Java Version: 1.8.0_66
Up-time: 1d 2h
CraftBukkit Version: git-Spigot-7d78b81-7e19325 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 43
Mode: online
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: IF
"<player.has_flag[Overpower_Cooldown]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&f>Overpower <&7>has
<&f><player.flag[Overpower_Cooldown].expiration.in_seconds.round_to[1]>s
<&7>until it's ready!" "-" "queue" "clear" "}"
17:01:14 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:01:14 [INFO] +> Executing 'IF': use_braces='true'
17:01:14 [INFO] Filled tag <player.has_flag[Overpower_Cooldown]> with
'false'.
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: IF
"!<player.has_flag[Enraged]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are not <&f>Enraged<&7>!" "-" "queue"
"clear" "}"
17:01:14 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:01:14 [INFO] +> Executing 'IF': use_braces='true'
17:01:14 [INFO] Filled tag <player.has_flag[Enraged]> with 'true'.
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: IF
"<player.target.within[<s@Berserker_Skills_Config.yaml_key[Overpower_Range].as_int||5>]>"
"!==" "null" "{" "-" "define" "target"
"<player.target.within[<s@Berserker_Skills_Config.yaml_key[Overpower_Range].as_int||5>]>"
"-" "push" "<player>"
"destination:<def[target].location.add[0,1,0]>" "speed:0.5"
"duration:1t" "no_rotate" "no_damage" "-" "run" "Stun_Effect"
"def:<s@Berserker_Skills_Config.yaml_key[Overpower_Stun_Duration].as_int||2>|<def[target]>"
"-... * snip! *
17:01:14 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:01:14 [INFO] +> Executing 'IF': use_braces='true'
17:01:14 [INFO] Filled tag
<s@Berserker_Skills_Config.yaml_key[Overpower_Range].as_int||5>
with '7'.
17:01:14 [INFO] Filled tag <player.target.within[7]> with
'e@462623ce-a095-4155-ae44-64dfbc070db4'.
17:01:14 [INFO] Logic='NEGATIVE',
Comparable='Element(e@462623ce-a095-4155-ae44-64dfbc070db4)',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='true'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: DEFINE
"target"
"<player.target.within[<s@Berserker_Skills_Config.yaml_key[Overpower_Range].as_int||5>]>"
17:01:14 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
17:01:14 [INFO] Filled tag
<s@Berserker_Skills_Config.yaml_key[Overpower_Range].as_int||5>
with '7'.
17:01:14 [INFO] Filled tag <player.target.within[7]> with
'e@462623ce-a095-4155-ae44-64dfbc070db4'.
17:01:14 [INFO] +> Executing 'DEFINE': queue='SKILLBAR_HANDLER_PdFuelPackages'
definition='target'
value='e@462623ce-a095-4155-ae44-64dfbc070db4'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: PUSH
"<player>" "destination:<def[target].location.add[0,1,0]>"
"speed:0.5" "duration:1t" "no_rotate" "no_damage"
17:01:14 [INFO] +- Executing dCommand: PUSH/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:01:14 [INFO] Filled tag <def[target].location.add[0,1,0]> with
'l@-526.6519080540859,5.0,1579.774942528148,-13.087004,208.49542,World'.
17:01:14 [INFO] +> Executing 'PUSH':
origin='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
entities='[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
destination='l@-526.6519080540859,5.0,1579.774942528148,-13.087004,208.49542,World'
speed='0.5' max ticks='1' force_along='false'
precision='2' no_rotate='true' no_damage='true'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: RUN
"Stun_Effect"
"def:<s@Berserker_Skills_Config.yaml_key[Overpower_Stun_Duration].as_int||2>|<def[target]>"
17:01:14 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
17:01:14 [INFO] Filled tag
<s@Berserker_Skills_Config.yaml_key[Overpower_Stun_Duration].as_int||2>
with '2'.
17:01:14 [INFO] Filled tag <def[target]> with
'e@462623ce-a095-4155-ae44-64dfbc070db4'.
17:01:14 [INFO] +> Executing 'RUN': script='STUN_EFFECT(TASK)'
definitions='2|e@462623ce-a095-4155-ae44-64dfbc070db4'
17:01:14 [INFO] Adding definition %1% as 2
17:01:14 [INFO] Adding definition %2% as
e@462623ce-a095-4155-ae44-64dfbc070db4
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: HURT "5"
"<def[target]>" "cause:CUSTOM" "source:<player>"
17:01:14 [INFO] +- Executing dCommand: HURT/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <def[target]> with
'e@462623ce-a095-4155-ae44-64dfbc070db4'.
