- D1 Meta Docs - Denizen Script -
Home Page / Pi to one million places / Contact mcmonkey / Donate / Paste Scripts / Denizen Help /
You are browsing as a guest.
Login | Register








The script repo is an archive of historical scripts. For modern scripts, or to post your own, please use the Scripts forum section.





Jobs


By Bruno
Created: 2018/01/10 10:59:48 UTC-08:00 (6 years and 348 days ago)
Edited: 2018/01/14 11:48:07 UTC-08:00 (6 years and 344 days ago)
Likes: 0

Denizen Version: Latest Version
Script Version: 1
Description:

You can use the command /jobs

Players can select a job from the menu and complete it by having 64 of that item. These must be original Minecraft items or blocks that have not had their names or lore modified.

Upon successfully clicking a job from the menu the player will be given the value of 64 of that item.

Must have dependencies:

Denizen
Depenizen
Vault
Essentials


Download script | View raw script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
23000

jobs:
  type: command
  name: jobs
  usage"/jobs"
  description: Jobs Command
  debug: false
  permission: bruno.gms
  permission message<&5>Hermes<&f> Talk to the boss, you can't use this command.
  script:
    - choose <player.gamemode>:
        - case SURVIVAL:
          - inventory open d:in@jobs_Menu
        - default:
          - narrate "<&5>Hermes<&f> You must be in survival mode."
          - determine fulfilled passively
          - queue clear

jobs_assignment: 
  type: assignment 
  debug: false 
  actions:
    on click:
      - execute as_player "jobs"
    on assignment: 
      - trigger name:click state:true 
      - trigger name:proximity state:true radius:3 
    on enter proximity: 
      - narrate "Jobs Clerk<&c><&l>We have work that needs to be done!" 
      - WAIT 1s 
      - execute as_player "jobs"
      
Jobs_Menu_System:
  type: world
  debug: false
  events:
    on player clicks in jobs_Menu:
    - choose <context.item.material>:
      - case m@cobblestone:
        - narrate "Jobs Clerk<&c><&l>We have a few mining jobs!" 
        - inventory close
        - inventory open d:in@jobs_Mining_1
        - queue clear
      - case m@wheat:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few farming jobs!" 
        - inventory open d:in@jobs_Farming_1
        - queue clear
      - case m@raw_fish:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few fishing jobs!" 
        - inventory open d:in@jobs_Fishing_1
        - queue clear
      - case m@jungle_log:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few lumberjack jobs!" 
        - inventory open d:in@jobs_Lumberjack_1
        - queue clear
      - case m@smooth_stairs:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few masonry jobs!" 
        - inventory open d:in@jobs_Masonry_1
        - queue clear
      - case m@jungle_wood_stairs:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few carpentry jobs!"
        - inventory open d:in@jobs_Carpentry_1
        - queue clear
      - case m@cake:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few cooking jobs!" 
        - inventory open d:in@jobs_Cooking_1
        - queue clear
      - case m@diamond_sword:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few hunting jobs!" 
        - inventory open d:in@jobs_Hunting_1
        - queue clear
      - case m@elytra:
        - inventory close
        - narrate "Jobs Clerk<&c><&l>We have a few delivery jobs!" 
        - inventory open d:in@jobs_Delivery_1
        - queue clear
      - default:
        - narrate "<&5>Hermes<&f> You must choose a category."
        - determine "CANCELLED"

