Name | Entity Script Containers |
Description | Entity script containers are an easy way to pre-define custom entities for use within scripts. Entity
scripts work with the EntityTag object, and can be fetched with the Object Fetcher by using the EntityTag constructor of simply the script name. Example: - spawn <player.location> MyEntity The following is the format for the container. Except for the 'entity_type' key (and the required 'type' key), all other keys are optional. You can also include a 'custom' key to hold any custom data attached to the script.
MORE MECHANISM OPTIONS ARE LISTED HERE: https://meta.denizenscript.com/Docs/Mechanisms/entitytag. |
Group | Script Container System |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/containers/core/EntityScriptContainer.java#L27 |