag[Hedgehog_torment]> with 'true'.
19:03:08 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: DEFINE "damage"
"<context.damage.mul[<player.flag[Hedgehog_torment].mul[1.5]>].div[100]>"
19:03:08 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:08 [INFO] Filled tag <player.flag[Hedgehog_torment].mul[1.5]> with
'15.0'.
19:03:08 [INFO] Filled tag <context.damage.mul[15.0].div[100]> with '0.375'.
19:03:08 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
definition='damage' value='0.375'
19:03:08 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: WAIT "1s"
19:03:08 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:08 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
delay='d@20t'
19:03:08 [INFO] Forcing queue COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal
into a timed queue...
19:03:08 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal' in 19ms.
19:03:08 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'...
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: HURT "<def[damage].div[3]>" "<context.damager>"
"cause:POISON" "source:<player>"
19:03:09 [INFO] +- Executing dCommand: HURT/p@tribness ---------+
19:03:09 [INFO] Filled tag <def[damage].div[3]> with '0.125'.
19:03:09 [INFO] Filled tag <context.damager> with
'e@770501b9-c522-4c14-b4d6-e5b63f951b95'.
19:03:09 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:09 [INFO] +> Executing 'HURT': amount='0.125'
entities='[e@770501b9-c522-4c14-b4d6-e5b63f951b95]'
cause='POISON'
source='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
19:03:09 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:09 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ErrorMotorcyclesDairy'...
19:03:09 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ErrorMotorcyclesDairy'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
19:03:09 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:09 [INFO] +> Executing 'IF': use_braces='true'
19:03:09 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
19:03:09 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ErrorMotorcyclesDairy' in
2ms.
19:03:09 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:09 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'...
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:HEART"... * snip! *
19:03:09 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:09 [INFO] +> Executing 'IF': use_braces='true'
19:03:09 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
19:03:09 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:09 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
19:03:09 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.0380625'.
19:03:09 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
definition='life_steal' value='0.0380625'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: WAIT "1s"
19:03:09 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:09 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
delay='d@20t'
19:03:09 [INFO] Forcing queue COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal
into a timed queue...
19:03:09 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal' in 11ms.
19:03:09 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'...
19:03:09 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:09 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:09 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:09 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_TalentWorldFalse'...
19:03:09 [INFO] Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_TalentWorldFalse'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
19:03:09 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:09 [INFO] +> Executing 'IF': use_braces='true'
19:03:09 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
19:03:09 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_TalentWorldFalse' in 0ms.
19:03:09 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:09 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'...
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:HEAR... * snip! *
19:03:09 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:09 [INFO] +> Executing 'IF': use_braces='true'
19:03:09 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
19:03:09 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:09 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
19:03:09 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.038587761953473092'.
19:03:09 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
definition='life_steal' value='0.038587761953473092'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: WAIT "1s"
19:03:09 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:09 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
delay='d@20t'
19:03:09 [INFO] Forcing queue
COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime into a timed
queue...
19:03:09 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime' in 2ms.
19:03:09 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'...
19:03:09 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:09 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT "5" "{" "-" "^playeffect"
"<context.damager.location>" "effect:INSTANT_SPELL" "data:1"
"visibility:10" "qty:<def[damage]>" "offset:0.5,0.5,0.5" "}"
19:03:09 [INFO] +- Executing dCommand: REPEAT/p@tribness ---------+
19:03:09 [INFO] +> Executing 'REPEAT': qty='5'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:09 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:09 [INFO] Filled tag <context.damager.location> with
'l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world'.
19:03:09 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:09 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:09 [INFO] +- Repeat loop 2 ---------+
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:09 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:09 [INFO] Filled tag <context.damager.location> with
'l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world'.
19:03:09 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:09 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:09 [INFO] +- Repeat loop 3 ---------+
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:09 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:09 [INFO] Filled tag <context.damager.location> with
'l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world'.
19:03:09 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:09 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:09 [INFO] +- Repeat loop 4 ---------+
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:09 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:09 [INFO] Filled tag <context.damager.location> with
'l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world'.