    on player clicks in inventory:
    - choose <context.item.display_name||null>:
      - case "<&f>Next Page":
        - if <context.inventory.title.contains[Jobs]> {
          - inventory close
          - define nextPage <context.item.lore.after[li@]>
          - inventory open d:in@<def[nextPage]>
          - queue clear
        }
      - case "<&f>Previous Page":
        - if <context.inventory.title.contains[Jobs]> {
          - inventory close
          - define previousPage <context.item.lore.after[li@]>
          - inventory open d:in@<def[previousPage]>
          - queue clear
        } 
    - define TurnIn "Turn In"
    - if <context.inventory.title.contains[<def[TurnIn]>]> {
      - define inventory "<context.inventory>"
      - define item "<context.item>"
      - define itemMat "<context.item.material>"
      - define invSize "<context.inventory.size>"
      - if <context.slot_type> == "OUTSIDE" {
        - narrate "<&5>Hermes<&f> You must choose a job."
        - determine "CANCELLED"
      }
      - if <context.raw_slot.is[MORE].than[<def[invSize]>]> {
        - narrate "<&5>Hermes<&f> You must choose a job."
        - determine "CANCELLED"
      }
    }
    - choose <context.click>:
      - case left:
        - if <context.inventory.title.contains[<def[TurnIn]>]> {
          - define inventory "<context.inventory>"
          - if <player.inventory.contains[<context.item.before[<&lb>]>].quantity[64]> {  
            - execute as_op "sell <context.item.id><&co><context.item.data> 64"
            - inventory close
            - inventory open d:<def[inventory]>
            - queue clear
          } else {
            - narrate "<&5>Hermes<&f> You must choose a job that you are ready to complete."
            - determine "CANCELLED"
          }
        }
      - default:
        - if <context.inventory.title.contains[<def[TurnIn]>]> {
          - narrate "<&5>Hermes<&f> You must choose a job with left click."
          - determine "CANCELLED"
          - queue clear
        }
jobs_Menu: 
  type: inventory 
  title"<&5>Jobs Menu" 
  size: 9 
  slots: 
  - "[i@cobblestone[display_name=<&e>Mining Jobs]] [i@wheat[display_name=<&e>Farming Jobs]] [i@jungle_log[display_name=<&e>Lumberjack Jobs]] [i@smooth_stairs[display_name=<&e>Mason Jobs]] [i@jungle_wood_stairs[display_name=<&e>Carpentry Jobs]] [i@raw_fish[display_name=<&e>Fishing Jobs]] [i@cake[display_name=<&e>Cooking Jobs]] [i@diamond_sword[display_name=<&e>Hunting Jobs]] [i@elytra[display_name=<&e>Delivery Jobs]]" 
  
