CraftBukkit Version: git-Bukkit-1.7.2-R0.2-b2974jnks (MC: 1.7.2)
Active Plugins: GroupManager: GMBuildVer (Phoenix), HerobrineAI: 3.3.2, WorldEdit: 5.5.9-SNAPSHOT:2935-b3f2c10,master,
Custom Enchantments: 1.0.9c, Buycraft: 6.5, mcore: 7.0.1, BOSEconomy: 0.7.8.1,
Vault: 1.2.27-b349, EnchantedCustoms: 1.5, HealthBar: 1.8.1, LogBlock: 1.80,
TerrainControl: 2.5.1, WorldGuard: 5.8 with custom flags plugin., BloodMoon: 0.24-SNAPSHOT,
UberForest: 2.2.1, WGRegionEvents: 1.2, IPWhitelist: 1.6, DragonRaid: 0.0.1,
CoreProtect: 2.0.8, HealthPlus: 3.0, ChestShop: 3.7.3, Legacy: 1.3.1, ProtocolLib: 3.1.0,
Votifier: 1.9, WGCustomFlags: 1.6, mcMMO: 1.4.07-b3337, ButtonWarp: 2.2.2,
Essentials: Pre2.13.1.1, Citizens: 2.0.11-SNAPSHOT (build 1053), ServerSigns: 3.0.0,
LibsDisguises: 7.8, EssentialsSpawn: Pre2.13.1.1, EssentialsAntiBuild: Pre2.13.1.1,
WGRegionCommands: 0.1, Denizen: 0.9.3-SNAPSHOT (build 1429), BKCommonLib: 1.57-SNAPSHOT,
CraftBook: 3.8-SNAPSHOT:3520-d265adf,master, My Worlds: 1.67, EssentialsChat: Pre2.13.1.1,
Factions: 2.3.0, ShowCaseStandalone: 618, ScoreboardStats: 0.5.9, Sentry: 1.7.1,
Loaded Worlds: world, world_nether, world_the_end, Survival, Test2
Online Players: [Leader] NLBlackHeavenNL(NLBlackHeavenNL), [Leader] NLBlackEagle(NLBlackEagle),
13:50:41 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:41 [INFO] +> Executing 'WALK': location='l@993.0,25.0,1041.0,world'
auto_range='true' npcs='[Warrior/1027]'
13:50:41 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:41 [INFO] +> Executing 'WALK': location='l@1047.0,33.0,1025.0,world'
auto_range='true' npcs='[Warrior/969]'
13:50:41 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1029'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:50:41 [INFO] +- Building action 'On SPAWN' for Warrior/1029 ---------+
13:50:41 [INFO] Starting InstantQueue 'DZIENZNZII'...
13:50:41 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:50:41 [INFO] ...random number generator selected '2'.
13:50:41 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:50:41 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:50:41 [INFO] Completing queue 'DZIENZNZII'.
13:50:42 [INFO] +- Parsing NPCDeath/Killers Trigger ---------+
13:50:42 [INFO] +- Parsing NPCDeath/Owner Trigger. ---------+
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1019'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1019'
13:50:43 [INFO] Completing queue 'DNNEDNNNEN'.
13:50:43 [INFO] +> Executing 'Event': Type='on player quits'
Container='WORLDEVENTS1(WORLD)' Player='NLBlackEagle'
Context='{message=NLBlackEagle left the game.}'
13:50:43 [INFO] +- Building event 'ON PLAYER QUITS' for WORLDEVENTS1
---------+
13:50:43 [INFO] Starting InstantQueue 'DZNZNNENNN'...
13:50:43 [INFO] +- Executing dCommand: EXECUTE/NLBlackEagle ---------+
13:50:43 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='denizen
save'
13:50:43 [INFO] Completing queue 'DZNZNNENNN'.
13:50:43 [INFO] +> Executing 'Event': Type='on player quits'
Container='OFFICERTUTORIALSPAWNSCRIPT(WORLD)'
Player='NLBlackEagle' Context='{message=NLBlackEagle left
the game.}'
13:50:43 [INFO] +- Building event 'ON PLAYER QUITS' for
OFFICERTUTORIALSPAWNSCRIPT ---------+
13:50:43 [INFO] Starting InstantQueue 'NNNNZZNNDN'...
13:50:43 [INFO] +- Executing dCommand: EXECUTE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[OfficerFlaggedHere]> with 'null'.
13:50:43 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc
remove 'targets:n@null''
13:50:43 [INFO] Completing queue 'NNNNZZNNDN'.
13:50:43 [INFO] +> Executing 'Event': Type='on player quits'
Container='ALLTIMESCRIPTS(WORLD)' Player='NLBlackEagle'
Context='{message=NLBlackEagle left the game.}'
13:50:43 [INFO] +- Building event 'ON PLAYER QUITS' for ALLTIMESCRIPTS
---------+
13:50:43 [INFO] Starting InstantQueue 'DZEDNINDDI'...
