Java Version: 1.7.0_51
CraftBukkit Version: git-Bukkit-1.7.2-R0.3-56-g3779cff-b3072jnks (MC: 1.7.9)
Active Plugins (15): GroupManager: 2.0 (2.12.1) (Phoenix), WorldEdit: 5.5.8-1.6.2, VoxelSniper: 5.168.9-SNAPSHOT-jnks278,
CoreProtect: 2.0.8, Vault: 1.2.27-b349, Multiverse-Core: 2.5-b678, WorldGuard: 5.8,
RemoteToolkitPlugin: R10_A14.5, Essentials: Pre2.13.1.6, Citizens: 2.0.13-SNAPSHOT (build 1120),
AsyncWorldEdit: 1.1, Denizen: 0.9.4-SNAPSHOT (build 1469), EssentialsSpawn: Pre2.13.1.6,
ChestShop: 3.7.8, EssentialsChat: Pre2.13.1.6
Loaded Worlds (15): world, world_nether, world_the_end, Warrior3, Warrior2, Captain1, Captain3, Captain2,
Trainee1, Trainee3, Trainee2, Apprentice1, Apprentice2, Apprentice3, Warrior1
Online Players (1): Owner que1124(que1124)
08:11:27 [INFO] FOUND! NPC is in EXITING range: 'Skeleton King'
08:11:27 [INFO] +- Parsing PROXIMITY trigger: Skeleton King/que1124
---------+
08:11:27 [INFO] Starting TimedQueue 'EDNDEZININ'...
08:11:27 [INFO] +- Executing dCommand: FLAG/que1124 ---------+
08:11:27 [INFO] Filled tag <npc> with 'n@1099'.
08:11:27 [INFO] Filled tag <player> with
'p@2e26fd4e-564e-429f-ab3d-8a74f970afcc'.
08:11:27 [INFO] +> Executing 'FLAG': flag_name='TARGETS'
Action/Value='REMOVE(p@2e26fd4e-564e-429f-ab3d-8a74f970afcc)'
npc='n@1099'
08:11:27 [INFO] +- Executing dCommand: IF/que1124 ---------+
08:11:27 [INFO] Filled tag <npc.flag[targets]> with 'null'.
08:11:27 [INFO] Comparable 1: Comparable='String(null)',
Operator='EQUALS', ComparedTo='String(null)' -->
OUTCOME='true'
08:11:27 [INFO] +- Executing dCommand: WALK/que1124 ---------+
08:11:27 [INFO] Filled tag <npc.flag[nextloc]> with 'Trainee1_loc6'.
08:11:27 [INFO] Filled tag <server.flag[Trainee1_loc6]> with
'l@3.6064821369087365,71.0,29.249658452739084,-2.7000053,198.14905,Trainee1'.
08:11:27 [INFO] +> Executing 'WALK':
location='l@3.6064821369087365,71.0,29.249658452739084,-2.7000053,198.14905,Trainee1'
npcs='[Skeleton King/1099]'
08:11:27 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+
08:11:27 [INFO] Filled tag <npc> with 'n@1099'.
08:11:27 [INFO] +> Executing 'QUEUE': Queue='N@1099BOSS_T1_SHOOT'
Action='CLEAR'
08:11:27 [INFO] Completing queue 'EDNDEZININ'.
08:11:27 [INFO] Completing queue 'N@1099BOSS_T1_SHOOT'.
08:11:28 [INFO] Completing queue 'EDNDEZININ'.
08:11:29 [INFO] +- Parsing PROXIMITY trigger: Skeleton King/que1124
---------+
08:11:29 [INFO] Starting TimedQueue 'DEDDNIENDN'...
08:11:29 [INFO] +- Executing dCommand: IF/que1124 ---------+
08:11:29 [INFO] Filled tag <npc.flag[targets]> with 'null'.
08:11:29 [INFO] Comparable 1: Comparable='String(null)',
Operator='EQUALS', ComparedTo='String(null)' -->
OUTCOME='true'
08:11:29 [INFO] +- Executing dCommand: RUN/que1124 ---------+
08:11:29 [INFO] Filled tag <npc.flag[targets]> with 'null'.
08:11:29 [INFO] Filled tag <npc> with 'n@1099'.
08:11:29 [INFO] +> Executing 'RUN': script='BOSS_T1_SHOOT(TASK)'
id='n@1099Boss_t1_shoot'
08:11:29 [INFO] Adding definition %1% as null
08:11:29 [INFO] Starting TimedQueue 'N@1099BOSS_T1_SHOOT'...
08:11:29 [INFO] +- Executing dCommand: IF/que1124 ---------+
08:11:29 [INFO] Filled tag <npc> with 'n@1099'.
08:11:29 [INFO] Comparable 1: Comparable='String(n@1099)',
Operator='EQUALS', ComparedTo='String(null)' -->
OUTCOME='false'
08:11:29 [INFO] +- Executing dCommand: FLAG/que1124 ---------+
08:11:29 [INFO] Filled tag <player> with
'p@2e26fd4e-564e-429f-ab3d-8a74f970afcc'.
