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Staff Pick: Teams


By Mwthorn
Created: 2016/02/11 14:56:45 UTC-08:00 (8 years and 76 days ago)
Edited: 2016/09/15 02:53:59 UTC-07:00 (7 years and 225 days ago)
Likes: 1

Staff pick as of: 2016/02/11 14:58:26 UTC-08:00 (8 years and 76 days ago)
Denizen Version: 0.9.7-SNAPSHOT (Build 460)
Script Version: 3
Description:

Teams created by Mwthorn

Created your own teams and parties. Manage your team with a shared bank and stats to show-off in top ranks.

Friendlyfire is off and there is included a fancy menu system if you also install another script called ThornChat (I'll get that on later)

This script also includes a language config to easily fit in for your language on your server! You can also specefy other stuff such as maximum members on each team.

This is just a start-up version, but I'll hopefully (eventually) add a few more features and fixes here and there.

Credits to both Blackcoyote and Fortifier for helping out :)

1.1 Changes:
- Fixed a BUNCH of stuff, more like it now should work.
- Now includes a menu with /team
- Promote, rename, top and kick commands added
- Rank kills/color-system (kills to get a higher rank)

3 Changes:
- Added webget update
- Added hotfixes and bug fixes


Download script | View raw script
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### Flags
# Teams_Groups:
# Teams_Group_Name_Kills:
# Teams_Group_Name_Deaths:
# Teams_Group_Name_Rank:
# Teams_Group_Name_Members:
# Teams_Group_Name_Leaders:
# Teams_Group_Name_Created:
# Teams_Group_Name_Bank:
# Teams_Player_Group:
# Teams_Player_Menu_Respond:
# Teams_Player_Pending:
# Teams_Player_Chat:
 
# <s@Teams_Data.yaml_key[config.ranks.color.1]>
Teams_Version:
    type: version
    name: Teams
    id: 87
    description: Allows teaming up with other players.
    version: 3
    
Teams_Data:
    type: yaml data
    config:
        ranks:
            kills:
                "1": 500
                "2": 1250
                "3": 2000
                "4": 10000
                "5": 50000
                "6": 100000
            colors:
                "1""&7"
                "2""&9"
                "3""&6"
                "4""&b"
                "5""&a"
                "6""&c"
        chat_system"true"
        # TODO
        namemaxlength: 10
        nameminlength: 2
        maxmembers: 8
        commands: 
            main"team"
            args:
                help"help"
                create"create"
                info"info"
                leave"leave"
                top"top"
                accept"accept"
                deny"deny"
                invite"invite"
                deposit"deposit"
                withdraw"withdraw"
                rename"rename"
                promote"promote"
                kick"kick"
            args_descriptions:
                help"Shows commands for teams."
                create"(name) Creates a new team."
                info"(name/lpayer) Shows information about a team."
                leave"Leaves the team you are in."
                top"Shows a list of top teams."
                accept"Accepts an invitation from a team."
                deny"Declines an invitation from a team."
                invite"(player) Invites a player."
                deposit"(money) Puts money into your team-bank"
                withdraw"(money) Takes money from your team-bank"
                rename"(new name) Changes your team name."
                promote"(player) Gives player leader promotion."
                kick"(player) Kick a player from your team."
        lang:
            # Titles
            help_title"Team Information"
            yourteam_title"Your Team"
            # Error messages
            alreadyonteam"is already on a team!"
            noteam"Is not on any team!"
            unknown"Unknown command!"
            missargs"Not enugh arguements!"
            teamalreadyexist"already exists!"
            noteamfound"No team was found!"
            nolistteam"There are no teams!"
            teamfull"cannot have more members!"
            nopending"have not been invited to any team!"
            alreadypending"already have an invitation!"
            notenoughmoney"do not have enough money!"
            notvalid"This command is not correct!"
            nametoolong"Name is too long!"
            nametooshort"Name is too short!"
            nonegative"No negative numbers!"
            notyourside"is not on your team!"
            alreadyleader"is already a leader!"
            cannotkickleader"cannot kick a leader!"
            noleader"is not a leader!"
            spamming"Cooldown command, wait"
            noplayerfound"No player was found!"
            # You
            you"You"
            # Announces
            newteam"has created a new team called"
            teamdisband1"Team"
            teamdisband2"was disbanded by"
            renamedteam1"changed team-name from"
            renamedteam2"to"
            # Info
            teamtotal"Team Total"
            kills"Kills"
            deaths"Deaths"
            kdr"KDR"
            teambank"Team Bank"
            teamrank"Team Rank"
            level"Level"
            members"Members"
            leaders"Leaders"
            created"Team created"
            nextrank"Next Rank"
            moreinfo"For more information, write"
            # messages
            leftteam"left team"
            invited"on your team invited"
            invitedtoteam"have been invited to team"
            declinedpending"declined the invitation to"
            acceptedpending"became a member of"
            moneydeposit1"deposited"
            moneydeposit2"to your team bank"
            moneywithdraw1"took"
            moneywithdraw2"from your team bank"
            menufinalstep"Write the last argument for your command."
            promoted"gave leadership to"
            waskicked1"kick"
            waskicked2"out of"
            gotkicked"were kicked out of"
            teamrankup"Your team is now rank"
            # top
            toptitle"Top Teams"
            topkdr"KDR"
            topupdate"Updating list..."
            