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[grieferteleportscript]> with
'4BA5E8B4-7756-481D-8C71-67C5C1ACA573'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:4BA5E8B4-7756-481D-8C71-67C5C1ACA573'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[DragonTimingScript]> with
'INEEZZEEZN'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:INEEZZEEZN'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[PlayerTimeScript]> with
'EINNEDEEEN'.
13:50:43 [INFO] +> Executing 'QUEUE': Queue='EINNEDEEEN' Action='CLEAR'
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[PlayerAFKScript]> with
'IZDNENNZIE'.
13:50:43 [INFO] +> Executing 'QUEUE': Queue='IZDNENNZIE' Action='CLEAR'
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[griefertimescript]> with 'null'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:null'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] Completing queue 'DZEDNINDDI'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:DNEEDENEID'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:NEZEDIEENE'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:EEZEENEEEN'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:ZNENENZZNN'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:DEDNDZDNIE'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:EDNNIDNEDZ'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:EDEENZDEIN'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:EEENNZNEEE'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:662FD6DA-030E-4BAE-9B08-D6588AF8CF46'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] +> Executing 'Event': Type='on player quits'
Container='GRIEFERSCRIPTSADDTIME(WORLD)'
Player='NLBlackEagle' Context='{message=NLBlackEagle left
the game.}'
13:50:43 [INFO] +- Building event 'ON PLAYER QUITS' for
GRIEFERSCRIPTSADDTIME ---------+
13:50:43 [INFO] Starting InstantQueue 'INDNEDNZZE'...
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[addgriefertime]> with
'DE6A5B30-0181-4114-8E8E-1E5A4634BF14'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:DE6A5B30-0181-4114-8E8E-1E5A4634BF14'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] Completing queue 'INDNEDNZZE'.
13:50:43 [INFO] +> Executing 'Event': Type='on player quits'
Container='TROLLTASKHERESCRIPT(WORLD)'
Player='NLBlackEagle' Context='{message=NLBlackEagle left
the game.}'
13:50:43 [INFO] +- Building event 'ON PLAYER QUITS' for
TROLLTASKHERESCRIPT ---------+
13:50:43 [INFO] Starting InstantQueue 'ZNNIIENNZE'...
13:50:43 [INFO] +- Executing dCommand: QUEUE/NLBlackEagle ---------+
13:50:43 [INFO] Filled tag <player.flag[TrollTaskHere]> with
'EDEENINNND'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'The specified queue could not
be found: queue:EDEENINNND'
13:50:43 [INFO] +> [dB] Usage: queue (queue:<id>)
[clear/stop/pause/resume/delay:<#>]
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] Completing queue 'ZNNIIENNZE'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1002'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:50:43 [INFO] +- Building action 'On SPAWN' for Warrior/1002 ---------+
13:50:43 [INFO] Starting InstantQueue 'EENDDDZZIE'...
13:50:43 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:50:43 [INFO] ...random number generator selected '1'.
13:50:43 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:50:43 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT(TASK)'
13:50:43 [INFO] Completing queue 'EENDDDZZIE'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] +> Executing 'WALK': location='l@1047.0,33.0,1025.0,world'
auto_range='true' npcs='[Warrior/1016]'
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1027'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1027]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] Completing queue 'IZDNENNZIE'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] Completing queue 'EINNEDEEEN'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1027'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1027'
13:50:43 [INFO] Completing queue 'EENIZNNINZ'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1028'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1028]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1040'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1040]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1028'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1028'
13:50:43 [INFO] Completing queue 'NDNIENEEEE'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1040'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1040'
13:50:43 [INFO] Completing queue 'ENINEZENNZ'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1002'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1002]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1002'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1002'
13:50:43 [INFO] Completing queue 'ZENNDENEZE'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1033'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1033]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1002'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1002]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@969'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/969]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1002'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1002'
13:50:43 [INFO] Completing queue 'NENEENEEIE'.
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1002'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1002'
13:50:43 [INFO] Completing queue 'EDNEENIINN'.
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:43 [INFO] ...replacing the linked NPC with <npc>
13:50:43 [INFO] Filled tag <npc> with 'n@1033'.
13:50:43 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1033'
13:50:43 [INFO] Completing queue 'IDDNNENZEE'.
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] Filled tag <npc> with 'n@1016'.
13:50:43 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1016]'
13:50:43 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:43 [SEVERE] java.lang.NullPointerException
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:43 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:43 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:43 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:43 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:43 [INFO] +---------------------+
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1039'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1039'
13:50:44 [INFO] Completing queue 'ZNNNNZEDNZ'.
