Paste #11503: commands

Date: 2014/11/25 20:14:26 UTC-08:00
Type: Denizen Script

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# +----------------------------------
# |   World Scripts
# +----------------------------------

Commands_Script:
  type: world
  events:
# +----------------------------------
# |   Denizen
# +----------------------------------
    on denizen command:
      - ^if !<player.is_op> queue clear
      - ^if <c.args.get[1]> == reload ^execute as_server "denizen save"
# +----------------------------------
# |   Bedport Command
# +----------------------------------
    on bedport command:
      - determine passively fulfilled
      - if <player.flag[BedTime]> {
        - potion blindness <player> d:5 p:3
        - if <player.in_group[Cathar]> {
          - ^teleport  l@9177,30,5992,world
          - run CatharIntro as:n@67
          - narrate "<blue>New Quest Objective<&co> <gold>Find Aris at the docks of Cathar"
          - flag <player> BedTime:!
          }
        - if <player.in_group[Orgoroth]> {
          - ^teleport  l@1207,31,6055,world
          - run OrgIntro as:n@77
          - narrate "<blue>New Quest Objective<&co> <gold>Find Urghat in Orgoroth"
          - flag <player> BedTime:!
          }
        - if <player.in_group[Roskgrod]> {
          - ^teleport  l@3753,32,2270,world
          - run RoskIntro as:n@76
          - narrate "<blue>New Quest Objective<&co> <gold>Find Searos in Roskgrod"
          - flag <player> BedTime:!
          }
        - if <player.in_group[Rhovan]> {
          - ^teleport  l@9177,30,5992,world
          - narrate "<blue>New Quest Objective<&co> <gold>Find Hadra in Rhovan"
          - flag <player> BedTime:!
          }
        - if <player.in_group[Lindorthell]> {
          - ^teleport  l@6767,30,7381,world
          - run LindIntro as:n@75
          - narrate "<blue>New Quest Objective<&co> <gold>Exit the boat"
          - flag <player> BedTime:!
          }
        }
# +----------------------------------
# |   Setgroup Command
# +----------------------------------
    on setgroup command:
      - determine passively fulfilled
      - if <player.has_permissions[setgroup.staff.mod]> {
        - if <context.args.get[2].is[==].to[moderator]> || <context.args.get[2].is[==].to[moda]> || <context.args.get[2].is[==].to[CM]> || <context.args.get[2].is[==].to[Head_Architect]> || <context.args.get[2].is[==].to[Grand_Architect]> || <context.args.get[2].is[==].to[Youtube]> || <context.args.get[2].is[==].to[LoreMaster]> || <context.args.get[2].is[==].to[Event_Team]> || <context.args.get[2].is[==].to[Plugin_Dev]> || <context.args.get[2].is[==].to[CD]> || <context.args.get[2].is[==].to[Admin]> || <context.args.get[2].is[==].to[Owner]> {
          - execute as_server "sync console all manuadd <context.parsed_args.get[1]> <context.parsed_args.get[2]>"
          - narrate '<green><context.parsed_args.get[1]> was added to <context.parsed_args.get[2]> in all servers' 
          } else { 
          - narrate "<red>You do not have permisson to alter this group"
          }
        - if <player.has_permissions[setgroup.staff.admin]> {
          - execute as_server "sync console all manuadd <context.parsed_args.get[1]> <context.parsed_args.get[2]>"
          - narrate '<green><context.parsed_args.get[1]> was added to <context.parsed_args.get[2]> in all servers' 
          }
        }
    on sg command:
      - determine passively fulfilled
      - if <player.has_permissions[setgroup.staff.mod]> {
        - if <context.args.get[2].is[==].to[moderator]> || <context.args.get[2].is[==].to[moda]> || <context.args.get[2].is[==].to[CM]> || <context.args.get[2].is[==].to[Head_Architect]> || <context.args.get[2].is[==].to[Grand_Architect]> || <context.args.get[2].is[==].to[Youtube]> || <context.args.get[2].is[==].to[LoreMaster]> || <context.args.get[2].is[==].to[Event_Team]> || <context.args.get[2].is[==].to[Plugin_Dev]> || <context.args.get[2].is[==].to[CD]> || <context.args.get[2].is[==].to[Admin]> || <context.args.get[2].is[==].to[Owner]> {
          - narrate "<red>You do not have permisson to alter this group"
          } else {
          - execute as_server "sync console all manuadd <context.parsed_args.get[1]> <context.parsed_args.get[2]>"
          - narrate "<green><context.parsed_args.get[1]> was added to <context.parsed_args.get[2]> in all servers"
          }
        }
      - if <player.has_permissions[setgroup.staff.admin]> {
        - execute as_server "sync console all manuadd <context.parsed_args.get[1]> <context.parsed_args.get[2]>"
        - narrate "<green><context.parsed_args.get[1]> was added to <context.parsed_args.get[2]> in all servers"
        }
# +----------------------------------
# |   Remove Flag
# +----------------------------------
    on flagrem command:
      - determine passively fulfilled
      - if <player.in_group[Mod]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Scripter]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - flag p@<context.parsed_args.get[1]> <context.parsed_args.get[2]>:!
