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LuckyBlocks


By Seq
Created: 2015/10/24 22:50:36 UTC-07:00 (9 years and 61 days ago)
Edited: 2015/10/26 00:40:20 UTC-07:00 (9 years and 60 days ago)
Likes: 1

Denizen Version: v0.9.7
Script Version: 1.7
Description:

LuckyBlocks script for Denizen. Changes sponge to "lucky blocks" that have surprises when you break them. Can blow up stuff and uses TNT in some surprises so be careful breaking lucky blocks.


Download script | View raw script
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# Author Seq 
# LuckyBlocks v1.7
# Denizen Script to create LuckyBlock plugin
LuckyBlockLoad:
  type: world
  events:
    on server start:
    - flag server "LuckyBlockStatus:false"
LuckyBlocks_Commands:
  type: command
  name: luckyblock
  description: Commands for LuckyBlocks.
  usage: /luckyblock <&lt>action<&gt> <&lt>player<&gt> <&lt>quantity<&gt>
  permission: luckyblock.command
  script:
    - define arg_size <context.args.size>
    - if %arg_size% == 0 {
      - run LuckyBlockInfo
      }
      else { 
      - if <context.args.get[1]> != ver && <context.args.get[1]> != give && <context.args.get[1]> != stop && <context.args.get[1]> != start {
        - narrate '<red>Unknown Argument(s)!'
        }
        else if <context.args.get[1]> == "stop" {
        - if <flag.server[LuckyBlockStatus]> == false {
          - narrate '<gold>LuckyBlocks is already <dark_red>false<gold>!'
          }
          else { 
          - narrate '<red>Stopping LuckyBlock.'
          - flag server "LuckyBlockStatus:false"
        }
      }
        else if <context.args.get[1]> == "start" {
        - if <flag.server[LuckyBlockStatus]> == true {
          - narrate '<gold>LuckyBlocks is already <green>true<gold>!'
          }
          else {
          - narrate '<green>Starting LuckyBlock.'
          - flag server "LuckyBlockStatus:true"
          - run BlockListener 
        } 
      }        
        else if <context.args.get[1]> == "ver" {
        - narrate '<gold>LuckyBlock v1.7<yellow> by SeqSEE'
        }
        else if <context.args.get[1]> == "give" {
        - define Player <server.match_player[<context.args.get[2]>]||null>
        - if <def[Player]> == null {              
          - give i@sponge quantity:1
          }
          else {
          - if <context.args.get[3].length> == 0 {
            - give i@sponge quantity:1 player:<def[Player]>
            }
            else {
            - if <context.args.get[3]> == null {
              - give i@sponge quantity:1 player:<def[Player]>
              }
              else if <context.args.get[3]> matches number {
              - give i@sponge quantity:<context.args.get[3]> player:<def[Player]>
              }
              else {
              - narrate "<red><context.args.get[3]> is not a valid quantity!"
              }
            }
                
          } 
        }

        }

LuckyBlockInfo:
  type: task
  debug: false
  script:
    - narrate "<gold>LuckyBlocks Active:<white> <server.flag[LuckyBlockStatus]>"
    - wait 1
    - narrate "<yellow>Place LuckyBlocks and break them for surprises!"
    - wait 1 
    - narrate "<yellow>Wet LuckyBlocks are more potent, so to speak."   
BlockListener:
  type: world 
  debug: false
  events:
    on player breaks block:
    - if <server.flag[LuckyBlockStatus]> == true {
      - flag "BlockLocation:<context.location>"
      - if <context.material> == m@sponge {
        - run 'DryBroken'
        - determine passively "NOTHING"        
        }
        else if <context.material> == m@sponge,1 {
        - run 'WetBroken'
        - determine passively "NOTHING"
        }
      }        
      else if <server.flag[LuckyBlockStatus]> == false {
      }
DryBroken:
  type: task
  debug: false
  script:
  - random 8
  - run Popcorn
  - drop i@gold_ingot <player.flag[BlockLocation]> quantity:32
  - spawn zombie|zombie|zombie <player.flag[BlockLocation]>
  - drop i@iron_sword|i@iron_chestplate|i@iron_leggings|i@iron_helmet| <player.flag[BlockLocation]> quantity:1
  - run SkeleBats
  - explode power:5 <player.flag[BlockLocation]> fire breakblocks
  - drop i@iron_ingot <player.flag[BlockLocation]> quantity:64
  - drop i@diamond <player.flag[BlockLocation]> quantity:16
WetBroken:
  type: task
  debug: false
  script:
  - random 9
  - run ZombiesOnChickens
  - run BombBats 
  - drop i@diamond_block <player.flag[BlockLocation]> quantity:1
  - drop i@gold_block <player.flag[BlockLocation]> quantity:5
  - spawn creeper|creeper|creeper|creeper|creeper <player.flag[BlockLocation]> persistent
  - drop i@diamond_sword|i@diamond_chestplate|i@diamond_leggings|i@diamond_helmet| <player.flag[BlockLocation]>
  - run SpiderJokeys
  - run Skelombie
  - run BurriedAlive
GiveLightDamage:
  type: task
  debug: false
  script:
  # Gives player light damage.
  - hurt 2.5 <player> 
GiveMediumDamage:
  type: task
  debug: false
  script:
  # Gives player medium damage.
  - hurt 5 <player> 
GiveHeavyDamage:
  type: task
  debug: false
  script:
  # Gives player heavy damage.
  - hurt 10 <player> 
BombBats:
  type: task
  debug: false
  script:
  - repeat 6 {
    - mount e@primed_tnt|bat <player.flag[BlockLocation]>
    }
SkeleBats:
  type: task
  debug: false
  script:
  - repeat 6 {
    - mount e@Skeleton|bat <player.flag[BlockLocation]>
    }
SpiderJokeys:
  type: task
  debug: false
  script:
  - repeat 6 {
    - mount e@Skeleton|Spider <player.flag[BlockLocation]>
  }
ZombiesOnChickens:
  type: task
  debug: false
  script:
  - repeat 6 {
    - mount e@Zombie|chicken <player.flag[BlockLocation]>
    }
Skelombie:
  type: task
  debug: false
  script:
  - repeat 6 {
    - mount e@Skeleton|zombie <player.flag[BlockLocation]>
    }
Popcorn:
  type: task
  debug: false
  script:
  - shoot <player> origin:<player.location> destination:<player.location.add[0,20,0]> script:GiveMediumDamage
  - narrate "Popcorn!"
BurriedAlive:
  type: task
  debug: false
  script:
  - teleport <player> <player.location.sub[0,4,0]> 
  - run GiveHeavyDamage
  - narrate "Burried Alive!"






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