Denizen Script Commands


Commands are always written with a '-' before them, and are the core component of any script, the primary way to cause things to happen.
Learn about how commands work in The Beginner's Guide.


Showing 1 out of 183 commands...
NameAnimate
Syntaxanimate [<entity>|...] [animation:<name>] (for:<player>|...)
Short DescriptionMakes a list of entities perform a certain animation.
Full DescriptionMinecraft implements several player and entity animations which the animate command can use, just
specify an entity and an animation.

Player animations require a Player-type entity or NPC. Available player animations include:
ARM_SWING, HURT, CRIT, MAGIC_CRIT, SIT, SLEEP, SNEAK, STOP_SITTING, STOP_SLEEPING, STOP_SNEAKING,
START_USE_MAINHAND_ITEM, START_USE_OFFHAND_ITEM, STOP_USE_ITEM, EAT_FOOD, ARM_SWING_OFFHAND

All entities also have available Bukkit's entity effect list:
🔗https://hub.spigotmc.org/javadocs/spigot/org/bukkit/EntityEffect.html
These EntityEffect options can optionally be played only for specific players with the "for:" argument input.

In addition, Denizen adds a few new entity animations:
SKELETON_START_SWING_ARM, SKELETON_STOP_SWING_ARM,
POLAR_BEAR_START_STANDING, POLAR_BEAR_STOP_STANDING,
HORSE_BUCK, HORSE_START_STANDING, HORSE_STOP_STANDING,
IRON_GOLEM_ATTACK,
VILLAGER_SHAKE_HEAD,
SWING_MAIN_HAND, SWING_OFF_HAND

Note that the above list only applies where logical, EG 'WOLF_' animations only apply to wolves.

In versions 1.20+, to specify the direction of damage for the HURT animation, use Mechanism:EntityTag.play_hurt_animation
Related TagsNone
Usage Example
#Use to make a player appear to get hurt.
- animate <player> animation:hurt
Usage Example
#Use to make a wolf NPC shake.
- animate <npc> animation:wolf_shake
Groupentity
RequiresCitizens
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/commands/entity/AnimateCommand.java#L29