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Name(s)on player receives message
Triggerswhen a player receives any chat message from the server.
CancellableThis event can be cancelled. This adds 'context.cancelled', and determines 'CANCELLED' and 'CANCELLED:FALSE'
Context<context.message> returns an ElementTag of the message.
<context.raw_json> returns an ElementTag of the raw JSON used for the message.
<context.system_message> returns true if the message is a system message (not player chat).
Has PlayerAlways.
Determine"MESSAGE:" + ElementTag to change the message.
"RAW_JSON:" + ElementTag to change the JSON used for the message.
WarningUsing this will forcibly sync the chat thread.