Date: 2016/07/12 12:44:27 UTC-07:00
Type: Denizen Script
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#Simple cuboid by sander758
#
#Permissions
# /ctool - simplecuboid.tool
# /cpreview - simplecuboid.preview
# /cnew - simplecuboid.new
# /clist - simplecuboid.list
# /cremove - simplecuboid.remove
# /cteleport - simplecuboid.teleport
cuboid_tool:
type: item
material: i@stone_axe
display name: <gold>Cuboid Tool
lore:
- "<gray>Left click to set postion 1"
- "<gray>Right click to set postion 2"
cuboid_events:
type: world
debug: false
events:
on system time hourly:
- webget "http://morphanone.space/webizen.aspx/tracker?script=63&version=1"
on system time minutely:
- execute as_server "denizen save"
on chelp command:
- determine passively FULFILLED
- narrate "<gold>Simple cuboid plugin by sander758"
- narrate "<yellow> - /chelp <gray>Displays the cuboid commands"
- narrate "<yellow> - /ctool <gray>Get the tool"
- narrate "<yellow> - /cpreview <gold>(<yellow>name<gold>) <gray>Shows the outline of the specified cuboid. If no cuboid specified the outline of the current selected locations will be visible"
- narrate "<yellow> - /cnew <gold>[<yellow>name<gold>] <gray>Create a new cuboid"
- narrate "<yellow> - /clist <gold>[<yellow>number<gold>] <gray>List of all cuboids"
- narrate "<yellow> - /cremove <gold>[<yellow>name<gold>] <gray>Remove a cuboid"
- narrate "<yellow> - /cteleport <gold>[<yellow>name<gold>] <gray>Teleport to the center of the specified cuboid"
on ctool command:
- determine passively FULFILLED
- if <player.is_op> || <player.has_permission[simplecuboid.tool]> {
- give cuboid_tool qty:1
- narrate "<gold>Giving cuboid tool"
} else {
- narrate "<red>You dont have permission for that command!"
}
on cpreview command:
- determine passively FULFILLED
- if <player.is_op> || <player.has_permission[simplecuboid.preview]> {
- if <context.args.get[1]||nope> == nope {
- if <pl.has_flag[cuboidToolLoc1]> && <pl.has_flag[cuboidToolLoc2]> {
- if <pl.flag[cuboidToolLoc1].as_location.world> == <pl.flag[cuboidToolLoc2].as_location.world> {
- narrate "<gold>Displaying the outline of the current selected locations"
- define loc1 <pl.flag[cuboidToolLoc1].as_location>
- define loc2 <pl.flag[cuboidToolLoc2].as_location>
- define locations <cu@%loc1%|%loc2%.outline>
- async {
- repeat 5 {
- foreach <def[locations]> {
- playeffect <def[value].as_location.add[0.5,-0.5,0.5]> effect:red_dust data:0 offset:0 qty:1
}
- wait 10t
}
}
} else {
- narrate "<dark_red>Error: <red>Please select 2 locations in the same world"
}
} else {
- narrate "<dark_red>Error: <red>Please select 2 valid locations"
}
} else {
- if <context.args.get[1].as_cuboid.notable_name||nope> == nope {
- narrate "<dark_red>Error: <red><context.args.get[1]> doesnt exist"
} else {
- narrate "<gold>Displaying the outline of <yellow><context.args.get[1]>"
- define locations <context.args.get[1].as_cuboid.outline>
- async {
- repeat 5 {
- foreach <def[locations]> {
- playeffect <def[value].as_location.add[0.5,-0.5,0.5]> effect:red_dust data:0 offset:0 qty:1
}
- wait 10t
}
}
}
}
} else {
- narrate "<red>You dont have permission for that command!"
}
on cnew command:
- determine passively FULFILLED
- if <player.is_op> || <player.has_permission[simplecuboid.new]> {
- if <context.args.get[1]||nope> == nope {
- narrate "<dark_red>Error: <red>No cuboid name specified"
} else {
- if <pl.has_flag[cuboidToolLoc1]> && <pl.has_flag[cuboidToolLoc2]> {
- if <pl.flag[cuboidToolLoc1].as_location.world> == <pl.flag[cuboidToolLoc2].as_location.world> {
- if <context.args.get[1].as_cuboid.notable_name||nope> == nope {
- narrate "<gold>Created a new cuboid as <red><context.args.get[1]>"
- note cu@<pl.flag[cuboidToolLoc1].split[l@].get[2]>|<pl.flag[cuboidToolLoc2].split[l@].get[2]> as:<context.args.get[1]>
} else {
- narrate "<dark_red>Error: <red>That name already exists"
}
} else {
- narrate "<dark_red>Error: <red>Please select 2 locations in the same world"
}
} else {
- narrate "<dark_red>Error: <red>Please select 2 valid locations"
}
}
} else {
- narrate "<red>You dont have permission for that command!"
}
on clist command:
- determine passively FULFILLED
- if <player.is_op> || <player.has_permission[simplecuboid.list]> {
- narrate "<gold>Amount of cuboids: <yellow><server.list_notables[cuboids].size>"
- narrate "<gold>List:"
- define page <context.args.get[1]||1>
- define first <def[page].mul_int[10].add_int[1].sub_int[10]>
- define last <def[page].mul_int[10]>
- foreach <server.list_notables[cuboids].alphanumeric.get[%first%].to[%last%]> {
- narrate "<yellow>- <def[value].split[cu@].get[2]>"
}
- narrate "<gold>Page <yellow><context.args.get[1]||1><gold> of <yellow><server.list_notables[cuboids].size.div_int[10].add_int[1]> <gold>/clist [<yellow>number<gold>]"
} else {
- narrate "<red>You dont have permission for that command!"
}
on cremove command:
- determine passively FULFILLED
- if <player.is_op> || <player.has_permission[simplecuboid.remove]> {
- if <context.args.get[1]||nope> == nope {
- narrate "<dark_red>Error: <red>No cuboid name specified"
} else {
- if <context.args.get[1].as_cuboid.notable_name||nope> == nope {
- narrate "<dark_red>Error: <red><context.args.get[1]> doesnt exist"
} else {
- narrate "<gold>Removed <red><context.args.get[1]><gold> cuboid"
- note remove as:<context.args.get[1].as_cuboid.notable_name>
}
}
} else {
- narrate "<red>You dont have permission for that command!"
}
on cteleport command:
- determine passively FULFILLED
- if <player.is_op> || <player.has_permission[simplecuboid.teleport]> {
- if <context.args.get[1]||nope> == nope {
- narrate "<dark_red>Error: <red>No cuboid name specified"
} else {
- if <context.args.get[1].as_cuboid.notable_name||nope> == nope {
- narrate "<dark_red>Error: <red><context.args.get[1]> doesnt exist"
} else {
- narrate "<gold>Teleporting to the center of <yellow><context.args.get[1]>"
- teleport <context.args.get[1].as_cuboid.center>
}
}
} else {
- narrate "<red>You dont have permission for that command!"
}
on player right clicks block with cuboid_tool:
- narrate "<gold>Set location 2 on <context.location>"
- flag player cuboidToolLoc2:<context.location>
on player left clicks block with cuboid_tool:
- narrate "<gold>Set location 1 on <context.location>"
- flag player cuboidToolLoc1:<context.location>
on player breaks block:
- if <pl.item_in_hand.simple> == i@CUBOID_TOOL {
- determine passively CANCELLED
}