Denizen Script Language Explanations


Language Explanations explain components of Denizen in a more direct and technical way than The Beginner's Guide.


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NameCommand Script Containers
DescriptionCommand script containers allow you to register your own custom commands to the server.
This also allows the command to show up in the '/help' command, with some info on the command.

Note that existing names or aliases from other plugins will be overridden.
If you want to run a script at the same time as an existing command, see Event:on command.

The following is the format for the container.

The required keys are 'name:', 'description:', 'usage:', and 'script:'
All other keys can be excluded if unneeded.
If you are not intentionally setting a specific value for the other keys, it is
strongly recommended that you simply not include them at all.

Please note that 'name:' is the true name of the command (written by users),
and 'usage:' is for documentation in the '/help' command.
These two options should almost always show the same name.


Command scripts can be automatically disabled by adding "enabled: false" as a root key (supports any load-time-parseable tags).


# The name of the script doesn't matter, and will not affect the command in any way.
Command_Script_Name:

    type: command

    # The name of the command. This will be the default method for running the command, and will show in '/help'.
    # | All command scripts MUST have this key!
    name: mycmd

    # The description of the command. This will be shown in the '/help' command.
    # Multiple lines are acceptable, via <&nl> (the tag for a new line), but you should
    # make the first line a brief summary of what your command does.
    # | All command scripts MUST have this key!
    description: My command.

    # Correct usage for the command. This will show in the '/help' command.
    # This is NOT the name of the command, and it is NOT used to control input parsing. It is EXCLUSIVELY for '/help'.
    # | All command scripts MUST have this key!
    usage: /mycmd <&lt>myArg1<&gt>

    # A list of aliases for the command. These will be used as alternative ways to trigger the command, and will show in the '/help' command.
    # | Some command scripts might have this key, but it's optional.
    aliases:
    - myalias
    - mycommand

    # The permission node to check for permissions plugins. This will automatically
    # block players without the permission from accessing the command and help for
    # the command.
    # Note that you can include multiple permission nodes (a player only needs to have any one permission from the list)
    # by separating them with a semicolon, like: perm.one;perm.two;third.perm
    # | Most command scripts should have this key!
    permission: my.permission.node

    # The message to send to the player when they try to use the command without
    # permission. If this is not specified, the default Bukkit message will be sent.
    # Has "permission" def available.
    # | Most command scripts should NOT have this key, but it's available.
    permission message: Sorry, <player.name>, you can't use my command because you don't have the permission '<[permission]>'!

    # The procedure-based script that will be checked when a player or the console
    # is trying to view help for this command. This must always be determined true
    # or false. If there is no script, it's assumed that all players and the console
    # should be allowed to view the help for this command.
    # Available context: <context.server> returns whether the server is viewing the help (a player if false).
    # | Most command scripts should NOT have this key, but it's available.
    allowed help:
    - determine <player.has_flag[special_allowed_help_flag]||<context.server>>

    # You can optionally specify tab completions on a per-argument basis.
    # Available context:
    # <context.args> returns a list of input arguments.
    # <context.raw_args> returns all the arguments as raw text.
    # <context.server> returns whether the server is using tab completion (a player if false).
    # <context.alias> returns the command alias being used.
    # | This key is great to have when used well, but is not required.
    tab completions:
        # This will complete "alpha" and "beta" for the first argument
        1: alpha|beta
        # This will complete any online player name for the second argument
        2: <server.online_players.parse[name]>
        # This will allow flags "-a", "-b", or "-c" to be entered in the third, fourth, or fifth argument.
        3 4 5: -a|-b|-c
        # Any argument other than the ones explicitly listed will be handled here with a tab complete that just says 'StopTyping'.
        default: StopTyping

    # You can also optionally use the 'tab complete' key to build custom procedure-style tab complete logic
    # if the simply numeric argument basis isn't sufficient.
    # Has the same context available as 'tab completions'.
    # | Most scripts should leave this key off, though it can be useful to some.
    tab complete:
    - determine some|dynamic|logic|here

    # The script that will run when the command is executed.
    # No, you do not need '- determine fulfilled' or anything of the sort, since the command is fully registered.
    # Available context:
    # <context.args> returns a list of input arguments.
    # <context.raw_args> returns all the arguments as raw text.
    # <context.source_type> returns the source of the command. Can be: PLAYER, SERVER, COMMAND_BLOCK, or COMMAND_MINECART.
    # <context.alias> returns the command alias being used.
    # <context.command_block_location> returns the command block's location (if the command was run from one).
    # <context.command_minecart> returns the EntityTag of the command minecart (if the command was run from one).
    # | All command scripts MUST have this key!
    script:
    - narrate Yay!
    - narrate "My command worked!"
    - narrate "And I typed '/<context.alias> <context.raw_args>'!"
GroupScript Container System
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/containers/core/CommandScriptContainer.java#L28