- D1 Meta Docs - Denizen Script -
Home Page / Pi to one million places / Contact mcmonkey / Donate / Paste Scripts / Denizen Help /
You are browsing as a guest.
Login | Register




Search:

Listing Events...

 View All

Found 1 match.
Name(s)on player receives message
Triggerswhen a player receives any chat message from the server.
CancellableThis event can be cancelled. This adds 'context.cancelled', and determines 'CANCELLED' and 'CANCELLED:FALSE'
Context<context.message> returns an Element of the message.
<context.raw_json> returns an Element of the raw JSON used for the message.
<context.system_message> returns true if the message is a system message (not player chat).
Determine"MESSAGE:" + Element to change the message.
"RAW_JSON:" + Element to change the JSON used for the message.
WarningUsing this will forcibly sync the chat thread.