19:03:09 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:09 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:09 [INFO] +- Repeat loop 5 ---------+
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:09 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:09 [INFO] Filled tag <context.damager.location> with
'l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world'.
19:03:09 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:09 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.537203269533,70.0,1053.0115562636524,2.357705,75.99295,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:09 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: WAIT "1s"
19:03:09 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:09 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
delay='d@20t'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: HURT "<def[damage].div[3]>" "<context.damager>"
"cause:POISON" "source:<player>"
19:03:10 [INFO] +- Executing dCommand: HURT/p@tribness ---------+
19:03:10 [INFO] Filled tag <def[damage].div[3]> with '0.125'.
19:03:10 [INFO] Filled tag <context.damager> with
'e@770501b9-c522-4c14-b4d6-e5b63f951b95'.
19:03:10 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:10 [INFO] +> Executing 'HURT': amount='0.125'
entities='[e@770501b9-c522-4c14-b4d6-e5b63f951b95]'
cause='POISON'
source='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
19:03:10 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:10 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosedAllocationAdministrative'...
19:03:10 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosedAllocationAdministrative'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
19:03:10 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:10 [INFO] +> Executing 'IF': use_braces='true'
19:03:10 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
19:03:10 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ClosedAllocationAdministrative'
in 0ms.
19:03:10 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:10 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'...
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:... * snip! *
19:03:10 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:10 [INFO] +> Executing 'IF': use_braces='true'
19:03:10 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
19:03:10 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:10 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
19:03:10 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.0380625'.
19:03:10 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
definition='life_steal' value='0.0380625'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: WAIT "1s"
19:03:10 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:10 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
delay='d@20t'
19:03:10 [INFO] Forcing queue
COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle into a
timed queue...
19:03:10 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle' in
3ms.
19:03:10 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'...
19:03:10 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:10 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:10 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:10 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ArmeniaShowersShowers'...
19:03:10 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ArmeniaShowersShowers'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
19:03:10 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:10 [INFO] +> Executing 'IF': use_braces='true'
19:03:10 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
19:03:10 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_ArmeniaShowersShowers' in
0ms.
19:03:10 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:10 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'...
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:HEART"... * snip! *
19:03:10 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:10 [INFO] +> Executing 'IF': use_braces='true'
19:03:10 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
19:03:10 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:10 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
19:03:10 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.038587761953473092'.
19:03:10 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
definition='life_steal' value='0.038587761953473092'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: WAIT "1s"
19:03:10 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:10 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
delay='d@20t'
19:03:10 [INFO] Forcing queue COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab
into a timed queue...
19:03:10 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab' in 3ms.
19:03:10 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'...
19:03:10 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:10 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT "5" "{" "-" "^playeffect"
"<context.damager.location>" "effect:INSTANT_SPELL" "data:1"
"visibility:10" "qty:<def[damage]>" "offset:0.5,0.5,0.5" "}"
19:03:10 [INFO] +- Executing dCommand: REPEAT/p@tribness ---------+
19:03:10 [INFO] +> Executing 'REPEAT': qty='5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <context.damager.location> with
'l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world'.
19:03:10 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:10 [INFO] +- Repeat loop 2 ---------+
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <context.damager.location> with
'l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world'.
19:03:10 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:10 [INFO] +- Repeat loop 3 ---------+
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <context.damager.location> with
'l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world'.
19:03:10 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:10 [INFO] +- Repeat loop 4 ---------+
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <context.damager.location> with
'l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world'.
19:03:10 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:10 [INFO] +- Repeat loop 5 ---------+
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <context.damager.location> with
'l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world'.
19:03:10 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1145.1298208461385,70.0,1052.68643903932,1.4867249,79.4673,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: WAIT "1s"
19:03:10 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:10 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
delay='d@20t'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:10 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:10 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:10 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:10 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <player.location> with
'l@-1149.595227508425,70.0,1053.3194789313477,0.45005938,-81.32935,world'.