Teams_Help_List:
    type: task
    debug: false
    script:
    - narrate "<&9>--- <&d><s@Teams_Data.yaml_key[config.lang.help_title]> <&9>---"
    - foreach <s@Teams_Data.list_keys[config.commands.args]> {
        - narrate "<&6>/<s@Teams_Data.yaml_key[config.commands.main]> <s@Teams_Data.yaml_key[config.commands.args.<def[value]>]> <&8><&b><s@Teams_Data.yaml_key[config.commands.args_descriptions.<def[value]>]>"
    }
    
Teams_Help_Message:
    type: procedure
    debug: false
    script:
    - determine "<&b>/<s@Teams_Data.yaml_key[config.commands.main]> <s@Teams_Data.yaml_key[config.commands.args.help]>"
    
Teams_Events:
    type: world
    debug: false
    events:
        on system time hourly: 
        - webget "http://stats.denizenscript.com/tracker?script=<s@Teams_Version.yaml_key[id]>&version=<s@Teams_Version.yaml_key[version]>" 
    
        on player death:
        - if <player.has_flag[Teams_Player_Group]> {
            - define flag2 "Teams_Group_<player.flag[Teams_Player_Group]>_Deaths"
            - flag server "<def[flag2]>:++"
        }
        - if <context.damager.is_player||false>  {
            - run Teams_Kills player:<context.damager> instantly
        }
        else if <context.damager.shooter.is_player||false> {
            - run Teams_Kills player:<context.damager.shooter> instantly
        }
        
        on player damaged:
        - if <context.cause> != ENTITY_ATTACK {
            - if <context.cause> != PROJECTILE {
                - queue clear
            }
        }
        - if <context.entity.is_player||false>  {
            - define player <context.entity>
            - inject Teams_FriendlyFire
        }
        else if <context.projectile.shooter.is_player||false> {
            - define player <context.projectile.shooter>
            - inject Teams_FriendlyFire
        }
        
        on player clicks in Teams_Menu:
        - determine cancelled passively
        - inventory close d:<context.inventory>
        - if <context.item.scriptname||false> == "Teams_Close" {
            - queue clear
        }
        - define title <context.item.display_name.after[<&l>]>
        - if <context.item.lore.get[1].starts_with[<&b>(]> {
            - flag player Teams_Player_Menu_Respond:<def[title]>
            - narrate "<&a><s@Teams_Data.yaml_key[config.lang.menufinalstep]> <&b>/<s@Teams_Data.yaml_key[config.commands.main]> <def[title]> (*)"
            - queue clear
        }
        - execute as_player "<s@Teams_Data.yaml_key[config.commands.main]> <def[title]>"
        
        
        on player drags in Teams_Menu:
        - determine cancelled
        
        on player drags in Teams_Menu_v2:
        - determine cancelled
        
        on player clicks in Teams_Menu_v2:
        - determine cancelled passively
        - inventory close d:<context.inventory>
        
Teams_Kills:
    type: task
    debug: false
    script:
    ## HOTFIX
    - if <player.has_flag[Teams_Player_Group]> {
        - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Kills
        - if <server.has_flag[<def[flag]>].not||true> {
            - announce "<&c><player.name> har <player.flag[Teams_Player_Group]> som ikke findes!" to_flagged:Show_Errors
            - flag player Teams_Player_Group:!
        }
    }
    ##
    - if <player.has_flag[Teams_Player_Group]> {
        - define flag1 "Teams_Group_<player.flag[Teams_Player_Group]>_Kills"
        - flag server "<def[flag1]>:++"
        - if <server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank]> < <s@Teams_Data.list_keys[config.ranks.kills].size> {
            - if <server.flag[<def[flag1]>].round> >= <s@Teams_Data.yaml_key[config.ranks.kills.<server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank]>].round> {
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Rank
                - flag server "<def[flag]>:<server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank].add_int[1]>"
                - define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
                - define text1 "<s@Teams_Data.yaml_key[config.ranks.colors.<server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank]>].parse_color>"
                - define text2 "<server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank]>"
                - announce "<&b><player.flag[Teams_Player_Group]> <&3><s@Teams_Data.yaml_key[config.lang.teamrankup]> <def[text1]><def[text2]>"
            }
        }
    }
    
Teams_FriendlyFire:
    type: task
    debug: false
    script:
    - if <player.has_flag[Teams_Player_Group]> && <def[player].as_player.has_flag[Teams_Player_Group]> {
        - if <player.flag[Teams_Player_Group]> == <def[player].as_player.flag[Teams_Player_Group]> {
            - determine CANCELLED
        }
    }

