You are browsing as a guest.
Login | Register
~ mcmonkey's simpler pastebin ~ Inspired by Hastebin ~ home page ~ Denizen help ~
click to use the normal pastebin instead ~ Click to make your own paste ~ click to duplicate and edit this paste


Title:
Type:
Date:
By:
Raw:
Other:
...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
35800

Untitled Paste
Denizen Script
2016/11/21 08:24:23 UTC-08:00
Guest
Click here to view this paste as a raw text file


#######################################################################
# +-----------------------------------------------------------------+ #
# |                 Main Biome Configuration                        | #
# +-----------------------------------------------------------------+ #
#######################################################################

########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                     EarthQuake Script Configuration                              | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# Turn the Earthquakescript on/off for this biome ( TRUE = on FALSE = off )
Earthquakescript: FALSE

# Chance for EarthQuakes to occur in the biome: ( Per player )
EarthQuakeChance: 85

# Adjust the below Death Messages to your likings! use <player.name> for the player name. ( DO NOT REMOVE THE QUOTES )
OnDeathMessage1"<player.name> did not saw that earthquake coming."
OnDeathMessage2"<player.name> thought he could outrun the earthquake."
OnDeathMessage3"<player.name> died due to an earthquake."

# The message that will display when a player gets hit by an earthquake.
EarthQuakeHitMessage"<&l>You got hit by an earthquake!"


########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                      Wasteland Script Configuration                              | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# Turn the WasteLandScript on/off for this biome ( TRUE = on FALSE = off )
WasteLandScript: FALSE

# Include the Mob Spawner Flame Effects for when the script takes effect.
IncludeParticleEffects: TRUE

# Include the villager & flying sound when a player is affected by the script.
IncludeSoundEffects: TRUE

# The message that will appear when a player is overheating: ( NOTE: Simply delete the line if you dont want any message to display )
HeatStrokeMessage"<&l>The Blistering sun cooks your skin, find shadow!"
# The message that will appear when a player is confortable during broad daylight:
HeatStrokeOver"<&l>As the temperature drops you start to feel better again."
# The message that will appear when a player is Freezing:
FreezingMessage"<&l>Hypothermia kicks in, find shelter!"
# The message that will appear when a player is confortable during the night:
FreezingOver"<&l>As the temperature increases you start to feel better again."


########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                     SnakeBiteScript Configuration                                | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# This script adds an event that will check if an player is on a certain block ( Configurable as SnakeBiteBlock ) Then executes an script based on a
# configurable percentage. This script will cause a snake bite effect for the player in question. You will need to put SnakeBiteScript: FALSE to TRUE though.


# CustomBiomeScript: FALSE will turn the SnakeBiteScript off TRUE will turn it on.
SnakeBiteScript: FALSE
# Define the block you want snakebites to happen upon in this biome:
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html ( NOTE: The SnakeBiteBlock does not requires the full material entry.
# leaves is a great example as it contains oak_leaves, birch_leaves and so on. Same goes for Oak_Log, simply type log to include all logs )
SnakeBiteBlock: leaves
# SnakeBiteChance: Chance for a snake to bite you on the snakebiteblock. ( 100 = a whole lot of annoying times. 1 = verry rare. )
SnakeBiteChance: 85
# SnakeBiteMessage: What message should a player get when he gets bitten by an snake?
SnakeBiteMessage"You have been bitten by an snake!"

########################################################################################################
# +--------------------------------------------------------------------------------------------------+ #
# |                                       Mob Configuration                                          | #
# +--------------------------------------------------------------------------------------------------+ #
########################################################################################################

# CustomBiomeScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on.
CustomBiomeScript: FALSE

# Allow this script to work on Spawner spawns, Chunk Generation spawns and/or Natural spawns. ( TRUE = yes FALSE = no )
SpawnerSpawn: TRUE
ChunkSpawns: TRUE
NaturalSpawns: TRUE

#######################################################################
# +-----------------------------------------------------------------+ #
# |                    Villager Trades                              | #
# +-----------------------------------------------------------------+ #
#######################################################################

#COMING SOON!

