TeleportBack: type: world events: on player jumps: - if ].is[LESS].than[0.2]> || ].is[LESS].than[0.2]> { - queue clear } - if { - define z 1 } else if { - define z -1 } else { - define z 0 } - if { - define x 1 } else if { - define x -1 } else { - define x 0 } - teleport ,-0.5,]>