19:03:10 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1149.595227508425,70.0,1053.3194789313477,0.45005938,-81.32935,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: WAIT "1s"
19:03:10 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:10 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
delay='d@20t'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:10 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:10 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:10 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:10 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:10 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:10 [INFO] Filled tag <player.location> with
'l@-1149.595227508425,70.0,1053.3194789313477,0.45005938,-81.32935,world'.
19:03:10 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:10 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1149.595227508425,70.0,1053.3194789313477,0.45005938,-81.32935,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:10 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: WAIT "1s"
19:03:10 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:10 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
delay='d@20t'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: HURT "<def[damage].div[3]>" "<context.damager>"
"cause:POISON" "source:<player>"
19:03:11 [INFO] +- Executing dCommand: HURT/p@tribness ---------+
19:03:11 [INFO] Filled tag <def[damage].div[3]> with '0.125'.
19:03:11 [INFO] Filled tag <context.damager> with
'e@770501b9-c522-4c14-b4d6-e5b63f951b95'.
19:03:11 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:11 [INFO] +> Executing 'HURT': amount='0.125'
entities='[e@770501b9-c522-4c14-b4d6-e5b63f951b95]'
cause='POISON'
source='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
19:03:11 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:11 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_AdsFarmBryan'...
19:03:11 [INFO] Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_AdsFarmBryan'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
19:03:11 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:11 [INFO] +> Executing 'IF': use_braces='true'
19:03:11 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
19:03:11 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_AdsFarmBryan' in 0ms.
19:03:11 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:11 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'...
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:... * snip! *
19:03:11 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:11 [INFO] +> Executing 'IF': use_braces='true'
19:03:11 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
19:03:11 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:11 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
19:03:11 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.0380625'.
19:03:11 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
definition='life_steal' value='0.0380625'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: WAIT "1s"
19:03:11 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
delay='d@20t'
19:03:11 [INFO] Forcing queue
COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying into a
timed queue...
19:03:11 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying' in
3ms.
19:03:11 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'...
19:03:11 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:11 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:11 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:11 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_NorwegianRoommatesNovelty'...
19:03:11 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_NorwegianRoommatesNovelty'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
19:03:11 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:11 [INFO] +> Executing 'IF': use_braces='true'
19:03:11 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
19:03:11 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_NorwegianRoommatesNovelty'
in 0ms.
19:03:11 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:11 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'...
19:03:11 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect... * snip! *
19:03:11 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:11 [INFO] +> Executing 'IF': use_braces='true'
19:03:11 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
19:03:11 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
19:03:11 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:11 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
19:03:11 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.038587761953473092'.
19:03:11 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
definition='life_steal' value='0.038587761953473092'
19:03:11 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: WAIT "1s"
19:03:11 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
delay='d@20t'
19:03:11 [INFO] Forcing queue
COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition into a
timed queue...
19:03:11 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition' in
2ms.
19:03:11 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'...
19:03:11 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:11 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT "5" "{" "-" "^playeffect"
"<context.damager.location>" "effect:INSTANT_SPELL" "data:1"
"visibility:10" "qty:<def[damage]>" "offset:0.5,0.5,0.5" "}"
19:03:11 [INFO] +- Executing dCommand: REPEAT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'REPEAT': qty='5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <context.damager.location> with
'l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world'.
19:03:11 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:11 [INFO] +- Repeat loop 2 ---------+
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <context.damager.location> with
'l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world'.
19:03:11 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:11 [INFO] +- Repeat loop 3 ---------+
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <context.damager.location> with
'l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world'.
19:03:11 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:11 [INFO] +- Repeat loop 4 ---------+
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <context.damager.location> with
'l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world'.
19:03:11 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:11 [INFO] +- Repeat loop 5 ---------+
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: PLAYEFFECT "<context.damager.location>"
"effect:INSTANT_SPELL" "data:1" "visibility:10"
"qty:<def[damage]>" "offset:0.5,0.5,0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <context.damager.location> with
'l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world'.
