Paste #27496: Denizen Debug Logs From

Date: 2015/12/27 12:03:41 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

20:04:56 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
20:04:56 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_TemporalIllinoisApproximate'... 
20:04:56 [INFO]  Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing: 
                   DEFINE "item" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
20:04:56 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
20:04:56 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '4'. 
20:04:56 [INFO]  Filled tag <player.inventory.slot[4]> with 
                   'i@ARROW_OF_EXPLOSION[display_name=Arrow of 
                   explosion;lore=Shoot an arrow that will|that will create an 
                   explosion|after a brief delay&dot;quantity=53]'. 
20:04:56 [INFO] +> Executing 'DEFINE': 
                   queue='RANGER_ARROWS_TemporalIllinoisApproximate'  
                   definition='item'  
                   value='i@ARROW_OF_EXPLOSION[display_name=Arrow of 
                   explosion;lore=Shoot an arrow that will|that will create an 
                   explosion|after a brief delay&dot;quantity=53]' 
20:04:56 [INFO]  Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing: 
                   ADJUST "%item%" "quantity:1" "save:myitem" 
20:04:56 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
20:04:56 [INFO]  Filled definition %item% with 
                   'i@ARROW_OF_EXPLOSION[display_name=Arrow of 
                   explosion;lore=Shoot an arrow that will|that will create an 
                   explosion|after a brief delay&dot;quantity=53]'. 
20:04:56 [INFO]  ...remembering this script entry as 'myitem'! 
20:04:56 [INFO] +> Executing 'ADJUST': 
                   object='i@ARROW_OF_EXPLOSION[display_name=Arrow of 
                   explosion;lore=Shoot an arrow that will|that will create an 
                   explosion|after a brief delay&dot;quantity=53]'  
                   mechanism='quantity'  mechanism_value='1' 
20:04:56 [INFO]  Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing: 
                   INJECT "firework_arrow_determine_type" 
20:04:56 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
20:04:56 [INFO] +> Executing 'INJECT': 
                   script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)' 
20:04:56 [INFO]  Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing: 
                   IF "<player.flag[arrow]>" "==" "pain" "{" "-" "wait" "2s" "-" 
                   "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "}" "}" "else" "if" "<player.flag[arrow]>" 
                   "==" "slowness" "{" "-" "wait" "1s" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "}" "}" 
20:04:56 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
20:04:56 [INFO] +> Executing 'IF': use_braces='true' 
20:04:56 [INFO]  Filled tag <player.flag[arrow]> with 'explosion'. 
20:04:56 [INFO]  Comparable='Element(explosion)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
20:04:56 [INFO]  Filled tag <player.flag[arrow]> with 'explosion'. 
20:04:56 [INFO]  Comparable='Element(explosion)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
20:04:56 [INFO]  Queue 'RANGER_ARROWS_TemporalIllinoisApproximate' Executing: 
                   FLAG "player" "arrow:!" 
20:04:56 [INFO] +- Executing dCommand: FLAG/p@tribness ---------+ 
20:04:56 [INFO] +> Executing 'FLAG': flag_name='ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
20:04:56 [INFO]  Completing queue 'RANGER_ARROWS_TemporalIllinoisApproximate' 
                   in 5ms. 
20:04:57 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
20:04:57 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_HarveyMiniatureGeneric'... 
20:04:57 [INFO]  Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: 
                   DEFINE "player" "<context.shooter>" 
20:04:57 [INFO] +- Executing dCommand: DEFINE ---------+ 
20:04:57 [INFO]  Filled tag <context.shooter> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
20:04:57 [INFO] +> Executing 'DEFINE': 
                   queue='RANGER_ARROWS_HarveyMiniatureGeneric'  
                   definition='player'  
                   value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f' 
20:04:57 [INFO]  Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: 
                   NARRATE "hit" "targets:<def[player]>" 
20:04:57 [INFO] +- Executing dCommand: NARRATE ---------+ 
20:04:57 [INFO]  Filled tag <def[player]> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
20:04:57 [INFO] +> Executing 'NARRATE': Narrating='hit'  
                   Targets='[p@tribness]' 
20:04:57 [INFO]  Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: IF 
                   "<<def[player]>.flag[arrow]||null>" "==" "confusion" "{" "-" 
                   "flag" "<def[player]>" "arrow:!" "-" "wait" "1s" "-" 
                   "announce" "1" "-" "foreach" 
                   "<context.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "}" "}" 
20:04:57 [INFO] +- Executing dCommand: IF ---------+ 
20:04:57 [INFO] +> Executing 'IF': use_braces='true' 
20:04:57 [INFO]  Filled tag <<def[player]>.flag[arrow]||null> with 'null'. 
20:04:57 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
20:04:57 [INFO]  Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: IF 
                   "<<def[player]>.flag[arrow]||null>" "==" "explosion" "{" "-" 
                   "flag" "<def[player]>" "arrow:!" "-" "wait" "1s" "-" "explode" 
                   "power:5" "<context.location>" "}" 
20:04:57 [INFO] +- Executing dCommand: IF ---------+ 
20:04:57 [INFO] +> Executing 'IF': use_braces='true' 
20:04:57 [INFO]  Filled tag <<def[player]>.flag[arrow]||null> with 'null'. 
20:04:57 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
20:04:57 [INFO]  Queue 'RANGER_ARROWS_HarveyMiniatureGeneric' Executing: IF 
                   "<<def[player]>.flag[arrow]||null>" "==" "normal" "{" "-" 
                   "flag" "<def[player]>" "arrow:!" "-" "narrate" "normal" "}" 
20:04:57 [INFO] +- Executing dCommand: IF ---------+ 
20:04:57 [INFO] +> Executing 'IF': use_braces='true' 
20:04:57 [INFO]  Filled tag <<def[player]>.flag[arrow]||null> with 'null'. 
20:04:57 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='false' 
20:04:57 [INFO]  Completing queue 'RANGER_ARROWS_HarveyMiniatureGeneric' in 
                   23ms.