Sitting:
Type: Assignment
Actions:
On Assignment:
- Trigger Name:Chat State:true
Interact Scripts:
- 100 Sitting Listener
Sitting Listener:
Type: Interact
Steps:
1:
Chat Trigger:
1:
Trigger: /sit/
Script:
- flag player sitter:<npc>
- flag player chatter
- chat "Ok. Where do you want me to sit?"
#1. Fixed spaceing to only be 2
#2. Moved the other world event here. no need for another entier script for a single event in this case.
#3. Changed - flag npc sitloc: to - flag <player.flag[sitter]> sitloc:, It it didn't know what npc to flag.
ChooseBlockListener:
Type: World
Events:
on server start:
- run timedLoop
On player Clicks Block:
- if <player.has_flag[chatter]> {
- - flag <player.flag[sitter]> sitloc:<context.location.sub[-.5,.5,-.5]>
- - sit <context.location.sub[-.5,.5,-.5]> npc:<player.flag[sitter]>
- - flag <player.flag[sitter]> sitter
- - flag chatter:!
+ # added an if check to make sure it is stairs being clicked on.
+ - if <c.location.material.contains[stairs]> {
+ - flag <player.flag[sitter]> sitloc:<context.location.sub[-.5,.5,-.5]>
+ - sit <context.location.sub[-.5,.5,-.5]> npc:<player.flag[sitter]>
+ - flag <player.flag[sitter]> sitter
+ - flag chatter:!
+ } else narrate "<red>This is not a seat."
}
+#removed debug text
timedLoop:
type: task
script:
- foreach <server.get_npcs_flagged[sitter]> {
- sit <def[value].flag[sitloc]> npc:<def[value]>
}
- - announce "Loop..."
+ - wait 60s
- - wait 5s
- inject s@timedLoop