Date: 2017/07/18 18:40:58 UTC-07:00
Type: Denizen Script
Tab_List_Info_Events:
type: world
debug: false
events:
on player join:
- wait 10t
- define groups <player.groups||li@>
# - announce "<&d><player.name> <&7><def[groups]>" to_ops
- wait 10t
- inject TabList_Task
TabList_Task:
type: task
script:
- define groups <player.groups||li@>
- if <def[groups].contains[HJÆLPER]> {
- adjust <player> player_list_name:<&8>[<&9>Hjælper<&8>]<&sp><&9><player.name>
}
else if <def[groups].contains[VIP]> {
- adjust <player> player_list_name:<&8>[<&6>VIP<&8>]<&sp><&6><player.name>
}
else if <def[groups].contains[Bygge-Leder]> {
- adjust <player> player_list_name:<&8>[<&4>Bygge-Leder<&8>]<&sp><&9><player.name>
}