Paste #35258: Diff note for paste #35257

Date: 2016/08/07 02:18:28 UTC-07:00
Type: Diff Report

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+DUL_colorcode_message:
+  type: procedure
+  debug: false
+  DUL:
+    author: 
+    - BlackCoyote
+    description: 
+    - Encodes your message into a colour code string and back.
+    -  only works with characters from a-z, 0-9, and _ !
+    usage:
+    - <proc[DUL_colorcode_message].context[encode/decode|<message>]>
+    example:
+    - <proc[DUL_colorcode_message].context[encode|my_sword_id]>
+  encode:
+    a: '&0&0'
+    b: '&0&1'
+    c: '&0&2'
+    d: '&0&3'
+    e: '&0&4'
+    f: '&0&5'
+    g: '&0&6'
+    h: '&0&7'
+    i: '&0&8'
+    j: '&0&9'
+    k: '&1&0'
+    l: '&1&1'
+    m: '&1&2'
+    n: '&1&3'
+    o: '&1&4'
+    p: '&1&5'
+    q: '&1&6'
+    r: '&1&7'
+    s: '&1&8'
+    t: '&1&9'
+    u: '&2&0'
+    v: '&2&1'
+    w: '&2&2'
+    x: '&2&3'
+    y: '&2&4'
+    z: '&2&5'
+    0: '&2&6'
+    1: '&2&7'
+    2: '&2&8'
+    3: '&2&9'
+    4: '&3&0'
+    5: '&3&1'
+    6: '&3&2'
+    7: '&3&3'
+    8: '&3&4'
+    9: '&3&5'
+    _: '&3&6'
+  decode:
+    '&0&0': a
+    '&0&1': b
+    '&0&2': c
+    '&0&3': d
+    '&0&4': e
+    '&0&5': f
+    '&0&6': g
+    '&0&7': h
+    '&0&8': i
+    '&0&9': j
+    '&1&0': k
+    '&1&1': l
+    '&1&2': m
+    '&1&3': n
+    '&1&4': o
+    '&1&5': p
+    '&1&6': q
+    '&1&7': r
+    '&1&8': s
+    '&1&9': t
+    '&2&0': u
+    '&2&1': v
+    '&2&2': w
+    '&2&3': x
+    '&2&4': y
+    '&2&5': z
+    '&2&6': 0
+    '&2&7': 1
+    '&2&8': 2
+    '&2&9': 3
+    '&3&0': 4
+    '&3&1': 5
+    '&3&2': 6
+    '&3&3': 7
+    '&3&4': 8
+    '&3&5': 9
+    '&3&6': _
+  script:
+  - if li@encode|decode !contains <def[1]||> {
+    - debug error "DUL - No valid action specified! Must be encode or decode!"
+    - determine null
+    }
+  - if <def[2]||> == "" {
+    - debug error "DUL - No message specified to <def[1]>!"
+    - determine null
+    }
+  - define result ""
+  - if <def[1]> == encode {
+    - define list <def[2].to_list>
+    } else {
+    - define list li@
+    - define 2 <def[2].escaped.replace[&ss].with[&]>
+    - repeat <def[2].length.div[4].as_int> {
+      - define list <def[list].include[<def[2].substring[<def[value].mul[4].sub[4].add[1]||1>,<def[value].mul[4]>]>]>
+      }
+    }
+  - foreach <def[list]>:
+    - define result "<def[result]><script.yaml_key[<def[1]>.<def[value]>]||->"
+  - determine <def[result].parse_color>
 DUL_hidden_spawn_locations:
   type: procedure
   debug: false
   definitions: location|radius
   DUL:
-    author: 
+    author:
     - BlackCoyote
-    description: 
+    description:
     - Finds spawn locations within range that are out of line of sight.
     - If no locations out of line of sight are found, it will return valid spawn locations within line of sight.
     usage:
     - <proc[DUL_hidden_spawn_locations].context[<l@location>|<radius>]>
     example:
     - <proc[DUL_hidden_spawn_locations].context[<player.location>|15]>
   script:
   - if <def[location]||null> !matches location {
     - debug error "DUL - No valid location specified!"
     - determine null
     }
   - if <def[radius]||null> !matches number {
     - debug error "DUL - No valid radius specified!"
     - determine null
     }
   - define radius <def[radius].as_int>
   - determine <def[location].find.surface_blocks.within[<def[radius]>].filter[y.sub[<def[location].y>].abs.is[less].than[3]].filter[above.above.above.material.name.is[==].to[air]].filter[above.above.above.above.material.name.is[==].to[air]].filter[above.above.above.above.above.material.name.is[==].to[air]].filter[material.is_occluding].parse[above].filter[above.center.line_of_sight[<def[location].add[0,1.5,0].center>].not]||<def[location].find.surface_blocks.within[<def[radius]>]||li@<def[location]>>>DUL_random_surface_block:
   type: procedure
   definitions: location|radius
   debug: false
   DUL:
-    author: 
+    author:
     - BlackCoyote
-    description: 
+    description:
     - Finds a random surface block within the provided radius more efficiently than conventional denizen tags.
     usage:
     - <proc[DUL_random_surface_block].context[<l@location>|<radius>]>
     example:
     - <proc[DUL_random_surface_block].context[<player.location>|5000]>
   script:
   - if <def[location]||null> !matches location {
     - debug error "DUL - No valid location specified!"
