Java Version: 1.8.0_242
Up-time: 3h 20m
CraftBukkit Version: git-Paper-155 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 569), CraftBukkit: 1.1.4-SNAPSHOT (build 4663-DEV)
Active Plugins (31): LuckPerms: 5.0.72, WorldEdit: 7.1.0;8e55131, PlaceholderAPI: 2.10.4, MMOLib: 1.0.10,
ProtocolLib: 4.5.1-SNAPSHOT-b447, Multiverse-Core: 4.1.0-b775, DeathMessagesPrime: 1.15.1,
LibsDisguises: 10.0.3, ForceResourcepacks: 1.8.14.1 (build #360), AsyncWorldEdit: 3.6.20,
PL-Hide: 1.5.11, EpicWorldGenerator: 8.1.12, TickMonitor: 2.1.0, Vault: 1.7.3-b${env.TRAVIS_BUILD_NUMBER},
ServerListPlus: 3.4.8, CoreProtect: 2.18.2, InvisibilityPlus: 1.3, WorldEditSelectionVisualizer: 2.0.4,
CommandSigns: 2.2.0, Citizens: 2.0.26-SNAPSHOT (build 1854), CraftBook: 3.10.1;d29bd15,
Denizen: 1.1.4-SNAPSHOT (build 4663-DEV), PremiumVanish: 2.5.11, CMI: 8.6.21.0,
Sentinel: 2.0.1-SNAPSHOT (build 327), MythicMobs: 4.9.1-SNAPSHOT-3264, MMOCore: 1.2.5,
MythicMobsExtension: 1.52a-SNAPSHOT, MMOItems: 5.4, Civs: 1.6.6, Depenizen: 2.0.0 (build 608),
Loaded Worlds (4): world, world_nether, world_the_end, NoAlive
Online Players (2): CoreAI(CoreAI), Bullesta(Bullesta)
Offline Players: 11
Mode: online
00:24:40 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:40 [INFO] Starting InstantQueue 'NODEATHREVIVE_GalaxyGourmetCluster' with player 'CoreAI'...
00:24:40 [INFO] +- Queue 'NODEATHREVIVE_GalaxyGourmetCluster' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:40 [INFO] +> Executing 'IF': use_braces='true'
00:24:40 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:40 [INFO] No part of the if command passed, no block will run.
00:24:40 [INFO] Completing queue 'NODEATHREVIVE_GalaxyGourmetCluster' in 0ms.
00:24:41 [INFO] Running script event 'EntityDamaged', event='player damages player' for script 'NODEATHDAMAGEPVP'
00:24:41 [INFO] Starting InstantQueue 'NODEATHDAMAGEPVP_NotesFateOhio' with player 'Bullesta'...
00:24:41 [INFO] +- Queue 'NODEATHDAMAGEPVP_NotesFateOhio' Executing: (line 31) IF <context.entity.has_flag[nodeath]> ---------+
00:24:41 [INFO] +> Executing 'IF': use_braces='true'
00:24:41 [INFO] Filled tag <context.entity.has_flag[nodeath]> with 'false'.
00:24:41 [INFO] No part of the if command passed, no block will run.
00:24:41 [INFO] Completing queue 'NODEATHDAMAGEPVP_NotesFateOhio' in 0ms.
00:24:41 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:41 [INFO] Starting InstantQueue 'NODEATHDAMAGE_ReutersDoesBradley' with player 'Bullesta'...
00:24:41 [INFO] +- Queue 'NODEATHDAMAGE_ReutersDoesBradley' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:41 [INFO] +> Executing 'IF': use_braces='true'
00:24:41 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:41 [INFO] No part of the if command passed, no block will run.
00:24:41 [INFO] Completing queue 'NODEATHDAMAGE_ReutersDoesBradley' in 0ms.
00:24:41 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:41 [INFO] Starting InstantQueue 'NODEATHREVIVE_FuelNtOccurs' with player 'CoreAI'...
00:24:41 [INFO] +- Queue 'NODEATHREVIVE_FuelNtOccurs' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:41 [INFO] +> Executing 'IF': use_braces='true'
00:24:41 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:41 [INFO] No part of the if command passed, no block will run.
00:24:41 [INFO] Completing queue 'NODEATHREVIVE_FuelNtOccurs' in 0ms.
00:24:41 [INFO] Running script event 'EntityDamaged', event='player damages player' for script 'NODEATHDAMAGEPVP'
00:24:41 [INFO] Starting InstantQueue 'NODEATHDAMAGEPVP_TransformationOnO' with player 'Bullesta'...
00:24:41 [INFO] +- Queue 'NODEATHDAMAGEPVP_TransformationOnO' Executing: (line 31) IF <context.entity.has_flag[nodeath]> ---------+
00:24:41 [INFO] +> Executing 'IF': use_braces='true'
00:24:41 [INFO] Filled tag <context.entity.has_flag[nodeath]> with 'false'.
00:24:41 [INFO] No part of the if command passed, no block will run.
00:24:41 [INFO] Completing queue 'NODEATHDAMAGEPVP_TransformationOnO' in 0ms.
00:24:41 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:41 [INFO] Starting InstantQueue 'NODEATHDAMAGE_EvansSecretBloom' with player 'Bullesta'...
00:24:41 [INFO] +- Queue 'NODEATHDAMAGE_EvansSecretBloom' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:41 [INFO] +> Executing 'IF': use_braces='true'
00:24:41 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:41 [INFO] No part of the if command passed, no block will run.
00:24:41 [INFO] Completing queue 'NODEATHDAMAGE_EvansSecretBloom' in 0ms.
00:24:42 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:42 [INFO] Starting InstantQueue 'NODEATHREVIVE_ChargesMakingStrong' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'NODEATHREVIVE_ChargesMakingStrong' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:42 [INFO] No part of the if command passed, no block will run.
00:24:42 [INFO] Completing queue 'NODEATHREVIVE_ChargesMakingStrong' in 0ms.
00:24:42 [INFO] Running script event 'EntityDamaged', event='player damages player' for script 'NODEATHDAMAGEPVP'
00:24:42 [INFO] Starting InstantQueue 'NODEATHDAMAGEPVP_TravellerForceGarden' with player 'Bullesta'...
00:24:42 [INFO] +- Queue 'NODEATHDAMAGEPVP_TravellerForceGarden' Executing: (line 31) IF <context.entity.has_flag[nodeath]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <context.entity.has_flag[nodeath]> with 'false'.
00:24:42 [INFO] No part of the if command passed, no block will run.
00:24:42 [INFO] Completing queue 'NODEATHDAMAGEPVP_TravellerForceGarden' in 0ms.
00:24:42 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:42 [INFO] Starting InstantQueue 'NODEATHDAMAGE_RequiredCgTions' with player 'Bullesta'...
00:24:42 [INFO] +- Queue 'NODEATHDAMAGE_RequiredCgTions' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:42 [INFO] No part of the if command passed, no block will run.
00:24:42 [INFO] Completing queue 'NODEATHDAMAGE_RequiredCgTions' in 0ms.
00:24:42 [INFO] Running script event 'EntityKilled', event='player kills player' for script 'LOVE'
00:24:42 [INFO] Starting InstantQueue 'LOVE_DeerWindowsKernel' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'LOVE_DeerWindowsKernel' Executing: (line 5) FLAG player love:+:1 ---------+
00:24:42 [INFO] +> Executing 'FLAG': flag_name='LOVE' Action/Value='INCREASE(1)' flag_target='p@49ab876a-6e72-420c-81d2-45c9e676364a
(CoreAI)'
00:24:42 [INFO] +- Queue 'LOVE_DeerWindowsKernel' Executing: (line 6) NARRATE "You gained some Lv. Your total love is <player.flag[love]> "
targets:<context.damager> ---------+
00:24:42 [INFO] Filled tag <context.damager> with 'p@ccbeeab9-f3e9-49a3-8b66-232ef30ac243 (Bullesta)'.
00:24:42 [INFO] Filled tag <player.flag[love]> with 'li@ 86'.
00:24:42 [INFO] +> Executing 'NARRATE': Narrating='You gained some Lv. Your total love is 86 '
Targets='[p@ccbeeab9-f3e9-49a3-8b66-232ef30ac243 (Bullesta)]'
00:24:42 [INFO] Completing queue 'LOVE_DeerWindowsKernel' in 3ms.
00:24:42 [INFO] Running script event 'EntityKilled', event='player killed by player' for script 'DEATHCLOCKTEST'
00:24:42 [INFO] Starting InstantQueue 'DEATHCLOCKTEST_TownsMayDisorder' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'DEATHCLOCKTEST_TownsMayDisorder' Executing: (line 6) DEFINE Caster <context.entity> ---------+
00:24:42 [INFO] Filled tag <context.entity> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:42 [INFO] +> Executing 'DEFINE': queue='DEATHCLOCKTEST_TownsMayDisorder' definition='caster'
value='p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'
00:24:42 [INFO] +- Queue 'DEATHCLOCKTEST_TownsMayDisorder' Executing: (line 7) DEFINE Target <context.damager> ---------+
00:24:42 [INFO] Filled tag <context.damager> with 'p@ccbeeab9-f3e9-49a3-8b66-232ef30ac243 (Bullesta)'.
