Date: 2016/11/14 04:47:23 UTC-08:00
Type: Denizen Script
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#######################################################################
# +-----------------------------------------------------------------+ #
# | Main Biome Configuration | #
# +-----------------------------------------------------------------+ #
#######################################################################
############################ USAGE ##############################
# #
# Example: CustomBiomeScript: FALSE #
# #
# Turn this config on = TRUE #
# Turn this config off = FALSE #
# #
#################################################################
CustomBiomeScript: FALSE
#######################################################################
# +-----------------------------------------------------------------+ #
# | Villager Trades | #
# +-----------------------------------------------------------------+ #
#######################################################################
#COMING SOON!
#####################################################################################################################################################################
# +---------------------------------------------------------------------------------------------------------------------------------------------------------------+ #
# | Mob Configuration Sections | #
# +---------------------------------------------------------------------------------------------------------------------------------------------------------------+ #
#####################################################################################################################################################################
#######################################################################
# +-----------------------------------------------------------------+ #
# | Natural Normal Mob spawning | #
# +-----------------------------------------------------------------+ #
#######################################################################
############################ USAGE ############################################
# #
# Example: BLAZE: Spawns|Percentage|MobFeatures|GroupCountMax #
# Example: BLAZE: TRUE|FALSE|5 #
# #
# Spawns: Does it spawns? yes = TRUE no = FALSE #
# MobFeatures: Does this mob has custom features? TRUE/FALSE #
# MobFeatures can be adjusted at the MobFeatures Settings below #
# GroupCountMax: maximum amount of mobs you want to spawn at once #
# #
# BOSS_SPAWNCHANGE: 1 to 1000 ( 1000 = 100% chance ) #
# #
###############################################################################
#NOTE: this only affects natural spawning!!!!
# The bosses that naturally spawn in this biome ( Can only spawn ONE at a time. If you put chance to 1000 expect a hellish chaos! )
ELDER_GUARDIAN: FALSE|FALSE
ELDER_GUARDIAN_SPAWNCHANCE: 1
ENDER_DRAGON: FALSE|FALSE
ENDER_DRAGON_SPAWNCHANCE: 1
WITHER: FALSE|FALSE
WITHER_SPAWNCHANCE: 1
# The monsters (skeletons, zombies, etc.) that spawn in this biome
ZOMBIE: TRUE|FALSE|4
HUSK: TRUE|FALSE|4
STRAY: TRUE|FALSE|4
BLAZE: TRUE|FALSE|4
CAVE_SPIDER: TRUE|FALSE|4
CREEPER: TRUE|FALSE|4
ENDERMAN: TRUE|FALSE|4
ENDERMITE: TRUE|FALSE|4
GHAST: TRUE|FALSE|4
MAGMA_CUBE: TRUE|FALSE|4
SILVERFISH: TRUE|FALSE|4
SKELETON: TRUE|FALSE|4
SLIME: TRUE|FALSE|4
SPIDER: TRUE|FALSE|4
WITCH: TRUE|FALSE|4
ZOMBIE_VILLAGER: TRUE|FALSE|4
WITHER_SKELETON: TRUE|FALSE|4
SPIDER_JOCKEY: TRUE|FALSE|4
SKELETON_HORSEMAN: TRUE|FALSE|4
# The friendly/neutral creatures (cows, pigs, etc.) that spawn in this biome
PIG_ZOMBIE: FALSE|FALSE|4
WOLF: TRUE|FALSE|4
CHICKEN: TRUE|FALSE|4
COW: TRUE|FALSE|4
HORSE: TRUE|FALSE|4
IRON_GOLEM: TRUE|FALSE|4
MUSHROOM_COW: TRUE|FALSE|4
OCELOT: TRUE|FALSE|4
PIG: TRUE|FALSE|4
POLAR_BEAR: TRUE|FALSE|4
RABBIT: TRUE|FALSE|4
SHEEP: TRUE|FALSE|4
SNOWMAN: TRUE|FALSE|4
VILLAGER: TRUE|FALSE|4
# The water creatures (only squids in vanilla) that spawn in this biome
SQUID: TRUE|FALSE|4
GUARDIAN: TRUE|FALSE|4
# The ambient creatures (only bats in vanila) that spawn in this biome
BAT: TRUE|FALSE|4
##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# | Special Mob spawning | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################
#################################################### USAGE ###################################################
# #
# Example: ZOMBIE_HORSE: Spawns|Percentage|MobFeatures #
# Example: ZOMBIE_HORSE: TRUE|5|FALSE #
# #
# Spawns: Does it spawns? yes = TRUE no = FALSE #
# Percentage: How many percent chance does it has to replace a regular mob change with each spawn? #
# MobFeatures: Does this mob has custom features? TRUE/FALSE #
# MobFeatures can be adjusted at the MobFeatures Settings below #
# #
##############################################################################################################