jobs_Mining_1: 
  type: inventory 
  title"<&5>Turn In Mining Jobs 1" 
  size: 36
  slots: 
  - "[i@cobblestone[display_name=<&e>Sell 64 Cobblestone Blocks;lore=<&e>Salary<&a>$<i@cobblestone.worth.mul[64]>]] [i@stone,1[display_name=<&e>Sell 64 Granite Blocks;lore=<&e>Salary<&a>$<i@stone,1.worth.mul[64]>]] [i@stone,3[display_name=<&e>Sell 64 Diorite Blocks;lore=<&e>Salary<&a>$<i@stone,3.worth.mul[64]>]] [i@stone,5[display_name=<&e>Sell 64 Andesite Blocks;lore=<&e>Salary<&a>$<i@stone,5.worth.mul[64]>]] [i@gravel[display_name=<&e>Sell 64 Gravel;lore=<&e>Salary<&a>$<i@gravel.worth.mul[64]>]] [i@sand[display_name=<&e>Sell 64 Sand;lore=<&e>Salary<&a>$<i@sand.worth.mul[64]>]] [i@red_sand[display_name=<&e>Sell 64 Red Sand;lore=<&e>Salary<&a>$<i@red_sand.worth.mul[64]>]] [i@soul_sand[display_name=<&e>Sell 64 Soul Sand;lore=<&e>Salary<&a>$<i@soul_sand.worth.mul[64]>]] [i@mossy_cobblestone[display_name=<&e>Sell 64 Mossy Cobblestone;lore=<&e>Salary<&a>$<i@mossy_cobblestone.worth.mul[64]>]]" 
  - "[i@redstone_ore[display_name=<&e>Sell 64 Redstone Ores;lore=<&e>Salary<&a>$<i@redstone_ore.worth.mul[64]>]] [i@coal_ore[display_name=<&e>Sell 64 Coal Ores;lore=<&e>Salary<&a>$<i@coal_ore.worth.mul[64]>]] [i@quartz_ore[display_name=<&e>Sell 64 Quartz Ores;lore=<&e>Salary<&a>$<i@quartz_ore.worth.mul[64]>]] [i@iron_ore[display_name=<&e>Sell 64 Iron Ores;lore=<&e>Salary<&a>$<i@iron_ore.worth.mul[64]>]] [i@lapis_ore[display_name=<&e>Sell 64 Lapis Ores;lore=<&e>Salary<&a>$<i@lapis_ore.worth.mul[64]>]] [i@gold_ore[display_name=<&e>Sell 64 Gold Ores;lore=<&e>Salary<&a>$<i@gold_ore.worth.mul[64]>]] [i@emerald_ore[display_name=<&e>Sell 64 Emerald Ores;lore=<&e>Salary<&a>$<i@emerald_ore.worth.mul[64]>]] [i@diamond_ore[display_name=<&e>Sell 64 Diamond Ores;lore=<&e>Salary<&a>$<i@diamond_ore.worth.mul[64]>]] [i@obsidian[display_name=<&e>Sell 64 Obsidian;lore=<&e>Salary<&a>$<i@obsidian.worth.mul[64]>]]"
  - "[i@redstone[display_name=<&e>Sell 64 Redstone;lore=<&e>Salary<&a>$<i@redstone.worth.mul[64]>]] [i@coal[display_name=<&e>Sell 64 Coal;lore=<&e>Salary<&a>$<i@coal.worth.mul[64]>]] [i@quartz[display_name=<&e>Sell 64 Quartz;lore=<&e>Salary<&a>$<i@quartz.worth.mul[64]>]] [i@flint[display_name=<&e>Sell 64 Flint;lore=<&e>Salary<&a>$<i@flint.worth.mul[64]>]] [i@lapis_lazuli[display_name=<&e>Sell 64 Lapis Lazuli;lore=<&e>Salary<&a>$<i@lapis_lazuli.worth.mul[64]>]] [i@glowstone_dust[display_name=<&e>Sell 64 Glowstone Dust;lore=<&e>Salary<&a>$<i@glowstone_dust.worth.mul[64]>]] [i@emerald[display_name=<&e>Sell 64 Emeralds;lore=<&e>Salary<&a>$<i@emerald.worth.mul[64]>]] [i@diamond[display_name=<&e>Sell 64 Diamonds;lore=<&e>Salary<&a>$<i@diamond.worth.mul[64]>]] [i@clay_ball[display_name=<&e>Sell 64 Clay Balls;lore=<&e>Salary<&a>$<i@clay_ball.worth.mul[64]>]]"
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@nextpage[lore=jobs_Mining_2]]" 
  
jobs_Masonry_1: 
  type: inventory 
  title"<&5>Turn In Masonry Jobs 1" 
  size: 54 
  slots: 
  - "[i@stone[display_name=<&e>Sell 64 Smooth Stone Blocks;lore=<&e>Salary<&a>$<i@stone.worth.mul[64]>]] [i@stone,2[display_name=<&e>Sell 64 Polished Granite Blocks;lore=<&e>Salary<&a>$<i@stone,2.worth.mul[64]>]] [i@stone,4[display_name=<&e>Sell 64 Polished Diorite Blocks;lore=<&e>Salary<&a>$<i@stone,4.worth.mul[64]>]] [i@stone,6[display_name=<&e>Sell 64 Polished Andesite Blocks;lore=<&e>Salary<&a>$<i@stone,6.worth.mul[64]>]] [i@air] [i@air] [i@air] [i@air] [i@air]" 
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 