00:24:42 [INFO] +> Executing 'DEFINE': queue='DEATHCLOCKTEST_TownsMayDisorder' definition='target'
value='p@ccbeeab9-f3e9-49a3-8b66-232ef30ac243 (Bullesta)'
00:24:42 [INFO] +- Queue 'DEATHCLOCKTEST_TownsMayDisorder' Executing: (line 8) DEFINE CasterS <context.entity.name> ---------+
00:24:42 [INFO] Filled tag <context.entity.name> with 'CoreAI'.
00:24:42 [INFO] +> Executing 'DEFINE': queue='DEATHCLOCKTEST_TownsMayDisorder' definition='casters' value='CoreAI'
00:24:42 [INFO] +- Queue 'DEATHCLOCKTEST_TownsMayDisorder' Executing: (line 9) DEFINE TargetS <context.damager.name> ---------+
00:24:42 [INFO] Filled tag <context.damager.name> with 'Bullesta'.
00:24:42 [INFO] +> Executing 'DEFINE': queue='DEATHCLOCKTEST_TownsMayDisorder' definition='targets' value='Bullesta'
00:24:42 [INFO] +- Queue 'DEATHCLOCKTEST_TownsMayDisorder' Executing: (line 12) IF !<[Caster].has_flag[SkillShotQueue]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <[Caster].has_flag[SkillShotQueue]> with 'false'.
00:24:42 [INFO] If command passed, running block.
00:24:42 [INFO] +- Queue 'DEATHCLOCKTEST_TownsMayDisorder' Executing: (line 13) STOP ---------+
00:24:42 [INFO] +> Executing 'STOP': Queue='q@DEATHCLOCKTEST_TownsMayDisorder'
00:24:42 [INFO] Completing queue 'DEATHCLOCKTEST_TownsMayDisorder' in 1ms.
00:24:42 [INFO] Running script event 'EntityDies', event='player death' for script 'WHATSDEATH'
00:24:42 [INFO] Starting InstantQueue 'WHATSDEATH_FirstAaron' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 6) IF <player.has_permission[Juggernaut]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <player.has_permission[Juggernaut]> with 'true'.
00:24:42 [INFO] If command passed, running block.
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 7) DETERMINE passively cancelled ---------+
00:24:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@WHATSDEATH_FirstAaron'
00:24:42 [INFO] Event cancelled!
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 8) WAIT 1t ---------+
00:24:42 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.05s (0.05s)'
00:24:42 [INFO] Forcing queue WHATSDEATH_FirstAaron into a timed queue...
00:24:42 [INFO] Completing queue 'WHATSDEATH_FirstAaron' in 6ms.
00:24:42 [INFO] Starting TimedQueue 'WHATSDEATH_FirstAaron' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 9) HURT 40 <player> ---------+
00:24:42 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:42 [INFO] +> Executing 'HURT': amount='40' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)]'
00:24:42 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:42 [INFO] Starting InstantQueue 'NODEATHDAMAGE_MoviesCitizensEg' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'NODEATHDAMAGE_MoviesCitizensEg' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:24:42 [INFO] No part of the if command passed, no block will run.
00:24:42 [INFO] Completing queue 'NODEATHDAMAGE_MoviesCitizensEg' in 0ms.
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 10) WAIT 1t ---------+
00:24:42 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.05s (0.05s)'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 11) FLAG player nodeath ---------+
00:24:42 [INFO] +> Executing 'FLAG': flag_name='nodeath' Action/Value='SET_BOOLEAN(true)'
flag_target='p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 12) REPEAT 10 ---------+
00:24:42 [INFO] +> Executing 'REPEAT': qty='10' as_name='value'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:42 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:42 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 92.5, 1784.4475360405759, 34.94963455200195,
-80.83654022216797, world'.
00:24:42 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 92.5, 1784.4475360405759, 34.94963455200195, -80.83654022216797,
world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:42 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:42 [INFO] +- Repeat loop 2 ---------+
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:42 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:42 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 92, 1784.5475360405758, 34.94963455200195,
-80.83654022216797, world'.
00:24:42 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 92, 1784.5475360405758, 34.94963455200195, -80.83654022216797, world'
entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:42 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:42 [INFO] +- Repeat loop 3 ---------+
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:42 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:42 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 91.5, 1784.6475360405757, 34.94963455200195,
-80.83654022216797, world'.
00:24:42 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 91.5, 1784.6475360405757, 34.94963455200195, -80.83654022216797,
world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:42 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:42 [INFO] +- Repeat loop 4 ---------+
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:42 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:42 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 91, 1784.7475360405756, 34.94963455200195,
-80.83654022216797, world'.
00:24:42 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 91, 1784.7475360405756, 34.94963455200195, -80.83654022216797, world'
entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:42 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:42 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:42 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:42 [INFO] Starting InstantQueue 'NODEATHDAMAGE_ChaptersMillsPolyester' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'NODEATHDAMAGE_ChaptersMillsPolyester' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:42 [INFO] If command passed, running block.
00:24:42 [INFO] +- Queue 'NODEATHDAMAGE_ChaptersMillsPolyester' Executing: (line 23) DETERMINE cancelled ---------+
00:24:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_ChaptersMillsPolyester'
00:24:42 [INFO] Event cancelled!
00:24:42 [INFO] Completing queue 'NODEATHDAMAGE_ChaptersMillsPolyester' in 0ms.
00:24:42 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:42 [INFO] Starting InstantQueue 'NODEATHRISE_MannerPetersburgCarried' with player 'CoreAI'...
00:24:42 [INFO] +- Queue 'NODEATHRISE_MannerPetersburgCarried' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:42 [INFO] +> Executing 'IF': use_braces='true'
00:24:42 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:42 [INFO] No part of the if command passed, no block will run.
00:24:42 [INFO] Completing queue 'NODEATHRISE_MannerPetersburgCarried' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_AmenitiesEntrepreneursJunior' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_AmenitiesEntrepreneursJunior' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_AmenitiesEntrepreneursJunior' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_AmenitiesEntrepreneursJunior'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_AmenitiesEntrepreneursJunior' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_SeptToleranceDennis' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_SeptToleranceDennis' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_SeptToleranceDennis' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_WorksDominicanHappened' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_WorksDominicanHappened' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_WorksDominicanHappened' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_WorksDominicanHappened'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_WorksDominicanHappened' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_PetitionJoseFlavor' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_PetitionJoseFlavor' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_PetitionJoseFlavor' in 0ms.
00:24:43 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHREVIVE_GrassRubyCraft' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHREVIVE_GrassRubyCraft' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHREVIVE_GrassRubyCraft' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.health> with '28.200000762939453'.
00:24:43 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:43 [INFO] Comparable='Decimal(28.200000762939453)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHREVIVE_GrassRubyCraft' in 1ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_ChallengeControversialCrawford' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_ChallengeControversialCrawford' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_ChallengeControversialCrawford' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_ChallengeControversialCrawford'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_ChallengeControversialCrawford' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_MailingOptimumLap' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_MailingOptimumLap' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_MailingOptimumLap' in 0ms.
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:43 [INFO] +- Repeat loop 5 ---------+
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:43 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:43 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 90.5, 1784.9475360405754, 34.94963455200195,
-80.83654022216797, world'.
00:24:43 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 90.5, 1784.9475360405754, 34.94963455200195, -80.83654022216797,
world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:43 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_ReleaseSoftEvent' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_ReleaseSoftEvent' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_ReleaseSoftEvent' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_ReleaseSoftEvent'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_ReleaseSoftEvent' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_YukonDirFa' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_YukonDirFa' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_YukonDirFa' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_HlExistedWinston' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_HlExistedWinston' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_HlExistedWinston' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_HlExistedWinston'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_HlExistedWinston' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_FortuneCharitableAgree' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_FortuneCharitableAgree' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_FortuneCharitableAgree' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_GenerallySitChosen' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_GenerallySitChosen' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_GenerallySitChosen' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_GenerallySitChosen'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_GenerallySitChosen' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_MetabolismTrackingMetropolitan' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_MetabolismTrackingMetropolitan' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_MetabolismTrackingMetropolitan' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_MastercardAppliancesUrl' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_MastercardAppliancesUrl' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_MastercardAppliancesUrl' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_MastercardAppliancesUrl'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_MastercardAppliancesUrl' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_LeatherThemReserved' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_LeatherThemReserved' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_LeatherThemReserved' in 0ms.
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:43 [INFO] +- Repeat loop 6 ---------+
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:43 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:43 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 89.92159999847412, 1785.1475360405752,
34.94963455200195, -80.83654022216797, world'.
00:24:43 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 89.92159999847412, 1785.1475360405752, 34.94963455200195,
-80.83654022216797, world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:43 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_WritesComfortableNo' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_WritesComfortableNo' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_WritesComfortableNo' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_WritesComfortableNo'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_WritesComfortableNo' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_AtaDeclineAnnotation' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_AtaDeclineAnnotation' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_AtaDeclineAnnotation' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_DoubleWinGeek' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_DoubleWinGeek' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_DoubleWinGeek' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_DoubleWinGeek'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_DoubleWinGeek' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_CollectiblesScientificReleased' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_CollectiblesScientificReleased' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_CollectiblesScientificReleased' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_NintendoStereoCalculators' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_NintendoStereoCalculators' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_NintendoStereoCalculators' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_NintendoStereoCalculators'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_NintendoStereoCalculators' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_EagleGrillRoy' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_EagleGrillRoy' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_EagleGrillRoy' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged' for script 'NODEATHDAMAGE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHDAMAGE_IncompleteDenizenRichard' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_IncompleteDenizenRichard' Executing: (line 22) IF <player.has_flag[nodeath]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:43 [INFO] If command passed, running block.
