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Denizen Debug Logs From
Server Log
2016/01/01 05:45:31 UTC-08:00
Guest
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Java Version: 1.7.0_01
Up-time: 19h 39m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

13:46:50 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS
13:46:50 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_CardCommunicationChancellor'... 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_CardCommunicationChancellor' Executing: 
                   DETERMINE "dirt" 
13:46:50 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
13:46:50 [INFO] +> Executing 'DETERMINE': outcome='dirt'  passively='false
13:46:50 [INFO]  Completing queue 'RANGER_ARROWS_CardCommunicationChancellor' 
                   in 0ms. 
13:46:50 [INFO]  ERROR! Unknown determination 'dirt' 
13:46:50 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS
13:46:50 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_ConstCalvinStructured'... 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF 
                   "<context.shooter.is_player>" "{" "-" "if" 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>" 
                   "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow... * snip! * 
13:46:50 [INFO] +- Executing dCommand: IF ---------+ 
13:46:50 [INFO] +> Executing 'IF': use_braces='true
13:46:50 [INFO]  Filled tag <context.shooter.is_player> with 'true'. 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
13:46:50 [INFO] +- Executing dCommand: IF ---------+ 
13:46:50 [INFO] +> Executing 'IF': use_braces='true
13:46:50 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
13:46:50 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
13:46:50 [INFO] +- Executing dCommand: IF ---------+ 
13:46:50 [INFO] +> Executing 'IF': use_braces='true
13:46:50 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
13:46:50 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "slowness" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
13:46:50 [INFO] +- Executing dCommand: IF ---------+ 
13:46:50 [INFO] +> Executing 'IF': use_braces='true
13:46:50 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
13:46:50 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" "pain" 
                   "{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "}" "}" 
13:46:50 [INFO] +- Executing dCommand: IF ---------+ 
13:46:50 [INFO] +> Executing 'IF': use_braces='true
13:46:50 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
13:46:50 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
13:46:50 [INFO]  Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" "normal" 
                   "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "}" 
13:46:50 [INFO] +- Executing dCommand: IF ---------+ 
13:46:50 [INFO] +> Executing 'IF': use_braces='true
13:46:50 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
13:46:50 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='false' 
13:46:50 [INFO]  Completing queue 'RANGER_ARROWS_ConstCalvinStructured' in 
                   3ms.