     - determine null
     }
   - if <def[radius]||null> !matches number {
     - debug error "DUL - No valid radius specified!"
     - determine null
     }
   - while true:
     - define newloc <def[location].add[<util.random.int[<def[radius].mul[-1]>].to[<def[radius]>]>,0,<util.random.int[<def[radius].mul[-1]>].to[<def[radius]>]>].highest.find.surface_blocks.within[5].get[1]||null>
     - if <def[newloc]> != null && <def[newloc].material.is_occluding> {
       - determine <def[newloc].above>
       } else if <def[loop_index]> >= 10 {
       - determine null
       }
 DUL_script_tracker:
   type: world
   debug: false
   events:
     on system time hourly:
     - webget "http://morphanone.space/webizen.aspx/tracker?script=96&version=<s@DUL_version_script.yaml_key[version]>"
-# DUL_MyScriptHere:
-  # type: procedure
-  # DUL:
-    # author: 
-    # - author
-    # description: 
-    # - description here
-    # usage:
-    # - usage here
-    # example:
-    # - example here
-  # debug: false
-  # script:
-  # - script here
 DUL_text_progress_bar:
   type: procedure
   debug: false
   DUL:
-    author: 
+    author:
     - BlackCoyote
-    description: 
+    description:
     - Makes a text based progress bar based on the percentage you provide.
     usage:
     - <proc[DUL_text_progress_bar].context[<percentage>(|<size>|<character>|<color1>|<color2>)]>
     example:
     - <proc[DUL_text_progress_bar].context[<player.health.percentage>]>
   script:
   - define percentage <def[1]||0>
   - if <def[percentage].as_int||none> == none {
     - define percentage 0
     }
   - if <def[2].exists> {
     - define max <def[2]>
     }
   - if <def[max].as_int||none> == none {
     - define max 10
     }
   - if <def[3].exists> {
     - define char <def[3].substring[1,1]||=>
     } else {
     - define char =
     }
   - if <def[4].exists> {
     - define col1 <def[4]>
     } else {
     - define col1 &a
     }
   - if <def[5].exists> {
     - define col2 <def[5]>
     } else {
     - define col2 &7
     }
   - define string <el@.pad_right[<def[max]>].with[<def[char]>]>
   - define split <def[max].div[100].mul[<def[percentage]>].as_int>
   - determine "<def[col1].parse_colors><def[string].substring[1,<def[split]>]><def[col2].parse_colors><def[string].substring[<def[split].add[1].as_int>,<def[max]>]>"
 DUL_unique_queue_id_prefixed:
   type: procedure
   debug: false
   DUL:
     author: 
     - BlackCoyote
     description: 
     - Gives a unique queue ID for you to use, with a specified prefix.
     usage:
     - <proc[DUL_unique_queue_id_prefixed].context[<prefix>]>
     example:
     - <proc[DUL_unique_queue_id_prefixed].context[DUL_<player>]>
   script:
   - define prefix <def[1]||>
   - define id <def[prefix]><util.random.duuid>
   - while <queue.list.parse[id].contains[<def[id]>]>:
     - define id <def[prefix]><util.random.duuid>
   - determine <def[id]>
 DUL_version_script:
   type: version
   name: dUtilLib
   id: 96
   description: A collection of dscript functions and utilities written by BlackCoyote and Anthony.
-  version: 3
+  version: 4
 DUL_WRCG:
   type: procedure
   debug: false
   DUL:
     author:
     - Anthony
     name:
     - Weighted Random Choice Generator
     description:
     - Supply a list of weight/return values and have one of the values returned to you randomly based on weight.
     usage:
     - <proc[DUL_WRCG].context[weight/return|...]>
     example:
     - give <proc[DUL_WRCG].context[10/i@apple|1/i@gold_ingot|20/i@stone]>
   script:
     - define l 'li@'
     - foreach '<queue.definitions.exclude[l]>':
       - define l '<def[l].include[<def[%value%]>]>'
     - define w '0'
     - foreach '<def[l].parse[before[/]]>':
       - define w '<def[w].add[%value%]>'
     - define number '<util.random.int[1].to[%w%]>'
     - define hv '0'
     - foreach '%l%':
       - define ov '%hv%'
       - define lv '<def[ov].add[1]>'
       - define hv '<def[ov].add[<def[value].before[/]>]>'
       - if %number% >= %lv% && %number% <= %hv% {
         - determine '<def[value].after[/]>'
         }
-
-
-