Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
20:04:56 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
20:04:56 [INFO] Starting InstantQueue
'RANGER_ARROWS_TemporalIllinoisApproximate'...
20:04:56 [INFO] Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing:
DEFINE "item"
"<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
20:04:56 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
20:04:56 [INFO] Filled tag <player.inventory.find.material[arrow]> with '4'.
20:04:56 [INFO] Filled tag <player.inventory.slot[4]> with
'i@ARROW_OF_EXPLOSION[display_name=Arrow of
explosion;lore=Shoot an arrow that will|that will create an
explosion|after a brief delay˙quantity=53]'.
20:04:56 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_TemporalIllinoisApproximate'
definition='item'
value='i@ARROW_OF_EXPLOSION[display_name=Arrow of
explosion;lore=Shoot an arrow that will|that will create an
explosion|after a brief delay˙quantity=53]'
20:04:56 [INFO] Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing:
ADJUST "%item%" "quantity:1" "save:myitem"
20:04:56 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
20:04:56 [INFO] Filled definition %item% with
'i@ARROW_OF_EXPLOSION[display_name=Arrow of
explosion;lore=Shoot an arrow that will|that will create an
explosion|after a brief delay˙quantity=53]'.
20:04:56 [INFO] ...remembering this script entry as 'myitem'!
20:04:56 [INFO] +> Executing 'ADJUST':
object='i@ARROW_OF_EXPLOSION[display_name=Arrow of
explosion;lore=Shoot an arrow that will|that will create an
explosion|after a brief delay˙quantity=53]'
mechanism='quantity' mechanism_value='1'
20:04:56 [INFO] Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing:
INJECT "firework_arrow_determine_type"
20:04:56 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
20:04:56 [INFO] +> Executing 'INJECT':
script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)'
20:04:56 [INFO] Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing:
IF "<player.flag[arrow]>" "==" "pain" "{" "-" "wait" "2s" "-"
"foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "}" "}" "else" "if" "<player.flag[arrow]>"
"==" "slowness" "{" "-" "wait" "1s" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "}" "}"
20:04:56 [INFO] +- Executing dCommand: IF/p@tribness ---------+
20:04:56 [INFO] +> Executing 'IF': use_braces='true'
20:04:56 [INFO] Filled tag <player.flag[arrow]> with 'explosion'.
20:04:56 [INFO] Comparable='Element(explosion)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
20:04:56 [INFO] Filled tag <player.flag[arrow]> with 'explosion'.
20:04:56 [INFO] Comparable='Element(explosion)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
20:04:56 [INFO] Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing:
FLAG "player" "arrow:!"
20:04:56 [INFO] +- Executing dCommand: FLAG/p@tribness ---------+
20:04:56 [INFO] +> Executing 'FLAG': flag_name='ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
20:04:56 [INFO] Completing queue 'RANGER_ARROWS_TemporalIllinoisApproximate'
in 5ms.
20:04:57 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
20:04:57 [INFO] Starting InstantQueue
'RANGER_ARROWS_HarveyMiniatureGeneric'...
20:04:57 [INFO] Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing:
DEFINE "player" "<context.shooter>"
20:04:57 [INFO] +- Executing dCommand: DEFINE ---------+
20:04:57 [INFO] Filled tag <context.shooter> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
20:04:57 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_HarveyMiniatureGeneric'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
20:04:57 [INFO] Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing:
NARRATE "hit" "targets:<def[player]>"
20:04:57 [INFO] +- Executing dCommand: NARRATE ---------+
20:04:57 [INFO] Filled tag <def[player]> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
20:04:57 [INFO] +> Executing 'NARRATE': Narrating='hit'
Targets='[p@tribness]'
20:04:57 [INFO] Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: IF
"<<def[player]>.flag[arrow]||null>" "==" "confusion" "{" "-"
"flag" "<def[player]>" "arrow:!" "-" "wait" "1s" "-"
"announce" "1" "-" "foreach"
"<context.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "}" "}"
20:04:57 [INFO] +- Executing dCommand: IF ---------+
20:04:57 [INFO] +> Executing 'IF': use_braces='true'
20:04:57 [INFO] Filled tag <<def[player]>.flag[arrow]||null> with 'null'.
20:04:57 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
20:04:57 [INFO] Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: IF
"<<def[player]>.flag[arrow]||null>" "==" "explosion" "{" "-"
"flag" "<def[player]>" "arrow:!" "-" "wait" "1s" "-" "explode"
"power:5" "<context.location>" "}"
20:04:57 [INFO] +- Executing dCommand: IF ---------+
20:04:57 [INFO] +> Executing 'IF': use_braces='true'
20:04:57 [INFO] Filled tag <<def[player]>.flag[arrow]||null> with 'null'.
20:04:57 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
20:04:57 [INFO] Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: IF
"<<def[player]>.flag[arrow]||null>" "==" "normal" "{" "-"
"flag" "<def[player]>" "arrow:!" "-" "narrate" "normal" "}"
20:04:57 [INFO] +- Executing dCommand: IF ---------+
20:04:57 [INFO] +> Executing 'IF': use_braces='true'
20:04:57 [INFO] Filled tag <<def[player]>.flag[arrow]||null> with 'null'.
20:04:57 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='false'
20:04:57 [INFO] Completing queue 'RANGER_ARROWS_HarveyMiniatureGeneric' in
23ms.