jobs_Farming_1: 
  type: inventory 
  title"<&5>Turn In Farming Jobs 1" 
  size: 27
  slots: 
  - "[i@wheat[display_name=<&e>Sell 64 Wheat;lore=<&e>Salary<&a>$<i@wheat.worth.mul[64]>]] [i@carrot_item[display_name=<&e>Sell 64 Carrots;lore=<&e>Salary<&a>$<i@carrot_item.worth.mul[64]>]] [i@potato_item[display_name=<&e>Sell 64 Potatoes;lore=<&e>Salary<&a>$<i@potato_item.worth.mul[64]>]] [i@beetroot[display_name=<&e>Sell 64 Beets;lore=<&e>Salary<&a>$<i@beetroot.worth.mul[64]>]] [i@melon[display_name=<&e>Sell 64 Melon Slices;lore=<&e>Salary<&a>$<i@melon.worth.mul[64]>]] [i@apple[display_name=<&e>Sell 64 Apples;lore=<&e>Salary<&a>$<i@apple.worth.mul[64]>]] [i@red_mushroom[display_name=<&e>Sell 64 Red Mushrooms;lore=<&e>Salary<&a>$<i@red_mushroom.worth.mul[64]>]] [i@brown_mushroom[display_name=<&e>Sell 64 Brown Mushrooms;lore=<&e>Salary<&a>$<i@brown_mushroom.worth.mul[64]>]] [i@nether_stalk[display_name=<&e>Sell 64 Nether Wart;lore=<&e>Salary<&a>$<i@nether_stalk.worth.mul[64]>]]" 
  - "[i@cactus[display_name=<&e>Sell 64 Cactus;lore=<&e>Salary<&a>$<i@cactus.worth.mul[64]>]] [i@sugar_cane[display_name=<&e>Sell 64 Sugar Cane;lore=<&e>Salary<&a>$<i@sugar_cane.worth.mul[64]>]] [i@cocoa_beans[display_name=<&e>Sell 64 Cocoa Beans;lore=<&e>Salary<&a>$<i@cocoa_beans.worth.mul[64]>]] [i@pumpkin_seeds[display_name=<&e>Sell 64 Pumpkin Seeds;lore=<&e>Salary<&a>$<i@pumpkin_seeds.worth.mul[64]>]] [i@melon_seeds[display_name=<&e>Sell 64 Melon Seeds;lore=<&e>Salary<&a>$<i@melon_seeds.worth.mul[64]>]] [i@beetroot_seeds[display_name=<&e>Sell 64 Beetroot Seeds;lore=<&e>Salary<&a>$<i@beetroot_seeds.worth.mul[64]>]] [i@chorus_fruit_popped[display_name=<&e>Sell 64 Popped Chorus Fruit;lore=<&e>Salary<&a>$<i@chorus_fruit_popped.worth.mul[64]>]] [i@chorus_fruit[display_name=<&e>Sell 64 Chorus Fruit;lore=<&e>Salary<&a>$<i@chorus_fruit.worth.mul[64]>]] [i@water_lily[display_name=<&e>Sell 64 Lily Pads;lore=<&e>Salary<&a>$<i@water_lily.worth.mul[64]>]]" 
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 

jobs_Lumberjack_1: 
  type: inventory 
  title"<&5>Turn In Lumberjack Jobs 1" 
  size: 27
  slots: 
  - "[i@oak_log[display_name=<&e>Sell 64 Oak Logs;lore=<&e>Salary<&a>$<i@oak_log.worth.mul[64]>]] [i@birch_log[display_name=<&e>Sell 64 Birch Logs;lore=<&e>Salary<&a>$<i@birch_log.worth.mul[64]>]] [i@spruce_log[display_name=<&e>Sell 64 Spruce Logs;lore=<&e>Salary<&a>$<i@spruce_log.worth.mul[64]>]] [i@jungle_log[display_name=<&e>Sell 64 Jungle Logs;lore=<&e>Salary<&a>$<i@jungle_log.worth.mul[64]>]] [i@acacia_log[display_name=<&e>Sell 64 Acacia Logs;lore=<&e>Salary<&a>$<i@acacia_log.worth.mul[64]>]] [i@darkoak_log[display_name=<&e>Sell 64 Dark Oak Logs;lore=<&e>Salary<&a>$<i@darkoak_log.worth.mul[64]>]] [i@air] [i@air] [i@air]" 
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 