Teams_Command:
    type: command
    name: team
    description: Commands for teams.
    usage: /<s@Teams_Data.yaml_key[config.commands.main]>
    debug: false
    aliases:
    - <s@Teams_Data.yaml_key[config.commands.main]>
    # permission: ggpvp.teams
    # permission message: Sorry, <player.name>, you don't have the permission '<permission>'!
    script:
    ## HOTFIX
    - if <player.has_flag[Teams_Player_Group]> {
        - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Members
        - if <server.has_flag[<def[flag]>].not||true> {
            - announce "<&c><player.name> har <player.flag[Teams_Player_Group]> som ikke findes!" to_flagged:Show_Errors
            - flag player Teams_Player_Group:!
        }
        else if <server.flag[<def[flag]>].as_list.contains[<player>].not||true> {
            - announce "<&c><player.name> har <player.flag[Teams_Player_Group]> som ikke findes!" to_flagged:Show_Errors
            - flag player Teams_Player_Group:!
        }
    }
    ##
    - if <context.args.size> > 0 {
        # Help
        - if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.help]>" {
            - inject Teams_Help_List
        }
        # Create
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.create]>" {
            - if <player.has_flag[Teams_Player_Spam]||true> {
                - narrate "<s@Teams_Data.yaml_key[config.lang.spamming]> <player.flag[Teams_Player_Spam].expiration.formatted>"
                - queue clear
            }
            - if <context.args.size> >= 2 {
                - define team "<context.args.get[2]>"
                - if <player.has_flag[Teams_Player_Group]||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.alreadyonteam]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <server.has_flag[Teams_Group_<def[team]>_Created]||true> {
                    - narrate "<&c><def[team]> <s@Teams_Data.yaml_key[config.lang.teamalreadyexist]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[team].length> > <s@Teams_Data.yaml_key[config.namemaxlength]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nametoolong]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[team].length> < <s@Teams_Data.yaml_key[config.nameminlength]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nametooshort]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[team].contains_any[*|?|,|.|!|(|)|/|#|¤|%|&|/|<&nl>|<&amp>|<&cm>|<&ss>|<&sq>|<&sp>|<&nbsp>|<&dq>|<&co>|<&sc>|<&rb>|<&lb>|<&rc>|<&lc>|<&ns>|<&pc>|<&pipe>|<&ds>|<&lt>|<&gt>|<&bs>|<&at>|<&dot>]||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.notvalid]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - flag player Teams_Player_Spam:True duration:30s
                # Create Team
                - flag player Teams_Player_Group:<def[team]>
                - define flag "Teams_Group_<def[team]>_Kills"
                - flag server "<def[flag]>:0"
                - define flag "Teams_Group_<def[team]>_Deaths"
                - flag server "<def[flag]>:0"
                - define flag "Teams_Group_<def[team]>_Bank"
                - flag server "<def[flag]>:0"
                - define flag "Teams_Group_<def[team]>_Rank"
                - flag server "<def[flag]>:1"
                - define flag "Teams_Group_<def[team]>_Members"
                - flag server "<def[flag]>:|:<player>"
                - define flag "Teams_Group_<def[team]>_Leaders"
                - flag server "<def[flag]>:|:<player>"
                - define flag "Teams_Group_<def[team]>_Created"
                - flag server "<def[flag]>:<util.date.time.day>-<util.date.time.month>-<util.date.time.year>"
                - flag server Teams_Groups:->:<def[team]>
                - announce "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.newteam]> <&b><def[team]>"
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        # Info
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.info]>" {
            - if <context.args.size> >= 2 {
                # Check other team (args either player or team)
                - define team <context.args.get[2]>
                - define flag Teams_Group_<def[team]>_Members
                - if <server.has_flag[<def[flag]>].not> {
                    - define Target <server.match_offline_player[<context.args.get[2]>]||null>
                    - if <def[Target]> == null {
                        - narrate "<&c><s@Teams_Data.yaml_key[config.lang.noteamfound]> <proc[Teams_Help_Message]>"
                        - queue clear
                    }
                    else {
                        # Found player
                        - if <def[Target].has_flag[Teams_Player_Group]||false> {
                            - define flag Teams_Group_<def[Target].flag[Teams_Player_Group]>_Members
                            - if <server.has_flag[<def[flag]>].not||true> {
                                - narrate "<&c><def[Target].name> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                                - queue clear
                            }
                            - define team <def[Target].flag[Teams_Player_Group]>
                        }
                        else {
                            - narrate "<&c><def[Target].name> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                            - queue clear
                        }
                    }
                }
                # Found team <def[team]>
                - define flag1 "Teams_Group_<def[team]>_Kills"
                - define flag2 "Teams_Group_<def[team]>_Deaths"
                - define flag3 "Teams_Group_<def[team]>_Members"
                - define flag4 "Teams_Group_<def[team]>_Leaders"
                - define flag5 "Teams_Group_<def[team]>_Created"
                - define flag6 "Teams_Group_<def[team]>_Bank"
                - define flag7 "Teams_Group_<def[team]>_Rank"
                - define nextlvl "<&8>(<&a><s@Teams_Data.yaml_key[config.lang.nextrank]> <&8><&co> <&c><server.flag[<def[flag1]>].round><&8>/<&c><s@Teams_Data.yaml_key[config.ranks.kills.<server.flag[Teams_Group_<def[team]>_Rank]>]> <&a><s@Teams_Data.yaml_key[config.lang.kills]><&8>)"
                - define teamcolor "<s@Teams_Data.yaml_key[config.ranks.colors.<server.flag[Teams_Group_<def[team]>_Rank]>].parse_color>"
                - narrate "<&9>--- --- <&b><def[team]> <&9>--- ---"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <s@Teams_Data.yaml_key[config.lang.kills]> <&8><&co> <&c><server.flag[<def[flag1]>].round>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <s@Teams_Data.yaml_key[config.lang.deaths]> <&8><&co> <&c><server.flag[<def[flag2]>].round>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <s@Teams_Data.yaml_key[config.lang.kdr]> <&8><&co> <&c><proc[Teams_KDR_Cal].context[<server.flag[<def[flag1]>]>|<server.flag[<def[flag2]>]>]>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teambank]> <&8><&co> <&c><server.flag[<def[flag6]>]> $"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamrank]> <&8><&co> <def[teamcolor]><s@Teams_Data.yaml_key[config.lang.level]> <server.flag[<def[flag7]>]> <def[nextlvl]>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.leaders]> <&8><&co> <&3><server.flag[<def[flag4]>].as_list.parse[name].separated_by[<&sp>]>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.members]> <&8><&co> <&3><server.flag[<def[flag3]>].as_list.parse[name].separated_by[<&sp>]>"
                - narrate "<&9>--- --- <&7><s@Teams_Data.yaml_key[config.lang.created]> <server.flag[<def[flag5]>]> <&9>--- ---"
            }
            else if <player.has_flag[Teams_Player_Group]> {
                # Check own team
                - define flag1 "Teams_Group_<player.flag[Teams_Player_Group]>_Kills"
                - define flag2 "Teams_Group_<player.flag[Teams_Player_Group]>_Deaths"
                - define flag3 "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
                - define flag4 "Teams_Group_<player.flag[Teams_Player_Group]>_Leaders"
                - define flag5 "Teams_Group_<player.flag[Teams_Player_Group]>_Created"
                - define flag6 "Teams_Group_<player.flag[Teams_Player_Group]>_Bank"
                - define flag7 "Teams_Group_<player.flag[Teams_Player_Group]>_Rank"
                - define nextlvl "<&8>(<&a><s@Teams_Data.yaml_key[config.lang.nextrank]> <&8><&co> <&c><server.flag[<def[flag1]>].round><&8>/<&c><s@Teams_Data.yaml_key[config.ranks.kills.<server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank]>]> <&a><s@Teams_Data.yaml_key[config.lang.kills]><&8>)"
                - define teamcolor "<s@Teams_Data.yaml_key[config.ranks.colors.<server.flag[Teams_Group_<player.flag[Teams_Player_Group]>_Rank]>].parse_color>"
                - narrate "<&9>--- --- <&b><s@Teams_Data.yaml_key[config.lang.yourteam_title]> <&9>--- ---"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <s@Teams_Data.yaml_key[config.lang.kills]> <&8><&co> <&c><server.flag[<def[flag1]>].round>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <s@Teams_Data.yaml_key[config.lang.deaths]> <&8><&co> <&c><server.flag[<def[flag2]>].round>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <s@Teams_Data.yaml_key[config.lang.kdr]> <&8><&co> <&c><proc[Teams_KDR_Cal].context[<server.flag[<def[flag1]>]>|<server.flag[<def[flag2]>]>]>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teambank]> <&8><&co> <&c><server.flag[<def[flag6]>]> $"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamrank]> <&8><&co> <def[teamcolor]><s@Teams_Data.yaml_key[config.lang.level]> <server.flag[<def[flag7]>]> <def[nextlvl]>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.leaders]> <&8><&co> <&3><server.flag[<def[flag4]>].as_list.parse[name].separated_by[<&sp>]>"
                - narrate "<&a><s@Teams_Data.yaml_key[config.lang.members]> <&8><&co> <&3><server.flag[<def[flag3]>].as_list.parse[name].separated_by[<&sp>]>"
                - narrate "<&9>--- --- <&7><s@Teams_Data.yaml_key[config.lang.created]> <server.flag[<def[flag5]>]> <&9>--- ---"
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
            }
        }
        # Leave
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.leave]>" {
            - inject Teams_Inject_Leave
        }
        # top
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.top]>" {
            - if <server.has_flag[Teams_Groups]> {
                - if <server.has_flag[teams_topkills_cooldown].not> {
                    - narrate "<&8><s@Teams_Data.yaml_key[config.lang.topupdate]>"
                    - narrate "<server.list_online_players.filter[has_flag[Teams_Player_Group]].parse[flag[Teams_Player_Group]].include[<server.flag[teams_topkills].as_list>].deduplicate.size>"
                    - define Leaders <server.list_online_players.filter[has_flag[Teams_Player_Group]].parse[flag[Teams_Player_Group]].include[<server.flag[teams_topkills].as_list>].deduplicate.sort[Teams_Proc_Sort].get[1].to[5]||li@>
                    - flag server teams_topkills_cooldown:True duration:2h
                    - flag server teams_topkills:!
                    - flag server teams_topkills:<def[Leaders]>
                }
                - narrate "----- <&6><s@Teams_Data.yaml_key[config.lang.toptitle]><&r> -----"
                - if <server.has_flag[teams_topkills]> {
                    - foreach <server.flag[teams_topkills]> {
                        - narrate "<&9><def[loop_index]><&8><&6><def[Value]> <&8><&6><server.flag[Teams_Group_<def[Value]>_Kills].round||0> <&8>(<&9><s@Teams_Data.yaml_key[config.lang.topkdr]><&8><&co> <&6><proc[Teams_KDR_Cal].context[<server.flag[Teams_Group_<def[Value]>_Kills]>|<server.flag[Teams_Group_<def[Value]>_Deaths]>]><&8>)" 