00:24:43 [INFO] +- Queue 'NODEATHDAMAGE_IncompleteDenizenRichard' Executing: (line 23) DETERMINE cancelled ---------+
00:24:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@NODEATHDAMAGE_IncompleteDenizenRichard'
00:24:43 [INFO] Event cancelled!
00:24:43 [INFO] Completing queue 'NODEATHDAMAGE_IncompleteDenizenRichard' in 0ms.
00:24:43 [INFO] Running script event 'EntityDamaged', event='player damaged by suffocation' for script 'NODEATHRISE'
00:24:43 [INFO] Starting InstantQueue 'NODEATHRISE_StatsBeganSought' with player 'CoreAI'...
00:24:43 [INFO] +- Queue 'NODEATHRISE_StatsBeganSought' Executing: (line 60) IF <context.entity.has_flag[rise]> ---------+
00:24:43 [INFO] +> Executing 'IF': use_braces='true'
00:24:43 [INFO] Filled tag <context.entity.has_flag[rise]> with 'false'.
00:24:43 [INFO] No part of the if command passed, no block will run.
00:24:43 [INFO] Completing queue 'NODEATHRISE_StatsBeganSought' in 0ms.
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:43 [INFO] +- Repeat loop 7 ---------+
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:43 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:43 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 89.42159999847412, 1785.2475360405751,
34.94963455200195, -80.83654022216797, world'.
00:24:43 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 89.42159999847412, 1785.2475360405751, 34.94963455200195,
-80.83654022216797, world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:43 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:43 [INFO] +- Repeat loop 8 ---------+
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:43 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:43 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 88.84319999694824, 1785.2475360405751,
34.94963455200195, -80.83654022216797, world'.
00:24:43 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 88.84319999694824, 1785.2475360405751, 34.94963455200195,
-80.83654022216797, world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:43 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:43 [INFO] +- Repeat loop 9 ---------+
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:43 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:43 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 88.26479999542236, 1785.2475360405751,
34.94963455200195, -80.83654022216797, world'.
00:24:43 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 88.26479999542236, 1785.2475360405751, 34.94963455200195,
-80.83654022216797, world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:43 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:43 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:44 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:44 [INFO] Starting InstantQueue 'NODEATHREVIVE_LoneAliasArchitecture' with player 'CoreAI'...
00:24:44 [INFO] +- Queue 'NODEATHREVIVE_LoneAliasArchitecture' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:44 [INFO] +> Executing 'IF': use_braces='true'
00:24:44 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:44 [INFO] If command passed, running block.
00:24:44 [INFO] +- Queue 'NODEATHREVIVE_LoneAliasArchitecture' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:44 [INFO] +> Executing 'IF': use_braces='true'
00:24:44 [INFO] Filled tag <player.health> with '28.30000114440918'.
00:24:44 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:44 [INFO] Comparable='Decimal(28.30000114440918)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:44 [INFO] No part of the if command passed, no block will run.
00:24:44 [INFO] Completing queue 'NODEATHREVIVE_LoneAliasArchitecture' in 0ms.
00:24:44 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:44 [INFO] +- Repeat loop 10 ---------+
00:24:44 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 13) TELEPORT <player> <player.location.add[0,-0.5,0]> ---------+
00:24:44 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:24:44 [INFO] Filled tag <player.location.add[0,-0.5,0]> with 'l@-538.2050593066355, 87.76479999542236, 1785.2475360405751,
34.94963455200195, -80.83654022216797, world'.
00:24:44 [INFO] +> Executing 'TELEPORT': location='l@-538.2050593066355, 87.76479999542236, 1785.2475360405751, 34.94963455200195,
-80.83654022216797, world' entities='[p@49ab876a-6e72-420c-81d2-45c9e676364a]'
00:24:44 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 14) WAIT 4t ---------+
00:24:44 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@0.2s (0.2s)'
00:24:44 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 0) REPEAT CALLBACK as:value ---------+
00:24:44 [INFO] +- Repeat loop complete ---------+
00:24:44 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 15) WAIT 40t ---------+
00:24:44 [INFO] +> Executing 'WAIT': queue='q@WHATSDEATH_FirstAaron' delay='d@2.0s (2s)'
00:24:45 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:45 [INFO] Starting InstantQueue 'NODEATHREVIVE_DanCoachDiseases' with player 'CoreAI'...
00:24:45 [INFO] +- Queue 'NODEATHREVIVE_DanCoachDiseases' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:45 [INFO] +> Executing 'IF': use_braces='true'
00:24:45 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:45 [INFO] If command passed, running block.
00:24:45 [INFO] +- Queue 'NODEATHREVIVE_DanCoachDiseases' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:45 [INFO] +> Executing 'IF': use_braces='true'
00:24:45 [INFO] Filled tag <player.health> with '28.400001525878906'.
00:24:45 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:45 [INFO] Comparable='Decimal(28.400001525878906)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:45 [INFO] No part of the if command passed, no block will run.
00:24:45 [INFO] Completing queue 'NODEATHREVIVE_DanCoachDiseases' in 0ms.
00:24:46 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:46 [INFO] Starting InstantQueue 'NODEATHREVIVE_BelievesSpainContinent' with player 'CoreAI'...
00:24:46 [INFO] +- Queue 'NODEATHREVIVE_BelievesSpainContinent' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:46 [INFO] +> Executing 'IF': use_braces='true'
00:24:46 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:46 [INFO] If command passed, running block.
00:24:46 [INFO] +- Queue 'NODEATHREVIVE_BelievesSpainContinent' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:46 [INFO] +> Executing 'IF': use_braces='true'
00:24:46 [INFO] Filled tag <player.health> with '28.500001907348633'.
00:24:46 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:46 [INFO] Comparable='Decimal(28.500001907348633)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:46 [INFO] No part of the if command passed, no block will run.
00:24:46 [INFO] Completing queue 'NODEATHREVIVE_BelievesSpainContinent' in 0ms.
00:24:46 [INFO] +- Queue 'WHATSDEATH_FirstAaron' Executing: (line 16) CAST regeneration d:920 p:2 ---------+
00:24:46 [INFO] +> Executing 'CAST': Target(s)='[p@49ab876a-6e72-420c-81d2-45c9e676364a]' Effect='REGENERATION' Amplifier='2'
duration='d@920.0s (15m)' ambient='true' show_particles='true'
00:24:46 [INFO] Completing queue 'WHATSDEATH_FirstAaron' in 4037ms.
00:24:46 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:46 [INFO] Starting InstantQueue 'NODEATHREVIVE_PrideDirectorCingular' with player 'CoreAI'...
00:24:46 [INFO] +- Queue 'NODEATHREVIVE_PrideDirectorCingular' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:46 [INFO] +> Executing 'IF': use_braces='true'
00:24:46 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:46 [INFO] If command passed, running block.
00:24:46 [INFO] +- Queue 'NODEATHREVIVE_PrideDirectorCingular' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:46 [INFO] +> Executing 'IF': use_braces='true'
00:24:46 [INFO] Filled tag <player.health> with '28.60000228881836'.
00:24:46 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:46 [INFO] Comparable='Decimal(28.60000228881836)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:46 [INFO] No part of the if command passed, no block will run.
00:24:46 [INFO] Completing queue 'NODEATHREVIVE_PrideDirectorCingular' in 0ms.
00:24:47 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:47 [INFO] Starting InstantQueue 'NODEATHREVIVE_CamcordersWannaDollar' with player 'CoreAI'...
00:24:47 [INFO] +- Queue 'NODEATHREVIVE_CamcordersWannaDollar' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:47 [INFO] +> Executing 'IF': use_braces='true'
00:24:47 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:47 [INFO] If command passed, running block.
00:24:47 [INFO] +- Queue 'NODEATHREVIVE_CamcordersWannaDollar' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:47 [INFO] +> Executing 'IF': use_braces='true'
00:24:47 [INFO] Filled tag <player.health> with '29.60000228881836'.
00:24:47 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:47 [INFO] Comparable='Decimal(29.60000228881836)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:47 [INFO] No part of the if command passed, no block will run.
00:24:47 [INFO] Completing queue 'NODEATHREVIVE_CamcordersWannaDollar' in 0ms.
00:24:47 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:47 [INFO] Starting InstantQueue 'NODEATHREVIVE_CookiesColumbiaCertificates' with player 'CoreAI'...
00:24:47 [INFO] +- Queue 'NODEATHREVIVE_CookiesColumbiaCertificates' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:47 [INFO] +> Executing 'IF': use_braces='true'
00:24:47 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:47 [INFO] If command passed, running block.
00:24:47 [INFO] +- Queue 'NODEATHREVIVE_CookiesColumbiaCertificates' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:47 [INFO] +> Executing 'IF': use_braces='true'
00:24:47 [INFO] Filled tag <player.health> with '29.700002670288086'.
00:24:47 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:47 [INFO] Comparable='Decimal(29.700002670288086)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:47 [INFO] No part of the if command passed, no block will run.
00:24:47 [INFO] Completing queue 'NODEATHREVIVE_CookiesColumbiaCertificates' in 0ms.