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@969'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/969'
13:50:44 [INFO] Completing queue 'ZENZNEZEZE'.
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1028'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1028'
13:50:44 [INFO] Completing queue 'EINIIEZNDZ'.
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1030'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1030'
13:50:44 [INFO] Completing queue 'IEZEIEIIEE'.
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1023'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1023'
13:50:44 [INFO] Completing queue 'NDNNNEENDN'.
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:44 [INFO] Filled tag <npc> with 'n@1025'.
13:50:44 [INFO] +> Executing 'WALK': location='l@989.0,35.0,1042.0,world'
auto_range='true' npcs='[Warrior/1025]'
13:50:44 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:44 [SEVERE] java.lang.NullPointerException
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1016'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1016'
13:50:44 [INFO] Completing queue 'IIDZEIENEI'.
13:50:44 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] +---------------------+
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1036'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1036'
13:50:44 [INFO] Completing queue 'IEINZDNNEE'.
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] ERROR! Woah! Invalid arguments were specified!
13:50:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
13:50:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1025'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1025'
13:50:44 [INFO] Completing queue 'IEZIENZDED'.
13:50:44 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:50:44 [INFO] ...replacing the linked NPC with <npc>
13:50:44 [INFO] Filled tag <npc> with 'n@1026'.
13:50:44 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1026'
13:50:44 [INFO] Completing queue 'NNEZNENDEI'.
13:50:44 [INFO] ERROR! Woah!! An exception has been called with this
command!
13:50:44 [SEVERE] java.lang.NullPointerException
13:50:45 [INFO] +- Executing dCommand: WALK/Warrior ---------+
13:50:45 [INFO] +> Executing 'WALK': location='l@990.0,35.0,1010.0,world'
auto_range='true' npcs='[Warrior/1031]'
13:51:01 [INFO] +> Executing 'Event': Type='on player joins'
Container='WORLDEVENTS1(WORLD)' Player='NLBlackEagle'
Context='{message=NLBlackEagle joined the game.}'
13:51:01 [INFO] +- Building event 'ON PLAYER JOINS' for WORLDEVENTS1
---------+
13:51:01 [INFO] Starting InstantQueue 'NNDDNIIENI'...
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WELCOMEFEATUREPLAYER(TASK)'
delay='20t'
13:51:01 [INFO] Delaying TimedQueue 'ZEENEEINNE' for '20t'...
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] +> Executing 'RUN':
script='PLAYERJOININGARWELCOMEMESSAGE(TASK)'
13:51:01 [INFO] Starting TimedQueue 'ZZEEZDEZNN'...
13:51:01 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player.flag[DidWelcomeThePlayer]> with
'true'.
13:51:01 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] +> Executing 'RUN': script='DRAGONWARNINGSCRIPT(TASK)'
13:51:01 [INFO] Starting TimedQueue 'NDINDNDEZE'...
13:51:01 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:01 [INFO] Delaying 400t
13:51:01 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player.location.world.name> with 'world'.
13:51:01 [INFO] Filled tag <player.location.world.name> with 'world'.
13:51:01 [INFO] Comparable 1: Comparable='String(world)',
Operator='EQUALS', ComparedTo='String(Survival)' -->
OUTCOME='false'
13:51:01 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:01 [INFO] Comparable 1: Comparable='String(world)',
Operator='EQUALS', ComparedTo='String(test2)' -->
OUTCOME='false'
13:51:01 [INFO] Completing queue 'NNDDNIIENI'.
13:51:01 [INFO] +> Executing 'Event': Type='on player joins'
Container='OFFICERTUTORIALSPAWNSCRIPT(WORLD)'
Player='NLBlackEagle' Context='{message=NLBlackEagle
joined the game.}'
13:51:01 [INFO] +- Building event 'ON PLAYER JOINS' for
OFFICERTUTORIALSPAWNSCRIPT ---------+
13:51:01 [INFO] Starting InstantQueue 'EENDNIIDZZ'...
13:51:01 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player.name> with 'NLBlackEagle'.
13:51:01 [INFO] Comparable 1: Comparable='String(NLBlackEagle)',
Operator='EQUALS', ComparedTo='String(p@nlblackeagle)' -->
OUTCOME='false'
13:51:01 [INFO] Completing queue 'EENDNIIDZZ'.
13:51:01 [INFO] +> Executing 'Event': Type='on player joins'
Container='ALLTIMESCRIPTS(WORLD)' Player='NLBlackEagle'
Context='{message=NLBlackEagle joined the game.}'
13:51:01 [INFO] +- Building event 'ON PLAYER JOINS' for ALLTIMESCRIPTS
---------+
13:51:01 [INFO] Starting InstantQueue 'NNNZEZNNEN'...
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] ERROR! Woah! Invalid arguments were specified!
