Java Version: 1.8.0_66
Up-time: 22h 6m
CraftBukkit Version: git-Spigot-7d78b81-7e19325 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 42
Mode: online
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: IF "<player.has_flag[Overpower_Cooldown]>" "{" "-"
"narrate" "<&a><&l>[Skill] <&f>Cleave <&7>has
<&f><player.flag[Overpower_Cooldown].expiration.in_seconds.round_to[1]>s
<&7>until it's ready!" "-" "queue" "clear" "}"
12:56:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
12:56:23 [INFO] +> Executing 'IF': use_braces='true'
12:56:23 [INFO] Filled tag <player.has_flag[Overpower_Cooldown]> with
'false'.
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: IF "!<player.has_flag[Enraged]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are not <&f>Enraged<&7>!" "-" "queue"
"clear" "}"
12:56:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
12:56:23 [INFO] +> Executing 'IF': use_braces='true'
12:56:23 [INFO] Filled tag <player.has_flag[Enraged]> with 'true'.
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: IF "<player.target.within[6]>" "!==" "null" "{" "-"
"^define" "target" "<player.target.within[6]>" "-" "^push"
"<player>" "destination:<def[target].location.add[0,0.5,0]>"
"speed:1" "1s" "no_rotate" "no_damage" "-" "^hurt" "25"
"<def[target]>" "cause:CUSTOM" "source:<player>" "-" "^flag"
"player" "Overpower_Cooldown" "duration:4" "-" "^narrate"
"<&a><&l>[Skill] <&f><player.name> <&7>has used
<&f>Overpower<&7>!" "targets:<player.location.fi... * snip! *
12:56:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
12:56:23 [INFO] +> Executing 'IF': use_braces='true'
12:56:23 [INFO] Filled tag <player.target.within[6]> with
'e@20466449-f66a-44fe-8c5a-5c64e00852bd'.
12:56:23 [INFO] Logic='NEGATIVE',
Comparable='Element(e@20466449-f66a-44fe-8c5a-5c64e00852bd)',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='true'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: DEFINE "target" "<player.target.within[6]>"
12:56:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
12:56:23 [INFO] Filled tag <player.target.within[6]> with
'e@20466449-f66a-44fe-8c5a-5c64e00852bd'.
12:56:23 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
definition='target'
value='e@20466449-f66a-44fe-8c5a-5c64e00852bd'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: PUSH "<player>"
"destination:<def[target].location.add[0,0.5,0]>" "speed:1"
"1s" "no_rotate" "no_damage"
12:56:23 [INFO] +- Executing dCommand: PUSH/p@Ambrius ---------+
12:56:23 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
12:56:23 [INFO] Filled tag <def[target].location.add[0,0.5,0]> with
'l@-452.5,4.5,1595.5,World'.
12:56:23 [INFO] ERROR! '1s' is an unknown argument!
12:56:23 [INFO] +> Executing 'PUSH':
origin='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
entities='[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
destination='l@-452.5,4.5,1595.5,World' speed='1.0' max
ticks='400' force_along='false' precision='2'
no_rotate='true' no_damage='true'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: HURT "25" "<def[target]>" "cause:CUSTOM"
"source:<player>"
12:56:23 [INFO] +- Executing dCommand: HURT/p@Ambrius ---------+
12:56:23 [INFO] Filled tag <def[target]> with
'e@20466449-f66a-44fe-8c5a-5c64e00852bd'.
12:56:23 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
12:56:23 [INFO] +> Executing 'HURT': amount='25'
entities='[e@20466449-f66a-44fe-8c5a-5c64e00852bd]'
cause='CUSTOM'
source='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: FLAG "player" "Overpower_Cooldown" "duration:4"
12:56:23 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
12:56:23 [INFO] +> Executing 'FLAG': flag_name='Overpower_Cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@4.0s'
flag_target='p@Ambrius'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: NARRATE "<&a><&l>[Skill] <&f><player.name> <&7>has
used <&f>Overpower<&7>!"
"targets:<player.location.find.players.within[25]>"
12:56:23 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
12:56:23 [INFO] Filled tag <&a> with ''.
12:56:23 [INFO] Filled tag <&l> with ''.
12:56:23 [INFO] Filled tag <&f> with ''.
12:56:23 [INFO] Filled tag <player.name> with 'Ambrius'.
12:56:23 [INFO] Filled tag <&7> with ''.
12:56:23 [INFO] Filled tag <&f> with ''.
12:56:23 [INFO] Filled tag <&7> with ''.
12:56:23 [INFO] Filled tag <player.location.find.players.within[25]> with
'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
12:56:23 [INFO] +> Executing 'NARRATE': Narrating='[Skill] Ambrius has used
Overpower!' Targets='[p@Ambrius]'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: REPEAT "4" "{" "-" "^adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "^take" "slot:<context.new_slot>" "-"
"^inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "-" "wait" "1s" "}"
12:56:23 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
12:56:23 [INFO] +> Executing 'REPEAT': qty='4'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: ADJUST
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
12:56:23 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
12:56:23 [INFO] ...remembering this script entry as 'Cooldown'!
12:56:23 [INFO] Filled tag <context.new_slot> with '3'.
12:56:23 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
12:56:23 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds.round>
with '4'.
12:56:23 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]' mechanism='quantity'
mechanism_value='4'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: TAKE "slot:<context.new_slot>"
12:56:23 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
12:56:23 [INFO] Filled tag <context.new_slot> with '3'.
12:56:23 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
12:56:23 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
12:56:23 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]'.
12:56:23 [INFO] Filled tag <context.new_slot> with '3'.
12:56:23 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4];title=Chest]' slot='3'
12:56:23 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: WAIT "1s"
12:56:23 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
12:56:23 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
delay='d@1.0s'
12:56:23 [INFO] Forcing queue
SKILLBAR_HANDLER_SignificanceJaguarUnderstanding into a timed
queue...
12:56:23 [INFO] Completing queue
'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding' in 13ms.
12:56:23 [INFO] Starting TimedQueue
'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'...
12:56:24 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: REPEAT " CALLBACK"
12:56:24 [INFO] +- Repeat loop 2 ---------+
12:56:24 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: ADJUST
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
12:56:24 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
12:56:24 [INFO] ...remembering this script entry as 'Cooldown'!
12:56:24 [INFO] Filled tag <context.new_slot> with '3'.
12:56:24 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]'.
12:56:24 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds.round>
with '3'.
12:56:24 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]' mechanism='quantity'
mechanism_value='3'
12:56:24 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: TAKE "slot:<context.new_slot>"
12:56:24 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
12:56:24 [INFO] Filled tag <context.new_slot> with '3'.
12:56:24 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
12:56:24 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
12:56:24 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
12:56:24 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]'.
12:56:24 [INFO] Filled tag <context.new_slot> with '3'.
12:56:24 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3];title=Chest]' slot='3'
12:56:24 [INFO] Queue 'SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
Executing: WAIT "1s"
12:56:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
12:56:24 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_SignificanceJaguarUnderstanding'
delay='d@1.0s'