Date: 2020/09/11 13:27:34 UTC-07:00
Type: Denizen Script
AirSoldiersFire1:
type: assignment
debug: true
actions:
on assignment:
- trigger name:damage state:true cooldown:1t
on spawn:
- define title "<&e>Fire Outpost Power <&7>(Air)"
- define color white
- define squad fire1air
- define territory fire1
- define maxsoldiercount 6
- inject SoldiersSpawn instantly
on damage:
- if <player.in_group[AirNation]>:
- narrate "<&7>Why would you hurt your own soldiers?!?"
- determine cancelled
- define defender 1
- define outpost "<&c>Fire Outpost 1"
- inject SoldiersDamage
on death:
- wait 1t
- if <context.killer||null> == null:
- spawn <npc> <npc.sentinel.spawn_point>
- heal <npc>
- define defendernat "<&7>Air Nation"
- define defender Air
- define squad fire1air
- define territory fire1
- define outpost "<&c>Fire Outpost 1"
- define maxsoldiercount 6
- inject SoldiersDeath