Date: 2016/12/26 15:01:52 UTC-08:00
Type: Denizen Script
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#############################################
##### MADE BY { Xanderpitz #####
##### /npc assign --set Paladin #####
#############################################
Paladin:
type: assignment
debug: true
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
- trigger name:proximity state:true
interact scripts:
- 1 Paladin_interact
Paladin_interact:
type: interact
debug: true
first_dialogue:
- narrate "<&7>[<&b>Paladin<&7>] <&e><&l>Greetings! How may I assist you?"
- narrate "<&c>1. <&7>I'd like to start a quest."
- narrate "<&c>2. <&7>I'd like to become a <&e>Knight<&7>."
- narrate "<&c>3. <&7>Nevermind."
- narrate "<&a>Type 1, 2, or 3 in chat to answer."
- flag player clicked
second_dialogue:
- narrate "<&7>[<&b>Paladin<&7>] <&a>Ah, I see you've read up on becoming a Knight. So, will you join the Royal Guard?"
- narrate "<&c>1. <&7>Yes."
- narrate "<&c>2. <&7>No."
- flag player clicked
- flag player peasant_to_knight:!
- flag player path_to_knight
steps:
'1':
Click trigger:
Script:
- if !<player.has_flag[peasant_to_knight]> {
- inject locally first_dialogue
} else if <player.has_flag[peasant_to_knight]> {
- inject locally second_dialogue }
Proximity trigger:
exit:
Script:
- if <player.has_flag[clicked]> && !<player.has_flag[peasant_to_knight]> && !<player.has_flag[newknight]> {
- narrate "<&7>[<&b>Paladin<&7>] <&a>Fare thee well..."
- flag player clicked:!
} else if <player.has_flag[path_to_knight]> {
- narrate "<&7>[<&b>Paladin<&7>] <&a>Ah, seems you need more time. Very well."
- flag player clicked:!
} else if <player.has_flag[newknight]> {
- narrate "<&7>[<&b>Paladin<&7>] <&a>Good luck and welcome aboard!"
- flag player clicked:!
- flag player newknight:!
} else if <player.has_flag[denied]> {
- flag player denied:! }
- queue clear
Chat trigger:
'1':
trigger: /1/
Script:
- if <player.has_flag[clicked]> {
- if <player.has_permission[essentials.kits.knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&c>Sorry, but I haven't got any quests for you at the moment. Check back later!"
- wait 3s
- inject locally first_dialogue instantly
} else if <player.has_permission[essentials.kits.peasant]> {
- if !<player.has_flag[peasant1]> && !<player.has_flag[peasant2]> && !<player.has_flag[path_to_knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&c>Sorry bud, gotta be a Knight first. We are looking for recruits though, are you interested?"
- narrate "<&c>1. <&7>Sure, sign me up!"
- narrate "<&c>2. <&7>No, I'll walk my own path."
- narrate "<&a>Type 1 or 2 in chat to answer."
- flag player peasant1
} else if <player.has_flag[peasant1]> && !<player.has_flag[peasant2]> && !<player.has_flag[path_to_knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&a>Ah, excellent! First we must go over some details. What would you like to hear about?"
- narrate "<&c>1. <&7>Quests"
- narrate "<&c>2. <&7>Kits and Perks"
- narrate "<&c>3. <&7>Upgrades"
- narrate "<&c>4. <&7>All set. Sign me up!!!"
- narrate "<&c>5. <&7>Nah, nevermind..."
- narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer."
- flag player peasant2
- flag player peasant1:!
} else if <player.has_flag[peasant2]> && !<player.has_flag[peasant1]> && !<player.has_flag[path_to_knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&c>The king hasn't assigned the royal guard any quests yet, but he will very soon!"
- wait 2s
- narrate "<&e>[<&b>Paladin<&e>] <&a>What would you like to hear about?"
- narrate "<&c>1. <&7>Quests"
- narrate "<&c>2. <&7>Kits and Perks"
- narrate "<&c>3. <&7>Upgrades"
- narrate "<&c>4. <&7>All set. Sign me up!!!"
- narrate "<&c>5. <&7>Nah, nevermind..."
- narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer."
} else if <player.has_flag[path_to_knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&a>It is decided then. Congratulations! Talk to me if you'd like to check on quests or other info about being a Knight!"
- narrate "<&b>Your class has been switched from <&a>Peasant <&b>to <&a>Knight<&b>."
- execute as_server "setrank <player.name> Knight class"
- flag player path_to_knight:!
- flag player newknight
}
} else {
- narrate "<&e>[<&b>Paladin<&e>] <&c>Sorry, you'll have to change classes to receive quests from me."