19:03:11 [INFO] Filled tag <def[damage]> with '0.375'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='INSTANT_SPELL'
locations='[l@-1143.5698009883079,70.0,1052.4871279799797,0.0,79.45442,world]'
radius='10' data='1' qty='0.375' offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal'
Executing: REPEAT " CALLBACK"
19:03:11 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_FlourRepairsPal' in 3185ms.
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:11 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:11 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:11 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:11 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <player.location> with
'l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world'.
19:03:11 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: WAIT "1s"
19:03:11 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
delay='d@20t'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:11 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:11 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:11 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:11 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <player.location> with
'l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world'.
19:03:11 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: WAIT "1s"
19:03:11 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
delay='d@20t'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:11 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:11 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:11 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:11 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <player.location> with
'l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world'.
19:03:11 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: WAIT "1s"
19:03:11 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
delay='d@20t'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:11 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:11 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:11 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:11 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:11 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:11 [INFO] Filled tag <player.location> with
'l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world'.
19:03:11 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:11 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1150.712538389102,70.0,1052.2855038733326,0.30005935,-64.22936,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:11 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: WAIT "1s"
19:03:11 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:11 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
delay='d@20t'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:12 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:12 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:12 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:12 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:12 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:12 [INFO] Filled tag <player.location> with
'l@-1151.360119217731,70.0,1052.4768428333414,3.7500598,-76.529396,world'.
19:03:12 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:12 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.360119217731,70.0,1052.4768428333414,3.7500598,-76.529396,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: WAIT "1s"
19:03:12 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:12 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
delay='d@20t'
19:03:12 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:12 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:12 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:12 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:12 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:12 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:12 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:12 [INFO] Filled tag <player.location> with
'l@-1151.360119217731,70.0,1052.4768428333414,3.7500598,-76.529396,world'.
19:03:12 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:12 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.360119217731,70.0,1052.4768428333414,3.7500598,-76.529396,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:12 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: WAIT "1s"
19:03:12 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:12 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
delay='d@20t'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:12 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:12 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:12 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:12 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:12 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:12 [INFO] Filled tag <player.location> with
'l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world'.
19:03:12 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:12 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: WAIT "1s"
19:03:12 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:12 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
delay='d@20t'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:12 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:12 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:12 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:12 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:12 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:12 [INFO] Filled tag <player.location> with
'l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world'.
19:03:12 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:12 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: WAIT "1s"
19:03:12 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:12 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
delay='d@20t'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:12 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:12 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:12 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:12 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:12 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:12 [INFO] Filled tag <player.location> with
'l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world'.
19:03:12 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:12 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: WAIT "1s"
19:03:12 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:12 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
delay='d@20t'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:12 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:12 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:12 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:12 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:12 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:12 [INFO] Filled tag <player.location> with
'l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world'.
19:03:12 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:12 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.3248294814728,70.0,1052.2732330823226,3.7500598,-76.529396,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:12 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: WAIT "1s"
19:03:12 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:12 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
delay='d@20t'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:13 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:13 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:13 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:13 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:13 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:13 [INFO] Filled tag <player.location> with
'l@-1151.0245554309072,70.0,1051.124881928159,6.9000597,-83.4294,world'.
19:03:13 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:13 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.0245554309072,70.0,1051.124881928159,6.9000597,-83.4294,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: WAIT "1s"
19:03:13 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:13 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
delay='d@20t'
19:03:13 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:13 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:13 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:13 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:13 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:13 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:13 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:13 [INFO] Filled tag <player.location> with
'l@-1151.0245554309072,70.0,1051.124881928159,6.9000597,-83.4294,world'.
19:03:13 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:13 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.0245554309072,70.0,1051.124881928159,6.9000597,-83.4294,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:13 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: WAIT "1s"
19:03:13 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:13 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
delay='d@20t'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:13 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:13 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:13 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:13 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:13 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:13 [INFO] Filled tag <player.location> with
'l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world'.
19:03:13 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:13 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
19:03:13 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:13 [INFO] +> Executing 'IF': use_braces='true'
19:03:13 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
19:03:13 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_ActorsSourceMedal' in 4233ms.
