Paste #34946: Edit of P#34840 Flide

Date: 2016/07/18 18:48:51 UTC-07:00
Type: Denizen Script

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flide_cmd:
    type: command
    debug: false
    name: flide
    description: Flide into the skyde!
    usage: /flide
    permission: denizen.flide
    script:
    - if !<player.has_permission[denizen.flide]||false> {
      - narrate "<&c>Nope!"
      - queue clear
      }
    - actionbar "<gold>Launching! Hold sneak to land!"
    - adjust <player> velocity:0,2,0
    - wait 14t
    - adjust <player> gliding:true
    - while <player.is_online.and[<player.is_on_ground.not>].and[<player.gliding>].and[<player.is_sneaking.not>]> {
      - wait 1t
      - adjust <player> velocity:<player.location.direction.vector.mul[2]>
      }
flide2_cmd:
    type: command
    debug: false
    name: flide2
    description: Flide into the skyde! v2.0!
    usage: /flide2
    permission: denizen.flide2
    script:
    - if !<player.has_permission[denizen.flide2]||false> {
      - narrate "<&c>Nope!"
      - queue clear
      }
    - actionbar "<gold>Launching! Hold sneak to land!"
    - adjust <player> velocity:0,2,0
    - wait 14t
    - adjust <player> gliding:true
    - while <player.is_online.and[<player.is_on_ground.not>].and[<player.gliding>].and[<player.is_sneaking.not>]> {
      - wait 1t
      - define vel <player.velocity.add[<player.location.direction.vector.mul[0.05]>]>
      - if <def[vel].vector_length> > 2.5 {
        - define vel <def[vel].div[<def[vel].vector_length>].mul[2.5]>
        }
      - adjust <player> velocity:<def[vel]>
      }

flide_version:
  type: version
  name: Flide
  id: 101
  description: Flide into the skyde!
  version: 1.5