Paste #3712: Denizen Debug Logs From A Minecraft Server

Date: 2014/04/24 10:12:17 UTC-07:00
Type: Server Log

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Java Version: 1.7.0_51
CraftBukkit Version: git-Bukkit-1.7.2-R0.3-56-g3779cff-b3072jnks (MC: 1.7.9)
Active Plugins (15): GroupManager: 2.0 (2.12.1) (Phoenix), WorldEdit: 5.5.8-1.6.2, VoxelSniper: 5.168.9-SNAPSHOT-jnks278, 
CoreProtect: 2.0.8, Vault: 1.2.27-b349, Multiverse-Core: 2.5-b678, WorldGuard: 5.8, 
RemoteToolkitPlugin: R10_A14.5, Essentials: Pre2.13.1.6, Citizens: 2.0.13-SNAPSHOT (build 1120), 
AsyncWorldEdit: 1.1, Denizen: 0.9.4-SNAPSHOT (build 1469), EssentialsSpawn: Pre2.13.1.6, 
ChestShop: 3.7.8, EssentialsChat: Pre2.13.1.6
Loaded Worlds (15): world, world_nether, world_the_end, Warrior3, Warrior2, Captain1, Captain3, Captain2, 
Trainee1, Trainee3, Trainee2, Apprentice1, Apprentice2, Apprentice3, Warrior1
Online Players (1): Owner que1124(que1124)

08:11:27 [INFO]  FOUND! NPC is in EXITING range: 'Skeleton King' 
08:11:27 [INFO] +- Parsing PROXIMITY trigger: Skeleton King/que1124 
                   ---------+ 
08:11:27 [INFO]  Starting TimedQueue 'EDNDEZININ'... 
08:11:27 [INFO] +- Executing dCommand: FLAG/que1124 ---------+ 
08:11:27 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:27 [INFO]  Filled tag <player> with 
                   'p@2e26fd4e-564e-429f-ab3d-8a74f970afcc'. 
08:11:27 [INFO] +> Executing 'FLAG': flag_name='TARGETS'  
                   Action/Value='REMOVE(p@2e26fd4e-564e-429f-ab3d-8a74f970afcc)' 
                    npc='n@1099' 
08:11:27 [INFO] +- Executing dCommand: IF/que1124 ---------+ 
08:11:27 [INFO]  Filled tag <npc.flag[targets]> with 'null'. 
08:11:27 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='EQUALS', ComparedTo='String(null)' --> 
                   OUTCOME='true' 
08:11:27 [INFO] +- Executing dCommand: WALK/que1124 ---------+ 
08:11:27 [INFO]  Filled tag <npc.flag[nextloc]> with 'Trainee1_loc6'. 
08:11:27 [INFO]  Filled tag <server.flag[Trainee1_loc6]> with 
                   'l@3.6064821369087365,71.0,29.249658452739084,-2.7000053,198.14905,Trainee1'. 
08:11:27 [INFO] +> Executing 'WALK': 
                   location='l@3.6064821369087365,71.0,29.249658452739084,-2.7000053,198.14905,Trainee1' 
                    npcs='[Skeleton King/1099]' 
08:11:27 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+ 
08:11:27 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:27 [INFO] +> Executing 'QUEUE': Queue='N@1099BOSS_T1_SHOOT'  
                   Action='CLEAR' 
08:11:27 [INFO]  Completing queue 'EDNDEZININ'. 
08:11:27 [INFO]  Completing queue 'N@1099BOSS_T1_SHOOT'. 
08:11:28 [INFO]  Completing queue 'EDNDEZININ'. 
08:11:29 [INFO] +- Parsing PROXIMITY trigger: Skeleton King/que1124 
                   ---------+ 
08:11:29 [INFO]  Starting TimedQueue 'DEDDNIENDN'... 
08:11:29 [INFO] +- Executing dCommand: IF/que1124 ---------+ 
08:11:29 [INFO]  Filled tag <npc.flag[targets]> with 'null'. 
08:11:29 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='EQUALS', ComparedTo='String(null)' --> 
                   OUTCOME='true' 
08:11:29 [INFO] +- Executing dCommand: RUN/que1124 ---------+ 
08:11:29 [INFO]  Filled tag <npc.flag[targets]> with 'null'. 
08:11:29 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:29 [INFO] +> Executing 'RUN': script='BOSS_T1_SHOOT(TASK)'  
                   id='n@1099Boss_t1_shoot' 
08:11:29 [INFO]  Adding definition %1% as null 
08:11:29 [INFO]  Starting TimedQueue 'N@1099BOSS_T1_SHOOT'... 
08:11:29 [INFO] +- Executing dCommand: IF/que1124 ---------+ 
08:11:29 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:29 [INFO]  Comparable 1: Comparable='String(n@1099)', 
                   Operator='EQUALS', ComparedTo='String(null)' --> 
                   OUTCOME='false' 
08:11:29 [INFO] +- Executing dCommand: FLAG/que1124 ---------+ 
08:11:29 [INFO]  Filled tag <player> with 
                   'p@2e26fd4e-564e-429f-ab3d-8a74f970afcc'. 
