Clear_Expired_Flags:
type: task
speed: 0t
debug: false
script:
- define timing <server.current_time_millis>
- define cleared_server_flags 0
- foreach <server.list_flags> {
- - if !<server.has_flag[<def[value]>]> cleared_server_flags:++
+ - if !<server.has_flag[<def[value]>]> define cleared_server_flags <def[cleared_server_flags].add[1]>
}
- define cleared_player_flags 0
- foreach <server.list_players> {
- define p <def[value]>
- foreach <def[p].list_flags> {
- - if !<def[p].has_flag[<def[value]>]> cleared_player_flags:++
+ - if !<def[p].has_flag[<def[value]>]> define cleared_player_flags <def[cleared_player_flags].add[1]>
}
}
- execute as_server "denizen save" silent
- debug debug "Cleared <def[cleared_server_flags]> server flags and <def[cleared_player_flags]> player flags in <server.current_time_millis.sub[<def[timing]>]>ms"