Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
00:03:59 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
00:03:59 [INFO] Starting InstantQueue 'RANGER_ARROWS_ServerThanksSen'...
00:03:59 [INFO] Queue 'RANGER_ARROWS_ServerThanksSen' Executing: INJECT
"arrow_determine_type"
00:03:59 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
00:03:59 [INFO] +> Executing 'INJECT': script='ARROW_DETERMINE_TYPE(TASK)'
00:03:59 [INFO] Queue 'RANGER_ARROWS_ServerThanksSen' Executing: IF
"<player.has_flag[arrow]>" "{" "-" "if"
"<player.inventory.list_contents.simple.contains[<player.flag[selected_arrow]>]>"
"&&" "<player.flag[selected_Arrow]>" "!=" "i@arrow" "{" "-"
"wait" "3t" "-" "^give"
"<player.inventory.slot[<player.inventory.find.material[arrow]>].simple>"
"qty:1" "-" "^take"
"<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>].simple>"
"qty:1" "-" "if"
"<player.inventory.list_contents.simple.contains[<pla... *
snip! *
00:03:59 [INFO] +- Executing dCommand: IF/p@tribness ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <player.has_flag[arrow]> with 'false'.
00:03:59 [INFO] Filled tag <player.flag[selected_Arrow]> with 'i@arrow'.
00:03:59 [INFO] Comparable='Element(i@arrow)', Operator='EQUALS',
ComparedTo='Element(i@arrow)' --> OUTCOME='true'
00:03:59 [INFO] Queue 'RANGER_ARROWS_ServerThanksSen' Executing: GIVE
"<player.inventory.slot[<player.inventory.find.material[arrow]>].simple>"
"qty:1"
00:03:59 [INFO] +- Executing dCommand: GIVE/p@tribness ---------+
00:03:59 [INFO] Filled tag <player.inventory.find.material[arrow]> with '5'.
00:03:59 [INFO] Filled tag <player.inventory.slot[5].simple> with
'i@ARROW_OF_EXPLOSION'.
00:03:59 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[i@ARROW_OF_EXPLOSION[display_name=Arrow of
explosion;lore=Shoot an arrow that will|create an
explosion|after a brief delay&dot]]' slot='1'
00:03:59 [INFO] Queue 'RANGER_ARROWS_ServerThanksSen' Executing: TAKE
"<player.inventory.slot[<player.inventory.find[i@arrow]>].simple>"
"qty:1"
00:03:59 [INFO] +- Executing dCommand: TAKE/p@tribness ---------+
00:03:59 [INFO] Filled tag <player.inventory.find[i@arrow]> with '7'.
00:03:59 [INFO] Filled tag <player.inventory.slot[7].simple> with 'i@arrow'.
00:03:59 [INFO] +> Executing 'TAKE': Type='ITEM' qty='1'
inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
Items='[i@arrow]'
00:03:59 [INFO] Completing queue 'RANGER_ARROWS_ServerThanksSen' in 4ms.
00:03:59 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
00:03:59 [INFO] Starting InstantQueue
'RANGER_ARROWS_SystemsSagemAttempting'...
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF
"<context.shooter.is_player>" "{" "-" "if"
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>"
"==" "explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arro... * snip! *
00:03:59 [INFO] +- Executing dCommand: IF ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <context.shooter.is_player> with 'true'.
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
00:03:59 [INFO] +- Executing dCommand: IF ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
00:03:59 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
00:03:59 [INFO] +- Executing dCommand: IF ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
00:03:59 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
00:03:59 [INFO] +- Executing dCommand: IF ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
00:03:59 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "pain"
"{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "}" "}"
00:03:59 [INFO] +- Executing dCommand: IF ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
00:03:59 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: IF
"<context.shooter.as_player.has_flag[arrow].not>" "{" "-"
"queue" "clear" "}"
00:03:59 [INFO] +- Executing dCommand: IF ---------+
00:03:59 [INFO] +> Executing 'IF': use_braces='true'
00:03:59 [INFO] Filled tag <context.shooter.as_player.has_flag[arrow].not>
with 'true'.
00:03:59 [INFO] Queue 'RANGER_ARROWS_SystemsSagemAttempting' Executing: QUEUE
"clear"
00:03:59 [INFO] +- Executing dCommand: QUEUE ---------+
00:03:59 [INFO] +> Executing 'QUEUE':
queue='q@RANGER_ARROWS_SystemsSagemAttempting' Action='CLEAR'
00:03:59 [INFO] Completing queue 'RANGER_ARROWS_SystemsSagemAttempting' in
23ms.