                    }
                }
                else {
                    - narrate "<&c>Venter pÃ¥ næste sortering..."
                }
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nolistteam]> <proc[Teams_Help_Message]>"
            }
        }
        # Invite
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.invite]>" {
            - if <context.args.size> >= 2 {
                - if <player.has_flag[Teams_Player_Group].not||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Leaders
                - if <server.flag[<def[flag]>].as_list.contains[<player>].not> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Members
                - if <server.flag[<def[flag]>].size> >= <s@Teams_Data.yaml_key[config.maxmembers]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.teamfull]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define Target <server.match_player[<context.args.get[2]>]||null>
                - if <def[Target]> == null {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.noplayerfound]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[Target]> == <player> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.notvalid]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                # else if <def[target].has_flag[Teams_Player_Group]> {
                    # - narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.alreadyonteam]> <proc[Teams_Help_Message]>"
                    # - queue clear
                # }
                else if <def[target].has_flag[Teams_Player_Pending]> {
                    - narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.alreadypending]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Members
                - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.invited]> <&b><def[target].name>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
                - flag <def[target]> Teams_Player_Pending:<player.flag[Teams_Player_Group]> duration:2m
                - define command "/<s@Teams_Data.yaml_key[config.commands.main]> (<s@Teams_Data.yaml_key[config.commands.args.accept]><&8>/<&a><s@Teams_Data.yaml_key[config.commands.args.deny]>)"
                - define lang "<s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.invitedtoteam]>"
                - narrate "<&3><def[lang]> <&b><def[target].flag[Teams_Player_Pending]> <&a><def[command]>" targets:<def[target]>
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        # Deny
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.deny]>" {
            - if <player.has_flag[Teams_Player_Pending].not||true> {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.nopending]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - narrate "<s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.declinedpending]> <player.flag[Teams_Player_Pending]>"
            - define flag "Teams_Group_<player.flag[Teams_Player_Pending]>_Members"
            - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.declinedpending]> <&b><player.flag[Teams_Player_Pending]>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            - flag player Teams_Player_Pending:!
        }
        # Accept
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.accept]>" {
            - if <player.has_flag[Teams_Player_Pending].not||true> {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.nopending]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - define flag Teams_Group_<player.flag[Teams_Player_Pending]>_Members
            - if <server.flag[<def[flag]>].size> >= <s@Teams_Data.yaml_key[config.maxmembers]> {
                - narrate "<&c><player.flag[Teams_Player_Pending]> <s@Teams_Data.yaml_key[config.lang.teamfull]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - if <player.has_flag[Teams_Player_Group]||true> {
                - inject Teams_Inject_Leave
            }
            - flag player Teams_Player_Group:<player.flag[Teams_Player_Pending]>
            - flag server "<def[flag]>:->:<player>"
            - define flag "Teams_Group_<player.flag[Teams_Player_Pending]>_Members"
            - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.acceptedpending]> <&b><player.flag[Teams_Player_Group]>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            - flag player Teams_Player_Pending:!
        }
        # Deposit
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.deposit]>" {
            - if <player.has_flag[Teams_Player_Group].not||true> {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - if <context.args.size> >= 2 {
                - define deposited <context.args.get[2].as_int||null>
                - if <def[deposited]> == null {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.notvalid]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <player.money> < <def[deposited]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.notenoughmoney]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[deposited]> < 0 {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nonegative]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - take money quantity:<def[deposited]>
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Bank
                - define total <server.flag[<def[flag]>].add_int[<def[deposited]>]>
                - flag server "<def[flag]>:<def[total]>"
                - define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
                - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.moneydeposit1]> <&b><def[deposited]> <&3><s@Teams_Data.yaml_key[config.lang.moneydeposit2]>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        # Withdraw
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.withdraw]>" {
            - if <player.has_flag[Teams_Player_Group].not||true> {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - if <context.args.size> >= 2 {
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Leaders
                - if <server.flag[<def[flag]>].as_list.contains[<player>].not||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Bank
                - define withdrew <context.args.get[2].as_int||null>
                - if <def[withdrew]> == null {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.notvalid]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <server.flag[<def[flag]>]> < <def[withdrew]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.notenoughmoney]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[withdrew]> < 0 {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nonegative]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define total <server.flag[<def[flag]>].sub_int[<def[withdrew]>]>
                - give money quantity:<def[withdrew]>
                - flag server "<def[flag]>:<def[total]>"
                - define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
                - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.moneywithdraw1]> <&b><def[withdrew]> <&3><s@Teams_Data.yaml_key[config.lang.moneywithdraw2]>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        # Rename
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.rename]>" {
            - if <player.has_flag[Teams_Player_Spam]> {
                - narrate "<s@Teams_Data.yaml_key[config.lang.spamming]> <player.flag[Teams_Player_Spam].expiration.formatted>"
                - queue clear
            }
            - if <context.args.size> >= 2 {
                - define newteam "<context.args.get[2]>"
                - if <player.has_flag[Teams_Player_Group].not> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag Teams_Group_<player.flag[Teams_Player_Group]>_Leaders
                - if <server.flag[<def[flag]>].as_list.contains[<player>].not> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <server.has_flag[Teams_Group_<def[newteam]>_Created]> {
                    - narrate "<&c><def[newteam]> <s@Teams_Data.yaml_key[config.lang.teamalreadyexist]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[newteam].length> > <s@Teams_Data.yaml_key[config.namemaxlength]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nametoolong]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[newteam].length> < <s@Teams_Data.yaml_key[config.nameminlength]> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.nametooshort]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <def[newteam].contains_any[*|?|,|.|!|(|)|/|#|¤|%|&|/|<&nl>|<&amp>|<&cm>|<&ss>|<&sq>|<&sp>|<&nbsp>|<&dq>|<&co>|<&sc>|<&rb>|<&lb>|<&rc>|<&lc>|<&ns>|<&pc>|<&pipe>|<&ds>|<&lt>|<&gt>|<&bs>|<&at>|<&dot>]||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.notvalid]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - flag player Teams_Player_Spam:True duration:30s
                - define oldteam <player.flag[Teams_Player_Group]>
                - define flag1new "Teams_Group_<def[newteam]>_Kills"
                - define flag1old "Teams_Group_<def[oldteam]>_Kills"
                - flag server "<def[flag1new]>:<server.flag[<def[flag1old]>]>"
                - define flag2new "Teams_Group_<def[newteam]>_Deaths"
                - define flag2old "Teams_Group_<def[oldteam]>_Deaths"
                - flag server "<def[flag2new]>:<server.flag[<def[flag2old]>]>"
                - define flag3new "Teams_Group_<def[newteam]>_Bank"
                - define flag3old "Teams_Group_<def[oldteam]>_Bank"
                - flag server "<def[flag3new]>:<server.flag[<def[flag3old]>]>"
                - define flag4new "Teams_Group_<def[newteam]>_Rank"
                - define flag4old "Teams_Group_<def[oldteam]>_Rank"
                - flag server "<def[flag4new]>:<server.flag[<def[flag4old]>]>"
                - define flag5new "Teams_Group_<def[newteam]>_Members"
                - define flag5old "Teams_Group_<def[oldteam]>_Members"
                - foreach <server.flag[<def[flag5old]>].as_list> {
                    - flag server "<def[flag5new]>:->:<def[value]>"
                    - flag <def[value]> Teams_Player_Group:<def[newteam]>
                }
                - define flag6new "Teams_Group_<def[newteam]>_Leaders"
                - define flag6old "Teams_Group_<def[oldteam]>_Leaders"
                - foreach <server.flag[<def[flag6old]>].as_list> {
                    - flag server "<def[flag6new]>:->:<def[value]>"
                }
                - define flag7new "Teams_Group_<def[newteam]>_Created"
                - define flag7old "Teams_Group_<def[oldteam]>_Created"
                - flag server "<def[flag7new]>:<server.flag[<def[flag7old]>]>"
                - flag server Teams_Groups:->:<def[newteam]>
                - flag server Teams_Groups:<-:<def[oldteam]>
                - define flag Teams_Group_<def[oldteam]>_Kills
                - flag server "<def[flag]>:!"
                - define flag Teams_Group_<def[oldteam]>_Deaths
                - flag server "<def[flag]>:!"
                - define flag Teams_Group_<def[oldteam]>_Members
                - flag server "<def[flag]>:!"
                - define flag Teams_Group_<def[oldteam]>_Leaders
                - flag server "<def[flag]>:!"
                - define flag Teams_Group_<def[oldteam]>_Rank
                - flag server "<def[flag]>:!"
                - define flag Teams_Group_<def[oldteam]>_Bank
                - flag server "<def[flag]>:!"
                - define flag Teams_Group_<def[oldteam]>_Created
                - flag server "<def[flag]>:!"
                - announce "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.renamedteam1]> <&b><def[oldteam]> <&3><s@Teams_Data.yaml_key[config.lang.renamedteam2]> <&b><def[newteam]>"
        