08:11:29 [INFO] +> Executing 'FLAG': flag_name='TARGETS'  
                   Action/Value='INSERT(p@2e26fd4e-564e-429f-ab3d-8a74f970afcc)' 
                    npc='n@1099' 
08:11:29 [INFO]  Completing queue 'DEDDNIENDN'. 
08:11:30 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+ 
08:11:30 [INFO]  Filled tag <npc.flag[queueid]> with 'DNZNEEEENE'. 
08:11:30 [INFO] +> Executing 'QUEUE': Queue='DNZNEEEENE'  Action='PAUSE' 
08:11:30 [INFO]  Completing queue 'DEDDNIENDN'. 
08:11:30 [INFO] +> Executing 'Action': Type='On DAMAGE'  NPC='Skeleton 
                   King/1099'  Container='BOSS_T1_ASSIGN(ASSIGNMENT)'  
                   Player='que1124' 
08:11:30 [INFO] +- Building action 'On DAMAGE' for Skeleton King/1099 
                   ---------+ 
08:11:30 [INFO]  Starting InstantQueue 'ZDZIZZNEDE'... 
08:11:30 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+ 
08:11:30 [INFO]  Filled tag <npc.health.max> with '200.0'. 
08:11:30 [INFO] +> Executing 'ANNOUNCE': Message='200.0'  Type='ALL' 
08:11:30 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+ 
08:11:30 [INFO]  Filled tag <npc.health> with '17.279998779296875'. 
08:11:30 [INFO] +> Executing 'ANNOUNCE': Message='17.279998779296875'  
                   Type='ALL' 
08:11:30 [INFO]  Completing queue 'ZDZIZZNEDE'. 
08:11:30 [INFO] +- Getting interact script: Skeleton King/que1124 
                   ---------+ 
08:11:30 [INFO]  OKAY! '10 BOSS_T1_INTERACT' meets requirements. 
08:11:30 [INFO]  
08:11:30 [INFO]  OKAY! Highest scoring script is BOSS_T1_INTERACT. 
08:11:30 [INFO] +---------------------+ 
08:11:30 [INFO] +- Executing dCommand: WAIT/que1124 ---------+ 
08:11:30 [INFO] +> Executing 'WAIT': queue='N@1099BOSS_T1_SHOOT'  
                   delay='40t' 
08:11:31 [INFO] +> Executing 'Action': Type='On DAMAGE'  NPC='Skeleton 
                   King/1099'  Container='BOSS_T1_ASSIGN(ASSIGNMENT)'  
                   Player='que1124' 
08:11:31 [INFO] +- Building action 'On DAMAGE' for Skeleton King/1099 
                   ---------+ 
08:11:31 [INFO]  Starting InstantQueue 'DEDENINENI'... 
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.health.max> with '200.0'. 
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='200.0'  Type='ALL' 
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.health> with '9.119998931884766'. 
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='9.119998931884766'  
                   Type='ALL' 
08:11:31 [INFO]  Completing queue 'DEDENINENI'. 
08:11:31 [INFO] +- Getting interact script: Skeleton King/que1124 
                   ---------+ 
08:11:31 [INFO]  OKAY! '10 BOSS_T1_INTERACT' meets requirements. 
08:11:31 [INFO]  
08:11:31 [INFO]  OKAY! Highest scoring script is BOSS_T1_INTERACT. 
08:11:31 [INFO] +---------------------+ 
08:11:31 [INFO] +> Executing 'Action': Type='On death'  NPC='Skeleton 
                   King/1099'  Container='BOSS_T1_ASSIGN(ASSIGNMENT)'  
                   Player='que1124' 
08:11:31 [INFO] +- Building action 'On DEATH' for Skeleton King/1099 
                   ---------+ 
08:11:31 [INFO]  Starting InstantQueue 'EENNEIEEEN'... 
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.flag[queueid]> with 'DNZNEEEENE'. 
08:11:31 [INFO] +> Executing 'QUEUE': Queue='DNZNEEEENE'  Action='CLEAR' 
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:31 [INFO] +> Executing 'QUEUE': Queue='N@1099BOSS_T1_SHOOT'  
                   Action='CLEAR' 
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'PLAYEFFECT': effect='ENDER_SIGNAL'  
                   locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]' 
                    radius='15'  data='0'  qty='150' 
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='CLOUD'  
                   locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]' 
                    radius='15'  data='0'  qty='150'  offset='0.5' 
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'  
                   locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]' 
                    radius='15'  data='0'  qty='150'  offset='0.5' 
08:11:31 [INFO] +- Executing dCommand: RUN/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:31 [INFO] +> Executing 'RUN': script='REMOVENPC(TASK)' 
08:11:31 [INFO]  Adding definition %1% as n@1099 
08:11:31 [INFO]  Starting TimedQueue 'NNEEEENZNE'... 