17:01:14 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:01:14 [INFO] +> Executing 'HURT': amount='5'
entities='[e@462623ce-a095-4155-ae44-64dfbc070db4]'
cause='CUSTOM'
source='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: PLAYEFFECT
"<def[target].location.add[0,1,0]>" "effect:blockcrack_152"
"visibility:25" "quantity:15" "offset:0.4"
17:01:14 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <def[target].location.add[0,1,0]> with
'l@-526.7038187642095,5.749757141179365,1580.5525453074029,28.050062,-151.80118,World'.
17:01:14 [INFO] +> Executing 'PLAYEFFECT': iconcrack_type='blockcrack'
iconcrack='152' iconcrack_data='0'
locations='[l@-526.7038187642095,5.749757141179365,1580.5525453074029,28.050062,-151.80118,World]'
radius='25' data='0' qty='15' offset='l@0.4,0.4,0.4'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: FLAG
"player"
"Overpower_Cooldown:<s@Berserker_Skills_Config.yaml_key[Overpower_Cooldown].as_int||4>"
"duration:<s@Berserker_Skills_Config.yaml_key[Overpower_Cooldown].as_int||4>"
17:01:14 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
17:01:14 [INFO] Filled tag
<s@Berserker_Skills_Config.yaml_key[Overpower_Cooldown].as_int||4>
with '4'.
17:01:14 [INFO] Filled tag
<s@Berserker_Skills_Config.yaml_key[Overpower_Cooldown].as_int||4>
with '4'.
17:01:14 [INFO] +> Executing 'FLAG': flag_name='OVERPOWER_COOLDOWN'
Action/Value='SET_VALUE(4)' duration='d@4.0s'
flag_target='p@Ambrius'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: NARRATE
"<&a><&l>[Skill] <&f><player.name> <&7>has used <&f>Overpower
<&7>on <&f><def[target].name><&7>!"
"targets:<player.location.find.players.within[25]>"
17:01:14 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <&a> with ''.
17:01:14 [INFO] Filled tag <&l> with ''.
17:01:14 [INFO] Filled tag <&f> with ''.
17:01:14 [INFO] Filled tag <player.name> with 'Ambrius'.
17:01:14 [INFO] Filled tag <&7> with ''.
17:01:14 [INFO] Filled tag <&f> with ''.
17:01:14 [INFO] Filled tag <&7> with ''.
17:01:14 [INFO] Filled tag <&f> with ''.
17:01:14 [INFO] Filled tag <def[target].name> with 'SHEEP'.
17:01:14 [INFO] Filled tag <&7> with ''.
17:01:14 [INFO] Filled tag <player.location.find.players.within[25]> with
'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:01:14 [INFO] +> Executing 'NARRATE': Narrating='[Skill] Ambrius has used
Overpower on SHEEP!' Targets='[p@Ambrius]'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: REPEAT
"<s@Berserker_Skills_Config.yaml_key[Overpower_Cooldown].as_int.add[1]||4>"
"{" "-" "adjust" "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown]>" "save:Cooldown"
"-" "take" "slot:<context.new_slot>" "-" "inventory" "set"
"origin:<entry[Cooldown].result>" "slot:<context.new_slot>"
"-" "flag" "<player>" "Overpower_Cooldown:-:1"
"duration:<player.flag[Overpower_Cooldown].expiration.in_seconds>"
"-" "wait" "1s" "}"
17:01:14 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
17:01:14 [INFO] Filled tag
<s@Berserker_Skills_Config.yaml_key[Overpower_Cooldown].as_int.add[1]||4>
with '5'.
17:01:14 [INFO] +> Executing 'REPEAT': qty='5'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: ADJUST
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown]>" "save:Cooldown"
17:01:14 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
17:01:14 [INFO] ...remembering this script entry as 'Cooldown'!
17:01:14 [INFO] Filled tag <context.new_slot> with '3'.
17:01:14 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
17:01:14 [INFO] Filled tag <player.flag[Overpower_Cooldown]> with '4'.
17:01:14 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]' mechanism='quantity'
mechanism_value='4'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: TAKE
"slot:<context.new_slot>"
17:01:14 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <context.new_slot> with '3'.
17:01:14 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: INVENTORY
"set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
17:01:14 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]'.
17:01:14 [INFO] Filled tag <context.new_slot> with '3'.
17:01:14 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4];title=Chest]' slot='3'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: FLAG
"<player>" "Overpower_Cooldown:-:1"
"duration:<player.flag[Overpower_Cooldown].expiration.in_seconds>"
17:01:14 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
17:01:14 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:01:14 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds> with
'4.0'.
