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Staff Pick: EZ-Warps


By Seq
Created: 2015/12/06 16:30:12 UTC-08:00 (9 years and 18 days ago)
Edited: 2015/12/25 18:58:37 UTC-08:00 (8 years and 364 days ago)
Likes: 0

Staff pick as of: 2015/12/14 20:11:17 UTC-08:00 (9 years and 10 days ago)
Denizen Version: 0.9.7 (1604)
Script Version: 1.1
Description:

****************************
Set, delete and use warps. *
****************************
Installation:
- Place in scripts folder.
- Reload scripts.
==========================================
Permissions:
- warps.setwarp (Create new warps.)
- warps.delwarp (Delete existing warps.)
- warps.warp (Teleport to warps.)


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#*********************************************#
#((((((((((((((((((EZ-WARPS)))))))))))))))))))#
#*********************************************#
# Simple script to set, delete and use warps. #
###############################################
#  Installation:                              #
#  - Place in scripts folder.                 #
#  - Reload scripts.                          #
#=============================================#
#  Permissions:                               #
#  - warps.setwarp   (Create new warps.)      #
#  - warps.delwarp   (Delete existing warps.) #
#  - warps.warp      (Teleport to warps.)     #
#*********************************************#

#==============#
#---SETWARP----#
#==============#
setwarp_command:
  type: command
  debug: false
  name: setwarp
  aliases:
  - createwarp
  usage: /setwarp <&lt>name<&gt>
  description: Set new warp or set new location if it exists already.
  permission: warps.setwarp
  allowed help:
  - determine <player.has_permission[warps.setwarp]||<player.is_op>>
  script:
  - if <context.server> {
    - announce to_console "<&c>This command is for players only."
    - queue clear
    }
  - if <player.has_permission[warps.setwarp].not||true> {
    - narrate "<&c>Sorry, you don't have permission to use this command."
    - queue clear
    }
  - define Args <context.args>
  - if <def[Args].size> == 0 {
    - narrate "<&c>Please specify warp name!"
    - queue clear
    }
  - flag server "warps.<context.raw_args>:<player.location.simple>"
  - narrate "<&2>Warp added!"

#==============#
#---DELWARP----#
#==============#
delwarp_command:
  type: command
  debug: false
  name: delwarp
  aliases:
  - remwarp
  - rmwarp
  usage: /delwarp <&lt>name<&gt>
  description: Set new warp or set new location if it exists already.
  permission: warps.delwarp
  allowed help:
  - determine <player.has_permission[warps.delwarp]||<player.is_op>>
  script:
  - if <context.server> {
    - announce to_console "<&c>This command is for players only."
    - queue clear
    }
  - if <player.has_permission[warps.delwarp].not||true> {
    - narrate "<&c>Sorry, you don't have permission to use this command."
    - queue clear
    }
  - define Args <context.args>
  - if <def[Args].size> == 0 {
    - narrate "<&c>Please specify warp name!"
    - queue clear
    }
  - if <server.has_flag[warps.<context.raw_args>].not> {
    - narrate "<&c>Sorry, <&e><&l><context.raw_args><&c> was not found!"
    - queue clear
    }
  - flag server "warps.<context.raw_args>:!"
  - narrate "<&2>Warp removed!"

#==============#
#-----WARP-----#
#==============#
warp_command:
  type: command
  debug: false
  name: warp
  aliases:
  - warps
  usage: /warp (warp name)
  description: Teleport to specific warp if it exists or list warps.
  permission: warps.warp
  allowed help:
  - determine <player.has_permission[warps.warp]||<player.is_op>>
  script:
  - if <context.server> {
    - announce to_console "<&c>This command is for players only."
    - queue clear
    }
  - if <player.has_permission[warps.warp].not||<player.is_op.not>> {
    - narrate "<&c>Sorry, you don't have permission to use this command."
    - queue clear
    }
  - define Args <context.args>
  - if <def[Args].size> == 0 {
    - narrate "<&6><&n>Warps"
    - if <server.list_flags[warps].is_empty> {
      - narrate "<&c>Warps have not been set!"
      - queue clear
      }
      else {
      - define WarpsList <server.list_flags[warps]>
      - foreach <def[WarpsList].parse[after[warps.]]>  {
        - narrate "%value%"
        }
      }
    }
    else {
    - if <server.has_flag[warps.<context.raw_args>].not> {
      - narrate "<&c>Sorry, <&e><&l><context.raw_args><&c> was not found!"
      - queue clear
      }
    - teleport <player> <server.flag[warps.<context.raw_args>]>
    }






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