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Secret Fisherman


By STiCory
Created: 2018/03/18 09:08:13 UTC-07:00 (6 years and 281 days ago)
Edited: 2018/03/18 09:08:13 UTC-07:00 (6 years and 281 days ago)
Likes: 1

Denizen Version: 1.0.2-SNAPSHOT (build 1646)
Script Version: 1.0
Description:

Small RPG-esque script that spawns a fisherman that fishes during the middle of the night, if talked to he gives you a super-duper-awesome fishing rod, only once per player!


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#   About:                                                                                              #
#   This little script spawns in an NPC at the chosen coordinates, then makes him walk to a selected    #
#   area and he starts fishing for a few hours, then when his time is up, he walks back to his house    #
#   and despawns, this repeats until the script is unloaded. It is advisable to make a path that is     #
#   easily traversable for him, and as make a house that only he can get in and out of, whether it be   #
#   with worldedit or whatever, but this way players don't actually see him spawn and despawn, but that #
#   choice is completely up to you!                                                                     #
#                                                                                                       #
#   Usage:                                                                                              #
#   FYI, the command /ex narrate <player.location.cursor_on> will tell you the useful coords!           #
#   Create an NPC and note his "ID," find and replace <npc> with your created NPC's ID, change out the  #
#   SPAWNCOORDS with the coordinates that he is to spawn/despawn at (formatted as x,y,z,worldname) then #
#   find and replace the STANDCOORDS with the coordinates in which you want him to stand at when he is  #
#   fishing, next replace FISHCOORDS with the coordinates that you want him to fish at, which are       #
#   typically about 10 blocks in front of him, next replace the TORCHCOORDS with the coordinates of a   #
#   block of air on the ground somewhere next to him.                                                   #
#                                                                                                       #
#   Known Issues:                                                                                       #
#   Occasionally the NPC will "fish" more than once, this usually only happens when the scripts are     #
#   reloaded, if this happens, don't worry as he won't ever actually catch anything, it just looks odd  #
#   if this bothers you, simply despawn him, and wait for the cycle to start over the next day          #
#   alternatively, you can set the time to 1244am after you despawn him to have him start the cycle     #
#   sooner than waiting another whole day, note that he can by default spawn/despawn +/- 15MC minutes!  #
#*******************************************************************************************************#
fisherman_easter_egg_cleanup:
    type: world
    debug: false
    events:
        on server start:
        - modifyblock TORCHCOORDS m@air
        - despawn <npc>
fisherman_easter_egg_mechanics:
    type: world
    debug: false
    events:
        on time 1 in world:
        - spawn <npc> SPAWNCOORDS
        - lookclose false <npc>
        - wait 10t
        - ~walk n@0 STANDCOORDS
        - look <npc> TORCHCOORDS
        - wait 10t
        - animate <npc> animation:ARM_SWING
        - modifyblock TORCHCOORDS m@torch
        - wait 10t
        - look <npc> FISHCOORDS
        - wait 1
        - fish npc:n@0 FISHCOORDS catch:none chance:0

        on time 4 in world:
        - ~fish npc:n@0 FISHCOORDS stop
        - look <npc> TORCHCOORDS
        - wait 10t
        - animate <npc> animation:ARM_SWING
        - ~modifyblock TORCHCOORDS m@air
        - wait 10t
        - ~walk npc:n@0 SPAWNCOORDS
        - wait 1
        - despawn <npc>

fisherman_easter_egg_ultra_rod:
    type: item
    debug: false
    material: i@fishing_rod
    display name: Ultra Rod
    enchantments:
    - luck:3
    - lure:2
    - durability:2

fisherman_easter_egg_assignment:
    type: assignment
    debug: false
    actions:
        on assignment:
        - trigger name:click state:true
        - trigger name:chat state:true
        - trigger name:proximity state:true range:5
    interact scripts:
    - fisherman_easter_egg_fisherman

fisherman_easter_egg_fisherman:
    type: interact
    debug: false
    steps:
        1:
            click trigger:
                script:
                - if <player.has_flag[fisherman_easter_egg]> == true {
                    - chat "Hello again <player.name>, still bumping into people I see!"
                    }
                    else {
                    - fish FISHCOORDS stop
                    - lookclose true
                    - chat "Eeek! <player.name>, you scared me!"
                    - wait 1
                    - chat "Hey <player.name>..."
                    - wait 1
                    - chat "Do you like fishing?"
                    - wait 1
                    - narrate "You can say 'Yes' or 'No'"
                    - zap 2
                    }
            chat trigger:
                unknown:
                    trigger/regex:.+/
                    script:
                    - if <player.has_flag[fisherman_easter_egg]> == true {
                        - chat "Hello again <player.name>, still bumping into people I see!"
                        }
                        else {
                        - fish FISHCOORDS stop
                        - lookclose true
                        - chat "Eeek! <player.name>, you scared me!"
                        - wait 1
                        - chat "Hey <player.name>..."
                        - wait 1
                        - chat "Do you like fishing?"
                        - wait 1
                        - narrate "You can say 'Yes' or 'No'"
                        - zap 2
                        }
        2:
            chat trigger:
                1:
                    trigger: Actually /yes/ I love it!
                    script:
                    - ^flag player fisherman_easter_egg
                    - chat "Excellent! Here, take this!"
                    - wait 1
                    - give i@fisherman_easter_egg_ultra_rod:1
                    - lookclose false
                    - look <npc> FISHCOORDS
                    - wait 1
                    - fish FISHCOORDS
                    - zap 1
                2:
                    trigger: /No/ actually, I don't..
                    script:
                    - ^flag player fisherman_easter_egg_no
                    - chat "Then be gone!"
                    - lookclose false
                    - look <npc> FISHCOORDS
                    - wait 1
                    - fish FISHCOORDS
                    - flag player fisherman_easter_egg_no:!
                    - zap 1
                unknown:
                    trigger/regex:.+/
                    script:
                    - chat "I'm sorry, I don't understand!"
            proximity trigger:
                exit:
                    script:
                    - ^if !<player.has_flag[fisherman_easter_egg_no]> {
                        }
                        else {
                        - chat "Good riddens!"
                        - lookclose false
                        - look <npc> FISHCOORDS
                        - wait 1
                        - fish FISHCOORDS
                        - zap 1
                        }





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