|Syntax||- give [money/xp/<item>|...] (quantity:<#>) (engrave) (unlimit_stack_size) (to:<inventory>) (slot:<slot>)|
|Short Description||Gives the player an item, xp, or money.|
|Full Description||Gives the linked player or inventory any form of giveable object, including items, xp, or money.
If the player's inventory if full, the item will be dropped at the inventory location.
Specifying a slot will give the player the item to that slot.
If an item is already in that slot, the item will not be given
unless they are exactly the same items, then it will stack.
Specifying "unlimit_stack_size" will allow an item to stack up to 64. This is useful for stacking items
with a max stack size that is less than 64 (for example, most weapon and armor items have a stack size
If an economy is registered, specifying money instead of a item will give money to the player's economy.
TODO: Document Command Details
» Use to give money to the player.
- give money quantity:10
» Use to give XP to the player.
- give xp quantity:10
» Use to give an item to the player.
- give i@iron_sword
» Use to give an item and place it in a specific slot if possible.
- give WATCH slot:5