        - narrate "<red>The flag <context.parsed_args.get[2]> was removed from <context.parsed_args.get[1]>"
        } else {
        - narrate "<red>You don<&sq>t have permission to use this command, if you should, contact upper staff."
        }
# +----------------------------------
# |   Set Flag
# +----------------------------------
    on flagset command:
      - determine passively fulfilled
      - if <player.in_group[Mod]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Scripter]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - if <context.args.size.is[EQUALS].to[3]> {
          - flag p@<context.parsed_args.get[1]> <context.parsed_args.get[2]>:<context.parsed_args.get[3]>
          - narrate "<red><context.parsed_args.get[1]> was flagged with <context.parsed_args.get[2]><&co><context.parsed_args.get[3]>"
          }
        - if <context.args.size.is[EQUALS].to[2]> {
          - flag p@<context.parsed_args.get[1]> <context.parsed_args.get[2]>
          - narrate "<red><context.parsed_args.get[1]> was flagged with <context.parsed_args.get[2]>"
          }
        } else {
        - narrate "<red>You don<&sq>t have permission to use this command, if you should, contact upper staff."
        }
# +----------------------------------
# |   change step in script
# +----------------------------------
    on zap command:
      - determine passively fulfilled
      - if <player.in_group[Mod]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Scripter]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - zap step:<context.parsed_args.get[1]> script:<context.parsed_args.get[2]> player:p@<context.parsed_args.get[3]>
        - narrate "<red>zapped <green><context.parsed_args.get[3]> <red>to step<&co> <blue><context.parsed_args.get[1]> in  script<&co> <blue><context.parsed_args.get[2]>"
        } else {
        - narrate "<red>You don<&sq>t have permission to use this command, if you should, contact upper staff."
        }
# +----------------------------------
# |   No-Character fix
# +----------------------------------
    on nochar command:
      - determine passively fulfilled
      - if <player.in_group[Mod]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Scripter]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - execute as_server "manudelsub <context.parsed_args.get[1]> No-Character"
        - execute as_server "manuaddsub <context.parsed_args.get[1]> No-Character"
        - narrate "<red>The No-Character group of <green><context.parsed_args.get[1]> <red>has been fixed"
        } else {
        - narrate "<red>You don't have permission to use /nochar"
        }
# +----------------------------------
# |   Referal commands
# +----------------------------------
    on referer command:
      - determine passively fulfilled
      - if <player.in_group[Mod]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - if <context.parsed_args.get[1]> == <player.name> {
          - narrate "<red>You cannot give yourself referer points!"
          - execute as_player "helpop Tried to give themself referer points."
          - determine cancelled
          } else {
          - execute as_player "helpop Gave <context.parsed_args.get[1]> a referer prize."