#######################################################################
# +-----------------------------------------------------------------+ #
# |                   Natural Normal Mob spawning                   | #
# +-----------------------------------------------------------------+ #
#######################################################################

############################ USAGE ############################################
#                                                                             #
# Example: BLAZE: Spawns|Percentage|MobFeatures|GroupCountMax                 #
# Example: BLAZE: TRUE|FALSE|5                                                #
#                                                                             #
# Spawns: Does it spawns? yes = TRUE no = FALSE                               #
# MobFeatures: Does this mob has custom features? TRUE/FALSE                  #
# MobFeatures can be adjusted at the MobFeatures Settings below               #
# GroupCountMax: maximum amount of mobs you want to spawn at once             # 
#                                                                             #
# BOSS_SPAWNCHANGE: 1 to 1000 ( 1000 = 100% chance )                          #
#                                                                             #
###############################################################################

#NOTE: this only affects natural spawning!!!!


# The bosses that naturally spawn in this biome ( Can only spawn ONE at a time. If you put chance to 1000 expect a hellish chaos! )
ELDER_GUARDIAN: FALSE|FALSE
ELDER_GUARDIAN_SPAWNCHANCE: 1

ENDER_DRAGON: FALSE|FALSE
ENDER_DRAGON_SPAWNCHANCE: 1

WITHER: FALSE|FALSE
WITHER_SPAWNCHANCE: 1


# The monsters (skeletons, zombies, etc.) that spawn in this biome
ZOMBIE: TRUE|FALSE|1
HUSK: TRUE|FALSE|1
STRAY: TRUE|FALSE|1
BLAZE: TRUE|FALSE|1
CAVE_SPIDER: TRUE|FALSE|1
CREEPER: TRUE|FALSE|1
ENDERMAN: TRUE|FALSE|1
ENDERMITE: TRUE|FALSE|1
GHAST: TRUE|FALSE|1
MAGMA_CUBE: TRUE|FALSE|1
SILVERFISH: TRUE|FALSE|1
SKELETON: TRUE|FALSE|1
SLIME: TRUE|FALSE|1
SPIDER: TRUE|FALSE|1
WITCH: TRUE|FALSE|4
ZOMBIE_VILLAGER: TRUE|FALSE|4
WITHER_SKELETON: TRUE|FALSE|4
SPIDER_JOCKEY: TRUE|FALSE|4
SKELETON_HORSEMAN: TRUE|FALSE|4

# The friendly/neutral creatures (cows, pigs, etc.) that spawn in this biome
PIG_ZOMBIE: FALSE|FALSE|4
WOLF: TRUE|FALSE|4
CHICKEN: TRUE|FALSE|4
COW: TRUE|FALSE|4
HORSE: TRUE|FALSE|4
IRON_GOLEM: TRUE|FALSE|4
MUSHROOM_COW: TRUE|FALSE|4
OCELOT: TRUE|FALSE|4
PIG: TRUE|FALSE|4
POLAR_BEAR: TRUE|FALSE|4
RABBIT: TRUE|FALSE|4
SHEEP: TRUE|FALSE|4
SNOWMAN: TRUE|FALSE|4
VILLAGER: TRUE|FALSE|4
 

# The water creatures (only squids in vanilla) that spawn in this biome
SQUID: TRUE|FALSE|4
GUARDIAN: TRUE|FALSE|4

# The ambient creatures (only bats in vanila) that spawn in this biome
BAT: TRUE|FALSE|4

##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# |                                       Special Mob spawning                                             | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################

#################################################### USAGE ###################################################
#                                                                                                            #
# Example: ZOMBIE_HORSE: Spawns|Percentage|MobFeatures                                                       #
# Example: ZOMBIE_HORSE: TRUE|5|FALSE                                                                        #
#                                                                                                            #
# Spawns: Does it spawns? yes = TRUE no = FALSE                                                              #
# Percentage: How many percent chance does it has to replace a regular mob change with each spawn?           #
# MobFeatures: Does this mob has custom features? TRUE/FALSE                                                 #
# MobFeatures can be adjusted at the MobFeatures Settings below                                              #
#                                                                                                            #
##############################################################################################################

