Paste #27680: Denizen Debug Logs From

Date: 2016/01/01 16:02:39 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

00:03:59 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
00:03:59 [INFO]  Starting InstantQueue 'RANGER_ARROWS_ServerThanksSen'... 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_ServerThanksSen' Executing: INJECT 
                   "arrow_determine_type" 
00:03:59 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
00:03:59 [INFO] +> Executing 'INJECT': script='ARROW_DETERMINE_TYPE(TASK)' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_ServerThanksSen' Executing: IF 
                   "<player.has_flag[arrow]>" "{" "-" "if" 
                   "<player.inventory.list_contents.simple.contains[<player.flag[selected_arrow]>]>" 
                   "&&" "<player.flag[selected_Arrow]>" "!=" "i@arrow" "{" "-" 
                   "wait" "3t" "-" "^give" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>].simple>" 
                   "qty:1" "-" "^take" 
                   "<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>].simple>" 
                   "qty:1" "-" "if" 
                   "<player.inventory.list_contents.simple.contains[<pla... * 
                   snip! * 
00:03:59 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <player.has_flag[arrow]> with 'false'. 
00:03:59 [INFO]  Filled tag <player.flag[selected_Arrow]> with 'i@arrow'. 
00:03:59 [INFO]  Comparable='Element(i@arrow)', Operator='EQUALS', 
                   ComparedTo='Element(i@arrow)' --> OUTCOME='true' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_ServerThanksSen' Executing: GIVE 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>].simple>" 
                   "qty:1" 
00:03:59 [INFO] +- Executing dCommand: GIVE/p@tribness ---------+ 
00:03:59 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '5'. 
00:03:59 [INFO]  Filled tag <player.inventory.slot[5].simple> with 
                   'i@ARROW_OF_EXPLOSION'. 
00:03:59 [INFO] +> Executing 'GIVE': Type='ITEM'  
                   inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
                    Quantity='1.0'  engrave='false'  unlimit_stack_size='false'  
                   Items='[i@ARROW_OF_EXPLOSION[display_name=Arrow of 
                   explosion;lore=Shoot an arrow that will|create an 
                   explosion|after a brief delay&dot]]'  slot='1' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_ServerThanksSen' Executing: TAKE 
                   "<player.inventory.slot[<player.inventory.find[i@arrow]>].simple>" 
                   "qty:1" 
00:03:59 [INFO] +- Executing dCommand: TAKE/p@tribness ---------+ 
00:03:59 [INFO]  Filled tag <player.inventory.find[i@arrow]> with '7'. 
00:03:59 [INFO]  Filled tag <player.inventory.slot[7].simple> with 'i@arrow'. 
00:03:59 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  
                   inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
                    Items='[i@arrow]' 
00:03:59 [INFO]  Completing queue 'RANGER_ARROWS_ServerThanksSen' in 4ms. 
00:03:59 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
00:03:59 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_SystemsSagemAttempting'... 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF 
                   "<context.shooter.is_player>" "{" "-" "if" 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>" 
                   "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arro... * snip! * 
00:03:59 [INFO] +- Executing dCommand: IF ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <context.shooter.is_player> with 'true'. 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
00:03:59 [INFO] +- Executing dCommand: IF ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
00:03:59 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
00:03:59 [INFO] +- Executing dCommand: IF ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
00:03:59 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "slowness" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
00:03:59 [INFO] +- Executing dCommand: IF ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
00:03:59 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" "pain" 
                   "{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "}" "}" 
00:03:59 [INFO] +- Executing dCommand: IF ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
00:03:59 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF 
                   "<context.shooter.as_player.has_flag[arrow].not>" "{" "-" 
                   "queue" "clear" "}" 
00:03:59 [INFO] +- Executing dCommand: IF ---------+ 
00:03:59 [INFO] +> Executing 'IF': use_braces='true' 
00:03:59 [INFO]  Filled tag <context.shooter.as_player.has_flag[arrow].not> 
                   with 'true'. 
00:03:59 [INFO]  Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: QUEUE 
                   "clear" 
00:03:59 [INFO] +- Executing dCommand: QUEUE ---------+ 
00:03:59 [INFO] +> Executing 'QUEUE': 
                   queue='q@RANGER_ARROWS_SystemsSagemAttempting'  Action='CLEAR' 
00:03:59 [INFO]  Completing queue 'RANGER_ARROWS_SystemsSagemAttempting' in 
                   23ms.