jobs_Carpentry_1: 
  type: inventory 
  title"<&5>Turn In Carpentry Jobs 1" 
  size: 54
  slots: 
  - "[i@birch_planks[display_name=<&e>Sell 64 Birch Planks;lore=<&e>Salary<&a>$<i@birch_planks.worth.mul[64]>]] [i@oak_planks[display_name=<&e>Sell 64 Oak Planks;lore=<&e>Salary<&a>$<i@oak_planks.worth.mul[64]>]] [i@jungle_planks[display_name=<&e>Sell 64 Jungle Planks;lore=<&e>Salary<&a>$<i@jungle_planks.worth.mul[64]>]] [i@acacia_planks[display_name=<&e>Sell 64 Acacia Planks;lore=<&e>Salary<&a>$<i@acacia_planks.worth.mul[64]>]] [i@spruce_planks[display_name=<&e>Sell 64 Spruce Planks;lore=<&e>Salary<&a>$<i@spruce_planks.worth.mul[64]>]] [i@darkoak_planks[display_name=<&e>Sell 64 Dark Oak Planks;lore=<&e>Salary<&a>$<i@darkoak_planks.worth.mul[64]>]] [i@stick[display_name=<&e>Sell 64 Sticks;lore=<&e>Salary<&a>$<i@stick.worth.mul[64]>]] [i@workbench[display_name=<&e>Sell 64 Workbenches;lore=<&e>Salary<&a>$<i@workbench.worth.mul[64]>]] [i@chest[display_name=<&e>Sell 64 Chests;lore=<&e>Salary<&a>$<i@chest.worth.mul[64]>]] " 
  - "[i@birch_wood_stairs[display_name=<&e>Sell 64 Birch Stairs;lore=<&e>Salary<&a>$<i@birch_wood_stairs.worth.mul[64]>]] [i@wood_stairs[display_name=<&e>Sell 64 Oak Stairs;lore=<&e>Salary<&a>$<i@wood_stairs.worth.mul[64]>]] [i@jungle_wood_stairs[display_name=<&e>Sell 64 Jungle Stairs;lore=<&e>Salary<&a>$<i@jungle_wood_stairs.worth.mul[64]>]] [i@acacia_stairs[display_name=<&e>Sell 64 Acacia Stairs;lore=<&e>Salary<&a>$<i@acacia_stairs.worth.mul[64]>]] [i@spruce_wood_stairs[display_name=<&e>Sell 64 Spruce Stairs;lore=<&e>Salary<&a>$<i@spruce_wood_stairs.worth.mul[64]>]] [i@dark_oak_stairs[display_name=<&e>Sell 64 Dark Oak Stairs;lore=<&e>Salary<&a>$<i@dark_oak_stairs.worth.mul[64]>]] [i@ladder[display_name=<&e>Sell 64 Ladders;lore=<&e>Salary<&a>$<i@ladder.worth.mul[64]>]] [i@torch[display_name=<&e>Sell 64 Torches;lore=<&e>Salary<&a>$<i@torch.worth.mul[64]>]] [i@bowl[display_name=<&e>Sell 64 Bowls;lore=<&e>Salary<&a>$<i@bowl.worth.mul[64]>]] " 
  - "[i@birch_wood_slab[display_name=<&e>Sell 64 Birch Slabs;lore=<&e>Salary<&a>$<i@birch_wood_slab.worth.mul[64]>]] [i@oak_wood_slab[display_name=<&e>Sell 64 Oak Slabs;lore=<&e>Salary<&a>$<i@oak_wood_slab.worth.mul[64]>]] [i@jungle_wood_slab[display_name=<&e>Sell 64 Jungle Slabs;lore=<&e>Salary<&a>$<i@jungle_wood_slab.worth.mul[64]>]] [i@acacia_wood_slab[display_name=<&e>Sell 64 Acacia Slabs;lore=<&e>Salary<&a>$<i@acacia_wood_slab.worth.mul[64]>]] [i@spruce_wood_slab[display_name=<&e>Sell 