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        # Promote
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.promote]||false>" {
            - if <player.has_flag[Teams_Player_Group].not||false> {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - if <context.args.size> >= 2 {
                - define flag1 Teams_Group_<player.flag[Teams_Player_Group]>_Leaders
                - if <server.flag[<def[flag1]>].as_list.contains[<player>].not||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define target <server.match_player[<context.args.get[2]>]||null>
                - if <def[target]> == null {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.noplayerfound]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag2 Teams_Group_<player.flag[Teams_Player_Group]>_Members
                - if <server.flag[<def[flag2]>].as_list.contains[<def[target]>].not> {
                    - narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.notyourside]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <server.flag[<def[flag1]>].as_list.contains[<def[target]>]||true> {
                    - narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.alreadyleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                # Give promotion
                - flag server "<def[flag1]>:->:<def[target]>"
                - define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
                - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.promoted]> <&b><def[target].name>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        # kick
        else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.kick]||false>" {
            - if <player.has_flag[Teams_Player_Group].not||true> {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
                - queue clear
            }
            - if <context.args.size||false> >= 2 {
                - define flag1 Teams_Group_<player.flag[Teams_Player_Group]>_Leaders
                - if <server.flag[<def[flag1]>].as_list.contains[<player>].not> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define target <server.match_offline_player[<context.args.get[2]>]||null>
                - if <def[target]> == null {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.noplayerfound]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - define flag2 Teams_Group_<player.flag[Teams_Player_Group]>_Members
                - if <server.flag[<def[flag2]>].as_list.contains[<def[target]>].not||true> {
                    ## HOTFIX
                    - if <server.flag[<def[flag1]>].as_list.contains[<def[target]>]||true> {
                        - announce "<&c><def[target].name> er leder pÃ¥ <player.flag[Teams_Player_Group]> men ikke member!" to_flagged:Show_Errors
                        - flag server "<def[flag1]>:<-:<def[target]>"
                    }
                    ##
                    - narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.notyourside]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - if <server.flag[<def[flag1]>].as_list.contains[<def[target]>]||true> {
                    - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.cannotkickleader]> <proc[Teams_Help_Message]>"
                    - queue clear
                }
                - flag server "<def[flag2]>:<-:<def[target]>"
                - flag <def[target]> Teams_Player_Group:!
                - run Teams_Kicked_player player:<def[target]>
                - if <def[target].is_online||false> {
                    - narrate "<&3><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.gotkicked]> <&b><player.flag[Teams_Player_Group]>" targets:<def[target]>
                }
                - define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
                - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.waskicked1]> <&b><def[target].name> <&3><s@Teams_Data.yaml_key[config.lang.waskicked2]> <&b><player.flag[Teams_Player_Group]>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            }
            else {
                - narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
            }
        }
        else {
            - narrate "<&c><s@Teams_Data.yaml_key[config.lang.unknown]> <proc[Teams_Help_Message]>"
        }
    }
    else {
        - if <player.has_flag[Teams_Player_Group]||false> {
            - flag server Teams_Target_Menu:<player>
            - inventory open d:in@Teams_Menu_v2
            # - inventory open d:in@Teams_Menu
        }
        else {
            - inject Teams_Help_List
        }
    }
    