08:11:29 [INFO] +> Executing 'FLAG': flag_name='TARGETS'
Action/Value='INSERT(p@2e26fd4e-564e-429f-ab3d-8a74f970afcc)'
npc='n@1099'
08:11:29 [INFO] Completing queue 'DEDDNIENDN'.
08:11:30 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+
08:11:30 [INFO] Filled tag <npc.flag[queueid]> with 'DNZNEEEENE'.
08:11:30 [INFO] +> Executing 'QUEUE': Queue='DNZNEEEENE' Action='PAUSE'
08:11:30 [INFO] Completing queue 'DEDDNIENDN'.
08:11:30 [INFO] +> Executing 'Action': Type='On DAMAGE' NPC='Skeleton
King/1099' Container='BOSS_T1_ASSIGN(ASSIGNMENT)'
Player='que1124'
08:11:30 [INFO] +- Building action 'On DAMAGE' for Skeleton King/1099
---------+
08:11:30 [INFO] Starting InstantQueue 'ZDZIZZNEDE'...
08:11:30 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+
08:11:30 [INFO] Filled tag <npc.health.max> with '200.0'.
08:11:30 [INFO] +> Executing 'ANNOUNCE': Message='200.0' Type='ALL'
08:11:30 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+
08:11:30 [INFO] Filled tag <npc.health> with '17.279998779296875'.
08:11:30 [INFO] +> Executing 'ANNOUNCE': Message='17.279998779296875'
Type='ALL'
08:11:30 [INFO] Completing queue 'ZDZIZZNEDE'.
08:11:30 [INFO] +- Getting interact script: Skeleton King/que1124
---------+
08:11:30 [INFO] OKAY! '10 BOSS_T1_INTERACT' meets requirements.
08:11:30 [INFO]
08:11:30 [INFO] OKAY! Highest scoring script is BOSS_T1_INTERACT.
08:11:30 [INFO] +---------------------+
08:11:30 [INFO] +- Executing dCommand: WAIT/que1124 ---------+
08:11:30 [INFO] +> Executing 'WAIT': queue='N@1099BOSS_T1_SHOOT'
delay='40t'
08:11:31 [INFO] +> Executing 'Action': Type='On DAMAGE' NPC='Skeleton
King/1099' Container='BOSS_T1_ASSIGN(ASSIGNMENT)'
Player='que1124'
08:11:31 [INFO] +- Building action 'On DAMAGE' for Skeleton King/1099
---------+
08:11:31 [INFO] Starting InstantQueue 'DEDENINENI'...
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.health.max> with '200.0'.
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='200.0' Type='ALL'
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.health> with '9.119998931884766'.
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='9.119998931884766'
Type='ALL'
08:11:31 [INFO] Completing queue 'DEDENINENI'.
08:11:31 [INFO] +- Getting interact script: Skeleton King/que1124
---------+
08:11:31 [INFO] OKAY! '10 BOSS_T1_INTERACT' meets requirements.
08:11:31 [INFO]
08:11:31 [INFO] OKAY! Highest scoring script is BOSS_T1_INTERACT.
08:11:31 [INFO] +---------------------+
08:11:31 [INFO] +> Executing 'Action': Type='On death' NPC='Skeleton
King/1099' Container='BOSS_T1_ASSIGN(ASSIGNMENT)'
Player='que1124'
08:11:31 [INFO] +- Building action 'On DEATH' for Skeleton King/1099
---------+
08:11:31 [INFO] Starting InstantQueue 'EENNEIEEEN'...
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.flag[queueid]> with 'DNZNEEEENE'.
08:11:31 [INFO] +> Executing 'QUEUE': Queue='DNZNEEEENE' Action='CLEAR'
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc> with 'n@1099'.
08:11:31 [INFO] +> Executing 'QUEUE': Queue='N@1099BOSS_T1_SHOOT'
Action='CLEAR'
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'PLAYEFFECT': effect='ENDER_SIGNAL'
locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]'
radius='15' data='0' qty='150'
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='CLOUD'
locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]'
radius='15' data='0' qty='150' offset='0.5'
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'
locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]'
radius='15' data='0' qty='150' offset='0.5'
08:11:31 [INFO] +- Executing dCommand: RUN/que1124 ---------+
08:11:31 [INFO] Filled tag <npc> with 'n@1099'.
08:11:31 [INFO] +> Executing 'RUN': script='REMOVENPC(TASK)'
08:11:31 [INFO] Adding definition %1% as n@1099
08:11:31 [INFO] Starting TimedQueue 'NNEEEENZNE'...
08:11:31 [INFO] +- Executing dCommand: WAIT/que1124 ---------+
08:11:31 [INFO] +> Executing 'WAIT': queue='NNEEEENZNE' delay='60t'
08:11:31 [INFO] Completing queue 'EENNEIEEEN'.