64 Spruce Slabs;lore=<&e>Salary<&a>$<i@spruce_wood_slab.worth.mul[64]>]] [i@darkoak_wood_slab[display_name=<&e>Sell 64 Dark Oak Slabs;lore=<&e>Salary<&a>$<i@darkoak_wood_slab.worth.mul[64]>]] [i@wood_plate[display_name=<&e>Sell 64 Wood Plates;lore=<&e>Salary<&a>$<i@wood_plate.worth.mul[64]>]] [i@bookshelf[display_name=<&e>Sell 64 Bookshelves;lore=<&e>Salary<&a>$<i@bookshelf.worth.mul[64]>]] [i@jukebox[display_name=<&e>Sell 64 Jukeboxes;lore=<&e>Salary<&a>$<i@jukebox.worth.mul[64]>]] " 
  - "[i@birch_fence[display_name=<&e>Sell 64 Birch Fences;lore=<&e>Salary<&a>$<i@birch_fence.worth.mul[64]>]] [i@fence[display_name=<&e>Sell 64 Oak Fences;lore=<&e>Salary<&a>$<i@fence.worth.mul[64]>]] [i@jungle_fence[display_name=<&e>Sell 64 Jungle Fences;lore=<&e>Salary<&a>$<i@jungle_fence.worth.mul[64]>]] [i@acacia_fence[display_name=<&e>Sell 64 Acacia Fences;lore=<&e>Salary<&a>$<i@acacia_fence.worth.mul[64]>]] [i@spruce_fence[display_name=<&e>Sell 64 Spruce Fences;lore=<&e>Salary<&a>$<i@spruce_fence.worth.mul[64]>]] [i@dark_oak_fence[display_name=<&e>Sell 64 Dark Oak Fences;lore=<&e>Salary<&a>$<i@dark_oak_fence.worth.mul[64]>]] [i@painting[display_name=<&e>Sell 64 Paintings;lore=<&e>Salary<&a>$<i@painting.worth.mul[64]>]] [i@sign[display_name=<&e>Sell 64 Signs;lore=<&e>Salary<&a>$<i@sign.worth.mul[64]>]] [i@item_frame[display_name=<&e>Sell 64 Item Frames;lore=<&e>Salary<&a>$<i@item_frame.worth.mul[64]>]] " 
  - "[i@note_block[display_name=<&e>Sell 64 Noteblocks;lore=<&e>Salary<&a>$<i@note_block.worth.mul[64]>]] [i@lever[display_name=<&e>Sell 64 Levers;lore=<&e>Salary<&a>$<i@lever.worth.mul[64]>]] [i@redstone_torch_on[display_name=<&e>Sell 64 Redstone Torches;lore=<&e>Salary<&a>$<i@redstone_torch_on.worth.mul[64]>]] [i@trap_door[display_name=<&e>Sell 64 Trap Doors;lore=<&e>Salary<&a>$<i@trap_door.worth.mul[64]>]] [i@fence_gate[display_name=<&e>Sell 64 Fence Gates;lore=<&e>Salary<&a>$<i@fence_gate.worth.mul[64]>]] [i@tripwire_hook[display_name=<&e>Sell 64 Trip Wire Hooks;lore=<&e>Salary<&a>$<i@tripwire_hook.worth.mul[64]>]] [i@wood_button[display_name=<&e>Sell 64 Buttons;lore=<&e>Salary<&a>$<i@wood_button.worth.mul[64]>]] [i@trapped_chest[display_name=<&e>Sell 64 Trapped Chests;lore=<&e>Salary<&a>$<i@trapped_chest.worth.mul[64]>]] [i@armor_stand[display_name=<&e>Sell 64 Armor Stands;lore=<&e>Salary<&a>$<i@armor_stand.worth.mul[64]>]] " 
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 