Teams_Kicked_player:
    type: task
    debug: false
    script:
    - flag player Teams_Player_Group:!
    
Teams_Inject_Leave:
    type: task
    debug: false
    script:
    - if <player.has_flag[Teams_Player_Spam]> {
        - narrate "<s@Teams_Data.yaml_key[config.lang.spamming]> <player.flag[Teams_Player_Spam].expiration.formatted>"
        - queue clear
    }
    - if <player.has_flag[Teams_Player_Group]> {
        - narrate "<&3><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.leftteam]> <&b><player.flag[Teams_Player_Group]>"
        - define team <player.flag[Teams_Player_Group]>
        - flag player Teams_Player_Group:!
        - define flag Teams_Group_<def[team]>_Members
        - flag server "<def[flag]>:<-:<player>"
        - if <server.has_flag[<def[flag]>]> {
            - if <server.flag[<def[flag]>].as_list.is_empty.not||false> {
                - narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.leftteam]> <&b><def[team]>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
            }
        }
        - define flag Teams_Group_<def[team]>_Leaders
        - if <server.flag[<def[flag]>].as_list.contains[<player>]> {
            - flag player Teams_Player_Spam:True duration:30s
            - flag server "<def[flag]>:<-:<player>"
            - if <server.has_flag[<def[flag]>].not> {
                - if <server.flag[<def[flag]>].as_list.is_empty||true> {
                    # Remove team
                    - define flag Teams_Group_<def[team]>_Kills
                    - flag server "<def[flag]>:!"
                    - define flag Teams_Group_<def[team]>_Deaths
                    - flag server "<def[flag]>:!"
                    - define flag Teams_Group_<def[team]>_Members
                    - if <server.has_flag[<def[flag]>]> {
                        - foreach <server.flag[<def[flag]>].as_list> {
                            - flag <def[value]> Teams_Player_Group:!
                        }
                    }
                    - flag server "<def[flag]>:!"
                    - define flag Teams_Group_<def[team]>_Leaders
                    - flag server "<def[flag]>:!"
                    - define flag Teams_Group_<def[team]>_Rank
                    - flag server "<def[flag]>:!"
                    - define flag Teams_Group_<def[team]>_Bank
                    - flag server "<def[flag]>:!"
                    - define flag Teams_Group_<def[team]>_Created
                    - flag server "<def[flag]>:!"
                    - flag server "Teams_Groups:<-:<def[team]>"
                    - announce "<&3><s@Teams_Data.yaml_key[config.lang.teamdisband1]> <&b><def[team]> <&3><s@Teams_Data.yaml_key[config.lang.teamdisband2]> <&b><player.name>"
                }
            }
        }
    }
    else {
        - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
    }
    