08:11:31 [INFO] +- Executing dCommand: WAIT/que1124 ---------+ 
08:11:31 [INFO] +> Executing 'WAIT': queue='NNEEEENZNE'  delay='60t' 
08:11:31 [INFO]  Completing queue 'EENNEIEEEN'. 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO]  Filled tag <npc.flag[respawn_location] || 
                   l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1> 
                   with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'Action': Type='On death'  NPC='Skeleton 
                   King/1099'  Container='BOSS_T1_ASSIGN(ASSIGNMENT)'  
                   Player='que1124' 
08:11:31 [INFO] +- Building action 'On DEATH' for Skeleton King/1099 
                   ---------+ 
08:11:31 [INFO]  Starting InstantQueue 'NDEEIDDEEE'... 
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.flag[queueid]> with 'DNZNEEEENE'. 
08:11:31 [INFO] +> Executing 'QUEUE': Queue='DNZNEEEENE'  Action='CLEAR' 
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:31 [INFO] +> Executing 'QUEUE': Queue='N@1099BOSS_T1_SHOOT'  
                   Action='CLEAR' 
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'PLAYEFFECT': effect='ENDER_SIGNAL'  
                   locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]' 
                    radius='15'  data='0'  qty='150' 
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='CLOUD'  
                   locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]' 
                    radius='15'  data='0'  qty='150'  offset='0.5' 
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'  
                   locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]' 
                    radius='15'  data='0'  qty='150'  offset='0.5' 
08:11:31 [INFO] +- Executing dCommand: RUN/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc> with 'n@1099'. 
08:11:31 [INFO] +> Executing 'RUN': script='REMOVENPC(TASK)' 
08:11:31 [INFO]  Adding definition %1% as n@1099 
08:11:31 [INFO]  Starting TimedQueue 'EEEINZENNI'... 
08:11:31 [INFO] +- Executing dCommand: WAIT/que1124 ---------+ 
08:11:31 [INFO] +> Executing 'WAIT': queue='EEEINZENNI'  delay='60t' 
08:11:31 [INFO]  Completing queue 'NDEEIDDEEE'. 
08:11:31 [INFO]  Filled tag <npc.location> with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO]  Filled tag <npc.flag[respawn_location] || 
                   l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1> 
                   with 
                   'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'. 
08:11:31 [INFO]  Completing queue 'DNZNEEEENE'. 
08:11:31 [INFO]  Completing queue 'N@1099BOSS_T1_SHOOT'. 
08:11:31 [INFO] +> Executing 'Action': Type='On DAMAGE'  NPC='Skeleton 
                   King/1099'  Container='BOSS_T1_ASSIGN(ASSIGNMENT)'  
                   Player='que1124' 
08:11:31 [INFO] +- Building action 'On DAMAGE' for Skeleton King/1099 
                   ---------+ 
08:11:31 [INFO]  Starting InstantQueue 'ZIZDNENIDI'... 
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.health.max> with '200.0'. 
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='200.0'  Type='ALL' 
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+ 
08:11:31 [INFO]  Filled tag <npc.health> with '3.6799988746643066'. 
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='3.6799988746643066'  
                   Type='ALL' 
08:11:31 [INFO]  Completing queue 'ZIZDNENIDI'. 
08:11:31 [INFO] +- Getting interact script: Skeleton King/que1124 
                   ---------+ 
08:11:31 [INFO]  OKAY! '10 BOSS_T1_INTERACT' meets requirements. 
08:11:31 [INFO]  
08:11:31 [INFO]  OKAY! Highest scoring script is BOSS_T1_INTERACT. 
08:11:31 [INFO] +---------------------+ 
08:11:34 [INFO] +- Executing dCommand: REMOVE/que1124 ---------+ 
08:11:34 [INFO] +> Executing 'REMOVE': entities='[null]' 
08:11:34 [INFO] +> [dNPCRegistry] Deconstructing Denizen NPC Skeleton 
                   King/1099 
08:11:34 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while 
                   trying to fetch a NPC. Has this NPC been removed? 
08:11:34 [INFO]  Completing queue 'EEEINZENNI'. 
08:11:34 [INFO] +- Executing dCommand: REMOVE/que1124 ---------+ 
08:11:34 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while 
                   trying to fetch a NPC. Has this NPC been removed? 
08:11:34 [INFO]  ERROR! NPC referenced is null! 
08:11:34 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while 
                   trying to fetch a NPC. Has this NPC been removed? 
08:11:34 [INFO]  ERROR! Woah! An exception has been called with this 
                   command! 
08:11:34 [SEVERE] java.lang.NullPointerException
08:11:34 [SEVERE] net.aufdemrand.denizen.objects.dNPC.isSpawned(dNPC.java:224)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.commands.entity.RemoveCommand.parseArgs(RemoveCommand.java:59)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:164)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:53)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:569)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.TimedQueue.access$000(TimedQueue.java:11)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.TimedQueue$1.run(TimedQueue.java:154)
08:11:34 [SEVERE] org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53)
08:11:34 [SEVERE] org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:600)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628)
08:11:34 [INFO] +---------------------+ 
08:11:34 [INFO]  Completing queue 'NNEEEENZNE'.