          - execute as_server "enjin addpoints <context.parsed_args.get[1]> 300"
          - narrate "<green><context.parsed_args.get[1]> <red>Received 300 points"
          }
        } else {
        - narrate "<red>You don't have permission to use /referer"
        }
    on referal command:
      - determine passively fulfilled
      - if <player.in_group[Mod]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - if <context.parsed_args.get[1]> == <player.name> {
          - narrate "<red>You cannot give yourself referal points or items!"
          - execute as_player "helpop Tried to give themself referal points and items."
          - determine cancelled
          } else {
          - execute as_player "helpop Gave <context.parsed_args.get[1]> a Referal prize."
          - execute as_server "enjin addpoints <context.parsed_args.get[1]> 300"
          - execute as_server "give <context.parsed_args.get[1]> emerald 50"
          - execute as_server "give <context.parsed_args.get[1]> steak 25"
          - execute as_server "md tome <context.parsed_args.get[1]> -a 1"
          - narrate "<green><context.parsed_args.get[1]> <red>Received 300 points, 50 Ducats, 25 steak and 1 identification tome."
          }
        } else {
        - narrate "<red>You don't have permission to use /referal"
        }
# +----------------------------------
# |   Chat commands
# +----------------------------------
    on ooc command:
      - determine passively fulfilled
      - if <context.args.size.is[EQUALS].to[0]> {
        - execute as_server "sudo <player.name> ch ooc"
        }
    on l command:
      - determine passively fulfilled
      - if <context.args.size.is[EQUALS].to[0]> {
        - execute as_server "sudo <player.name> ch l"
        }
    on w command:
      - determine passively fulfilled
      - if <context.args.size.is[EQUALS].to[0]> {
        - execute as_server "sudo <player.name> ch w"
        }
    on s command:
      - determine passively fulfilled
      - if <context.args.size.is[EQUALS].to[0]> {
        - execute as_server "sudo <player.name> ch s"
        }
# +----------------------------------
# |   Angel
# +----------------------------------
    on angel command:
      - determine passively fulfilled
      - if <context.args.size.is[EQUALS].to[0]> {
        - spawn n@133 player
        - narrate "<aqua>[Angel] -> You<&co> <red>What can I help you with?"
        - zap step:help script:Angel_Script
        }
      - if <context.args.size.is[EQUALS].to[1]> {
        - run Angel_Script as:n@133
        - spawn n@133 <context.args.get[1].as_player.location>
        - narrate "<gold>An angel has descended upon <context.parsed_args.get[1]>"
        }
# +----------------------------------
# |   Property Commands
# +----------------------------------
    on pcheck command:
      - determine passively fullfilled
      - define PChecking li@
      - narrate "Checking all offline players..."
      - foreach <server.list_offline_players> {
        - if <def[value].last_played> > 1209600000 {
            - if !<player.flag[Sold]> {
                - define PChecking <def[PChecking].include[%value%]>
            }
        }
      }
      - narrate "<red>Listing all players who've been offline for over 2 weeks"
      - narrate "<def[PChecking].formatted>"
# +----------------------------------
# |   Witch Dies
# +----------------------------------
    on deadwitch command:
      - if <server.flag[deadwitch_cooldown]> {
        - queue clear
        }
      - flag server deadwitch_cooldown duration:2t
      - determine passively fulfilled
      - run Dead_Witch as:n@39 delay:4t
# +----------------------------------
# |   Bank
# +----------------------------------
    on bank_account command:
      - determine passively fulfilled
      - inventory open d:<player.enderchest>
    on buy_bank_account command:
      - determine passively fulfilled
      - run Buy_Account
    on Passive_Buy_Account command:
      - determine passively fulfilled
      - run Passive_Buy_Account
# +----------------------------------
# |   Help and tickets
# +----------------------------------
    on help command:
      - determine passively fulfilled
      - execute as_server "sudo <player.name> menu open ticket_menu"
    on h command:
      - determine passively fulfilled
      - if <player.in_group[Architect]> {
        - execute as_player "menu open Architect_Menu"
        }
      - if <player.in_group[Mod]> {
