Java Version: 1.8.0_66
Up-time: 21d 12h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH "<player.inventory.list_contents.with_lore[Default
Skill]>" "{" "-" "take" "<def[value]>" "quantity:64" "}"
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <player.inventory.list_contents.with_lore[Default
Skill]> with
'li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]|i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&... * snip! *
16:55:49 [INFO] +> Executing 'FOREACH':
list='li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]|i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6o... * snip! *
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
TAKE "<def[value]>" "quantity:64"
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[value]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM' qty='64'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='[i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]]'
16:55:49 [INFO] Inventory does not contain at least 64 of
i@CLEAVE,0[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]... Taking as much as possible...
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 2 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
TAKE "<def[value]>" "quantity:64"
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[value]> with
'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]'.
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM' qty='64'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='[i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss... * snip! *
16:55:49 [INFO] Inventory does not contain at least 64 of
i@BATTLECRY,0[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]... Taking as... * snip! *
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 3 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
TAKE "<def[value]>" "quantity:64"
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[value]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM' qty='64'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='[i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]]'
16:55:49 [INFO] Inventory does not contain at least 64 of
i@OVERPOWER,0[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]... Taking as much as possible...
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH "<player.inventory.list_contents.with_lore[Optional
Skill]>" "{" "-" "take" "<def[value]>" "quantity:64" "}"
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <player.inventory.list_contents.with_lore[Optional
Skill]> with
'li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill|
|&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co
&ss6Leap forward stunning everybody|&ss6where you land,
dealing damage to them and|&ss6generating
rage&dot]|i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a ... * snip! *
16:55:49 [INFO] +> Executing 'FOREACH':
list='li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional
Skill| |&ss2Type&co &ssa&lbLaunch&rb
&ss6Mobility|&ss2Description&co &ss6Leap forward stunning
everybody|&ss6where you land, dealing damage to them
and|&ss6generating
rage&dot]|i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]|i@HAMSTRING[display... *
snip! *
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
TAKE "<def[value]>" "quantity:64"
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[value]> with
'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill|
|&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co
&ss6Leap forward stunning everybody|&ss6where you land,
dealing damage to them and|&ss6generating rage&dot]'.
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM' qty='64'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='[i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional
Skill| |&ss2Type&co &ssa&lbLaunch&rb
&ss6Mobility|&ss2Description&co &ss6Leap forward stunning
everybody|&ss6where you land, dealing damage to them
and|&ss6generating rage&dot]]'
16:55:49 [INFO] Inventory does not contain at least 64 of
i@LEAP,0[display_name=&ssc&sslLeap;lore=&ssaOptional Skill|
|&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co
&ss6Leap forward stunning everybody|&ss6where you land,
dealing damage to them and|&ss6generating rage&dot]... Taking
as much as possible...
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 2 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
TAKE "<def[value]>" "quantity:64"
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[value]> with
'i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]'.
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM' qty='64'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='[i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]]'
16:55:49 [INFO] Inventory does not contain at least 64 of
i@AXETHROW,0[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]... Taking as much as
possible...
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 3 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
TAKE "<def[value]>" "quantity:64"
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[value]> with
'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]'.
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM' qty='64'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='[i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]]'
16:55:49 [INFO] Inventory does not contain at least 64 of
i@HAMSTRING,0[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]... Taking as much as possible...
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH "<player.inventory.list_contents.with_lore[Unassigned
Skill]>" "{" "-" "take" "<def[value]>" "quantity:64" "}"
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
16:55:49 [INFO] Filled tag
<player.inventory.list_contents.with_lore[Unassigned Skill]>
with 'li@'.
16:55:49 [INFO] +> Executing 'FOREACH': list='li@'
16:55:49 [INFO] Empty list, not looping...
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
WAIT "1t"
16:55:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'WAIT':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
delay='d@0.05s'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<player.gamemode.id>" "==" "2" "{" "-" "if"
"<yaml[<player.uuid>].contains[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "define" "Slot" "1" "-" "foreach"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "if" "<def[Value].scriptname>" "matches" "script" "{"
"-" "inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot... * snip! *
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <player.gamemode.id> with '2'.
16:55:49 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF
"<yaml[<player.uuid>].contains[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "define" "Slot" "1" "-" "foreach"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "if" "<def[Value].scriptname>" "matches" "script" "{"
"-" "inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
"-" "define" "Slot" "<def[S... * snip! *
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:55:49 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
16:55:49 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].contains[Berserker.Skill_Bar.Skills]>
with 'true'.
