+Bounty:
+ type: format
+ format: "<green>Bounty Officer<white>: <text>"
+
+Bounty Kill Mobs:
+ type: world
+ debug: false
+ events:
+ on entity death:
+ - if <context.damager.entity_type||none> == PLAYER {
+ - define killer <context.damager>
+ - define type <context.entity.entity_type>
+ - define baby <context.entity.age.as_int.is[LESS].than[0]>
+ - define burning <context.entity.fire_time.in_seconds.is[!=].to[0]>
+ - if %type% == PIG {
+ - determine passively NO_XP
+ - if %baby% {
+ - determine NO_DROPS
+ } else if %burning% {
+ - determine li@i@grilled_pork
+ } else {
+ - determine li@i@pork
+ }
+ } else if %type% == CHICKEN {
+ - determine passively NO_XP
+ - if %baby% {
+ determine NO_DROPS
+ } else if %burning% {
+ determine li@i@cooked_chicken
+ } else if <util.random.int[1].to[10]> < 3 {
+ determine li@i@raw_chicken|i@feather
+ } else {
+ determine li@i@raw_chicken
+ }
+ } else if %type% == SHEEP {
+ - determine passively NO_XP
+ - if %baby% {
+ - determine NO_DROPS
+ }
+ else if %burning% {
+ - determine li@i@cooked_mutton
+ }
+ else if <util.random.int[1].to[10]> < 6 {
+ - define colour <context.entity.color>
+ - if %colour% == silver define colour light_gray
+ - determine li@i@mutton|i@%colour%_wool
+ } else {
+ - determine li@i@mutton
+ }
+ } else if %type% == COW {
+ - determine passively NO_XP
+ - if %baby {
+ - determine NO_DROPS
+ } else if %burning% {
+ - determine li@i@cooked_beef
+ } else if <util.random.int[1].to[10]> < 4 {
+ - determine li@i@leather|i@raw_beef
+ } else {
+ - determine li@i@raw_beef
+ }
+ } else if %type% == HORSE {
+ - determine NO_DROPS_OR_XP
+ } else if %type% == RABBIT {
+ - determine passively NO_XP
+ - if %baby% {
+ - determine NO_DROPS
+ } else if %burning% {
+ - determine li@i@cooked_rabbit
+ } else if <util.random.int[1].to[10]> < 3 {
+ - determine li@i@rabbit|i@rabbit_foot
+ } else {
+ - determine li@i@rabbit
+ }
+ } else if %type% == MUSHROOM_COW {
+ - determine passively NO_DROPS_OR_XP
+ - define drops li@
+ - if <util.random.int[1].to[10]> < 3 {
+ - define drops <%drops%.include[i@leather]>
+ }
+ - if <util.random.int[1].to[100]> < 85 {
+ - define drops <%drops%.include[i@red_mushroom]>
+ - if <util.random.int[1].to[100]> < 5 {
+ - define drops <%drops%.include[i@raw_beef]>
+ }
+ - if <%drops%.size> != 0
+ - determine %drops%
+ }
+ } else if %type% == SQUID {
+ - determine passively NO_XP
+ - determine li@i@ink_sack
+ } else if <def[type].contains_any[wolf|ocelot|bat|villager]> {
+ #- narrate format:Bounty "You killed a <context.entity.entity_type.to_lowercase> and gained no xp!" targets:%killer%
+ - determine NO_DROPS_OR_XP
+ } else if %type% == SPIDER || %type% == CAVE_SPIDER {
+ - determine passively 5
+ - define drops li@
+ - if <util.random.int[1].to[100]> < 40 {
+ - define drops <%drops%.include[i@string]>
+ }
+ - if <util.random.int[1].to[100]> < 80 {
+ - define drops <%drops%.include[i@spider_eye]>
+ }
+ - if <%drops%.size> != 0 {
+ - determine %drops%
+ }
+ } else if %type% == SKELETON {
+ - determine passively 5
+ - define drops li@i@bone
+ - if <util.random.int[1].to[100]> < 5 {
+ - define drops <%drops%.include[i@bow[durability=<util.random.int[195].to[300]>]]>
+ }
+ - determine %drops%
+ } else if %type% == CREEPER {
+ - determine passively NO_DROPS
+ - determine passively 5
+ - if <util.random.int[1].to[100]> < 65 {
+ - determine li@i@sulphur
+ }
+ } else if %type% == ZOMBIE {
+ - determine passively 5
+ - determine li@i@rotten_flesh
+ } else if %type% == PIG_ZOMBIE {
+ - determine passively 7
+ - define drops li@i@rotten_flesh
+ - if <util.random.int[1].to[10]> < 2 {
+ - define drops <%drops%.include[i@gold_nugget]>
+ }
+ - determine %drops%
+ } else if %type% == ENDERMAN {
+ - determine passively NO_DROPS
+ - determine passively 8
+ - if <util.random.int[1].to[10]> < 4 {
+ - determine li@i@ender_pearl
+ }
+ } else if %type% == SILVERFISH {
+ - determine passively 5
+ - determine NO_DROPS
+ } else if %type% == WITCH {
+ - determine 5
+ - random {
+ - determine li@i@stick|i@stick
+ - determine li@i@stick|i@stick
+ - determine li@i@stick|i@stick
+ - determine li@i@sugar|i@sugar
+ - determine li@i@spider_eye|i@stick
+ }
+ }
+ #- announce "<aqua><%killer%.name> <white>killed a <yellow>%type%" to_console
+ } else {
+ - determine NO_DROPS_OR_XP
+ }
+
Bounty Command:
type: command
name: bounty
usage: /bounty [player] [amount]
description: Allows you to check and place bounty on a player.
allowed help:
- - determine <player.has_flag[verified]> || <context.server>
+ - determine <player.has_flag[verified]||<context.server>>
tab complete:
- - if <player.has_flag[verified]> || <context.server> {
+ - if <player.has_flag[verified]||<context.server>> determine <server.list_online_players.parse[name].filter[starts_with[<context.args.first>]]>
- - determine <server.list_online_players.parse[name].filter[starts_with[<context.args.first>]]>
- }
script:
- if <context.args.size> == 1 {
- define selPlayer <server.match_player[<context.args.get[1]>]||none>
- if %selPlayer% != none {
+ - if %selPlayer% != none {
- narrate format:ServerChat "<%selPlayer%.name> has $<def[selPlayer].flag[bounty]||0> bounty on them."
}
-
}