Paste #37642: Untitled Paste

Date: 2016/11/14 04:47:23 UTC-08:00
Type: Denizen Script

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#######################################################################
# +-----------------------------------------------------------------+ #
# |                 Main Biome Configuration                        | #
# +-----------------------------------------------------------------+ #
#######################################################################

############################ USAGE ##############################
#                                                               #
# Example: CustomBiomeScript: FALSE                             #
#                                                               #
# Turn this config on = TRUE                                    #
# Turn this config off = FALSE                                  #
#                                                               #
#################################################################

CustomBiomeScript: FALSE


#######################################################################
# +-----------------------------------------------------------------+ #
# |                    Villager Trades                              | #
# +-----------------------------------------------------------------+ #
#######################################################################

#COMING SOON!

#####################################################################################################################################################################
# +---------------------------------------------------------------------------------------------------------------------------------------------------------------+ #
# |                                                                  Mob Configuration Sections                                                                   | #
# +---------------------------------------------------------------------------------------------------------------------------------------------------------------+ #
#####################################################################################################################################################################

#######################################################################
# +-----------------------------------------------------------------+ #
# |                   Natural Normal Mob spawning                   | #
# +-----------------------------------------------------------------+ #
#######################################################################

############################ USAGE ############################################
#                                                                             #
# Example: BLAZE: Spawns|Percentage|MobFeatures|GroupCountMax                 #
# Example: BLAZE: TRUE|FALSE|5                                                #
#                                                                             #
# Spawns: Does it spawns? yes = TRUE no = FALSE                               #
# MobFeatures: Does this mob has custom features? TRUE/FALSE                  #
# MobFeatures can be adjusted at the MobFeatures Settings below               #
# GroupCountMax: maximum amount of mobs you want to spawn at once             # 
#                                                                             #
# BOSS_SPAWNCHANGE: 1 to 1000 ( 1000 = 100% chance )                          #
#                                                                             #
###############################################################################

#NOTE: this only affects natural spawning!!!!


# The bosses that naturally spawn in this biome ( Can only spawn ONE at a time. If you put chance to 1000 expect a hellish chaos! )
ELDER_GUARDIAN: FALSE|FALSE
ELDER_GUARDIAN_SPAWNCHANCE: 1

ENDER_DRAGON: FALSE|FALSE
ENDER_DRAGON_SPAWNCHANCE: 1

WITHER: FALSE|FALSE
WITHER_SPAWNCHANCE: 1


# The monsters (skeletons, zombies, etc.) that spawn in this biome
ZOMBIE: TRUE|FALSE|4
HUSK: TRUE|FALSE|4
STRAY: TRUE|FALSE|4
BLAZE: TRUE|FALSE|4
CAVE_SPIDER: TRUE|FALSE|4
CREEPER: TRUE|FALSE|4
ENDERMAN: TRUE|FALSE|4
ENDERMITE: TRUE|FALSE|4
GHAST: TRUE|FALSE|4
MAGMA_CUBE: TRUE|FALSE|4
SILVERFISH: TRUE|FALSE|4
SKELETON: TRUE|FALSE|4
SLIME: TRUE|FALSE|4
SPIDER: TRUE|FALSE|4
WITCH: TRUE|FALSE|4
ZOMBIE_VILLAGER: TRUE|FALSE|4
WITHER_SKELETON: TRUE|FALSE|4
SPIDER_JOCKEY: TRUE|FALSE|4
SKELETON_HORSEMAN: TRUE|FALSE|4

# The friendly/neutral creatures (cows, pigs, etc.) that spawn in this biome
PIG_ZOMBIE: FALSE|FALSE|4
WOLF: TRUE|FALSE|4
CHICKEN: TRUE|FALSE|4
COW: TRUE|FALSE|4
HORSE: TRUE|FALSE|4
IRON_GOLEM: TRUE|FALSE|4
MUSHROOM_COW: TRUE|FALSE|4
OCELOT: TRUE|FALSE|4
PIG: TRUE|FALSE|4
POLAR_BEAR: TRUE|FALSE|4
RABBIT: TRUE|FALSE|4
SHEEP: TRUE|FALSE|4
SNOWMAN: TRUE|FALSE|4
VILLAGER: TRUE|FALSE|4