13:51:01 [INFO] +> [dB] +> MESSAGE follows: 'Must define a SCRIPT to be
run.'
13:51:01 [INFO] +> [dB] Usage: run (locally) [<script>] (path:<name>)
(as:<player>/<npc>) (def:<element>|...) (id:<name>)
(instantly) (delay:<value>)
13:51:01 [INFO] +---------------------+
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] +> Executing 'RUN': script='PLAYERAFKSCRIPT(TASK)'
13:51:01 [INFO] Starting TimedQueue 'ZEZIZENNED'...
13:51:01 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:01 [INFO] Filled tag <queue.id> with 'ZEZIZENNED'.
13:51:01 [INFO] +> Executing 'FLAG': flag_name='PLAYERAFKSCRIPT'
Action/Value='SET_VALUE(ZEZIZENNED)'
flag_target='p@NLBlackEagle'
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] +> Executing 'RUN': script='PLAYERTIMESCRIPT(TASK)'
13:51:01 [INFO] Starting TimedQueue 'EEIIIDEZEE'...
13:51:01 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:01 [INFO] Filled tag <queue.id> with 'EEIIIDEZEE'.
13:51:01 [INFO] +> Executing 'FLAG': flag_name='PLAYERTIMESCRIPT'
Action/Value='SET_VALUE(EEIIIDEZEE)'
flag_target='p@NLBlackEagle'
13:51:01 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:01 [INFO] +> Executing 'RUN': script='DRAGONTIMINGSCRIPT(TASK)'
13:51:01 [INFO] Starting TimedQueue 'NZZEDNDDNN'...
13:51:01 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:01 [INFO] Filled tag <queue.id> with 'NZZEDNDDNN'.
13:51:01 [INFO] +> Executing 'FLAG': flag_name='DRAGONTIMINGSCRIPT'
Action/Value='SET_VALUE(NZZEDNDDNN)'
flag_target='p@NLBlackEagle'
13:51:01 [INFO] Completing queue 'NNNZEZNNEN'.
13:51:01 [INFO] +> Executing 'Event': Type='on player joins'
Container='GRIEFERSCRIPTSADDTIME(WORLD)'
Player='NLBlackEagle' Context='{message=NLBlackEagle
joined the game.}'
13:51:01 [INFO] +- Building event 'ON PLAYER JOINS' for
GRIEFERSCRIPTSADDTIME ---------+
13:51:01 [INFO] Starting InstantQueue 'NEDZIIZEEI'...
13:51:01 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:01 [INFO] Filled tag <player.flag[griefer]> with '-1.0'.
13:51:01 [INFO] Comparable 1: Comparable='Double(-1.0)',
Operator='OR_MORE', ComparedTo='Double(0.0)' -->
OUTCOME='false'
13:51:01 [INFO] Completing queue 'NEDZIIZEEI'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1040'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1040 ---------+
13:51:01 [INFO] Starting InstantQueue 'NZIZNDZNNN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'NZIZNDZNNN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1029'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1029 ---------+
13:51:01 [INFO] Starting InstantQueue 'DDNDEZEDNN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'DDNDEZEDNN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1027'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1027 ---------+
13:51:01 [INFO] Starting InstantQueue 'DDNENEENNN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'DDNENEENNN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1028'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1028 ---------+
13:51:01 [INFO] Starting InstantQueue 'ZEEDENDNED'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'ZEEDENDNED'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1039'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1039 ---------+
13:51:01 [INFO] Starting InstantQueue 'ZNENIIDNEE'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'ZNENIIDNEE'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1033'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1033 ---------+
13:51:01 [INFO] Starting InstantQueue 'NEEENZIIIN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '1'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT(TASK)'
13:51:01 [INFO] Completing queue 'NEEENZIIIN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1002'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1002 ---------+
13:51:01 [INFO] Starting InstantQueue 'DNNNNINIEZ'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '1'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT(TASK)'
13:51:01 [INFO] Completing queue 'DNNNNINIEZ'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1036'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1036 ---------+
13:51:01 [INFO] Starting InstantQueue 'IIIENZNNDE'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '1'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT(TASK)'
13:51:01 [INFO] Completing queue 'IIIENZNNDE'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1026'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1026 ---------+
13:51:01 [INFO] Starting InstantQueue 'DEDEIIINDE'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'DEDEIIINDE'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1025'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1025 ---------+
13:51:01 [INFO] Starting InstantQueue 'DZINIZEZEE'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'DZINIZEZEE'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1004'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1004 ---------+
13:51:01 [INFO] Starting InstantQueue 'EENNEEEEEE'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'EENNEEEEEE'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1030'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1030 ---------+
13:51:01 [INFO] Starting InstantQueue 'ZEIEIIZINN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'ZEIEIIZINN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1023'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1023 ---------+
13:51:01 [INFO] Starting InstantQueue 'NNIZEZDNZN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '1'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT(TASK)'
13:51:01 [INFO] Completing queue 'NNIZEZDNZN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1016'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/1016 ---------+
13:51:01 [INFO] Starting InstantQueue 'NEIDEDDIZN'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '1'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT(TASK)'
13:51:01 [INFO] Completing queue 'NEIDEDDIZN'.
