Date: 2016/01/23 23:08:12 UTC-08:00
Type: Denizen Script
GunShooting:
type: world
events:
on player right clicks with Gun:
- playsound <player.location> sound:EXPLODE
- shoot arrow speed:<context.force>
- flag player gunShot
on projectile hits block:
- if <player.has_flag[gunShot]> {
- explode power:1
- flag player gunShot:!
}
on projectile hits entity:
- if <player.has_flag[gunShot]> {
- determine passively cancelled
- explode power:1
- flag player gunShot:!
}