# The water creatures (only squids in vanilla) that spawn in this biome
SQUID: TRUE|FALSE|4
GUARDIAN: TRUE|FALSE|4

# The ambient creatures (only bats in vanila) that spawn in this biome
BAT: TRUE|FALSE|4

##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# |                                       Special Mob spawning                                             | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################

#################################################### USAGE ###################################################
#                                                                                                            #
# Example: ZOMBIE_HORSE: Spawns|Percentage|MobFeatures                                                       #
# Example: ZOMBIE_HORSE: TRUE|5|FALSE                                                                        #
#                                                                                                            #
# Spawns: Does it spawns? yes = TRUE no = FALSE                                                              #
# Percentage: How many percent chance does it has to replace a regular mob change with each spawn?           #
# MobFeatures: Does this mob has custom features? TRUE/FALSE                                                 #
# MobFeatures can be adjusted at the MobFeatures Settings below                                              #
#                                                                                                            #
##############################################################################################################

# Below value will affect RABBIT spawns.
KILLER_BUNNY: FALSE|1|FALSE
# Below values will affect ZOMBIE spawns.
CHICKEN_JOCKEY: TRUE|80|FALSE
SPIDER_ZOMBIE: TRUE|80|FALSE
BABY_ZOMBIE: TRUE|80|FALSE
GIANT: FALSE|1|FALSE
# Below values will affect HORSE spawns.
ZOMBIE_HORSE: TRUE|80|FALSE
SKELETON_HORSE: TRUE|80|FALSE


##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# |                                       Mob Features (AI)                                                | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################

#################################################### USAGE ##########################################################################
#                                                                                                                                   #
# Example: BlazeFeatures: MinHealth|MaxHealth|agression|Effect|EffectChance|EffectPower|EffectDuration|MobSpeed                     #
# BlazeFeatures: 20|20|aggressive|BLINDNESS|5|5|10|1                                                                                #
#                                                                                                                                   #
# MinHealth: Minimum amount of health, 1 to 1000                                                                                    #
# MaxHealth: Maximum amount of health, 1 to 1000                                                                                    #
# Agression levels: neutral,aggressive,passive ( Only takes effect when a entity targets a player )                                 #
# Effect: What effect does hit have?                                                                                                #
# EffectChance: what is the chance of a effect to occur? 0 to 100                                                                   #
# EffectPower: the power of the effect, higer = more ( Higer Levitation = going up faster ) 1 to 100                                #
# EffectDuration: duration in seconds. 1 to 100                                                                                     #
# MobSpeed: adjust the speed of the mob. from 0.1 to 1. ( you could put it on 10 but this will result in invincible mobs )          #
#                                                                                                                                   #
# Effect List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html                                     #
# All the effects are possibile to use within the above list, I however recommend to only use the below:                            #
#                                                                                                                                   #
# BLINDNESS                                                                                                                         #
# CONFUSION                                                                                                                         #
# HARM                                                                                                                              #
# HUNGER                                                                                                                            #
# LEVITATION                                                                                                                        #
# POISON                                                                                                                            #
# SLOW                                                                                                                              #
# WEAKNESS                                                                                                                          #
# UNLUCK                                                                                                                            #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
# NOTE: 1 health or 1 damage = half a heart!                                                                                        #
# NOTE: Default vanilla effects will remain!                                                                                        #
# NOTE: Increasing values above the recommended settings may cause funky stuff to happen. If you do this it is at OWN RISK!         #
#                                                                                                                                   #
#####################################################################################################################################

# This part allowes you to change the default settings for these mobs. These settings will only count for the this biome!