# Below value will affect RABBIT spawns.
KILLER_BUNNY: FALSE|1|FALSE
# Below values will affect ZOMBIE spawns.
CHICKEN_JOCKEY: TRUE|80|FALSE
SPIDER_ZOMBIE: TRUE|80|FALSE
BABY_ZOMBIE: TRUE|80|FALSE
GIANT: FALSE|1|FALSE
# Below values will affect HORSE spawns.
ZOMBIE_HORSE: TRUE|80|FALSE
SKELETON_HORSE: TRUE|80|FALSE
##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# | Mob Features (AI) | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################
#################################################### USAGE ##########################################################################
# #
# Example: BlazeFeatures: MinHealth|MaxHealth|agression|Effect|EffectChance|EffectPower|EffectDuration|MobSpeed #
# BlazeFeatures: 20|20|aggressive|BLINDNESS|5|5|10|1 #
# #
# MinHealth: Minimum amount of health, 1 to 1000 #
# MaxHealth: Maximum amount of health, 1 to 1000 #
# Agression levels: neutral,aggressive,passive ( Only takes effect when a entity targets a player ) #
# Effect: What effect does hit have? #
# EffectChance: what is the chance of a effect to occur? 0 to 100 #
# EffectPower: the power of the effect, higer = more ( Higer Levitation = going up faster ) 1 to 100 #
# EffectDuration: duration in seconds. 1 to 100 #
# MobSpeed: adjust the speed of the mob. from 0.1 to 1. ( you could put it on 10 but this will result in invincible mobs ) #
# #
# Effect List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html #
# All the effects are possibile to use within the above list, I however recommend to only use the below: #
# #
# BLINDNESS #
# CONFUSION #
# HARM #
# HUNGER #
# LEVITATION #
# POISON #
# SLOW #
# WEAKNESS #
# UNLUCK #
# #
# #
# #
# #
# #
# NOTE: 1 health or 1 damage = half a heart! #
# NOTE: Default vanilla effects will remain! #
# NOTE: Increasing values above the recommended settings may cause funky stuff to happen. If you do this it is at OWN RISK! #
# #
#####################################################################################################################################
# This part allowes you to change the default settings for these mobs. These settings will only count for the this biome!