17:01:14 [INFO] +> Executing 'FLAG': flag_name='OVERPOWER_COOLDOWN'
Action/Value='DECREASE(1)' duration='d@4.0s'
flag_target='p@Ambrius'
17:01:14 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: WAIT "1s"
17:01:14 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:01:14 [INFO] +> Executing 'WAIT': queue='SKILLBAR_HANDLER_PdFuelPackages'
delay='d@1.0s'
17:01:14 [INFO] Forcing queue SKILLBAR_HANDLER_PdFuelPackages into a timed
queue...
17:01:14 [INFO] Completing queue 'SKILLBAR_HANDLER_PdFuelPackages' in 41ms.
17:01:14 [INFO] Starting TimedQueue 'SKILLBAR_HANDLER_PdFuelPackages'...
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: REPEAT " CALLBACK"
17:01:15 [INFO] +- Repeat loop 3 ---------+
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
17:01:15 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:01:15 [INFO] +> Executing 'IF': use_braces='true'
17:01:15 [INFO] Filled tag <player.is_online> with 'true'.
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: ADJUST
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
17:01:15 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
17:01:15 [INFO] ...remembering this script entry as 'Cooldown'!
17:01:15 [INFO] Filled tag <context.new_slot> with '2'.
17:01:15 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=11]'.
17:01:15 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '10'.
17:01:15 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=11]'
mechanism='quantity' mech... * snip! *
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: TAKE "slot:<context.new_slot>"
17:01:15 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
17:01:15 [INFO] Filled tag <context.new_slot> with '2'.
17:01:15 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
17:01:15 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:01:15 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'.
17:01:15 [INFO] Filled tag <context.new_slot> with '2'.
17:01:15 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: WAIT "1s"
17:01:15 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:01:15 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
delay='d@1.0s'
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: REPEAT
" CALLBACK"
17:01:15 [INFO] +- Repeat loop 2 ---------+
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: ADJUST
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown]>" "save:Cooldown"
17:01:15 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
17:01:15 [INFO] ...remembering this script entry as 'Cooldown'!
17:01:15 [INFO] Filled tag <context.new_slot> with '3'.
17:01:15 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]'.
17:01:15 [INFO] Filled tag <player.flag[Overpower_Cooldown]> with '3.0'.
17:01:15 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]' mechanism='quantity'
mechanism_value='3.0'
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: TAKE
"slot:<context.new_slot>"
17:01:15 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
17:01:15 [INFO] Filled tag <context.new_slot> with '3'.
17:01:15 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: INVENTORY
"set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
17:01:15 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:01:15 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]'.
17:01:15 [INFO] Filled tag <context.new_slot> with '3'.
17:01:15 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3];title=Chest]' slot='3'
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: FLAG
"<player>" "Overpower_Cooldown:-:1"
"duration:<player.flag[Overpower_Cooldown].expiration.in_seconds>"
17:01:15 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
17:01:15 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:01:15 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds> with
'2.95'.
17:01:15 [INFO] +> Executing 'FLAG': flag_name='OVERPOWER_COOLDOWN'
Action/Value='DECREASE(1)' duration='d@2.95s'
flag_target='p@Ambrius'
17:01:15 [INFO] Queue 'SKILLBAR_HANDLER_PdFuelPackages' Executing: WAIT "1s"
17:01:15 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:01:15 [INFO] +> Executing 'WAIT': queue='SKILLBAR_HANDLER_PdFuelPackages'
delay='d@1.0s'
17:01:16 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: REPEAT " CALLBACK"
17:01:16 [INFO] +- Repeat loop 4 ---------+
17:01:16 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
17:01:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:01:16 [INFO] +> Executing 'IF': use_braces='true'
17:01:16 [INFO] Filled tag <player.is_online> with 'true'.
17:01:16 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: ADJUST
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
17:01:16 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
17:01:16 [INFO] ...remembering this script entry as 'Cooldown'!
17:01:16 [INFO] Filled tag <context.new_slot> with '2'.
17:01:16 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'.
17:01:16 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '9'.
17:01:16 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'
mechanism='quantity' mech... * snip! *
17:01:16 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: TAKE "slot:<context.new_slot>"
17:01:16 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
17:01:16 [INFO] Filled tag <context.new_slot> with '2'.
17:01:16 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
17:01:16 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
17:01:16 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:01:16 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'.
17:01:16 [INFO] Filled tag <context.new_slot> with '2'.
17:01:16 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
17:01:16 [INFO] Queue 'SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
Executing: WAIT "1s"
17:01:16 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:01:16 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_UnsignedEffectivenessCreating'
delay='d@1.0s'