Date: 2016/02/19 08:41:44 UTC-08:00
Type: Denizen Script
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# ======================= #
# Author: KeangDavid #
# Version: 1.0.3 #
# Denizen: 0.9.7-SNAPSHOT #
# Build: 277 #
# Core: 1.10 #
# ======================= #
# ----- Trade Command ----- #
Player_Trade_Command:
# Command Settings #
use_distance: true
distance_limit: 6
description: Used to trade items between players.
usage: /trade [player]
permission: dCustom.trade
permission message: <red>Permission needed, <script.yaml_key[permission]>
# Command Script, Change with caution! #
type: command
debug: false
name: trade
allowed help:
- determine <player.has_permision[dCustom.trade]>
help:
- narrate "<red>/trade [player]"
- queue clear
tab complete:
- determine <server.list_online_players.parse[name].get[<server.list_online_players.parse[name].find_all_partial[<c.args.get[1]>]>]||<server.list_online_players.parse[name]>>
script:
- if <c.args.size.is[!=].to[1]> inject locally help
- if <c.args.get[1].is[==].to[<player.name>]> queue clear
- if <server.list_online_players.parse[name].contains[<c.args.get[1]>].not> {
- narrate "<red><c.args.get[1]> is not online."
- queue clear }
- if <script.yaml_key[use_distance]> {
- if <player.location.distance[<c.args.get[1].as_player.location>].is[OR_MORE].to[<script.yaml_key[distance_limit]>]||true> {
- narrate "<red>You are too far away from <c.args.get[1]>."
- queue clear }
}
- flag player Trading:<c.args.get[1]>
- if <player.flag[Trading].as_player.flag[Trading].is[==].to[<player.name>]> {
- inject trade locally
} else {
- flag player Trading:<c.args.get[1]> duration:30s
- narrate "<yellow>Type <gold>/trade <player.name> <yellow>to start trade." targets:<c.args.get[1].as_player>
- narrate "<aqua>Trade request sent."
- flag player wait duration:3s
}
trade:
- flag player trading:<c.args.get[1]>
- flag p@<c.args.get[1]> trading:<player.name>
- flag p@<c.args.get[1]> wait:!
- flag player trade:!
- flag p@<c.args.get[1]> trade:!
- run Player_Trade_Update def:start
- run Player_Trade_Update def:start as:<c.args.get[1].as_player>
# =============== Trade Command End =========== #
# =============== Update Trade Inventory =============== #
Player_Trade_Update:
type: task
debug: false
slots:
# i1=player1 i2=player2 ia=player1StatusButton ib=player2Status is=seperator
- i1|i1|i1|ia|is|ib|i2|i2|i2
- i1|i1|i1|i1|is|i2|i2|i2|i2
- i1|i1|i1|i1|is|i2|i2|i2|i2
- i1|i1|i1|i1|is|i2|i2|i2|i2
- i1|i1|i1|i1|is|i2|i2|i2|i2
- i1|i1|i1|i1|is|i2|i2|i2|i2
script:
# Pre script checks
- ^if <player.has_flag[Trading].not> queue clear
- ^if <player.has_flag[wait]> queue clear
- wait 1t
- ^flag player TradeUpdate
# Changing to appropriate interface
- ^define slots li@<script.yaml_key[slots].after[li@].replace[i].with[i@Player_Trade_Item_]>
- ^if <def[1].is[==].to[update]> {
- if <player.has_flag[TradeWait].not> run Player_Trade_Wait
- flag player TradeWait duration:5s }
- ^if <player.has_flag[TradeWait]> define slots <def[slots].replace[regex:\_(a|s|b)].with[_w]>
- ^if <player.has_flag[TradeReady]> define slots <def[slots].replace[_a].with[_y]>
- ^if <player.flag[Trading].as_player.has_flag[TradeReady]> define slots <def[slots].replace[_b].with[_z]>
# Adding trade items to interface
- ^if <player.has_flag[trade]> {
- foreach <player.flag[trade].as_list> {
- define slots "<def[slots].replace[firstregex:i@Player_Trade_Item_1].with[%value%]>"
}
}
- ^if <player.has_flag[trading]> && <player.flag[trading].as_player.has_flag[trade]> {
- foreach <player.flag[trading].as_player.flag[trade].as_list> {
- define slots "<def[slots].replace[firstregex:i@Player_Trade_Item_2].with[%value%]>"
}
}
- ^note "in@generic[size=54;title=Trading, <player.flag[trading]>;contents=%slots%]" as:Trade
- ^inventory open d:in@Trade
- ^inventory update d:<pl.inventory>
- ^flag player TradeUpdate:!