00:24:47 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:47 [INFO] Starting InstantQueue 'NODEATHREVIVE_BelleDirectionsCombat' with player 'CoreAI'...
00:24:47 [INFO] +- Queue 'NODEATHREVIVE_BelleDirectionsCombat' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:47 [INFO] +> Executing 'IF': use_braces='true'
00:24:47 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:47 [INFO] If command passed, running block.
00:24:47 [INFO] +- Queue 'NODEATHREVIVE_BelleDirectionsCombat' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:47 [INFO] +> Executing 'IF': use_braces='true'
00:24:47 [INFO] Filled tag <player.health> with '30.700002670288086'.
00:24:47 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:47 [INFO] Comparable='Decimal(30.700002670288086)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:47 [INFO] No part of the if command passed, no block will run.
00:24:47 [INFO] Completing queue 'NODEATHREVIVE_BelleDirectionsCombat' in 0ms.
00:24:48 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:48 [INFO] Starting InstantQueue 'NODEATHREVIVE_ToothCircusAnytime' with player 'CoreAI'...
00:24:48 [INFO] +- Queue 'NODEATHREVIVE_ToothCircusAnytime' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:48 [INFO] +> Executing 'IF': use_braces='true'
00:24:48 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:48 [INFO] If command passed, running block.
00:24:48 [INFO] +- Queue 'NODEATHREVIVE_ToothCircusAnytime' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:48 [INFO] +> Executing 'IF': use_braces='true'
00:24:48 [INFO] Filled tag <player.health> with '31.700002670288086'.
00:24:48 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:48 [INFO] Comparable='Decimal(31.700002670288086)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:48 [INFO] No part of the if command passed, no block will run.
00:24:48 [INFO] Completing queue 'NODEATHREVIVE_ToothCircusAnytime' in 0ms.
00:24:48 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:48 [INFO] Starting InstantQueue 'NODEATHREVIVE_VillaTattooDenizen' with player 'CoreAI'...
00:24:48 [INFO] +- Queue 'NODEATHREVIVE_VillaTattooDenizen' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:48 [INFO] +> Executing 'IF': use_braces='true'
00:24:48 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:48 [INFO] If command passed, running block.
00:24:48 [INFO] +- Queue 'NODEATHREVIVE_VillaTattooDenizen' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:48 [INFO] +> Executing 'IF': use_braces='true'
00:24:48 [INFO] Filled tag <player.health> with '31.800003051757812'.
00:24:48 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:48 [INFO] Comparable='Decimal(31.800003051757812)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:48 [INFO] No part of the if command passed, no block will run.
00:24:48 [INFO] Completing queue 'NODEATHREVIVE_VillaTattooDenizen' in 0ms.
00:24:48 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:48 [INFO] Starting InstantQueue 'NODEATHREVIVE_SolarLindaGuinea' with player 'CoreAI'...
00:24:48 [INFO] +- Queue 'NODEATHREVIVE_SolarLindaGuinea' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:48 [INFO] +> Executing 'IF': use_braces='true'
00:24:48 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:48 [INFO] If command passed, running block.
00:24:48 [INFO] +- Queue 'NODEATHREVIVE_SolarLindaGuinea' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:48 [INFO] +> Executing 'IF': use_braces='true'
00:24:48 [INFO] Filled tag <player.health> with '32.80000305175781'.
00:24:48 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:48 [INFO] Comparable='Decimal(32.80000305175781)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:48 [INFO] No part of the if command passed, no block will run.
00:24:48 [INFO] Completing queue 'NODEATHREVIVE_SolarLindaGuinea' in 0ms.
00:24:49 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:49 [INFO] Starting InstantQueue 'NODEATHREVIVE_AfBlocksJuly' with player 'CoreAI'...
00:24:49 [INFO] +- Queue 'NODEATHREVIVE_AfBlocksJuly' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:49 [INFO] +> Executing 'IF': use_braces='true'
00:24:49 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:49 [INFO] If command passed, running block.
00:24:49 [INFO] +- Queue 'NODEATHREVIVE_AfBlocksJuly' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:49 [INFO] +> Executing 'IF': use_braces='true'
00:24:49 [INFO] Filled tag <player.health> with '33.80000305175781'.
00:24:49 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:49 [INFO] Comparable='Decimal(33.80000305175781)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:49 [INFO] No part of the if command passed, no block will run.
00:24:49 [INFO] Completing queue 'NODEATHREVIVE_AfBlocksJuly' in 0ms.
00:24:49 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:49 [INFO] Starting InstantQueue 'NODEATHREVIVE_ClerkBeaverProhibited' with player 'CoreAI'...
00:24:49 [INFO] +- Queue 'NODEATHREVIVE_ClerkBeaverProhibited' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:49 [INFO] +> Executing 'IF': use_braces='true'
00:24:49 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:49 [INFO] If command passed, running block.
00:24:49 [INFO] +- Queue 'NODEATHREVIVE_ClerkBeaverProhibited' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:49 [INFO] +> Executing 'IF': use_braces='true'
00:24:49 [INFO] Filled tag <player.health> with '33.900001525878906'.
00:24:49 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:49 [INFO] Comparable='Decimal(33.900001525878906)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:49 [INFO] No part of the if command passed, no block will run.
00:24:49 [INFO] Completing queue 'NODEATHREVIVE_ClerkBeaverProhibited' in 0ms.
00:24:50 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:50 [INFO] Starting InstantQueue 'NODEATHREVIVE_OnlyTrafficArts' with player 'CoreAI'...
00:24:50 [INFO] +- Queue 'NODEATHREVIVE_OnlyTrafficArts' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:50 [INFO] +> Executing 'IF': use_braces='true'
00:24:50 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:50 [INFO] If command passed, running block.
00:24:50 [INFO] +- Queue 'NODEATHREVIVE_OnlyTrafficArts' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:50 [INFO] +> Executing 'IF': use_braces='true'
00:24:50 [INFO] Filled tag <player.health> with '34.900001525878906'.
00:24:50 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:50 [INFO] Comparable='Decimal(34.900001525878906)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:50 [INFO] No part of the if command passed, no block will run.
00:24:50 [INFO] Completing queue 'NODEATHREVIVE_OnlyTrafficArts' in 0ms.
00:24:50 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:50 [INFO] Starting InstantQueue 'NODEATHREVIVE_LouisianaSignaturesForth' with player 'CoreAI'...
00:24:50 [INFO] +- Queue 'NODEATHREVIVE_LouisianaSignaturesForth' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:50 [INFO] +> Executing 'IF': use_braces='true'
00:24:50 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:50 [INFO] If command passed, running block.
00:24:50 [INFO] +- Queue 'NODEATHREVIVE_LouisianaSignaturesForth' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:50 [INFO] +> Executing 'IF': use_braces='true'
00:24:50 [INFO] Filled tag <player.health> with '35'.
00:24:50 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:50 [INFO] Comparable='Decimal(35.0)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:50 [INFO] No part of the if command passed, no block will run.
00:24:50 [INFO] Completing queue 'NODEATHREVIVE_LouisianaSignaturesForth' in 0ms.
00:24:50 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:50 [INFO] Starting InstantQueue 'NODEATHREVIVE_DoesImportantBunch' with player 'CoreAI'...
00:24:50 [INFO] +- Queue 'NODEATHREVIVE_DoesImportantBunch' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:50 [INFO] +> Executing 'IF': use_braces='true'
00:24:50 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:50 [INFO] If command passed, running block.
00:24:50 [INFO] +- Queue 'NODEATHREVIVE_DoesImportantBunch' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:50 [INFO] +> Executing 'IF': use_braces='true'
00:24:50 [INFO] Filled tag <player.health> with '36'.
00:24:50 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:50 [INFO] Comparable='Decimal(36.0)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:50 [INFO] No part of the if command passed, no block will run.
00:24:50 [INFO] Completing queue 'NODEATHREVIVE_DoesImportantBunch' in 0ms.
00:24:51 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:51 [INFO] Starting InstantQueue 'NODEATHREVIVE_QualifyingCommittedYou' with player 'CoreAI'...
00:24:51 [INFO] +- Queue 'NODEATHREVIVE_QualifyingCommittedYou' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:51 [INFO] +> Executing 'IF': use_braces='true'
00:24:51 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:51 [INFO] If command passed, running block.
00:24:51 [INFO] +- Queue 'NODEATHREVIVE_QualifyingCommittedYou' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:51 [INFO] +> Executing 'IF': use_braces='true'
00:24:51 [INFO] Filled tag <player.health> with '37'.
00:24:51 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:51 [INFO] Comparable='Decimal(37.0)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:51 [INFO] No part of the if command passed, no block will run.
00:24:51 [INFO] Completing queue 'NODEATHREVIVE_QualifyingCommittedYou' in 0ms.
00:24:51 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:51 [INFO] Starting InstantQueue 'NODEATHREVIVE_SigmaPensMoses' with player 'CoreAI'...
00:24:51 [INFO] +- Queue 'NODEATHREVIVE_SigmaPensMoses' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:51 [INFO] +> Executing 'IF': use_braces='true'
00:24:51 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:51 [INFO] If command passed, running block.
00:24:51 [INFO] +- Queue 'NODEATHREVIVE_SigmaPensMoses' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:51 [INFO] +> Executing 'IF': use_braces='true'
00:24:51 [INFO] Filled tag <player.health> with '37.099998474121094'.
