Paste #14047: Diff note for paste #14046

Date: 2015/02/26 18:59:44 UTC-08:00
Type: Diff Report

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 # +----------------------
 # | Torch Light
 # |
 # | Light from your torch without placing it!
 # +----------------------
 #
 # @author mcmonkey
 # @denizen-version 0.9.6
-# @version 1.0
+# @version 1.1
 #
 # Installation:
 # Just drop it in your scripts folder :)
 #
 # Usage:
 # Hold a torch and run around!
 #
 # +----------------------
 
 torch_light_world:
     type: world
     debug: false
     events:
         on player steps on block:
         - if <player.has_flag[torch_light_prev]> {
-          - showfake m@air <context.previous_location> duration:1t
+          - light <context.previous_location> reset
           - flag player torch_light_prev:!
           }
-        - if <player.item_in_hand.material.name> == torch && !<context.location.add[0,1,0].material.is_solid> {
-          - showfake m@torch <context.location.add[0,1,0]> duration:1d
+        - if <player.item_in_hand.material.name> == torch {
+          - light <context.location.add[0,1,0]> 14
           - flag player torch_light_prev
           }
-
+        on player quits:
+        - if <player.has_flag[torch_light_prev]> {
+          - light <context.previous_location> reset
+          - flag player torch_light_prev:!
+          }