flide_cmd:
type: command
debug: false
name: flide
description: Flide into the skyde!
usage: /flide
permission: denizen.flide
script:
- if !<player.has_permission[denizen.flide]||false> {
- narrate "<&c>Nope!"
- queue clear
}
- actionbar "<gold>Launching! Hold sneak to land!"
- adjust <player> velocity:0,2,0
- wait 14t
- adjust <player> gliding:true
- while <player.is_online.and[<player.is_on_ground.not>].and[<player.gliding>].and[<player.is_sneaking.not>]> {
- wait 1t
- adjust <player> velocity:<player.location.direction.vector.mul[2]>
}
flide2_cmd:
type: command
debug: false
name: flide2
description: Flide into the skyde! v2.0!
usage: /flide2
permission: denizen.flide2
script:
- if !<player.has_permission[denizen.flide2]||false> {
- narrate "<&c>Nope!"
- queue clear
}
- actionbar "<gold>Launching! Hold sneak to land!"
- adjust <player> velocity:0,2,0
- wait 14t
- adjust <player> gliding:true
- while <player.is_online.and[<player.is_on_ground.not>].and[<player.gliding>].and[<player.is_sneaking.not>]> {
- wait 1t
- define vel <player.velocity.add[<player.location.direction.vector.mul[0.05]>]>
- if <def[vel].vector_length> > 2.5 {
- define vel <def[vel].div[<def[vel].vector_length>].mul[2.5]>
}
- adjust <player> velocity:<def[vel]>
}
flide_version:
type: version
name: Flide
id: 101
description: Flide into the skyde!
version: 1.5