Date: 2014/03/23 16:09:56 UTC-07:00
Type: Denizen Script
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NPCcontrol:
type: world
events:
on npctrl command:
- define arg1 <c.args.get[1]>
- define arg2 <c.args.get[2]>
- define hasAdminPerm <player.has_permission[kosu.gamemaster]>
- if <def[arg1].is[==].to[null]> {
- run "FinishCommand"
} else if <def[arg1].is[==].to[clearlist]> {
- if !<def[hasAdminPerm]> {
- narrate targets:p@<player> "You have to be an Admin to do that."
- run "FinishCommand"
}
- if <def[arg1].is[==].to[clearlist]> {
- ^narrate "Lists has been cleared."
- flag global defaultSleepNpcList:!
- flag global CountryWorker:!
- run "FinishCommand"
} else if <def[arg1].is[==].to[showList]> {
- run "NpcCtrlList"
- run "FinishCommand"
}
} else {
- run "FinishCommand"
}
"NpcCtrlList":
type: task
script:
- ^narrate ""
- ^narrate "<&b>========== <&a>Listing NPC's in lists <&b>=========="
- ^narrate ""
- ^narrate "<&b>---------- <&a>default Sleepcycle<&b>----------"
- ^define countera 0
- foreach <global.flag[defaultSleepNpcList].as_list> {
- define counter <math:%countera%+1>
- narrate "<&b><el@value[%countera%].as_int><&co> <&a>%value%"
}
- ^narrate ""
- ^narrate "<&b>---------- <&a>Countryman Workcycle<&b>----------"
- ^define counterb 0
- foreach <global.flag[CountryWorker].as_list> {
- define counter <math:%counterb%+1>
- narrate "<&b><el@value[%counterb%].as_int><&co> <&a>%value%"
}
- ^narrate ""
"FinishCommand":
type: task
script:
- determine fulfilled
- queue clear