00:24:51 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:51 [INFO] Comparable='Decimal(37.099998474121094)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:51 [INFO] No part of the if command passed, no block will run.
00:24:51 [INFO] Completing queue 'NODEATHREVIVE_SigmaPensMoses' in 0ms.
00:24:51 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:51 [INFO] Starting InstantQueue 'NODEATHREVIVE_HurricanePipesSunshine' with player 'CoreAI'...
00:24:51 [INFO] +- Queue 'NODEATHREVIVE_HurricanePipesSunshine' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:51 [INFO] +> Executing 'IF': use_braces='true'
00:24:51 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:51 [INFO] If command passed, running block.
00:24:51 [INFO] +- Queue 'NODEATHREVIVE_HurricanePipesSunshine' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:51 [INFO] +> Executing 'IF': use_braces='true'
00:24:51 [INFO] Filled tag <player.health> with '38.099998474121094'.
00:24:51 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:51 [INFO] Comparable='Decimal(38.099998474121094)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:51 [INFO] No part of the if command passed, no block will run.
00:24:51 [INFO] Completing queue 'NODEATHREVIVE_HurricanePipesSunshine' in 0ms.
00:24:52 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:52 [INFO] Starting InstantQueue 'NODEATHREVIVE_ActivatedCabinetIncome' with player 'CoreAI'...
00:24:52 [INFO] +- Queue 'NODEATHREVIVE_ActivatedCabinetIncome' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:52 [INFO] +> Executing 'IF': use_braces='true'
00:24:52 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:52 [INFO] If command passed, running block.
00:24:52 [INFO] +- Queue 'NODEATHREVIVE_ActivatedCabinetIncome' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:52 [INFO] +> Executing 'IF': use_braces='true'
00:24:52 [INFO] Filled tag <player.health> with '39.099998474121094'.
00:24:52 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:52 [INFO] Comparable='Decimal(39.099998474121094)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:52 [INFO] No part of the if command passed, no block will run.
00:24:52 [INFO] Completing queue 'NODEATHREVIVE_ActivatedCabinetIncome' in 0ms.
00:24:52 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:52 [INFO] Starting InstantQueue 'NODEATHREVIVE_EnMemExact' with player 'CoreAI'...
00:24:52 [INFO] +- Queue 'NODEATHREVIVE_EnMemExact' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:52 [INFO] +> Executing 'IF': use_braces='true'
00:24:52 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:52 [INFO] If command passed, running block.
00:24:52 [INFO] +- Queue 'NODEATHREVIVE_EnMemExact' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:52 [INFO] +> Executing 'IF': use_braces='true'
00:24:52 [INFO] Filled tag <player.health> with '39.19999694824219'.
00:24:52 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:52 [INFO] Comparable='Decimal(39.19999694824219)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:52 [INFO] No part of the if command passed, no block will run.
00:24:52 [INFO] Completing queue 'NODEATHREVIVE_EnMemExact' in 0ms.
00:24:53 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:53 [INFO] Starting InstantQueue 'NODEATHREVIVE_SuckNeighborhoodLittle' with player 'CoreAI'...
00:24:53 [INFO] +- Queue 'NODEATHREVIVE_SuckNeighborhoodLittle' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:53 [INFO] +> Executing 'IF': use_braces='true'
00:24:53 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:53 [INFO] If command passed, running block.
00:24:53 [INFO] +- Queue 'NODEATHREVIVE_SuckNeighborhoodLittle' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:53 [INFO] +> Executing 'IF': use_braces='true'
00:24:53 [INFO] Filled tag <player.health> with '40.19999694824219'.
00:24:53 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:53 [INFO] Comparable='Decimal(40.19999694824219)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:53 [INFO] No part of the if command passed, no block will run.
00:24:53 [INFO] Completing queue 'NODEATHREVIVE_SuckNeighborhoodLittle' in 0ms.
00:24:53 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:53 [INFO] Starting InstantQueue 'NODEATHREVIVE_MineStageSemiconductor' with player 'CoreAI'...
00:24:53 [INFO] +- Queue 'NODEATHREVIVE_MineStageSemiconductor' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:53 [INFO] +> Executing 'IF': use_braces='true'
00:24:53 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:53 [INFO] If command passed, running block.
00:24:53 [INFO] +- Queue 'NODEATHREVIVE_MineStageSemiconductor' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:53 [INFO] +> Executing 'IF': use_braces='true'
00:24:53 [INFO] Filled tag <player.health> with '40.29999542236328'.
00:24:53 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:53 [INFO] Comparable='Decimal(40.29999542236328)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:53 [INFO] No part of the if command passed, no block will run.
00:24:53 [INFO] Completing queue 'NODEATHREVIVE_MineStageSemiconductor' in 0ms.
00:24:53 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:53 [INFO] Starting InstantQueue 'NODEATHREVIVE_GrainSnapshotDraw' with player 'CoreAI'...
00:24:53 [INFO] +- Queue 'NODEATHREVIVE_GrainSnapshotDraw' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:53 [INFO] +> Executing 'IF': use_braces='true'
00:24:53 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:53 [INFO] If command passed, running block.
00:24:53 [INFO] +- Queue 'NODEATHREVIVE_GrainSnapshotDraw' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:53 [INFO] +> Executing 'IF': use_braces='true'
00:24:53 [INFO] Filled tag <player.health> with '41.29999542236328'.
00:24:53 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:53 [INFO] Comparable='Decimal(41.29999542236328)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:53 [INFO] No part of the if command passed, no block will run.
00:24:53 [INFO] Completing queue 'NODEATHREVIVE_GrainSnapshotDraw' in 0ms.
00:24:54 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:54 [INFO] Starting InstantQueue 'NODEATHREVIVE_SpokenSwiftMinecraft' with player 'CoreAI'...
00:24:54 [INFO] +- Queue 'NODEATHREVIVE_SpokenSwiftMinecraft' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:54 [INFO] +> Executing 'IF': use_braces='true'
00:24:54 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:54 [INFO] If command passed, running block.
00:24:54 [INFO] +- Queue 'NODEATHREVIVE_SpokenSwiftMinecraft' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:54 [INFO] +> Executing 'IF': use_braces='true'
00:24:54 [INFO] Filled tag <player.health> with '42.29999542236328'.
00:24:54 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:54 [INFO] Comparable='Decimal(42.29999542236328)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:54 [INFO] No part of the if command passed, no block will run.
00:24:54 [INFO] Completing queue 'NODEATHREVIVE_SpokenSwiftMinecraft' in 0ms.
00:24:54 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:54 [INFO] Starting InstantQueue 'NODEATHREVIVE_DebutSpiesDividend' with player 'CoreAI'...
00:24:54 [INFO] +- Queue 'NODEATHREVIVE_DebutSpiesDividend' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:54 [INFO] +> Executing 'IF': use_braces='true'
00:24:54 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:54 [INFO] If command passed, running block.
00:24:54 [INFO] +- Queue 'NODEATHREVIVE_DebutSpiesDividend' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:54 [INFO] +> Executing 'IF': use_braces='true'
00:24:54 [INFO] Filled tag <player.health> with '42.399993896484375'.
00:24:54 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:54 [INFO] Comparable='Decimal(42.399993896484375)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:54 [INFO] No part of the if command passed, no block will run.
00:24:54 [INFO] Completing queue 'NODEATHREVIVE_DebutSpiesDividend' in 0ms.
00:24:54 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:54 [INFO] Starting InstantQueue 'NODEATHREVIVE_FragranceClaireSoviet' with player 'CoreAI'...
00:24:54 [INFO] +- Queue 'NODEATHREVIVE_FragranceClaireSoviet' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:54 [INFO] +> Executing 'IF': use_braces='true'
00:24:54 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:54 [INFO] If command passed, running block.
00:24:54 [INFO] +- Queue 'NODEATHREVIVE_FragranceClaireSoviet' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:54 [INFO] +> Executing 'IF': use_braces='true'
00:24:54 [INFO] Filled tag <player.health> with '43.399993896484375'.
00:24:54 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:54 [INFO] Comparable='Decimal(43.399993896484375)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:54 [INFO] No part of the if command passed, no block will run.
00:24:54 [INFO] Completing queue 'NODEATHREVIVE_FragranceClaireSoviet' in 0ms.
00:24:55 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:55 [INFO] Starting InstantQueue 'NODEATHREVIVE_ChartsPadsExposure' with player 'CoreAI'...
00:24:55 [INFO] +- Queue 'NODEATHREVIVE_ChartsPadsExposure' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:55 [INFO] +> Executing 'IF': use_braces='true'
00:24:55 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:55 [INFO] If command passed, running block.
00:24:55 [INFO] +- Queue 'NODEATHREVIVE_ChartsPadsExposure' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:55 [INFO] +> Executing 'IF': use_braces='true'
00:24:55 [INFO] Filled tag <player.health> with '44.399993896484375'.
00:24:55 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:55 [INFO] Comparable='Decimal(44.399993896484375)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:55 [INFO] No part of the if command passed, no block will run.
00:24:55 [INFO] Completing queue 'NODEATHREVIVE_ChartsPadsExposure' in 0ms.
00:24:55 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:55 [INFO] Starting InstantQueue 'NODEATHREVIVE_ShirtOrderIeee' with player 'CoreAI'...
