Paste #66960: Untitled Paste

Date: 2020/04/05 11:33:16 UTC-07:00
Type: Denizen Script

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NPC_1:
    debug: false
    type: assignment
    actions:
        on click:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>庄收钱我收米: <white>又见面了, <player.name>"
            - narrate targets:<npc.location.find.players.within[8]> "<green>庄收钱我收米: <white>今天造点啥呢"
            - narrate targets:<npc.location.find.players.within[8]> "<green>庄收钱我收米: <white>瞧瞧我的新地下室"
            - narrate targets:<npc.location.find.players.within[8]> "<green>庄收钱我收米: <white>我是Sasuke, 我很强" 

NPC_6:
    debug: false
    type: assignment
    actions:
        on assignment:
        - trigger name:proximity state:true cooldown:5s radius:3
        - trigger name:damage state:true cooldown:5s
        on click:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>又有什么好东西要卖给我吗, <player.name>"
        on enter proximity:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>你好啊, <player.name>"
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>这里的酒很好喝"
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>这里风景真美"
        on exit proximity:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>获得好的战利品后记得来找我, <player.name>"
        on damaged:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>你差点伤到我了, <context.damager.name>"
            - narrate targets:<npc.location.find.players.within[8]> "<green>商人杰姆: <white>当心你的武器, <context.damager.name>"

NPC_8:
    debug: false
    type: assignment
    actions:
        on assignment:
        - trigger name:proximity state:true cooldown:60s radius:5
        on click:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>酒馆老板珍娜: <white>想喝点什么吗"
            - narrate targets:<npc.location.find.players.within[8]> "<green>酒馆老板珍娜: <white>记得多吃蔬菜和水果"
        on enter proximity:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>酒馆老板珍娜: <white>欢迎, <player.name>"
            - narrate targets:<npc.location.find.players.within[8]> "<green>酒馆老板珍娜: <white>楼上新来了个有趣的家伙, 喜欢收购冒险者的战利品"

NPC_9:
    debug: false
    type: assignment
    actions:
        on click:
        - random:
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>啊?咋啦?"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>我的岩浆柱子哪去了?"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>我的石头被谁偷走了?"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>哎^~~_不提了"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>就算不熄灯我也能睡着"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>你把外卖放在门岗就行了!"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>我醒了, 我是熬夜冠军!"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>我的房子马上快造好了"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>老矿工了"
            - narrate targets:<npc.location.find.players.within[8]> "<green>一念万空: <white>喂?猫哥...猫哥...猫哥...喂?猫哥...猫哥..."