13:51:01 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/969'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:01 [INFO] +- Building action 'On SPAWN' for Warrior/969 ---------+
13:51:01 [INFO] Starting InstantQueue 'ZZNDNENENE'...
13:51:01 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:01 [INFO] ...random number generator selected '2'.
13:51:01 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:01 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:01 [INFO] Completing queue 'ZZNDNENENE'.
13:51:02 [INFO] +- Parsing NPCDeath/Killers Trigger ---------+
13:51:02 [INFO] +- Parsing NPCDeath/Owner Trigger. ---------+
13:51:02 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1014'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:02 [INFO] +- Building action 'On SPAWN' for Warrior/1014 ---------+
13:51:02 [INFO] Starting InstantQueue 'DZIENDINID'...
13:51:02 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:02 [INFO] ...random number generator selected '2'.
13:51:02 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:02 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:02 [INFO] Completing queue 'DZIENDINID'.
13:51:02 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1005'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:02 [INFO] +- Building action 'On SPAWN' for Warrior/1005 ---------+
13:51:02 [INFO] Starting InstantQueue 'ENNEENDIEI'...
13:51:02 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:02 [INFO] ...random number generator selected '2'.
13:51:02 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:02 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:02 [INFO] Completing queue 'ENNEENDIEI'.
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Removed NPC from dRegistry.
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Removed NPC from dRegistry.
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Uh oh! Denizen has encountered a NPE while trying
to fetch a NPC. Has this NPC been removed?
13:51:03 [INFO] +> [dB] Removed NPC from dRegistry.
13:51:03 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:03 [INFO] Filled tag <player.flag[50HDragonSpawn]> with 'null'.
13:51:03 [INFO] Comparable 1: Comparable='String(null)',
Operator='EQUALS', ComparedTo='String(true)' -->
OUTCOME='false'
13:51:03 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:03 [INFO] Filled tag
<player.flag[Hasalreadytheplayertimescriptrunning]> with
'true'.
13:51:03 [INFO] Filled tag <player.is_online> with 'true'.
13:51:03 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:03 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
13:51:03 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:03 [INFO] Filled tag <player.flag[afk_playerlocation]> with
'l@975.0,23.0,1040.0,world'.
13:51:03 [INFO] Filled tag <player.location.block> with
'l@975.0,23.0,1040.0,world'.
13:51:03 [INFO] Comparable 1:
Comparable='String(l@975.0,23.0,1040.0,world)',
Operator='EQUALS',
ComparedTo='String(l@975.0,23.0,1040.0,world)' -->
OUTCOME='true'
13:51:03 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:03 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:03 [INFO] +> Executing 'FLAG': flag_name='AFK'
Action/Value='SET_VALUE(true)'
flag_target='p@NLBlackEagle'
13:51:03 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:03 [INFO] +> Executing 'FLAG': flag_name='DIDWELCOMETHEPLAYER'
Action/Value='SET_VALUE(true)'
flag_target='p@NLBlackEagle'
13:51:03 [INFO] +> Executing 'Action': Type='On spawn' NPC='Warrior/1011'
Container='WARRIORASSIGNMENTSCRIPT(ASSIGNMENT)'
13:51:03 [INFO] +- Building action 'On SPAWN' for Warrior/1011 ---------+
13:51:03 [INFO] Starting InstantQueue 'INNDDIDNDN'...
13:51:03 [INFO] +- Executing dCommand: RANDOM/Warrior ---------+
13:51:03 [INFO] ...random number generator selected '2'.
13:51:03 [INFO] +- Executing dCommand: RUN/Warrior ---------+
13:51:03 [INFO] +> Executing 'RUN': script='WALKTOWARRIORSCRIPT1(TASK)'
13:51:03 [INFO] Completing queue 'INNDDIDNDN'.
13:51:04 [INFO] +> Executing 'Action': Type='On attack' NPC='Chief/947'
Container='CHIEFASSIGNMENTSCRIPT(ASSIGNMENT)'
Player='Captain'
13:51:04 [INFO] +- Building action 'On ATTACK' for Chief/947 ---------+
13:51:04 [INFO] Starting InstantQueue 'INNNDENEDE'...
13:51:04 [INFO] +- Executing dCommand: PLAYSOUND/Captain ---------+
13:51:04 [INFO] +> [dB] valueOf dEntity returning null: entity
13:51:04 [INFO] ERROR! e@entity is an invalid dObject!