Player_Trade_Wait:
type: task
debug: false
script:
- wait 1s
- while <player.has_flag[TradeWait]> {
- wait 1s }
- run Player_Trade_Update
# =============== Update Trade Inventory End =============== #
# =============== Trade Interface Listener ============== #
Player_Trade_Listener:
type: world
debug: false
update:
- flag player TradeReady:!
- flag <player.flag[trading].as_player> TradeReady:!
- run Player_Trade_Update def:update
- run Player_Trade_Update def:update as:<player.flag[trading].as_player>
events:
on player clicks in inventory:
- if <c.inventory.title.contains[Trading,].not> queue clear
- if <c.raw_slot.is[OR_MORE].to[55]> && <c.action.is[!=].to[COLLECT_TO_CURSOR]> {
- if <c.item.is[!=].to[i@air]> && <c.action.is[==].to[MOVE_TO_OTHER_INVENTORY]> {
- if <player.flag[trade].as_list.size.is[OR_MORE].to[<s@Player_Trade_Update.yaml_key[slots].as_list.count[i1]>]> {
- narrate "<red>Trade full."
- determine CANCELLED
}
- flag player trade:->:<c.item>
- take slot:<c.slot>
- inject locally update
}
- queue clear
}
- if <player.flag[Trade].as_list.contains[<c.item>]> && <c.raw_slot.is[OR_LESS].to[54]> {
- flag player trade:<-:<c.item>
- give <player> <c.item>
- inject locally update
}
#- narrate "slot=<c.slot> raw=<c.raw_slot> click=<c.click> type=<c.slot_type> item=<c.item>"
- determine CANCELLED
on player clicks Player_Trade_ITEM_A in TRADE:
- flag player TradeReady
- if <player.flag[Trading].as_player.has_flag[TradeReady]> {
- run Player_Trade_Accept
} else {
- flag player TradeReady
- run Player_Trade_Update def:ready
- run Player_Trade_Update def:ready as:<player.flag[Trading].as_player> }
on player closes inventory:
- if <c.inventory.is[!=].to[in@trade]> queue clear
- if <player.has_flag[TradeUpdate]> {
- flag player TradeUpdate:!
} else { - run Player_Trade_Decline }
on player drops item:
- if <player.open_inventory.title.contains[Trading,]> determine CANCELLED
# =============== Trade Interface Listener End ============== #
# =========== Trade Finish ============ #
Player_Trade_Decline:
type: task
debug: false
close:
- inventory close
script:
- flag player wait duration:1s
- ^if <player.flag[Trading].as_player.has_flag[Trading]> run locally close as:<player.flag[Trading].as_player>
- ^flag player trading:!
- ^foreach <player.flag[Trade].as_list> { - give <def[value]> }
- ^flag player trade:!
- ^flag player tradeready:!
- narrate "<red>The trade was cancelled."
Player_Trade_Accept:
type: task
debug: false
accept:
- ^foreach <player.flag[Trade].as_list> { - give <def[value]> to:<player.flag[Trading].as_player.inventory> }
- ^flag player trade:!
- ^flag player trading:!
- ^flag player tradeready:!
- ^flag player TradeUpdate
- ^inventory close
- narrate "<green>Trade accepted."
script:
- flag player wait duration:1s
- ^if <player.flag[Trading].as_player.has_flag[Trading]> run locally accept as:<player.flag[Trading].as_player>
- ^run locally accept
# =========== Trade Finish End ============ #
# =========== Trade Interface Items ========== #
Player_Trade_Item_1:
type: item
material: light_gray_stained_glass_pane
display name: <&sp>
Player_Trade_Item_2:
type: item
material: light_gray_stained_glass_pane
display name: <&sp>
Player_Trade_Item_r:
type: item
material: red_stained_glass_pane
display name: <&sp>
Player_Trade_Item_s:
type: item
material: black_stained_glass_pane
display name: <&sp>
Player_Trade_Item_w:
type: item
material: yellow_stained_glass_pane
display name: <&sp>
Player_Trade_Item_a:
type: item
material: lime_stained_glass_pane
display name: <green>Accept
lore:
- "Click here to"
- "accept the trade."
Player_Trade_Item_y:
type: item
material: yellow_stained_glass_pane
display name: <yellow>Ready
lore:
- "Waiting for"
- "other player."
Player_Trade_Item_b:
type: item
material: yellow_stained_glass_pane
display name: <yellow>Waiting
lore:
- "Other player"
- "is not ready."
Player_Trade_Item_z:
type: item
material: lime_stained_glass_pane
display name: <green>Ready
lore:
- "Other player"
- "has accepted."
# =========== Trade Interface Items End ========== #
Player_Trading_Version:
type: version
author: KeangDavid
name: Player Trading
version: 1.0.3
description: Player to player trading
id: 42