        - execute as_player "menu open Mod_Menu"
        }
      - if <player.in_group[Admin]> || <player.in_group[Owner]> {
        - execute as_player "menu open Admin_Menu"
        }
# +----------------------------------
# |   Gamemodes
# +----------------------------------
    on g command:
      - determine passively fulfilled
      - if <player.in_group[Architect]> || <player.in_group[ModA]> || <player.in_group[HMod]> || <player.in_group[Head_Architect]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - if <player.gamemode.id> == 1 {
          - execute as_player "gamemode survival"
          - determine cancelled
          } else {
          - execute as_player "gamemode creative"
          - determine cancelled
          }
        } else {
        - narrate "You don't have permission to use /g"
        }
# +----------------------------------
# |   Architect Mode
# +----------------------------------
    on arch command:
      - determine passively fulfilled
      - if <player.in_group[Arch_Player]> {
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> Architect"
        - define Survival_Items_List li@
        - foreach <player.inventory.list_contents.full> {
          - define Survival_Items_List <def[Survival_Items_List].include[%value%]>
          }
        - flag player Survival_Items:%Survival_Items_List%
        - execute as_server "ci <player.name>"
        - flag player Survival_Location:<player.location>
        - execute as_player "gamemode creative"
        - execute as_server "removename <player.name>"
        - execute as_player "helpop Switching to Architect Mode"
        - determine cancelled
        }
      - if <player.in_group[H_Arch_Player]> {
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> Head_Architect"
        - define Survival_Items_List li@
        - foreach <player.inventory.list_contents.full> {
          - define Survival_Items_List <def[Survival_Items_List].include[%value%]>
          }
        - flag player Survival_Items:%Survival_Items_List%
        - execute as_server "ci <player.name>"
        - flag player Survival_Location:<player.location>
        - execute as_player "gamemode creative"
        - execute as_server "removename <player.name>"
        - execute as_player "helpop Switching to Architect Mode"
        - determine cancelled
        }
      - if <player.in_group[G_Arch_Player]> {
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> Grand_Architect"
        - define Survival_Items_List li@
        - foreach <player.inventory.list_contents.full> {
          - define Survival_Items_List <def[Survival_Items_List].include[%value%]>
          }
        - flag player Survival_Items:%Survival_Items_List%
        - execute as_server "ci <player.name>"
        - flag player Survival_Location:<player.location>
        - execute as_player "gamemode creative"
        - execute as_server "removename <player.name>"
        - execute as_player "helpop Switching to Architect Mode"
        - determine cancelled
        }
      - if <player.in_group[M_Arch_Player]> {
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> ModA"
        - define Survival_Items_List li@
        - foreach <player.inventory.list_contents.full> {
          - define Survival_Items_List <def[Survival_Items_List].include[%value%]>
          }
        - flag player Survival_Items:%Survival_Items_List%
        - execute as_server "ci <player.name>"
        - flag player Survival_Location:<player.location>
        - execute as_player "gamemode creative"
        - execute as_server "removename <player.name>"
        - execute as_player "helpop Arch mode engaged"
        - determine cancelled
        }
      - if <player.in_group[ModA]> {
        - execute as_player "gamemode survival"
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> M_Arch_Player"
        - execute as_server "ci <player.name>"
        - teleport <player.flag[Survival_Location]>
        - give <player.flag[Survival_Items]>
        - execute as_player "helpop Switching to RP Mode"
        - if <player.flag[Character]> == 1 {
          - execute as_server "name <player.name> <player.flag[Char1_Name]>"
          } else {
          - execute as_server "name <player.name> <player.flag[Char2_Name]>"
          }
        - determine cancelled
        }
      - if <player.in_group[Head_Architect]> {
        - execute as_player "gamemode survival"
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> H_Arch_Player"