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:13 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:13 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:13 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:13 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:13 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:13 [INFO] Filled tag <player.location> with
'l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world'.
19:03:13 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:13 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
19:03:13 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:13 [INFO] +> Executing 'IF': use_braces='true'
19:03:13 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
19:03:13 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_DistZealandLifetime' in 4213ms.
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:13 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:13 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:13 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:13 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:13 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:13 [INFO] Filled tag <player.location> with
'l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world'.
19:03:13 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:13 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: WAIT "1s"
19:03:13 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:13 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
delay='d@20t'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:13 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:13 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:13 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:13 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:13 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:13 [INFO] Filled tag <player.location> with
'l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world'.
19:03:13 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:13 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1151.0070056181135,70.0,1050.928499747064,6.30006,-79.6794,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:13 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: WAIT "1s"
19:03:13 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:13 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
delay='d@20t'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:14 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:14 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:14 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:14 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:14 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:14 [INFO] Filled tag <player.location> with
'l@-1153.011625532114,70.0,1050.767932877968,5.400059,-72.47939,world'.
19:03:14 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:14 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1153.011625532114,70.0,1050.767932877968,5.400059,-72.47939,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: WAIT "1s"
19:03:14 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:14 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
delay='d@20t'
19:03:14 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:14 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:14 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:14 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:14 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:14 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:14 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:14 [INFO] Filled tag <player.location> with
'l@-1153.011625532114,70.0,1050.767932877968,5.400059,-72.47939,world'.
19:03:14 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:14 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1153.011625532114,70.0,1050.767932877968,5.400059,-72.47939,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:14 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: WAIT "1s"
19:03:14 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:14 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
delay='d@20t'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:14 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:14 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:14 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:14 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:14 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:14 [INFO] Filled tag <player.location> with
'l@-1152.8317774495363,70.0,1050.8533216156607,5.400059,-72.47939,world'.
19:03:14 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:14 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1152.8317774495363,70.0,1050.8533216156607,5.400059,-72.47939,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
19:03:14 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:14 [INFO] +> Executing 'IF': use_braces='true'
19:03:14 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
19:03:14 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_NewportLocateMotorcycle' in
4222ms.
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:14 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:14 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:14 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:14 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:14 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:14 [INFO] Filled tag <player.location> with
'l@-1152.8317774495363,70.0,1050.8533216156607,5.400059,-72.47939,world'.
19:03:14 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:14 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1152.8317774495363,70.0,1050.8533216156607,5.400059,-72.47939,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:14 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
19:03:14 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:14 [INFO] +> Executing 'IF': use_braces='true'
19:03:14 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
19:03:14 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_ClintonSportRehab' in 4210ms.
19:03:15 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:15 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:15 [INFO] Filled tag <def[life_steal].div[4]> with '0.009515625'.
19:03:15 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:15 [INFO] +> Executing 'HEAL': amount='0.009515625'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:15 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:15 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:15 [INFO] Filled tag <player.location> with
'l@-1153.669279835001,70.0,1050.7493629825442,7.0500603,-78.3294,world'.
19:03:15 [INFO] Filled tag <def[life_steal].div[2]> with '0.01903125'.
19:03:15 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1153.669279835001,70.0,1050.7493629825442,7.0500603,-78.3294,world]'
radius='10' data='1' qty='0.01903125'
offset='l@0.5,0.5,0.5'
19:03:15 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
19:03:15 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:15 [INFO] +> Executing 'IF': use_braces='true'
19:03:15 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
19:03:15 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_SponsorshipLengthSaying' in
4170ms.
19:03:15 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
19:03:15 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
19:03:15 [INFO] Filled tag <def[life_steal].div[4]> with
'0.009646940488368273'.
19:03:15 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
19:03:15 [INFO] +> Executing 'HEAL': amount='0.009646940488368273'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
19:03:15 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
19:03:15 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
19:03:15 [INFO] Filled tag <player.location> with
'l@-1153.669279835001,70.0,1050.7493629825442,7.0500603,-78.3294,world'.
