Date: 2015/11/08 07:15:56 UTC-08:00
Type: Denizen Script
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"Barkeeper":
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true
- trigger name:chat state:true
on click:
on enter proximity:
- animate <npc> arm_swing
- random 3
- narrate "Welcome <player.name> to the best place to drink a beer in town!"
- narrate "Barkeeper invites you to drink a beer <player.name>"
- narrate "The Solaris bar is always open 24/7, come in and drink yourself up!"
Interact Scripts:
- 10 barkeepertalk
barkeepertalk:
type: Interact
Steps:
1:
click trigger:
script:
- narrate "Hello sir, welcome to our humble bar!"
- wait 3
- narrate "So you want to drink ? Are you sure you can take it ?"
- narrate " <blue>/1/<reset>- Yes, i can take any drink you thrown at me!!"
- narrate " <red>2<reset>- No. I'm tired from my trip just want a glass so i can go sleep to the inn! "
- zap 2
2:
chat trigger:
1:
trigger: /1/- Yes, i can take any drink you thrown at me!!"
script:
- narrate "Bar keeper gives you the hottest drink he have! You asked for it!"
- zap 3
2:
trigger: /2/- No. I'm tired from my trip just want a glass so i can go sleep to the inn! "
script:
- animate hurt
- narrate "Okay have it your way!"
jola:
script:
- give item 373 1 8234 {display{Name"Potion of Goodness"}} <player>