- wait 2s
- inject locally first_dialogue instantly }
} else if !<player.has_flag[clicked]> {
- queue clear }
'2':
trigger: /2/
script:
- if <player.has_flag[clicked]> {
- if <player.has_permission[essentials.kits.knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&c>Uh, I<&sq>m assuming that's a joke, right?"
- wait 2s
- inject locally first_dialogue instantly
} else if <player.has_permission[essentials.kits.peasant]> {
- if !<player.has_flag[peasant1]> && !<player.has_flag[peasant2]> && !<player.has_flag[path_to_knight]> {
- narrate "<&e>[<&b>Paladin<&e>] <&a>Ah, excellent! First we must go over some details. What would you like to hear about?"
- narrate "<&c>1. <&7>Quests"
- narrate "<&c>2. <&7>Kits and Perks"
- narrate "<&c>3. <&7>Upgrades"
- narrate "<&c>4. <&7>All set. Sign me up!!!"
- narrate "<&c>5. <&7>Nah, nevermind..."
- narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer."
- flag player peasant2
} else if <player.has_flag[peasant1]> && !<player.has_flag[peasant2]> && !<player.has_flag[path_to_knight]> {
- narrate "<&7>[<&b>Paladin<&7>] <&c>Very well. Be off then..."
- flag player peasant1:!
- flag player clicked:!
- queue clear
} else if <player.has_flag[peasant2]> && !<player.has_flag[peasant1]> && !<player.has_flag[path_to_knight]> {
- narrate "<&7>[<&b>Paladin<&7>] <&a>You can find info about Knights and Paladins by typing <&dq>/kit knightinfo<&dq>. All soldiers can resupply on armor and weapons daily through their kit."
- wait 3s
- narrate "<&e>[<&b>Paladin<&e>] <&a>What would you like to hear about?"
- narrate "<&c>1. <&7>Quests"
- narrate "<&c>2. <&7>Kits and Perks"
- narrate "<&c>3. <&7>Upgrades"
- narrate "<&c>4. <&7>All set. Sign me up!!!"
- narrate "<&c>5. <&7>Nah, nevermind..."
- narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer."
} else if <player.has_flag[path_to_knight]> {
- narrate "<&7>[<&b>Paladin<&7>] <&c>How unfortunate. Come see me again if you change your mind!"
- flag player path_to_knight:!
- flag player denied
- queue clear }
} else {
- narrate "<&7>[<&b>Paladin<&7>] <&c>You must leave your current class before changing classes."
- wait 2s
- inject locally first_dialogue instantly }
} else if !<player.has_flag[clicked]> {
- queue clear }
'3':
trigger: /3/
script:
- if <player.has_flag[clicked]> {
- if <player.has_flag[peasant2]> && !<player.has_flag[peasant1]> && <player.has_permission[essentials.kits.peasant]> {
- narrate "<&7>[<&b>Paladin<&7>] <&a>You'll start as a Knight, but can be upgraded to Paladin by completeing Knight-related quests. Check your available quests with <&dq>/quests<&dq>"
- wait 3s
- narrate "<&e>[<&b>Paladin<&e>] <&a>What would you like to hear about?"
- narrate "<&c>1. <&7>Quests"
- narrate "<&c>2. <&7>Kits and Perks"
- narrate "<&c>3. <&7>Upgrades"
- narrate "<&c>4. <&7>All set. Sign me up!!!"
- narrate "<&c>5. <&7>Nah, nevermind..."
- narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer."
} else {
- narrate "<&7>[<&b>Paladin<&7>] <&c>Very well."
- flag player clicked:!
- queue clear }
} else if !<player.has_flag[clicked]> {
- queue clear }
'4':
trigger: /4/
script:
- if <player.has_flag[clicked]> {
- if <player.has_flag[peasant2]> {
- narrate "<&e>[<&b>Paladin<&e>] <&a>Wonderful news! I shall alert the king immediately. In the meantime, please read the Knight info guide by typing <&dq>/kit Knightinfo<&dq>."
- wait 2s
- narrate "<&e>[<&b>Paladin<&e>] <&a>Come speak to me again when you have read the book and are ready to become a knight!"
- flag player peasant_to_knight
- flag player peasant2:!
- flag player peasant1:!
- flag player clicked:!
} else if !<player.has_flag[clicked]> {
- queue clear }
}
'5':
trigger: /5/
script:
- if <player.has_flag[clicked]> {
- if <player.has_flag[peasant2]> {
- narrate "<&e>[<&b>Paladin<&e>] <&c>Very well. Come talk to me again if you change your mind."
- flag player peasant2:!
- flag player clicked:!
} else if !<player.has_flag[clicked]> {
- queue clear }
}