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Denizen Script
2016/12/10 23:31:39 UTC-08:00
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    - ^define "hit" "<player.flag[power].add[<player.flag[damage]>]>"
    - ^define "defence" "<player.flag[armor]>"
    - ^define "finalhit" "<def[hit].sub[<def[<defence]>]>"
    - ^define "finaldmg" "<def[hit].sub<player.flag[healthbar]>]>"