# Below value will affect RABBIT spawns.
KILLER_BUNNY: TRUE|1|FALSE
# Below values will affect ZOMBIE spawns.
CHICKEN_JOCKEY: TRUE|80|FALSE
SPIDER_ZOMBIE: TRUE|80|FALSE
BABY_ZOMBIE: TRUE|80|FALSE
GIANT: FALSE|1|FALSE
# Below values will affect HORSE spawns.
ZOMBIE_HORSE: TRUE|80|FALSE
SKELETON_HORSE: TRUE|80|FALSE


##############################################################################################################
# +--------------------------------------------------------------------------------------------------------+ #
# |                                       Mob Features (AI)                                                | #
# +--------------------------------------------------------------------------------------------------------+ #
##############################################################################################################

#################################################### USAGE ##########################################################################
#                                                                                                                                   #
# Example: BlazeFeatures: MinHealth|MaxHealth|agression|Effect|EffectChance|EffectPower|EffectDuration|MobSpeed                     #
# BlazeFeatures: 20|20|aggressive|BLINDNESS|5|5|10|1                                                                                #
#                                                                                                                                   #
# MinHealth: Minimum amount of health, 1 to 1000                                                                                    #
# MaxHealth: Maximum amount of health, 1 to 1000                                                                                    #
# Agression levels: neutral,aggressive,passive ( Only takes effect when a entity targets a player )                                 #
# Effect: What effect does hit have?                                                                                                #
# EffectChance: what is the chance of a effect to occur? 0 to 100                                                                   #
# EffectPower: the power of the effect, higer = more ( Higer Levitation = going up faster ) 1 to 100                                #
# EffectDuration: duration in seconds. 1 to 100                                                                                     #
# MobSpeed: adjust the speed of the mob. from 0.1 to 1. ( you could put it on 10 but this will result in invincible mobs )          #
#                                                                                                                                   #
# Effect List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html                                     #
# All the effects are possibile to use within the above list, I however recommend to only use the below:                            #
#                                                                                                                                   #
# BLINDNESS                                                                                                                         #
# CONFUSION                                                                                                                         #
# HARM                                                                                                                              #
# HUNGER                                                                                                                            #
# LEVITATION                                                                                                                        #
# POISON                                                                                                                            #
# SLOW                                                                                                                              #
# WEAKNESS                                                                                                                          #
# UNLUCK                                                                                                                            #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
#                                                                                                                                   #
# NOTE: 1 health or 1 damage = half a heart!                                                                                        #
# NOTE: Default vanilla effects will remain!                                                                                        #
# NOTE: Increasing values above the recommended settings may cause funky stuff to happen. If you do this it is at OWN RISK!         #
#                                                                                                                                   #
#####################################################################################################################################

# This part allowes you to change the default settings for these mobs. These settings will only count for the this biome!