jobs_Fishing_1: 
  type: inventory 
  title"<&5>Turn In Fishing Jobs 1" 
  size: 18
  slots: 
  - "[i@raw_fish[display_name=<&e>Sell 64 Raw Fish;lore=<&e>Salary<&a>$<i@raw_fish.worth.mul[64]>]] [i@raw_salmon[display_name=<&e>Sell 64 Raw Salmon;lore=<&e>Salary<&a>$<i@raw_salmon.worth.mul[64]>]] [i@raw_clownfish[display_name=<&e>Sell 64 Raw Clownfish;lore=<&e>Salary<&a>$<i@raw_clownfish.worth.mul[64]>]] [i@raw_pufferfish[display_name=<&e>Sell 64 Raw Pufferfish;lore=<&e>Salary<&a>$<i@raw_pufferfish.worth.mul[64]>]] [i@air] [i@air] [i@air] [i@air] [i@air]" 
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 

jobs_Cooking_1: 
  type: inventory 
  title"<&5>Turn In Cooking Jobs 1" 
  size: 27
  slots: 
  - "[i@bread[display_name=<&e>Sell 64 Loaves of Bread;lore=<&e>Salary<&a>$<i@bread.worth.mul[64]>]] [i@baked_potato[display_name=<&e>Sell 64 Baked Potatoes;lore=<&e>Salary<&a>$<i@baked_potato.worth.mul[64]>]] [i@mushroom_soup[display_name=<&e>Sell 64 Bowls of Mushroom Soup;lore=<&e>Salary<&a>$<i@mushroom_soup.worth.mul[64]>]] [i@rabbit_stew[display_name=<&e>Sell 64 Bowls of Rabbit Stew;lore=<&e>Salary<&a>$<i@rabbit_stew.worth.mul[64]>]] [i@beetroot_soup[display_name=<&e>Sell 64 Bowls of Beetroot Soup;lore=<&e>Salary<&a>$<i@beetroot_soup.worth.mul[64]>]] [i@cookie[display_name=<&e>Sell 64 Cookies;lore=<&e>Salary<&a>$<i@cookie.worth.mul[64]>]] [i@pumpkin_pie[display_name=<&e>Sell 64 Pumpkin Pies;lore=<&e>Salary<&a>$<i@pumpkin_pie.worth.mul[64]>]] [i@cake[display_name=<&e>Sell 64 Cakes;lore=<&e>Salary<&a>$<i@cake.worth.mul[64]>]] [i@golden_apple[display_name=<&e>Sell 64 Golden Apples;lore=<&e>Salary<&a>$<i@golden_apple.worth.mul[64]>]] " 
  - "[i@grilled_pork[display_name=<&e>Sell 64 Pork Chops;lore=<&e>Salary<&a>$<i@grilled_pork.worth.mul[64]>]] [i@cooked_fish[display_name=<&e>Sell 64 Cooked Fish;lore=<&e>Salary<&a>$<i@cooked_fish.worth.mul[64]>]] [i@cooked_salmon[display_name=<&e>Sell 64 Cooked Salmon;lore=<&e>Salary<&a>$<i@cooked_salmon.worth.mul[64]>]] [i@cooked_chicken[display_name=<&e>Sell 64 Cooked Chickens;lore=<&e>Salary<&a>$<i@cooked_chicken.worth.mul[64]>]] [i@cooked_beef[display_name=<&e>Sell 64 Steaks;lore=<&e>Salary<&a>$<i@cooked_beef.worth.mul[64]>]] [i@cooked_rabbit[display_name=<&e>Sell 64 Cooked Rabbit;lore=<&e>Salary<&a>$<i@cooked_rabbit.worth.mul[64]>]] [i@cooked_mutton[display_name=<&e>Sell 64 Mutton Chops;lore=<&e>Salary<&a>$<i@cooked_mutton.worth.mul[64]>]] [i@air] [i@air]"
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]"

