Date: 2016/01/20 18:38:02 UTC-08:00
Type: Denizen Script
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#CREATIVE MODE SCRIPT#
#OTHER SCRIPTS BELOW#
gmcreative:
type: command
name: gmc
usage: "/gmc [playername]"
description: Creative Gamemode command
debug: true
aliases:
- gm1
- creative
permission: bruno.gamemode
permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
script:
- narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
- narrate '<player> cast the spell, Creative mode on <c.args.get[1]||<player.name>>'
- if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
- if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
- define target p@<c.args.get[1]>
- define target_name <c.args.get[1]>
}
}
- choose <c.args.get[1]||<player.name>>:
- case <player.name>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
- wait 1t
- adjust <player> 'equipment:<player.flag[e_CREATIVE]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:creative'
- case <c.args.is_empty>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
- wait 1t
- adjust <player> 'equipment:<player.flag[e_creative]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:creative'
- case %target_name%:
- note <%target%.inventory> as:%target_name%_<%target%.gamemode>
- wait 1t
- flag %target% e_<%target%.gamemode>:<%target%.equipment>
- wait 1t
- inventory clear d:<%target%.inventory>
- wait 1t
- inventory set d:<%target%.inventory> o:in@%target_name%_creative
- wait 1t
- adjust %target% 'equipment:<%target%.flag[e_creative]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust %target% 'gamemode:creative'
- case help:
- narrate "<script.yaml_key[usage]>"
- case default:
- narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'
#
#SURVIVAL SCRIPT #
#
gmsurvival:
type: command
name: gms
usage: "/gms [playername]"
description: Survival Gamemode command
debug: true
aliases:
- gm0
- survival
permission: bruno.gms
permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
script:
- narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
- narrate '<player> cast the spell, Survival mode on <c.args.get[1]||<player.name>>'
- if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
- if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
- define target p@<c.args.get[1]>
- define target_name <c.args.get[1]>
}
}
- choose <c.args.get[1]||<player.name>>:
- case <player.name>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_SURVIVAL
- wait 1t
- adjust <player> 'equipment:<player.flag[e_survival]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:survival'
- case <c.args.is_empty>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_SURVIVAL
- wait 1t
- adjust <player> 'equipment:<player.flag[e_survival]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:survival'
- case %target_name%:
- note <%target%.inventory> as:%target_name%_<%target%.gamemode>
- wait 1t
- flag %target% e_<%target%.gamemode>:<%target%.equipment>
- wait 1t
- inventory clear d:<%target%.inventory>
- wait 1t
- inventory set d:<%target%.inventory> o:in@%target_name%_survival
- wait 1t
- adjust %target% 'equipment:<%target%.flag[e_survival]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust %target% 'gamemode:survival'
- case help:
- narrate "<script.yaml_key[usage]>"
- case default:
- narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'
#
#ADVENTUREMODESCRIPT#
#
gmadventure:
type: command
name: gma
usage: "/gma [playername]"
description: Adventure Gamemode command
debug: true
aliases:
- gm2
- adventure
permission: bruno.gamemode
permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
script:
- narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
- narrate '<player> cast the spell, adventure mode on <c.args.get[1]||<player.name>>'
- if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
- if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
- define target p@<c.args.get[1]>
- define target_name <c.args.get[1]>
}
}
- choose <c.args.get[1]||<player.name>>:
- case <player.name>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_ADVENTURE
- wait 1t
- adjust <player> 'equipment:<player.flag[e_adventure]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:adventure'
- case <c.args.is_empty>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_ADVENTURE
- wait 1t
- adjust <player> 'equipment:<player.flag[e_adventure]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:adventure'
- case %target_name%:
- note <%target%.inventory> as:%target_name%_<%target%.gamemode>
- wait 1t
- flag %target% e_<%target%.gamemode>:<%target%.equipment>
- wait 1t
- inventory clear d:<%target%.inventory>
- wait 1t
- inventory set d:<%target%.inventory> o:in@%target_name%_adventure
- wait 1t
- adjust %target% 'equipment:<%target%.flag[e_adventure]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust %target% 'gamemode:adventure'
- case help:
- narrate "<script.yaml_key[usage]>"
- case default:
- narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'
#
#SPECTATORSCRIPT
#
gmspectator:
type: command
name: gm3
usage: "/gm3 [playername]"
description: Spectator Gamemode command
debug: true
aliases:
- v
- vanish
- spectator
- spectate
permission: bruno.gamemode
permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
script:
- narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
- narrate '<player> cast the spell, spectator mode on <c.args.get[1]||<player.name>>'
- if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
- if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
- define target p@<c.args.get[1]>
- define target_name <c.args.get[1]>
}
}
- choose <c.args.get[1]||<player.name>>:
- case <player.name>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_SPECTATOR
- wait 1t
- adjust <player> 'equipment:<player.flag[e_spectator]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:spectator'
- case <c.args.is_empty>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_SPECTATOR
- wait 1t
- adjust <player> 'equipment:<player.flag[e_spectator]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust <player> 'gamemode:spectator'
- case %target_name%:
- note <%target%.inventory> as:%target_name%_<%target%.gamemode>
- wait 1t
- flag %target% e_<%target%.gamemode>:<%target%.equipment>
- wait 1t
- inventory clear d:<%target%.inventory>
- wait 1t
- inventory set d:<%target%.inventory> o:in@%target_name%_spectator
- wait 1t
- adjust %target% 'equipment:<%target%.flag[e_spectator]>'
- wait 1t
- narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
- adjust %target% 'gamemode:spectator'
- case help:
- narrate "<script.yaml_key[usage]>"
- case default:
- narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'