00:24:55 [INFO] +- Queue 'NODEATHREVIVE_ShirtOrderIeee' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:55 [INFO] +> Executing 'IF': use_braces='true'
00:24:55 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:55 [INFO] If command passed, running block.
00:24:55 [INFO] +- Queue 'NODEATHREVIVE_ShirtOrderIeee' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:55 [INFO] +> Executing 'IF': use_braces='true'
00:24:55 [INFO] Filled tag <player.health> with '44.49999237060547'.
00:24:55 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:55 [INFO] Comparable='Decimal(44.49999237060547)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:55 [INFO] No part of the if command passed, no block will run.
00:24:55 [INFO] Completing queue 'NODEATHREVIVE_ShirtOrderIeee' in 0ms.
00:24:56 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:56 [INFO] Starting InstantQueue 'NODEATHREVIVE_GageDenizenCorporations' with player 'CoreAI'...
00:24:56 [INFO] +- Queue 'NODEATHREVIVE_GageDenizenCorporations' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:56 [INFO] +> Executing 'IF': use_braces='true'
00:24:56 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:56 [INFO] If command passed, running block.
00:24:56 [INFO] +- Queue 'NODEATHREVIVE_GageDenizenCorporations' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:56 [INFO] +> Executing 'IF': use_braces='true'
00:24:56 [INFO] Filled tag <player.health> with '45.49999237060547'.
00:24:56 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:56 [INFO] Comparable='Decimal(45.49999237060547)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:56 [INFO] No part of the if command passed, no block will run.
00:24:56 [INFO] Completing queue 'NODEATHREVIVE_GageDenizenCorporations' in 0ms.
00:24:56 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:56 [INFO] Starting InstantQueue 'NODEATHREVIVE_DeploymentCollectorConcord' with player 'CoreAI'...
00:24:56 [INFO] +- Queue 'NODEATHREVIVE_DeploymentCollectorConcord' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:56 [INFO] +> Executing 'IF': use_braces='true'
00:24:56 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:56 [INFO] If command passed, running block.
00:24:56 [INFO] +- Queue 'NODEATHREVIVE_DeploymentCollectorConcord' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:56 [INFO] +> Executing 'IF': use_braces='true'
00:24:56 [INFO] Filled tag <player.health> with '45.59999084472656'.
00:24:56 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:56 [INFO] Comparable='Decimal(45.59999084472656)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:56 [INFO] No part of the if command passed, no block will run.
00:24:56 [INFO] Completing queue 'NODEATHREVIVE_DeploymentCollectorConcord' in 0ms.
00:24:56 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:56 [INFO] Starting InstantQueue 'NODEATHREVIVE_CelebsShippedRelate' with player 'CoreAI'...
00:24:56 [INFO] +- Queue 'NODEATHREVIVE_CelebsShippedRelate' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:56 [INFO] +> Executing 'IF': use_braces='true'
00:24:56 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:56 [INFO] If command passed, running block.
00:24:56 [INFO] +- Queue 'NODEATHREVIVE_CelebsShippedRelate' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:56 [INFO] +> Executing 'IF': use_braces='true'
00:24:56 [INFO] Filled tag <player.health> with '46.59999084472656'.
00:24:56 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:56 [INFO] Comparable='Decimal(46.59999084472656)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:56 [INFO] No part of the if command passed, no block will run.
00:24:56 [INFO] Completing queue 'NODEATHREVIVE_CelebsShippedRelate' in 0ms.
00:24:57 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:57 [INFO] Starting InstantQueue 'NODEATHREVIVE_AdministrativeTribuneWishing' with player 'CoreAI'...
00:24:57 [INFO] +- Queue 'NODEATHREVIVE_AdministrativeTribuneWishing' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:57 [INFO] +> Executing 'IF': use_braces='true'
00:24:57 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:57 [INFO] If command passed, running block.
00:24:57 [INFO] +- Queue 'NODEATHREVIVE_AdministrativeTribuneWishing' Executing: (line 48) IF <player.health> == <player.health_max>
---------+
00:24:57 [INFO] +> Executing 'IF': use_braces='true'
00:24:57 [INFO] Filled tag <player.health> with '47.59999084472656'.
00:24:57 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:57 [INFO] Comparable='Decimal(47.59999084472656)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:57 [INFO] No part of the if command passed, no block will run.
00:24:57 [INFO] Completing queue 'NODEATHREVIVE_AdministrativeTribuneWishing' in 0ms.
00:24:57 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:57 [INFO] Starting InstantQueue 'NODEATHREVIVE_ProvisionMostHousehold' with player 'CoreAI'...
00:24:57 [INFO] +- Queue 'NODEATHREVIVE_ProvisionMostHousehold' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:57 [INFO] +> Executing 'IF': use_braces='true'
00:24:57 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:57 [INFO] If command passed, running block.
00:24:57 [INFO] +- Queue 'NODEATHREVIVE_ProvisionMostHousehold' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:57 [INFO] +> Executing 'IF': use_braces='true'
00:24:57 [INFO] Filled tag <player.health> with '47.699989318847656'.
00:24:57 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:57 [INFO] Comparable='Decimal(47.699989318847656)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:57 [INFO] No part of the if command passed, no block will run.
00:24:57 [INFO] Completing queue 'NODEATHREVIVE_ProvisionMostHousehold' in 0ms.
00:24:57 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:57 [INFO] Starting InstantQueue 'NODEATHREVIVE_StatedTamilMat' with player 'CoreAI'...
00:24:57 [INFO] +- Queue 'NODEATHREVIVE_StatedTamilMat' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:57 [INFO] +> Executing 'IF': use_braces='true'
00:24:57 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:57 [INFO] If command passed, running block.
00:24:57 [INFO] +- Queue 'NODEATHREVIVE_StatedTamilMat' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:57 [INFO] +> Executing 'IF': use_braces='true'
00:24:57 [INFO] Filled tag <player.health> with '48.699989318847656'.
00:24:57 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:57 [INFO] Comparable='Decimal(48.699989318847656)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:57 [INFO] No part of the if command passed, no block will run.
00:24:57 [INFO] Completing queue 'NODEATHREVIVE_StatedTamilMat' in 0ms.
00:24:58 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:58 [INFO] Starting InstantQueue 'NODEATHREVIVE_RadiosCommissionersImpossible' with player 'CoreAI'...
00:24:58 [INFO] +- Queue 'NODEATHREVIVE_RadiosCommissionersImpossible' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:58 [INFO] +> Executing 'IF': use_braces='true'
00:24:58 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:58 [INFO] If command passed, running block.
00:24:58 [INFO] +- Queue 'NODEATHREVIVE_RadiosCommissionersImpossible' Executing: (line 48) IF <player.health> == <player.health_max>
---------+
00:24:58 [INFO] +> Executing 'IF': use_braces='true'
00:24:58 [INFO] Filled tag <player.health> with '49.699989318847656'.
00:24:58 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:58 [INFO] Comparable='Decimal(49.699989318847656)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:58 [INFO] No part of the if command passed, no block will run.
00:24:58 [INFO] Completing queue 'NODEATHREVIVE_RadiosCommissionersImpossible' in 0ms.
00:24:58 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:58 [INFO] Starting InstantQueue 'NODEATHREVIVE_MixPresentingStrange' with player 'CoreAI'...
00:24:58 [INFO] +- Queue 'NODEATHREVIVE_MixPresentingStrange' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:58 [INFO] +> Executing 'IF': use_braces='true'
00:24:58 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:58 [INFO] If command passed, running block.
00:24:58 [INFO] +- Queue 'NODEATHREVIVE_MixPresentingStrange' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:58 [INFO] +> Executing 'IF': use_braces='true'
00:24:58 [INFO] Filled tag <player.health> with '49.79998779296875'.
00:24:58 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:58 [INFO] Comparable='Decimal(49.79998779296875)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:58 [INFO] No part of the if command passed, no block will run.
00:24:58 [INFO] Completing queue 'NODEATHREVIVE_MixPresentingStrange' in 0ms.
00:24:59 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:59 [INFO] Starting InstantQueue 'NODEATHREVIVE_VegetablesQuartersCraft' with player 'CoreAI'...
00:24:59 [INFO] +- Queue 'NODEATHREVIVE_VegetablesQuartersCraft' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:59 [INFO] +> Executing 'IF': use_braces='true'
00:24:59 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:59 [INFO] If command passed, running block.
00:24:59 [INFO] +- Queue 'NODEATHREVIVE_VegetablesQuartersCraft' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:59 [INFO] +> Executing 'IF': use_braces='true'
00:24:59 [INFO] Filled tag <player.health> with '50.79998779296875'.
00:24:59 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:59 [INFO] Comparable='Decimal(50.79998779296875)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:59 [INFO] No part of the if command passed, no block will run.
00:24:59 [INFO] Completing queue 'NODEATHREVIVE_VegetablesQuartersCraft' in 0ms.
00:24:59 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:24:59 [INFO] Starting InstantQueue 'NODEATHREVIVE_RareApartmentPays' with player 'CoreAI'...
00:24:59 [INFO] +- Queue 'NODEATHREVIVE_RareApartmentPays' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:24:59 [INFO] +> Executing 'IF': use_braces='true'
00:24:59 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:24:59 [INFO] If command passed, running block.