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "1"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='1'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "if" "<def[Value].scriptname>" "matches" "script" "{"
"-" "inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
"-" "define" "Slot" "<def[Slot].add[1]>" "}"
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:55:49 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
16:55:49 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skill_Bar.Skills]>
with
'i@Cleave|i@Battlecry|i@Overpower|i@Leap|i@Axethrow|i@Hamstring'.
16:55:49 [INFO] +> Executing 'FOREACH':
list='li@i@Cleave|i@Battlecry|i@Overpower|i@Leap|i@Axethrow|i@Hamstring'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<def[Value].scriptname>" "matches" "script" "{" "-"
"inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <def[Value].scriptname> with 'CLEAVE'.
16:55:49 [INFO] Comparable='Element(CLEAVE)', Operator='MATCHES',
ComparedTo='Element(script)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
INVENTORY "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>"
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Value]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
16:55:49 [INFO] Filled tag <def[Slot]> with '1'.
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot];title=Chest]' slot='1'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "<def[Slot].add[1]>"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Slot].add[1]> with '2'.
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='2'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 2 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<def[Value].scriptname>" "matches" "script" "{" "-"
"inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <def[Value].scriptname> with 'BATTLECRY'.
16:55:49 [INFO] Comparable='Element(BATTLECRY)', Operator='MATCHES',
ComparedTo='Element(script)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
INVENTORY "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>"
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Value]> with
'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]'.
16:55:49 [INFO] Filled tag <def[Slot]> with '2'.
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is ... *
snip! *
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "<def[Slot].add[1]>"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Slot].add[1]> with '3'.
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='3'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 3 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<def[Value].scriptname>" "matches" "script" "{" "-"
"inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <def[Value].scriptname> with 'OVERPOWER'.
16:55:49 [INFO] Comparable='Element(OVERPOWER)', Operator='MATCHES',
ComparedTo='Element(script)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
INVENTORY "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>"
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Value]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
16:55:49 [INFO] Filled tag <def[Slot]> with '3'.
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc];title=Chest]' slot='3'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "<def[Slot].add[1]>"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Slot].add[1]> with '4'.
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='4'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 4 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<def[Value].scriptname>" "matches" "script" "{" "-"
"inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <def[Value].scriptname> with 'LEAP'.
16:55:49 [INFO] Comparable='Element(LEAP)', Operator='MATCHES',
ComparedTo='Element(script)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
INVENTORY "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>"
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Value]> with
'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill|
|&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co
&ss6Leap forward stunning everybody|&ss6where you land,
dealing damage to them and|&ss6generating rage&dot]'.
16:55:49 [INFO] Filled tag <def[Slot]> with '4'.
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional
Skill| |&ss2Type&co &ssa&lbLaunch&rb
&ss6Mobility|&ss2Description&co &ss6Leap forward stunning
everybody|&ss6where you land, dealing damage to them
and|&ss6generating rage&dot];title=Chest]' slot='4'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "<def[Slot].add[1]>"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Slot].add[1]> with '5'.
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='5'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 5 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<def[Value].scriptname>" "matches" "script" "{" "-"
"inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <def[Value].scriptname> with 'AXETHROW'.
16:55:49 [INFO] Comparable='Element(AXETHROW)', Operator='MATCHES',
ComparedTo='Element(script)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
INVENTORY "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>"
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Value]> with
'i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]'.
16:55:49 [INFO] Filled tag <def[Slot]> with '5'.
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot];title=Chest]' slot='5'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "<def[Slot].add[1]>"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Slot].add[1]> with '6'.
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='6'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"
16:55:49 [INFO] +- Foreach loop 6 ---------+
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
IF "<def[Value].scriptname>" "matches" "script" "{" "-"
"inventory" "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}"
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:55:49 [INFO] +> Executing 'IF': use_braces='true'
16:55:49 [INFO] Filled tag <def[Value].scriptname> with 'HAMSTRING'.
16:55:49 [INFO] Comparable='Element(HAMSTRING)', Operator='MATCHES',
ComparedTo='Element(script)' --> OUTCOME='true'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
INVENTORY "set" "origin:<def[Value]>[quantity=1]"
"slot:<def[Slot]>"
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Value]> with
'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]'.
16:55:49 [INFO] Filled tag <def[Slot]> with '6'.
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot];title=Chest]' slot='6'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
DEFINE "Slot" "<def[Slot].add[1]>"
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:55:49 [INFO] Filled tag <def[Slot].add[1]> with '7'.
16:55:49 [INFO] +> Executing 'DEFINE':
queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'
definition='slot' value='7'
16:55:49 [INFO] Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing:
FOREACH " CALLBACK"