19:03:15 [INFO] Filled tag <def[life_steal].div[2]> with
'0.019293880976736546'.
19:03:15 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1153.669279835001,70.0,1050.7493629825442,7.0500603,-78.3294,world]'
radius='10' data='1' qty='0.019293880976736546'
offset='l@0.5,0.5,0.5'
19:03:15 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
19:03:15 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:15 [INFO] +> Executing 'IF': use_braces='true'
19:03:15 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
19:03:15 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_LimitedMelissaExhibition' in
4160ms.
19:03:16 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
19:03:16 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_CharlesCloneBonus'...
19:03:16 [INFO] Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_CharlesCloneBonus'
Executing: IF "<player.has_flag[Flowing_waters]>" "{" "-"
"^if"
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
"}"
19:03:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:16 [INFO] +> Executing 'IF': use_braces='true'
19:03:16 [INFO] Filled tag <player.has_flag[Flowing_waters]> with 'true'.
19:03:16 [INFO] Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_CharlesCloneBonus'
Executing: IF
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
19:03:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:16 [INFO] +> Executing 'IF': use_braces='true'
19:03:16 [INFO] Filled tag
<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>
with 'false'.
19:03:16 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_CharlesCloneBonus' in 1ms.
19:03:16 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
19:03:16 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'...
19:03:16 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
Executing: IF "<player.has_flag[Hateful_Blocking]>" "{" "-"
"^if" "<player.is_blocking||false>" "&&"
"<player.item_in_hand.contains[sword]||false>" "{" "-"
"^define" "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine"
"passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}" "}"
19:03:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:16 [INFO] +> Executing 'IF': use_braces='true'
19:03:16 [INFO] Filled tag <player.has_flag[Hateful_Blocking]> with 'false'.
19:03:16 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
Executing: ANNOUNCE "<player.health.as_money>"
19:03:16 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+
19:03:16 [INFO] Filled tag <player.health.as_money> with '202.03'.
19:03:16 [INFO] +> Executing 'ANNOUNCE': Message='202.03' Type='ALL'
19:03:16 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
Executing: IF "<player.has_flag[Body_armor]>" "{" "-" "^if"
"<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>"
"{" "-" "^define" "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
"-" "^determine" "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
"}" "}"
19:03:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:16 [INFO] +> Executing 'IF': use_braces='true'
19:03:16 [INFO] Filled tag <player.has_flag[Body_armor]> with 'false'.
19:03:16 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
Executing: IF "<player.has_flag[Hedgehog_torment]>" "{" "-"
"^define" "damage"
"<context.damage.mul[<player.flag[Hedgehog_torment].mul[1.5]>].div[100]>"
"-" "wait" "1s" "-" "^hurt" "<def[damage].div[3]>"
"<context.damager>" "cause:POISON" "source:<player>" "-"
"^repeat" "5" "{" "-" "^playeffect"
"<context.damager.location>" "effect:INSTANT_SPELL" "data:1"
"visibility:10" "qty:<def[damage]>" "offset:0.5,0.5,0.5" "}"
"-" "wait" "1s" "-" "^hurt"... * snip! *
19:03:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+
19:03:16 [INFO] +> Executing 'IF': use_braces='true'
19:03:16 [INFO] Filled tag <player.has_flag[Hedgehog_torment]> with 'true'.
19:03:16 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
Executing: DEFINE "damage"
"<context.damage.mul[<player.flag[Hedgehog_torment].mul[1.5]>].div[100]>"
19:03:16 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
19:03:16 [INFO] Filled tag <player.flag[Hedgehog_torment].mul[1.5]> with
'15.0'.
19:03:16 [INFO] Filled tag <context.damage.mul[15.0].div[100]> with '0.375'.
19:03:16 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
definition='damage' value='0.375'
19:03:16 [INFO] Queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
Executing: WAIT "1s"
19:03:16 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
19:03:16 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'
delay='d@20t'
19:03:16 [INFO] Forcing queue
COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied into
a timed queue...
19:03:16 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied' in
8ms.
19:03:16 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_CollarWordpressAccompanied'...