Wither_Features: 20|20|aggressive|none|0|5|5|0.2
Blaze_Features: 20|20|aggressive|none|0|5|5|0.2
Husk_Features: 20|20|aggressive|none|0|5|5|0.2
Stray_Features: 20|20|aggressive|none|0|5|5|0.2
Cave_spider_Features: 20|20|aggressive|none|0|5|5|0.2
Creeper_Features: 20|20|aggressive|none|0|5|5|0.2
Ender_dragon_Features: 20|20|aggressive|none|0|5|5|0.2
Enderman_Features: 20|20|aggressive|none|0|5|5|0.2
Endermite_Features: 20|20|aggressive|none|0|5|5|0.2
Ghast_Features: 20|20|aggressive|none|0|5|5|0.2
Magma_cube_Features: 20|20|aggressive|none|0|5|5|0.2
Pig_zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Silverfish_Features: 20|20|aggressive|none|0|5|5|0.2
Skeleton_Features: 20|20|aggressive|none|0|5|5|0.2
Slime_Features: 20|20|aggressive|none|0|5|5|0.2
Spider_Features: 20|20|aggressive|none|0|5|5|0.2
Witch_Features: 20|20|aggressive|none|0|5|5|0.2
Wither_Features: 20|20|aggressive|none|0|5|5|0.2
Wolf_Features: 20|20|aggressive|none|0|5|5|0.2
Zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Chicken_Features: 20|20|aggressive|none|0|5|5|0.2
Cow_Features: 20|20|aggressive|none|0|5|5|0.2
Horse_Features: 20|20|aggressive|none|0|5|5|0.2
Iron_golem_Features: 20|20|aggressive|none|0|5|5|0.2
Mushroom_cow_Features: 20|20|aggressive|none|0|5|5|0.2
Ocelot_Features: 20|20|aggressive|none|0|5|5|0.2
Pig_Features: 20|20|aggressive|none|0|5|5|0.2
Polar_bear_Features: 20|20|aggressive|none|0|5|5|0.2
Rabbit_Features: 20|20|aggressive|none|0|5|5|0.2
Sheep_Features: 20|20|aggressive|none|0|5|5|0.2
Snowman_Features: 20|20|aggressive|none|0|5|5|0.2
Villager_Features: 20|20|aggressive|none|0|5|5|0.2
Guardian_Features: 20|20|aggressive|none|0|5|5|0.2
Squid_Features: 20|20|aggressive|none|0|5|5|0.2
Bat_Features: 20|20|aggressive|none|0|5|5|0.2
Killer_bunny_Features: 20|20|aggressive|none|0|5|5|0.2
Elder_guardian_Features: 20|20|aggressive|none|0|5|5|0.2
Wither_skeleton_Features: 20|20|aggressive|none|0|5|5|0.2
Baby_zombie_Features: 20|20|aggressive|none|0|5|5|0.2
Giant_Features: 20|20|aggressive|none|0|5|5|0.2
Zombie_horse_Features: 20|20|aggressive|none|0|5|5|0.2
Skeleton_horse_Features: 20|20|aggressive|none|0|5|5|0.2


# Below are the special mounted mobs, due to the mount there are limited options.
# Example: Skeleton_Horse_Features: MinHealth|MaxHealth|MobSpeed

#####################################################################
Skeleton_Horse_Features: 20|20|0.2
# ABOVE = Skeleton, BELOW = Horse ( These Are 2 mobs mounted! )
Horse_Skeleton_Features: 20|20|0.2
#####################################################################
Skeleton_Spider_Features: 20|20|0.2
# ABOVE = Skeleton, BELOW = Spider ( These Are 2 mobs mounted! )
Spider_Skeleton_Features: 20|20|0.2
#####################################################################
Zombie_Chicken_Features: 20|20|0.2
# ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! )
Chicken_Zombie_Features: 20|20|0.2
#####################################################################
Zombie_Spider_Features:  20|20|0.2
# ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! )
Spider_Zombie_Features:  20|20|0.2
#####################################################################

#########################
# +-------------------+ #
# |     Mob Armor     | #
# +-------------------+ #
#########################

#################################################### USAGE ###################################################
#                                                                                                            #
# Example: HuskArmor: onoff|Head|Leggings|Torso|Boots|Weapon|Chance                                          #
# HuskArmor: TRUE|LEATHER_HELMET|IRON_LEGGINGS|CHAINMAIL_CHESTPLATE|GOLD_BOOTS|DIAMOND_SWORD|10              #
#                                                                                                            #
# The above example will result in 10% of the spawned Husks having Leather helmet, Iron leggings,            #
# chain chestplate gold boots and an diamond sword                                                           #
#                                                                                                            #
# onoff: TRUE or FALSE                                                                                       #
# Armor possibile variables: Any bukkit valid ARMOR & Weapons:                                               #
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html:                                         #
#                                                                                                            #
# HorseArmor: IRON_BARDING , GOLD_BARDING, DIAMOND_BARDING, none                                             #
##############################################################################################################

HuskArmor: FALSE|none|none|none|none|none|100
StrayArmor: FALSE|none|none|none|none|none|100
Pig_zombieArmor: FALSE|none|none|none|none|none|100
Wither_SkeletonArmor: FALSE|none|none|none|none|none|100
SkeletonArmor: FALSE|none|none|none|none|none|100
ZombieArmor: FALSE|none|none|none|none|none|100
HorseArmor: FALSE|none|100

###########################
# +---------------------+ #
# |     Custom Mobs     | #
# +---------------------+ #
###########################

#Coming soon!!