WitherFeatures: 20|20|aggressive|none|0|5|5|0.2
BlazeFeatures: 20|20|aggressive|none|0|5|5|0.2
HuskFeatures: 20|20|aggressive|none|0|5|5|0.2
StrayFeatures: 20|20|aggressive|none|0|5|5|0.2
Cave_spiderFeatures: 20|20|aggressive|none|0|5|5|0.2
CreeperFeatures: 20|20|aggressive|none|0|5|5|0.2
Ender_dragonFeatures: 20|20|aggressive|none|0|5|5|0.2
EndermanFeatures: 20|20|aggressive|none|0|5|5|0.2
EndermiteFeatures: 20|20|aggressive|none|0|5|5|0.2
GhastFeatures: 20|20|aggressive|none|0|5|5|0.2
Magma_cubeFeatures: 20|20|aggressive|none|0|5|5|0.2
Pig_zombieFeatures: 20|20|aggressive|none|0|5|5|0.2
SilverfishFeatures: 20|20|aggressive|none|0|5|5|0.2
SkeletonFeatures: 20|20|aggressive|none|0|5|5|0.2
SlimeFeatures: 20|20|aggressive|none|0|5|5|0.2
SpiderFeatures: 20|20|aggressive|none|0|5|5|0.2
WitchFeatures: 20|20|aggressive|none|0|5|5|0.2
WitherFeatures: 20|20|aggressive|none|0|5|5|0.2
WolfFeatures: 20|20|aggressive|none|0|5|5|0.2
ZombieFeatures: 20|20|aggressive|none|0|5|5|0.2
ChickenFeatures: 20|20|aggressive|none|0|5|5|0.2
CowFeatures: 20|20|aggressive|none|0|5|5|0.2
HorseFeatures: 20|20|aggressive|none|0|5|5|0.2
Iron_golemFeatures: 20|20|aggressive|none|0|5|5|0.2
Mushroom_cowFeatures: 20|20|aggressive|none|0|5|5|0.2
OcelotFeatures: 20|20|aggressive|none|0|5|5|0.2
PigFeatures: 20|20|aggressive|none|0|5|5|0.2
Polar_bearFeatures: 20|20|aggressive|none|0|5|5|0.2
RabbitFeatures: 20|20|aggressive|none|0|5|5|0.2
SheepFeatures: 20|20|aggressive|none|0|5|5|0.2
SnowmanFeatures: 20|20|aggressive|none|0|5|5|0.2
VillagerFeatures: 20|20|aggressive|none|0|5|5|0.2
GuardianFeatures: 20|20|aggressive|none|0|5|5|0.2
SquidFeatures: 20|20|aggressive|none|0|5|5|0.2
BatFeatures: 20|20|aggressive|none|0|5|5|0.2
Killer_bunnyFeatures: 20|20|aggressive|none|0|5|5|0.2
Elder_guardianFeatures: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horsemanFeatures: 20|20|aggressive|none|0|5|5|0.2
Wither_skeletonFeatures: 20|20|aggressive|none|0|5|5|0.2
Spider_jockeyFeatures: 20|20|aggressive|none|0|5|5|0.2
Chicken_jockeyFeatures: 20|20|aggressive|none|0|5|5|0.2
Baby_zombieFeatures: 20|20|aggressive|none|0|5|5|0.2
GiantFeatures: 20|20|aggressive|none|0|5|5|0.2
Zombie_horseFeatures: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horseFeatures: 20|20|aggressive|none|0|5|5|0.2


#########################
# +-------------------+ #
# |     Mob Armor     | #
# +-------------------+ #
#########################

#################################################### USAGE ###################################################
#                                                                                                            #
# Example: HuskArmor: onoff|Head|Torso|Leggings|Boots|Weapon|Chance                                          #
# HuskArmor: TRUE|leather|iron|gold|diamond|10                                                               #
#                                                                                                            #
# The above example will result in 10% of the spawned Husks having Leather helmet, Iron torso, Gold leggings #
#  and diamond boots.                                                                                        #
#                                                                                                            #
# onoff: TRUE or FALSE                                                                                       #
# Armor possibile variables: chain, iron, gold, leather, diamond, none                                       #
#                                                                                                            #
# HorseArmor: iron, gold, diamond, none                                                                      #
##############################################################################################################

HuskArmor: FALSE|none|none|none|none|none|100
StrayArmor: FALSE|none|none|none|none|none|100
Pig_zombieArmor: FALSE|none|none|none|none|none|100
SkeletonArmor: FALSE|none|none|none|none|none|100
ZombieArmor: FALSE|none|none|none|none|none|100
HorseArmor: FALSE|none|100

###########################
# +---------------------+ #
# |     Custom Mobs     | #
# +---------------------+ #
###########################

#Coming soon!!