13:51:04 [INFO] Filled tag <e@entity.location> with 'e@entity.location'.
13:51:04 [INFO] ERROR! 'sound:WITHER_IDLE' is an unknown argument!
13:51:04 [INFO] ERROR! Woah! Invalid arguments were specified!
13:51:04 [INFO] +> [dB] +> MESSAGE follows: 'Missing location argument!'
13:51:04 [INFO] +> [dB] Usage: playsound [<location>|.../<player>|...]
[sound:<name>] (volume:<#.#>) (pitch:<#.#>)
13:51:04 [INFO] +---------------------+
13:51:04 [INFO] Completing queue 'INNNDENEDE'.
13:51:04 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:04 [INFO] +> Executing 'RUN': script='PLAYERTIMESCRIPT(TASK)'
13:51:04 [INFO] Starting TimedQueue 'NEDEDENNNE'...
13:51:04 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:04 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:04 [INFO] Filled tag <queue.id> with 'NEDEDENNNE'.
13:51:04 [INFO] +> Executing 'FLAG': flag_name='PLAYERTIMESCRIPT'
Action/Value='SET_VALUE(NEDEDENNNE)'
flag_target='p@NLBlackEagle'
13:51:04 [INFO] Completing queue 'ENINEEEDNN'.
13:51:04 [INFO] +- Executing dCommand: RUN/NLBlackEagle ---------+
13:51:04 [INFO] +> Executing 'RUN': script='PLAYERAFKSCRIPT(TASK)'
13:51:04 [INFO] Starting TimedQueue 'NDDZDZEEDN'...
13:51:04 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:04 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:04 [INFO] Filled tag <queue.id> with 'NDDZDZEEDN'.
13:51:04 [INFO] +> Executing 'FLAG': flag_name='PLAYERAFKSCRIPT'
Action/Value='SET_VALUE(NDDZDZEEDN)'
flag_target='p@NLBlackEagle'
13:51:04 [INFO] Completing queue 'DEZIEIIEDE'.
13:51:04 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
13:51:04 [INFO] +> Executing 'NARRATE': Narrating=''
Targets='[p@NLBlackEagle]'
13:51:04 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:04 [INFO] Filled tag <player.location.block> with
'l@975.0,23.0,1040.0,world'.
13:51:04 [INFO] +> Executing 'FLAG': flag_name='AFK_PLAYERLOCATION'
Action/Value='SET_VALUE(l@975.0,23.0,1040.0,world)'
flag_target='p@NLBlackEagle'
13:51:04 [INFO] +- Executing dCommand: EXECUTE/NLBlackEagle ---------+
13:51:04 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='denizen
save'
13:51:04 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:04 [INFO] Filled tag <player.flag[afk]> with 'true'.
13:51:04 [INFO] Filled tag <player.is_online> with 'true'.
13:51:04 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:04 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
13:51:04 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:04 [INFO] Delaying 6000t
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Filled tag <player.flag[afk_playerlocation]> with
'l@975.0,23.0,1040.0,world'.
13:51:05 [INFO] Filled tag <player.location.block> with
'l@975.0,23.0,1040.0,world'.
13:51:05 [INFO] Comparable 1:
Comparable='String(l@975.0,23.0,1040.0,world)',
Operator='EQUALS',
ComparedTo='String(l@975.0,23.0,1040.0,world)' -->
OUTCOME='true'
13:51:05 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:05 [INFO] Filled tag <player> with 'p@NLBlackEagle'.
13:51:05 [INFO] +> Executing 'FLAG': flag_name='AFK'
Action/Value='SET_VALUE(true)'
flag_target='p@NLBlackEagle'
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Filled tag
<player.flag[Hasalreadytheplayertimescriptrunning]> with
'true'.
13:51:05 [INFO] Filled tag <player.is_online> with 'true'.
13:51:05 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:05 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
13:51:05 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
13:51:05 [INFO] Filled tag <dark_red> with ''.
13:51:05 [INFO] Filled tag <white> with ''.
13:51:05 [INFO] Filled tag <dark_red> with ''.
13:51:05 [INFO] +> Executing 'NARRATE':
Narrating='------------------UPCOMING
FEATURES------------------' Targets='[p@NLBlackEagle]'
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Filled tag <global.flag[PlayersJoined]> with '67.0'.
13:51:05 [INFO] Filled tag <player.flag[DidWelcomeThePlayer1]> with
'true'.
13:51:05 [INFO] Filled tag <global.flag[PlayersJoined]> with '67.0'.
13:51:05 [INFO] Filled tag <player.flag[DidWelcomeThePlayer1]> with
'true'.
13:51:05 [INFO] Filled tag <global.flag[PlayersJoined]> with '67.0'.
13:51:05 [INFO] Filled tag <player.flag[DidWelcomeThePlayer1]> with
'true'.