Teams_Chat:
    type: command
    name: teamchat
    debug: false
    description: Commands for teams.
    usage: /teamchat
    aliases:
    - tc
    # permission: ggpvp.teams
    # permission message: Sorry, <player.name>, you don't have the permission '<permission>'!
    script:
    - if <player.has_flag[Teams_Player_Group].not> {
        - narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
        - queue clear
    }
    - define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
    - narrate "<&8>[<&c>Team-Chat<&8>] <&b><player.name><&co> <&e><context.raw_args>" targets:<server.flag[<def[flag]>].as_list.filter[is_online]>
    
# Menu

Teams_Menu_Proc:
    type: procedure
    debug: false
    definitions: item|line
    script:
    - define value "<s@Teams_Data.list_keys[config.commands.args].get[<def[item]>]>"
    - choose "<def[line]>":
        - case "1":
            - determine red_wool
        - case "2":
            - determine "<&6><&l><s@Teams_Data.yaml_key[config.commands.args.<def[value]>].to_titlecase>"
        - case "3":
            - determine "<&b><s@Teams_Data.yaml_key[config.commands.args_descriptions.<def[value]>]>"
        - default:
            - determine "Chosen default"

Teams_Menu_Proc_v2:
    type: procedure
    debug: false
    definitions: item|line
    script:
    - define target <server.flag[Teams_Target_Menu]>
    - choose "<def[item]>":
        - case "name":
            - choose "<def[line]>":
                - case "1":
                    - determine book
                - case "2":
                    - determine "<&6><&l><def[target].flag[Teams_Player_Group]>"
                - case "3":
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.moreinfo]> "
                - case "4":
                    - determine "<proc[Teams_Help_Message]>"
                - case "5":
                    - determine "<&7>"
                - case "6":
                    - determine "<&7><s@Teams_Data.yaml_key[config.lang.created]>"
                - case "7":
                    - determine "<&7><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Created]>"
                - default:
                    - determine "Chosen default in <def[item]>"
        - case "kills":
            - choose "<def[line]>":
                - case "1":
                    - determine diamond_sword
                - case "2":
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.teamtotal]> <&8><&co>"
                - case "3":
                    - determine "<&c><&l><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Kills].round||0> <&6><s@Teams_Data.yaml_key[config.lang.kills]>"
                - case "4":
                    - determine "<&c><&l><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Deaths].round||0> <&6><s@Teams_Data.yaml_key[config.lang.deaths]>"
                - case "5":
                    - define flag1 Teams_Group_<def[target].flag[Teams_Player_Group]>_Kills
                    - define flag2 Teams_Group_<def[target].flag[Teams_Player_Group]>_Deaths
                    # <server.flag[<def[flag1]>].div[<server.flag[<def[flag2]>]>].round_to[2]||0>
                    - determine "<&c><&l><proc[Teams_KDR_Cal].context[<server.flag[<def[flag1]>]>|<server.flag[<def[flag2]>]>]> <&6><s@Teams_Data.yaml_key[config.lang.kdr]>"
                - default:
                    - determine "Chosen default in <def[item]>"
        - case "members":
            - choose "<def[line]>":
                - case "1":
                    - determine diamond_chestplate
                - case "2":
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.leaders]> <&8><&co> "
                - case "3":
                    - determine "<&3><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Leaders].as_list.parse[name].separated_by[|<&3>]>"
                - case "4":
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.members]> <&8><&co> "
                - case "5":
                    ## change to foreach loop (with define)
                    - determine "<&3><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Members].as_list.parse[name].separated_by[|<&3>]>"
                - case "6":
                    - determine "<&8>(<&c><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Members].as_list.size><&8>/<&c><s@Teams_Data.yaml_key[config.maxmembers]><&8>)"
                - default:
                    - determine "Chosen default in <def[item]>"
        - case "rank":
            - choose "<def[line]>":
                - case "1":
                    - determine redstone
                - case "2":
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.teamrank]> <&8><&co> "
                - case "3":
                    - define teamcolor "<s@Teams_Data.yaml_key[config.ranks.colors.<server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Rank]>].parse_color>"
                    - determine "<def[teamcolor]><&l><s@Teams_Data.yaml_key[config.lang.level]> <server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Rank].round||0>"
                - case "4":
                    - define nextlvl "<&c><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Kills].round><&8>/<&c><s@Teams_Data.yaml_key[config.ranks.kills.<server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Rank]>]> <&a><s@Teams_Data.yaml_key[config.lang.kills]>"
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.nextrank]> <&8><&co> <def[nextlvl]>"
                - default:
                    - determine "Chosen default in <def[item]>"
        - case "money":
            - choose "<def[line]>":
                - case "1":
                    - determine Nether_Star
                - case "2":
                    - determine "<&a><s@Teams_Data.yaml_key[config.lang.teambank]> <&8><&co> "
                - case "3":
                    - determine "<&c><&l><server.flag[Teams_Group_<def[target].flag[Teams_Player_Group]>_Bank]||0>"
        - default:
            - determine "Chosen default"
    