00:24:59 [INFO] +- Queue 'NODEATHREVIVE_RareApartmentPays' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:24:59 [INFO] +> Executing 'IF': use_braces='true'
00:24:59 [INFO] Filled tag <player.health> with '50.899986267089844'.
00:24:59 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:24:59 [INFO] Comparable='Decimal(50.899986267089844)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='false'
00:24:59 [INFO] No part of the if command passed, no block will run.
00:24:59 [INFO] Completing queue 'NODEATHREVIVE_RareApartmentPays' in 0ms.
00:25:00 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:00 [INFO] Starting InstantQueue 'NODEATHREVIVE_BiosJcLawyers' with player 'CoreAI'...
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:00 [INFO] +> Executing 'IF': use_braces='true'
00:25:00 [INFO] Filled tag <player.has_flag[nodeath]> with 'true'.
00:25:00 [INFO] If command passed, running block.
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 48) IF <player.health> == <player.health_max> ---------+
00:25:00 [INFO] +> Executing 'IF': use_braces='true'
00:25:00 [INFO] Filled tag <player.health> with '51.70000076293945'.
00:25:00 [INFO] Filled tag <player.health_max> with '51.70000076293945'.
00:25:00 [INFO] Comparable='Decimal(51.70000076293945)', Operator='EQUALS', ComparedTo='Decimal(51.70000076293945)' --> OUTCOME='true'
00:25:00 [INFO] If command passed, running block.
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 49) CAST regeneration remove <player> ---------+
00:25:00 [INFO] Filled tag <player> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:25:00 [INFO] +> Executing 'CAST': Target(s)='[p@49ab876a-6e72-420c-81d2-45c9e676364a]' Effect='REGENERATION' Amplifier='1'
duration='d@60.0s (1m)' ambient='true' show_particles='true'
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 50) FLAG player nodeath:! ---------+
00:25:00 [INFO] +> Executing 'FLAG': flag_name='NODEATH' Action/Value='DELETE(false)' flag_target='p@49ab876a-6e72-420c-81d2-45c9e676364a
(CoreAI)'
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 51) NARRATE "Removed flag nodeath" ---------+
00:25:00 [INFO] ...replacing the linked player with <context.entity>
00:25:00 [INFO] Filled tag <context.entity> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:25:00 [INFO] +> Executing 'NARRATE': Narrating='Removed flag nodeath' Targets='[p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)]'
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 52) FLAG player rise duration:10s ---------+
00:25:00 [INFO] +> Executing 'FLAG': flag_name='rise' Action/Value='SET_BOOLEAN(true)' duration='d@10.0s (10s)'
flag_target='p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'
00:25:00 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 53) WAIT 10s ---------+
00:25:00 [INFO] +> Executing 'WAIT': queue='q@NODEATHREVIVE_BiosJcLawyers' delay='d@10.0s (10s)'
00:25:00 [INFO] Forcing queue NODEATHREVIVE_BiosJcLawyers into a timed queue...
00:25:00 [INFO] Completing queue 'NODEATHREVIVE_BiosJcLawyers' in 1ms.
00:25:00 [INFO] Starting TimedQueue 'NODEATHREVIVE_BiosJcLawyers' with player 'CoreAI'...
00:25:01 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:01 [INFO] Starting InstantQueue 'NODEATHREVIVE_AgesAttributeCopied' with player 'CoreAI'...
00:25:01 [INFO] +- Queue 'NODEATHREVIVE_AgesAttributeCopied' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:01 [INFO] +> Executing 'IF': use_braces='true'
00:25:01 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:01 [INFO] No part of the if command passed, no block will run.
00:25:01 [INFO] Completing queue 'NODEATHREVIVE_AgesAttributeCopied' in 0ms.
00:25:02 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:02 [INFO] Starting InstantQueue 'NODEATHREVIVE_TriggerNClub' with player 'CoreAI'...
00:25:02 [INFO] +- Queue 'NODEATHREVIVE_TriggerNClub' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:02 [INFO] +> Executing 'IF': use_braces='true'
00:25:02 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:02 [INFO] No part of the if command passed, no block will run.
00:25:02 [INFO] Completing queue 'NODEATHREVIVE_TriggerNClub' in 0ms.
00:25:03 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:03 [INFO] Starting InstantQueue 'NODEATHREVIVE_MysqlPestTransmission' with player 'CoreAI'...
00:25:03 [INFO] +- Queue 'NODEATHREVIVE_MysqlPestTransmission' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:03 [INFO] +> Executing 'IF': use_braces='true'
00:25:03 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:03 [INFO] No part of the if command passed, no block will run.
00:25:03 [INFO] Completing queue 'NODEATHREVIVE_MysqlPestTransmission' in 0ms.
00:25:04 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:04 [INFO] Starting InstantQueue 'NODEATHREVIVE_DiscussesSeekReuters' with player 'CoreAI'...
00:25:04 [INFO] +- Queue 'NODEATHREVIVE_DiscussesSeekReuters' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:04 [INFO] +> Executing 'IF': use_braces='true'
00:25:04 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:04 [INFO] No part of the if command passed, no block will run.
00:25:04 [INFO] Completing queue 'NODEATHREVIVE_DiscussesSeekReuters' in 0ms.
00:25:05 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:05 [INFO] Starting InstantQueue 'NODEATHREVIVE_TechnologicalPresenceEditors' with player 'CoreAI'...
00:25:05 [INFO] +- Queue 'NODEATHREVIVE_TechnologicalPresenceEditors' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:05 [INFO] +> Executing 'IF': use_braces='true'
00:25:05 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:05 [INFO] No part of the if command passed, no block will run.
00:25:05 [INFO] Completing queue 'NODEATHREVIVE_TechnologicalPresenceEditors' in 0ms.
00:25:06 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:06 [INFO] Starting InstantQueue 'NODEATHREVIVE_ChiefCrossWa' with player 'CoreAI'...
00:25:06 [INFO] +- Queue 'NODEATHREVIVE_ChiefCrossWa' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:06 [INFO] +> Executing 'IF': use_braces='true'
00:25:06 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:06 [INFO] No part of the if command passed, no block will run.
00:25:06 [INFO] Completing queue 'NODEATHREVIVE_ChiefCrossWa' in 0ms.
00:25:07 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:07 [INFO] Starting InstantQueue 'NODEATHREVIVE_RevealedIncomePoker' with player 'CoreAI'...
00:25:07 [INFO] +- Queue 'NODEATHREVIVE_RevealedIncomePoker' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:07 [INFO] +> Executing 'IF': use_braces='true'
00:25:07 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:07 [INFO] No part of the if command passed, no block will run.
00:25:07 [INFO] Completing queue 'NODEATHREVIVE_RevealedIncomePoker' in 0ms.
00:25:08 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:08 [INFO] Starting InstantQueue 'NODEATHREVIVE_NbAutomaticallyIncluding' with player 'CoreAI'...
00:25:08 [INFO] +- Queue 'NODEATHREVIVE_NbAutomaticallyIncluding' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:08 [INFO] +> Executing 'IF': use_braces='true'
00:25:08 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:08 [INFO] No part of the if command passed, no block will run.
00:25:08 [INFO] Completing queue 'NODEATHREVIVE_NbAutomaticallyIncluding' in 0ms.
00:25:09 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:09 [INFO] Starting InstantQueue 'NODEATHREVIVE_IntersectionLowestUnions' with player 'CoreAI'...
00:25:09 [INFO] +- Queue 'NODEATHREVIVE_IntersectionLowestUnions' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:09 [INFO] +> Executing 'IF': use_braces='true'
00:25:09 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:09 [INFO] No part of the if command passed, no block will run.
00:25:09 [INFO] Completing queue 'NODEATHREVIVE_IntersectionLowestUnions' in 0ms.
00:25:10 [INFO] +- Queue 'NODEATHREVIVE_BiosJcLawyers' Executing: (line 54) NARRATE "removed flag rise" ---------+
00:25:10 [INFO] ...replacing the linked player with <context.entity>
00:25:10 [INFO] Filled tag <context.entity> with 'p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)'.
00:25:10 [INFO] +> Executing 'NARRATE': Narrating='removed flag rise' Targets='[p@49ab876a-6e72-420c-81d2-45c9e676364a (CoreAI)]'
00:25:10 [INFO] Completing queue 'NODEATHREVIVE_BiosJcLawyers' in 9944ms.
00:25:10 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:10 [INFO] Starting InstantQueue 'NODEATHREVIVE_GreatShermanJade' with player 'CoreAI'...
00:25:10 [INFO] +- Queue 'NODEATHREVIVE_GreatShermanJade' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:10 [INFO] +> Executing 'IF': use_braces='true'
00:25:10 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:10 [INFO] No part of the if command passed, no block will run.
00:25:10 [INFO] Completing queue 'NODEATHREVIVE_GreatShermanJade' in 0ms.
00:25:11 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:11 [INFO] Starting InstantQueue 'NODEATHREVIVE_PromotionalLogHarper' with player 'CoreAI'...
00:25:11 [INFO] +- Queue 'NODEATHREVIVE_PromotionalLogHarper' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:11 [INFO] +> Executing 'IF': use_braces='true'
00:25:11 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:11 [INFO] No part of the if command passed, no block will run.
00:25:11 [INFO] Completing queue 'NODEATHREVIVE_PromotionalLogHarper' in 0ms.
00:25:12 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:12 [INFO] Starting InstantQueue 'NODEATHREVIVE_NotificationsTrioGrain' with player 'CoreAI'...