13:51:05 [INFO] Filled tag <global.flag[PlayersJoined]> with '67.0'.
13:51:05 [INFO] Filled tag <player.flag[DidWelcomeThePlayer1]> with
'true'.
13:51:05 [INFO] Filled tag <player.flag[DidWelcomeThePlayer1]> with
'true'.
13:51:05 [INFO] Comparable 1: Comparable='Double(67.0)',
Operator='EQUALS', ComparedTo='Integer(100)' -->
OUTCOME='false'
13:51:05 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Comparable 1: Comparable='Double(67.0)',
Operator='EQUALS', ComparedTo='Integer(1000)' -->
OUTCOME='false'
13:51:05 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Comparable 1: Comparable='Double(67.0)',
Operator='EQUALS', ComparedTo='Integer(10000)' -->
OUTCOME='false'
13:51:05 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Comparable 1: Comparable='Double(67.0)',
Operator='EQUALS', ComparedTo='Integer(100000)' -->
OUTCOME='false'
13:51:05 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:05 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:05 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:05 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:05 [INFO] Delaying 1200t
13:51:05 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:05 [INFO] Delaying 1200t
13:51:06 [INFO] +- Executing dCommand: RUN/NLBlackHeavenNL ---------+
13:51:06 [INFO] +> Executing 'RUN': script='PLAYERAFKSCRIPT(TASK)'
13:51:06 [INFO] Starting TimedQueue 'ZDNEENDENE'...
13:51:06 [INFO] +- Executing dCommand: FLAG/NLBlackHeavenNL ---------+
13:51:06 [INFO] Filled tag <player> with 'p@NLBlackHeavenNL'.
13:51:06 [INFO] Filled tag <queue.id> with 'ZDNEENDENE'.
13:51:06 [INFO] +> Executing 'FLAG': flag_name='PLAYERAFKSCRIPT'
Action/Value='SET_VALUE(ZDNEENDENE)'
flag_target='p@NLBlackHeavenNL'
13:51:06 [INFO] Completing queue 'IZZNDIDZND'.
13:51:06 [INFO] +- Executing dCommand: RUN/NLBlackHeavenNL ---------+
13:51:06 [INFO] +> Executing 'RUN': script='PLAYERTIMESCRIPT(TASK)'
13:51:06 [INFO] Starting TimedQueue 'NINNEDIDNN'...
13:51:06 [INFO] +- Executing dCommand: FLAG/NLBlackHeavenNL ---------+
13:51:06 [INFO] Filled tag <player> with 'p@NLBlackHeavenNL'.
13:51:06 [INFO] Filled tag <queue.id> with 'NINNEDIDNN'.
13:51:06 [INFO] +> Executing 'FLAG': flag_name='PLAYERTIMESCRIPT'
Action/Value='SET_VALUE(NINNEDIDNN)'
flag_target='p@NLBlackHeavenNL'
13:51:06 [INFO] Completing queue 'NNZEDZEDNI'.
13:51:06 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
13:51:06 [INFO] Filled tag <player.flag[afk]> with 'true'.
13:51:06 [INFO] Filled tag <player.is_online> with 'true'.
13:51:06 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:06 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
13:51:06 [INFO] +- Executing dCommand: FLAG/NLBlackEagle ---------+
13:51:06 [INFO] Filled tag <player.location.block> with
'l@975.0,23.0,1040.0,world'.
13:51:06 [INFO] +> Executing 'FLAG': flag_name='AFK_PLAYERLOCATION'
Action/Value='SET_VALUE(l@975.0,23.0,1040.0,world)'
flag_target='p@NLBlackEagle'
13:51:06 [INFO] +- Parsing NPCDeath/Killers Trigger ---------+
13:51:06 [INFO] +- Parsing NPCDeath/Owner Trigger. ---------+
13:51:06 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:06 [INFO] Delaying 2000t
13:51:06 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
13:51:06 [INFO] Filled tag <dark_green> with ''.
13:51:06 [INFO] Filled tag <player.name> with 'NLBlackEagle'.
13:51:06 [INFO] Filled tag <&co> with ':'.
13:51:06 [INFO] Filled tag <&sq> with '''.
13:51:06 [INFO] Filled tag <dark_red> with ''.
13:51:06 [INFO] Filled tag <green> with ''.
13:51:06 [INFO] Filled tag <&sq> with '''.
13:51:06 [INFO] Filled tag <&co> with ':'.
13:51:06 [INFO] Filled tag <&sq> with '''.
13:51:06 [INFO] Filled tag <dark_red> with ''.
13:51:06 [INFO] Filled tag <green> with ''.
13:51:06 [INFO] Filled tag <&sq> with '''.