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] Filled tag <npc.flag[respawn_location] ||
l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1>
with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'Action': Type='On death' NPC='Skeleton
King/1099' Container='BOSS_T1_ASSIGN(ASSIGNMENT)'
Player='que1124'
08:11:31 [INFO] +- Building action 'On DEATH' for Skeleton King/1099
---------+
08:11:31 [INFO] Starting InstantQueue 'NDEEIDDEEE'...
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.flag[queueid]> with 'DNZNEEEENE'.
08:11:31 [INFO] +> Executing 'QUEUE': Queue='DNZNEEEENE' Action='CLEAR'
08:11:31 [INFO] +- Executing dCommand: QUEUE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc> with 'n@1099'.
08:11:31 [INFO] +> Executing 'QUEUE': Queue='N@1099BOSS_T1_SHOOT'
Action='CLEAR'
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'PLAYEFFECT': effect='ENDER_SIGNAL'
locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]'
radius='15' data='0' qty='150'
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='CLOUD'
locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]'
radius='15' data='0' qty='150' offset='0.5'
08:11:31 [INFO] +- Executing dCommand: PLAYEFFECT/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'
locations='[l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1]'
radius='15' data='0' qty='150' offset='0.5'
08:11:31 [INFO] +- Executing dCommand: RUN/que1124 ---------+
08:11:31 [INFO] Filled tag <npc> with 'n@1099'.
08:11:31 [INFO] +> Executing 'RUN': script='REMOVENPC(TASK)'
08:11:31 [INFO] Adding definition %1% as n@1099
08:11:31 [INFO] Starting TimedQueue 'EEEINZENNI'...
08:11:31 [INFO] +- Executing dCommand: WAIT/que1124 ---------+
08:11:31 [INFO] +> Executing 'WAIT': queue='EEEINZENNI' delay='60t'
08:11:31 [INFO] Completing queue 'NDEEIDDEEE'.
08:11:31 [INFO] Filled tag <npc.location> with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] Filled tag <npc.flag[respawn_location] ||
l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1>
with
'l@4.662802453324006,71.82726434961019,29.68609127936309,Trainee1'.
08:11:31 [INFO] Completing queue 'DNZNEEEENE'.
08:11:31 [INFO] Completing queue 'N@1099BOSS_T1_SHOOT'.
08:11:31 [INFO] +> Executing 'Action': Type='On DAMAGE' NPC='Skeleton
King/1099' Container='BOSS_T1_ASSIGN(ASSIGNMENT)'
Player='que1124'
08:11:31 [INFO] +- Building action 'On DAMAGE' for Skeleton King/1099
---------+
08:11:31 [INFO] Starting InstantQueue 'ZIZDNENIDI'...
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.health.max> with '200.0'.
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='200.0' Type='ALL'
08:11:31 [INFO] +- Executing dCommand: ANNOUNCE/que1124 ---------+
08:11:31 [INFO] Filled tag <npc.health> with '3.6799988746643066'.
08:11:31 [INFO] +> Executing 'ANNOUNCE': Message='3.6799988746643066'
Type='ALL'
08:11:31 [INFO] Completing queue 'ZIZDNENIDI'.
08:11:31 [INFO] +- Getting interact script: Skeleton King/que1124
---------+
08:11:31 [INFO] OKAY! '10 BOSS_T1_INTERACT' meets requirements.
08:11:31 [INFO]
08:11:31 [INFO] OKAY! Highest scoring script is BOSS_T1_INTERACT.
08:11:31 [INFO] +---------------------+
08:11:34 [INFO] +- Executing dCommand: REMOVE/que1124 ---------+
08:11:34 [INFO] +> Executing 'REMOVE': entities='[null]'
08:11:34 [INFO] +> [dNPCRegistry] Deconstructing Denizen NPC Skeleton
King/1099
08:11:34 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while
trying to fetch a NPC. Has this NPC been removed?
08:11:34 [INFO] Completing queue 'EEEINZENNI'.
08:11:34 [INFO] +- Executing dCommand: REMOVE/que1124 ---------+
08:11:34 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while
trying to fetch a NPC. Has this NPC been removed?
08:11:34 [INFO] ERROR! NPC referenced is null!
08:11:34 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while
trying to fetch a NPC. Has this NPC been removed?
08:11:34 [INFO] ERROR! Woah! An exception has been called with this
command!
08:11:34 [SEVERE] java.lang.NullPointerException
08:11:34 [SEVERE] net.aufdemrand.denizen.objects.dNPC.isSpawned(dNPC.java:224)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.commands.entity.RemoveCommand.parseArgs(RemoveCommand.java:59)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:164)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:53)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:569)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.TimedQueue.access$000(TimedQueue.java:11)
08:11:34 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.TimedQueue$1.run(TimedQueue.java:154)
08:11:34 [SEVERE] org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53)
08:11:34 [SEVERE] org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:600)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469)
08:11:34 [SEVERE] net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628)
08:11:34 [INFO] +---------------------+
08:11:34 [INFO] Completing queue 'NNEEEENZNE'.