WitherFeatures: 20|20|aggressive|none|0|5|5|0.2
BlazeFeatures: 20|20|aggressive|none|0|5|5|0.2
HuskFeatures: 20|20|aggressive|none|0|5|5|0.2
StrayFeatures: 20|20|aggressive|none|0|5|5|0.2
Cave_spiderFeatures: 20|20|aggressive|none|0|5|5|0.2
CreeperFeatures: 20|20|aggressive|none|0|5|5|0.2
Ender_dragonFeatures: 20|20|aggressive|none|0|5|5|0.2
EndermanFeatures: 20|20|aggressive|none|0|5|5|0.2
EndermiteFeatures: 20|20|aggressive|none|0|5|5|0.2
GhastFeatures: 20|20|aggressive|none|0|5|5|0.2
Magma_cubeFeatures: 20|20|aggressive|none|0|5|5|0.2
Pig_zombieFeatures: 20|20|aggressive|none|0|5|5|0.2
SilverfishFeatures: 20|20|aggressive|none|0|5|5|0.2
SkeletonFeatures: 20|20|aggressive|none|0|5|5|0.2
SlimeFeatures: 20|20|aggressive|none|0|5|5|0.2
SpiderFeatures: 20|20|aggressive|none|0|5|5|0.2
WitchFeatures: 20|20|aggressive|none|0|5|5|0.2
WitherFeatures: 20|20|aggressive|none|0|5|5|0.2
WolfFeatures: 20|20|aggressive|none|0|5|5|0.2
ZombieFeatures: 20|20|aggressive|none|0|5|5|0.2
ChickenFeatures: 20|20|aggressive|none|0|5|5|0.2
CowFeatures: 20|20|aggressive|none|0|5|5|0.2
HorseFeatures: 20|20|aggressive|none|0|5|5|0.2
Iron_golemFeatures: 20|20|aggressive|none|0|5|5|0.2
Mushroom_cowFeatures: 20|20|aggressive|none|0|5|5|0.2
OcelotFeatures: 20|20|aggressive|none|0|5|5|0.2
PigFeatures: 20|20|aggressive|none|0|5|5|0.2
Polar_bearFeatures: 20|20|aggressive|none|0|5|5|0.2
RabbitFeatures: 20|20|aggressive|none|0|5|5|0.2
SheepFeatures: 20|20|aggressive|none|0|5|5|0.2
SnowmanFeatures: 20|20|aggressive|none|0|5|5|0.2
VillagerFeatures: 20|20|aggressive|none|0|5|5|0.2
GuardianFeatures: 20|20|aggressive|none|0|5|5|0.2
SquidFeatures: 20|20|aggressive|none|0|5|5|0.2
BatFeatures: 20|20|aggressive|none|0|5|5|0.2
Killer_bunnyFeatures: 20|20|aggressive|none|0|5|5|0.2
Elder_guardianFeatures: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horsemanFeatures: 20|20|aggressive|none|0|5|5|0.2
Wither_skeletonFeatures: 20|20|aggressive|none|0|5|5|0.2
Spider_jockeyFeatures: 20|20|aggressive|none|0|5|5|0.2
Chicken_jockeyFeatures: 20|20|aggressive|none|0|5|5|0.2
Baby_zombieFeatures: 20|20|aggressive|none|0|5|5|0.2
GiantFeatures: 20|20|aggressive|none|0|5|5|0.2
Zombie_horseFeatures: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horseFeatures: 20|20|aggressive|none|0|5|5|0.2
#########################
# +-------------------+ #
# | Mob Armor | #
# +-------------------+ #
#########################
#################################################### USAGE ###################################################
# #
# Example: HuskArmor: onoff|Head|Torso|Leggings|Boots|Weapon|Chance #
# HuskArmor: TRUE|leather|iron|gold|diamond|10 #
# #
# The above example will result in 10% of the spawned Husks having Leather helmet, Iron torso, Gold leggings #
# and diamond boots. #
# #
# onoff: TRUE or FALSE #
# Armor possibile variables: chain, iron, gold, leather, diamond, none #
# #
# HorseArmor: iron, gold, diamond, none #
##############################################################################################################
HuskArmor: FALSE|none|none|none|none|none|100
StrayArmor: FALSE|none|none|none|none|none|100
Pig_zombieArmor: FALSE|none|none|none|none|none|100
SkeletonArmor: FALSE|none|none|none|none|none|100
ZombieArmor: FALSE|none|none|none|none|none|100
HorseArmor: FALSE|none|100
###########################
# +---------------------+ #
# | Custom Mobs | #
# +---------------------+ #
###########################
#Coming soon!!