13:51:06 [INFO] +> Executing 'NARRATE': Narrating='Hello NLBlackEagle, For
help type: '/warp help' and for a list of the upcoming
features type: 'features'' Targets='[p@NLBlackEagle]'
13:51:06 [INFO] +- Executing dCommand: IF/NLBlackHeavenNL ---------+
13:51:06 [INFO] Filled tag
<player.flag[Hasalreadytheplayertimescriptrunning]> with
'true'.
13:51:06 [INFO] Filled tag <player.is_online> with 'true'.
13:51:06 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='false'
13:51:06 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
13:51:06 [INFO] +- Executing dCommand: IF/NLBlackHeavenNL ---------+
13:51:06 [INFO] Filled tag <player.flag[afk_playerlocation]> with
'l@-985.0,120.0,-187.0,Survival'.
13:51:06 [INFO] Filled tag <player.location.block> with
'l@-1052.0,144.0,-192.0,Survival'.
13:51:06 [INFO] Comparable 1:
Comparable='String(l@-985.0,120.0,-187.0,Survival)',
Operator='EQUALS',
ComparedTo='String(l@-1052.0,144.0,-192.0,Survival)' -->
OUTCOME='false'
13:51:06 [INFO] +- Executing dCommand: FLAG/NLBlackHeavenNL ---------+
13:51:06 [INFO] Filled tag <player> with 'p@NLBlackHeavenNL'.
13:51:06 [INFO] +> Executing 'FLAG': flag_name='AFK'
Action/Value='SET_VALUE(false)'
flag_target='p@NLBlackHeavenNL'
13:51:07 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:07 [INFO] Delaying 1200t
13:51:07 [INFO] +- Executing dCommand: WAIT/NLBlackEagle ---------+
13:51:07 [INFO] Delaying 1200t
13:51:07 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
13:51:07 [INFO] Filled tag <dark_red> with ''.
13:51:07 [INFO] +> Executing 'NARRATE':
Narrating='-----------------------------------------------------'
Targets='[p@NLBlackEagle]'
13:51:07 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:51:07 [INFO] ...replacing the linked NPC with <npc>
13:51:07 [INFO] Filled tag <npc> with 'n@1031'.
13:51:07 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1031'
13:51:07 [INFO] Completing queue 'ENIIEEEZEI'.
13:51:07 [INFO] +- Executing dCommand: FLAG/NLBlackHeavenNL ---------+
13:51:07 [INFO] Filled tag <player.location.block> with
'l@-1047.0,144.0,-198.0,Survival'.
13:51:07 [INFO] +> Executing 'FLAG': flag_name='AFK_PLAYERLOCATION'
Action/Value='SET_VALUE(l@-1047.0,144.0,-198.0,Survival)'
flag_target='p@NLBlackHeavenNL'
13:51:07 [INFO] +- Executing dCommand: IF/NLBlackHeavenNL ---------+
13:51:07 [INFO] Filled tag <player.flag[afk]> with 'false'.
13:51:07 [INFO] Filled tag <player.is_online> with 'true'.
13:51:07 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(false)' -->
OUTCOME='true'
13:51:07 [INFO] Comparable 2: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
13:51:07 [INFO] +- Executing dCommand: FLAG/NLBlackHeavenNL ---------+
13:51:07 [INFO] Filled tag <player> with 'p@NLBlackHeavenNL'.
13:51:07 [INFO] +> Executing 'FLAG': flag_name='ACTUALTIME'
Action/Value='INCREASE(1)'
flag_target='p@NLBlackHeavenNL'
13:51:08 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
13:51:08 [INFO] +> Executing 'NARRATE': Narrating=''
Targets='[p@NLBlackEagle]'
13:51:08 [INFO] Completing queue 'ZEENEEINNE'.
13:51:08 [INFO] +- Executing dCommand: DISENGAGE/Warrior ---------+
13:51:08 [INFO] ...replacing the linked NPC with <npc>
13:51:08 [INFO] Filled tag <npc> with 'n@1022'.
13:51:08 [INFO] +> Executing 'DISENGAGE': NPC='Warrior/1022'
13:51:08 [INFO] Completing queue 'NNDIIIZEEZ'.
13:51:08 [INFO] +- Executing dCommand: WAIT/NLBlackHeavenNL ---------+
13:51:08 [INFO] Delaying 1200t
13:51:08 [INFO] +- Executing dCommand: WAIT/NLBlackHeavenNL ---------+
13:51:08 [INFO] Delaying 1200t
13:51:10 [INFO] +- Parsing NPCDeath/Killers Trigger ---------+
13:51:10 [INFO] +- Parsing NPCDeath/Owner Trigger. ---------+
13:51:10 [INFO] +- Parsing NPCDeath/Killers Trigger ---------+
13:51:10 [INFO] +- Parsing NPCDeath/Owner Trigger. ---------+