00:25:12 [INFO] +- Queue 'NODEATHREVIVE_NotificationsTrioGrain' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:12 [INFO] +> Executing 'IF': use_braces='true'
00:25:12 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:12 [INFO] No part of the if command passed, no block will run.
00:25:12 [INFO] Completing queue 'NODEATHREVIVE_NotificationsTrioGrain' in 0ms.
00:25:13 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:13 [INFO] Starting InstantQueue 'NODEATHREVIVE_CharlieMedicalGoat' with player 'CoreAI'...
00:25:13 [INFO] +- Queue 'NODEATHREVIVE_CharlieMedicalGoat' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:13 [INFO] +> Executing 'IF': use_braces='true'
00:25:13 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:13 [INFO] No part of the if command passed, no block will run.
00:25:13 [INFO] Completing queue 'NODEATHREVIVE_CharlieMedicalGoat' in 0ms.
00:25:14 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:14 [INFO] Starting InstantQueue 'NODEATHREVIVE_MealMeterNest' with player 'CoreAI'...
00:25:14 [INFO] +- Queue 'NODEATHREVIVE_MealMeterNest' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:14 [INFO] +> Executing 'IF': use_braces='true'
00:25:14 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:14 [INFO] No part of the if command passed, no block will run.
00:25:14 [INFO] Completing queue 'NODEATHREVIVE_MealMeterNest' in 0ms.
00:25:15 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:15 [INFO] Starting InstantQueue 'NODEATHREVIVE_VarietyAmericaAgree' with player 'CoreAI'...
00:25:15 [INFO] +- Queue 'NODEATHREVIVE_VarietyAmericaAgree' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:15 [INFO] +> Executing 'IF': use_braces='true'
00:25:15 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:15 [INFO] No part of the if command passed, no block will run.
00:25:15 [INFO] Completing queue 'NODEATHREVIVE_VarietyAmericaAgree' in 0ms.
00:25:16 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:16 [INFO] Starting InstantQueue 'NODEATHREVIVE_LittleIrishSides' with player 'CoreAI'...
00:25:16 [INFO] +- Queue 'NODEATHREVIVE_LittleIrishSides' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:16 [INFO] +> Executing 'IF': use_braces='true'
00:25:16 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:16 [INFO] No part of the if command passed, no block will run.
00:25:16 [INFO] Completing queue 'NODEATHREVIVE_LittleIrishSides' in 0ms.
00:25:17 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:17 [INFO] Starting InstantQueue 'NODEATHREVIVE_CookedExcitedAlot' with player 'CoreAI'...
00:25:17 [INFO] +- Queue 'NODEATHREVIVE_CookedExcitedAlot' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:17 [INFO] +> Executing 'IF': use_braces='true'
00:25:17 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:17 [INFO] No part of the if command passed, no block will run.
00:25:17 [INFO] Completing queue 'NODEATHREVIVE_CookedExcitedAlot' in 0ms.
00:25:18 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:18 [INFO] Starting InstantQueue 'NODEATHREVIVE_HoodClothingSmith' with player 'CoreAI'...
00:25:18 [INFO] +- Queue 'NODEATHREVIVE_HoodClothingSmith' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:18 [INFO] +> Executing 'IF': use_braces='true'
00:25:18 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:18 [INFO] No part of the if command passed, no block will run.
00:25:18 [INFO] Completing queue 'NODEATHREVIVE_HoodClothingSmith' in 0ms.
00:25:19 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:19 [INFO] Starting InstantQueue 'NODEATHREVIVE_RareAdmissionsBilly' with player 'CoreAI'...
00:25:19 [INFO] +- Queue 'NODEATHREVIVE_RareAdmissionsBilly' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:19 [INFO] +> Executing 'IF': use_braces='true'
00:25:19 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:19 [INFO] No part of the if command passed, no block will run.
00:25:19 [INFO] Completing queue 'NODEATHREVIVE_RareAdmissionsBilly' in 0ms.
00:25:20 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:20 [INFO] Starting InstantQueue 'NODEATHREVIVE_ErikVsCharts' with player 'CoreAI'...
00:25:20 [INFO] +- Queue 'NODEATHREVIVE_ErikVsCharts' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:20 [INFO] +> Executing 'IF': use_braces='true'
00:25:20 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:20 [INFO] No part of the if command passed, no block will run.
00:25:20 [INFO] Completing queue 'NODEATHREVIVE_ErikVsCharts' in 0ms.
00:25:21 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:21 [INFO] Starting InstantQueue 'NODEATHREVIVE_MinecraftDoctrineDistance' with player 'CoreAI'...
00:25:21 [INFO] +- Queue 'NODEATHREVIVE_MinecraftDoctrineDistance' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:21 [INFO] +> Executing 'IF': use_braces='true'
00:25:21 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:21 [INFO] No part of the if command passed, no block will run.
00:25:21 [INFO] Completing queue 'NODEATHREVIVE_MinecraftDoctrineDistance' in 0ms.
00:25:22 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:22 [INFO] Starting InstantQueue 'NODEATHREVIVE_TrainedHeavyFastest' with player 'CoreAI'...
00:25:22 [INFO] +- Queue 'NODEATHREVIVE_TrainedHeavyFastest' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:22 [INFO] +> Executing 'IF': use_braces='true'
00:25:22 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:22 [INFO] No part of the if command passed, no block will run.
00:25:22 [INFO] Completing queue 'NODEATHREVIVE_TrainedHeavyFastest' in 0ms.
00:25:23 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:23 [INFO] Starting InstantQueue 'NODEATHREVIVE_EconomiesBiographySupreme' with player 'CoreAI'...
00:25:23 [INFO] +- Queue 'NODEATHREVIVE_EconomiesBiographySupreme' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:23 [INFO] +> Executing 'IF': use_braces='true'
00:25:23 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:23 [INFO] No part of the if command passed, no block will run.
00:25:23 [INFO] Completing queue 'NODEATHREVIVE_EconomiesBiographySupreme' in 0ms.
00:25:24 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:24 [INFO] Starting InstantQueue 'NODEATHREVIVE_DiegoFrogScore' with player 'CoreAI'...
00:25:24 [INFO] +- Queue 'NODEATHREVIVE_DiegoFrogScore' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:24 [INFO] +> Executing 'IF': use_braces='true'
00:25:24 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:24 [INFO] No part of the if command passed, no block will run.
00:25:24 [INFO] Completing queue 'NODEATHREVIVE_DiegoFrogScore' in 0ms.
00:25:25 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:25 [INFO] Starting InstantQueue 'NODEATHREVIVE_FifteenMountingSt' with player 'CoreAI'...
00:25:25 [INFO] +- Queue 'NODEATHREVIVE_FifteenMountingSt' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:25 [INFO] +> Executing 'IF': use_braces='true'
00:25:25 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:25 [INFO] No part of the if command passed, no block will run.
00:25:25 [INFO] Completing queue 'NODEATHREVIVE_FifteenMountingSt' in 0ms.
00:25:26 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:26 [INFO] Starting InstantQueue 'NODEATHREVIVE_EmailsRetrievalDamages' with player 'CoreAI'...
00:25:26 [INFO] +- Queue 'NODEATHREVIVE_EmailsRetrievalDamages' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:26 [INFO] +> Executing 'IF': use_braces='true'
00:25:26 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:26 [INFO] No part of the if command passed, no block will run.
00:25:26 [INFO] Completing queue 'NODEATHREVIVE_EmailsRetrievalDamages' in 0ms.
00:25:27 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:27 [INFO] Starting InstantQueue 'NODEATHREVIVE_FinestInnsContracting' with player 'CoreAI'...
00:25:27 [INFO] +- Queue 'NODEATHREVIVE_FinestInnsContracting' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:27 [INFO] +> Executing 'IF': use_braces='true'
00:25:27 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:27 [INFO] No part of the if command passed, no block will run.
00:25:27 [INFO] Completing queue 'NODEATHREVIVE_FinestInnsContracting' in 0ms.
00:25:28 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:28 [INFO] Starting InstantQueue 'NODEATHREVIVE_ScheduleCompeteCopy' with player 'CoreAI'...
00:25:28 [INFO] +- Queue 'NODEATHREVIVE_ScheduleCompeteCopy' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:28 [INFO] +> Executing 'IF': use_braces='true'
00:25:28 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:28 [INFO] No part of the if command passed, no block will run.
00:25:28 [INFO] Completing queue 'NODEATHREVIVE_ScheduleCompeteCopy' in 0ms.
00:25:29 [INFO] Running script event 'EntityHeals', event='player heals' for script 'NODEATHREVIVE'
00:25:29 [INFO] Starting InstantQueue 'NODEATHREVIVE_WindowsUnifiedPuzzles' with player 'CoreAI'...
00:25:29 [INFO] +- Queue 'NODEATHREVIVE_WindowsUnifiedPuzzles' Executing: (line 47) IF <player.has_flag[nodeath]> ---------+
00:25:29 [INFO] +> Executing 'IF': use_braces='true'
00:25:29 [INFO] Filled tag <player.has_flag[nodeath]> with 'false'.
00:25:29 [INFO] No part of the if command passed, no block will run.
00:25:29 [INFO] Completing queue 'NODEATHREVIVE_WindowsUnifiedPuzzles' in 0ms.