Teams_Menu_v2:
    type: inventory
    debug: false
    inventory: CHEST
    title<&8><s@Teams_Data.yaml_key[config.lang.yourteam_title]>
    size: 54
    definitions:
        name<proc[Teams_Menu_Proc_v2].context[name|1]>[display_name=<proc[Teams_Menu_Proc_v2].context[name|2]>;lore=li@<proc[Teams_Menu_Proc_v2].context[name|3]>|<proc[Teams_Menu_Proc_v2].context[name|4]>|<proc[Teams_Menu_Proc_v2].context[name|5]>|<proc[Teams_Menu_Proc_v2].context[name|6]>|<proc[Teams_Menu_Proc_v2].context[name|7]>]
        kills<proc[Teams_Menu_Proc_v2].context[kills|1]>[flags=HIDE_ATTRIBUTES;display_name=<proc[Teams_Menu_Proc_v2].context[kills|2]>;lore=li@<proc[Teams_Menu_Proc_v2].context[kills|3]>|<proc[Teams_Menu_Proc_v2].context[kills|4]>|<proc[Teams_Menu_Proc_v2].context[kills|5]>]
        members<proc[Teams_Menu_Proc_v2].context[members|1]>[display_name=<proc[Teams_Menu_Proc_v2].context[members|2]>;lore=li@<proc[Teams_Menu_Proc_v2].context[members|3]>|<proc[Teams_Menu_Proc_v2].context[members|4]>|<proc[Teams_Menu_Proc_v2].context[members|5]>|<proc[Teams_Menu_Proc_v2].context[members|6]>]
        close: i@Teams_Close
        penge<proc[Teams_Menu_Proc_v2].context[money|1]>[display_name=<proc[Teams_Menu_Proc_v2].context[money|2]>;lore=li@<proc[Teams_Menu_Proc_v2].context[money|3]>]
        rank<proc[Teams_Menu_Proc_v2].context[rank|1]>[flags=HIDE_ATTRIBUTES;display_name=<proc[Teams_Menu_Proc_v2].context[rank|2]>;lore=li@<proc[Teams_Menu_Proc_v2].context[rank|3]>|<proc[Teams_Menu_Proc_v2].context[rank|4]>]
    slots: 
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [rank] [] [] [] []"
    - "[] [] [kills] [] [] [] [members] [] []"
    - "[] [] [] [] [penge] [] [] [] []"
    - "[] [] [] [] [] [] [] [] []"
    - "[] [] [] [] [name] [] [] [] [Close]"
    
Teams_Menu:
    type: inventory
    debug: false
    inventory: CHEST
    title<&8><s@Teams_Data.yaml_key[config.lang.help_title]>
    size: 18
    definitions:
        T1<proc[Teams_Menu_Proc].context[1|1]>[display_name=<proc[Teams_Menu_Proc].context[1|2]>;lore=li@<proc[Teams_Menu_Proc].context[1|3]>]
        T2<proc[Teams_Menu_Proc].context[2|1]>[display_name=<proc[Teams_Menu_Proc].context[2|2]>;lore=li@<proc[Teams_Menu_Proc].context[2|3]>]
        T3<proc[Teams_Menu_Proc].context[3|1]>[display_name=<proc[Teams_Menu_Proc].context[3|2]>;lore=li@<proc[Teams_Menu_Proc].context[3|3]>]
        T4<proc[Teams_Menu_Proc].context[4|1]>[display_name=<proc[Teams_Menu_Proc].context[4|2]>;lore=li@<proc[Teams_Menu_Proc].context[4|3]>]
        T5<proc[Teams_Menu_Proc].context[5|1]>[display_name=<proc[Teams_Menu_Proc].context[5|2]>;lore=li@<proc[Teams_Menu_Proc].context[5|3]>]
        T6<proc[Teams_Menu_Proc].context[6|1]>[display_name=<proc[Teams_Menu_Proc].context[6|2]>;lore=li@<proc[Teams_Menu_Proc].context[6|3]>]
        T7<proc[Teams_Menu_Proc].context[7|1]>[display_name=<proc[Teams_Menu_Proc].context[7|2]>;lore=li@<proc[Teams_Menu_Proc].context[7|3]>]
        T8<proc[Teams_Menu_Proc].context[8|1]>[display_name=<proc[Teams_Menu_Proc].context[8|2]>;lore=li@<proc[Teams_Menu_Proc].context[8|3]>]
        T9<proc[Teams_Menu_Proc].context[9|1]>[display_name=<proc[Teams_Menu_Proc].context[9|2]>;lore=li@<proc[Teams_Menu_Proc].context[9|3]>]
        T10<proc[Teams_Menu_Proc].context[10|1]>[display_name=<proc[Teams_Menu_Proc].context[10|2]>;lore=li@<proc[Teams_Menu_Proc].context[10|3]>]
        Close: i@Teams_Close
    slots: 
    - "[T1] [T2] [T3] [T4] [T5] [] [] [] []"
    - "[T6] [T7] [T8] [T9] [T10] [] [] [] [Close]"
    
Teams_Close:
    type: item
    debug: false
    material: BARRIER
    display name<&a>Luk Menu
    
## TODO: MAY OR MAY NOT SORT CORRECTLY!
Teams_Proc_Sort:
    type: procedure
    debug: false
    definitions: p1|p2
    script:
    # If P2's kill score is better than P1's move P2 up, ooh that bitch is climbin! 
    - if <server.flag[Teams_Group_<def[p2]>_Kills].round||0> > <server.flag[Teams_Group_<def[p1]>_Kills].round||0> { 
        - determine 1 
    } 
    # If P1's kill score is better than P2's move P1 up, ooh that bitch is climbin! 
    else if <server.flag[Teams_Group_<def[p1]>_Kills].round||0> > <server.flag[Teams_Group_<def[p2]>_Kills].round||0> { 
        - determine -1 
    } 
    # Their kill score is equal, so do nothing... boring.. 
    else { 
        - determine 0 
    }
    
## <proc[].context[kills|death]>
    
Teams_KDR_Cal:
    type: procedure
    debug: false
    definitions: kills|death
    script:
    - if <def[death].round> == 0 {
        - determine "0"
    }
    else if <def[death].round> == <def[kills]> {
        - determine "1"
    }
    else {
        - determine "<def[kills].div[<def[death]>].round_to[2]>"
    }
    
Teams_Members_proc:
    type: procedure
    debug: false
    definitions: team
    script:
    - if <def[team].round> == 0 {
        - determine "0"
    }
    else if <def[death].round> == <def[kills]> {
        - determine "1"
    }
    else {
        - determine "<def[kills].div[<def[death]>].round_to[2]>"
    }
# <&3><server.flag[Teams_Group_<def[target].
# flag[Teams_Player_Group]>_Leaders].as_list.parse[name].
# separated_by[|<&3>]>






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