jobs_Hunting_1: 
  type: inventory
  debug: false
  title"<&5>Turn In Hunting Jobs 1" 
  size: 36
  slots: 
  - "[i@pork[display_name=<&e>Sell 64 Raw Pork Chops;lore=<&e>Salary<&a>$<i@pork.worth.mul[64]>]] [i@raw_beef[display_name=<&e>Sell 64 Raw Raw Beef;lore=<&e>Salary<&a>$<i@raw_beef.worth.mul[64]>]] [i@raw_chicken[display_name=<&e>Sell 64 Raw Chickens;lore=<&e>Salary<&a>$<i@raw_chicken.worth.mul[64]>]] [i@mutton[display_name=<&e>Sell 64 Raw Mutton Chops;lore=<&e>Salary<&a>$<i@mutton.worth.mul[64]>]] [i@rabbit[display_name=<&e>Sell 64 Raw Rabbit Chops;lore=<&e>Salary<&a>$<i@rabbit.worth.mul[64]>]] [i@rotten_flesh[display_name=<&e>Sell 64 Rotten Flesh;lore=<&e>Salary<&a>$<i@rotten_flesh.worth.mul[64]>]] [i@spider_eye[display_name=<&e>Sell 64 Spider Eyes;lore=<&e>Salary<&a>$<i@spider_eye.worth.mul[64]>]] [i@feather[display_name=<&e>Sell 64 Feathers;lore=<&e>Salary<&a>$<i@feather.worth.mul[64]>]] [i@bone[display_name=<&e>Sell 64 Bones;lore=<&e>Salary<&a>$<i@bone.worth.mul[64]>]]" 
  - "[i@leather[display_name=<&e>Sell 64 Pieces of Leather;lore=<&e>Salary<&a>$<i@leather.worth.mul[64]>]] [i@rabbit_hide[display_name=<&e>Sell 64 Rabbit Hides;lore=<&e>Salary<&a>$<i@rabbit_hide.worth.mul[64]>]] [i@string[display_name=<&e>Sell 64 Strings;lore=<&e>Salary<&a>$<i@string.worth.mul[64]>]] [i@ink[display_name=<&e>Sell 64 Bags of Squid Ink;lore=<&e>Salary<&a>$<i@ink.worth.mul[64]>]] [i@ender_pearl[display_name=<&e>Sell 64 Ender Pearls;lore=<&e>Salary<&a>$<i@ender_pearl.worth.mul[64]>]] [i@slime_ball[display_name=<&e>Sell 64 Slime Balls;lore=<&e>Salary<&a>$<i@slime_ball.worth.mul[64]>]] [i@magma_cream[display_name=<&e>Sell 64 Jars of Magma Cream;lore=<&e>Salary<&a>$<i@magma_cream.worth.mul[64]>]] [i@blaze_rod[display_name=<&e>Sell 64 Blaze Rods;lore=<&e>Salary<&a>$<i@blaze_rod.worth.mul[64]>]] [i@gold_nugget[display_name=<&e>Sell 64 Gold Nuggets;lore=<&e>Salary<&a>$<i@gold_nugget.worth.mul[64]>]]"
  - "[i@prismarine_crystals[display_name=<&e>Sell 64 Prismarine Crystals;lore=<&e>Salary<&a>$<i@prismarine_crystals.worth.mul[64]>]] [i@prismarine_shard[display_name=<&e>Sell 64 Prismarine Shard;lore=<&e>Salary<&a>$<i@prismarine_shard.worth.mul[64]>]] [i@shulker_shell[display_name=<&e>Sell 64 Shulker Shells;lore=<&e>Salary<&a>$<i@shulker_shell.worth.mul[64]>]] [i@ghast_tear[display_name=<&e>Sell 64 Ghast Tears;lore=<&e>Salary<&a>$<i@ghast_tear.worth.mul[64]>]] [i@witherskeleton_skull[display_name=<&e>Sell 64 Wither Skeleton Skulls;lore=<&e>Salary<&a>$<i@witherskeleton_skull.worth.mul[64]>]] [i@nether_star[display_name=<&e>Sell 64 Nether Stars;lore=<&e>Salary<&a>$<i@nether_star.worth.mul[64]>]] [i@sulphur[display_name=<&e>Sell 64 Gunpowder;lore=<&e>Salary<&a>$<i@sulphur.worth.mul[64]>]] [i@air] [i@air]"
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 

jobs_Delivery_1: 
  type: inventory 
  title"<&5>Turn In Delivery Jobs 1" 
  size: 27
  slots: 
  - "[i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
  - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@nextpage[lore=jobs_Delivery_2]]" 
  






View History