        - execute as_server "ci <player.name>"
        - teleport <player.flag[Survival_Location]>
        - give <player.flag[Survival_Items]>
        - execute as_player "helpop Switching to RP Mode"
        - if <player.flag[Character]> == 1 {
          - execute as_server "name <player.name> <player.flag[Char1_Name]>"
          } else {
          - execute as_server "name <player.name> <player.flag[Char2_Name]>"
          }
        - determine cancelled
        }
      - if <player.in_group[Grand_Architect]> {
        - execute as_player "gamemode survival"
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> G_Arch_Player"
        - execute as_server "ci <player.name>"
        - teleport <player.flag[Survival_Location]>
        - give <player.flag[Survival_Items]>
        - execute as_player "helpop Switching to RP Mode"
        - if <player.flag[Character]> == 1 {
          - execute as_server "name <player.name> <player.flag[Char1_Name]>"
          } else {
          - execute as_server "name <player.name> <player.flag[Char2_Name]>"
          }
        - determine cancelled
        }
      - if <player.in_group[Architect]> {
        - execute as_player "gamemode survival"
        - execute as_server "Manudel <player.name>"
        - execute as_server "Manuadd <player.name> Arch_Player"
        - execute as_server "ci <player.name>"
        - teleport <player.flag[Survival_Location]>
        - give <player.flag[Survival_Items]>
        - execute as_player "helpop Switching to RP Mode"
        - if <player.flag[Character]> == 1 {
          - execute as_server "name <player.name> <player.flag[Char1_Name]>"
          } else {
          - execute as_server "name <player.name> <player.flag[Char2_Name]>"
          }
        - determine cancelled
        }
      - if <player.flag[Admin_Mode]> == 0 {
        - flag Admin_Mode:1
        - define Survival_Items_List li@
        - foreach <player.inventory.list_contents.full> {
          - define Survival_Items_List <def[Survival_Items_List].include[%value%]>
          }
        - flag player Survival_Items:%Survival_Items_List%
        - execute as_server "ci <player.name>"
        - flag player Survival_Location:<player.location>
        - execute as_player "gamemode creative"
        - narrate "Admin Mode"
        - execute as_server "removename <player.name>"
        - determine cancelled
        }
      - if <player.flag[Admin_Mode]> == 1 {
        - flag Admin_Mode:0
        - execute as_player "gamemode survival"
        - execute as_server "ci <player.name>"
        - teleport <player.flag[Survival_Location]>
        - give <player.flag[Survival_Items]>
        - narrate "RP Mode"
        - if <player.flag[Character]> == 1 {
          - execute as_server "name <player.name> <player.flag[Char1_Name]>"
          } else {
          - execute as_server "name <player.name> <player.flag[Char2_Name]>"
          }
        - determine cancelled
        }
# +----------------------------------
# |   Pets
# +----------------------------------
    on mypet command:
      - determine passively fulfilled
      - execute as_server "sudo <player.name> menu open pet_menu"
# +----------------------------------
# |   Warp Commands
# +----------------------------------
    on cathar command:
      - determine passively fulfilled
      - execute as_server "sudo <player.name> warp cathar"
    on roskgrod command:
      - determine passively fulfilled
      - execute as_server "sudo <player.name> warp roskgrod"
    on lindorthell command:
      - determine passively fulfilled
      - execute as_server "sudo <player.name> warp lindorthell"
    on orgoroth command:
      - determine passively fulfilled
      - execute as_server "sudo <player.name> warp orgoroth"
# +----------------------------------
# |   Upgrades
# +----------------------------------
    on upgradefarmhouse command:
      - determine passively fulfilled
      - if <player.flag[farmhouse]> == 1 {
        - narrate "<red>Upgrading your house will cost:"
        - narrate "<red>Do you wish to proceed?"
        }
      - if <player.flag[farmhouse]> == 2 {
        - narrate "<red>Upgrading your house will cost:"
        - narrate "<red>Do you wish to proceed?"
        }
      - if <player.flag[farmhouse]> == 3 {
        - narrate "<red>Upgrading your house will cost:"
        - narrate "<red>Do you wish to proceed?"
        }
      - if <player.flag[farmhouse]> == 4 {
        - narrate "There's no more upgrades"
        }