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Denizen Debug Logs From Atherys Legends Bois!!!
Server Log
2017/03/28 15:04:39 UTC-07:00
Guest
Click here to view this paste as a raw text file | Or download the script


Java Version: 1.8.0_66
Up-time: 21d 12h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online

16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "<player.inventory.list_contents.with_lore[Default 
                   Skill]>" "{" "-" "take" "<def[value]>" "quantity:64" "}" 
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <player.inventory.list_contents.with_lore[Default 
                   Skill]> with 
                   'li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]|i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&... * snip! * 
16:55:49 [INFO] +> Executing 'FOREACH': 
                   list='li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]|i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6o... * snip! * 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   TAKE "<def[value]>" "quantity:64" 
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[value]> with 
                   'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]'. 
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='64'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    Items='[i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]]
16:55:49 [INFO]  Inventory does not contain at least 64 of 
                   i@CLEAVE,0[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]... Taking as much as possible... 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 2 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   TAKE "<def[value]>" "quantity:64" 
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[value]> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot]'. 
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='64'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Items='[i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss... * snip! * 
16:55:49 [INFO]  Inventory does not contain at least 64 of 
                   i@BATTLECRY,0[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot]... Taking as... * snip! * 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 3 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   TAKE "<def[value]>" "quantity:64" 
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[value]> with 
                   'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc]'. 
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='64'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Items='[i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc]]
16:55:49 [INFO]  Inventory does not contain at least 64 of 
                   i@OVERPOWER,0[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc]... Taking as much as possible... 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "<player.inventory.list_contents.with_lore[Optional 
                   Skill]>" "{" "-" "take" "<def[value]>" "quantity:64" "}" 
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <player.inventory.list_contents.with_lore[Optional 
                   Skill]> with 
                   'li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| 
                   |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co 
                   &ss6Leap forward stunning everybody|&ss6where you land, 
                   dealing damage to them and|&ss6generating 
                   rage&dot]|i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a ... * snip! * 
16:55:49 [INFO] +> Executing 'FOREACH': 
                   list='li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional 
                   Skill| |&ss2Type&co &ssa&lbLaunch&rb 
                   &ss6Mobility|&ss2Description&co &ss6Leap forward stunning 
                   everybody|&ss6where you land, dealing damage to them 
                   and|&ss6generating 
                   rage&dot]|i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a duration to 
                   the|&ss6target that it hits&dot]|i@HAMSTRING[display... * 
                   snip! * 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   TAKE "<def[value]>" "quantity:64" 
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[value]> with 
                   'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| 
                   |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co 
                   &ss6Leap forward stunning everybody|&ss6where you land, 
                   dealing damage to them and|&ss6generating rage&dot]'. 
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='64'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    Items='[i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional 
                   Skill| |&ss2Type&co &ssa&lbLaunch&rb 
                   &ss6Mobility|&ss2Description&co &ss6Leap forward stunning 
                   everybody|&ss6where you land, dealing damage to them 
                   and|&ss6generating rage&dot]]
16:55:49 [INFO]  Inventory does not contain at least 64 of 
                   i@LEAP,0[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| 
                   |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co 
                   &ss6Leap forward stunning everybody|&ss6where you land, 
                   dealing damage to them and|&ss6generating rage&dot]... Taking 
                   as much as possible... 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 2 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   TAKE "<def[value]>" "quantity:64" 
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[value]> with 
                   'i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a duration to 
                   the|&ss6target that it hits&dot]'. 
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='64'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Items='[i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a duration to 
                   the|&ss6target that it hits&dot]]
16:55:49 [INFO]  Inventory does not contain at least 64 of 
                   i@AXETHROW,0[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a duration to 
                   the|&ss6target that it hits&dot]... Taking as much as 
                   possible... 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 3 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   TAKE "<def[value]>" "quantity:64" 
16:55:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[value]> with 
                   'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + 
                   Debuff|&ss2Description&co &ss6Slow target and decrease melee 
                   damage&dot]'. 
16:55:49 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='64'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Items='[i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + 
                   Debuff|&ss2Description&co &ss6Slow target and decrease melee 
                   damage&dot]]
16:55:49 [INFO]  Inventory does not contain at least 64 of 
                   i@HAMSTRING,0[display_name=&ssc&sslHamstring;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + 
                   Debuff|&ss2Description&co &ss6Slow target and decrease melee 
                   damage&dot]... Taking as much as possible... 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "<player.inventory.list_contents.with_lore[Unassigned 
                   Skill]>" "{" "-" "take" "<def[value]>" "quantity:64" "}" 
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag 
                   <player.inventory.list_contents.with_lore[Unassigned Skill]> 
                   with 'li@'. 
16:55:49 [INFO] +> Executing 'FOREACH': list='li@
16:55:49 [INFO]  Empty list, not looping... 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   WAIT "1t" 
16:55:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'WAIT': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   delay='d@0.05s
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<player.gamemode.id>" "==" "2" "{" "-" "if" 
                   "<yaml[<player.uuid>].contains[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "define" "Slot" "1" "-" "foreach" 
                   "<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "if" "<def[Value].scriptname>" "matches" "script" "{" 
                   "-" "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot... * snip! * 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <player.gamemode.id> with '2'. 
16:55:49 [INFO]  Comparable='Decimal(2.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(2.0)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF 
                   "<yaml[<player.uuid>].contains[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "define" "Slot" "1" "-" "foreach" 
                   "<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "if" "<def[Value].scriptname>" "matches" "script" "{" 
                   "-" "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
                   "-" "define" "Slot" "<def[S... * snip! * 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
16:55:49 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
16:55:49 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].contains[Berserker.Skill_Bar.Skills]> 
                   with 'true'. 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "1" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='1
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH 
                   "<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "if" "<def[Value].scriptname>" "matches" "script" "{" 
                   "-" "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
                   "-" "define" "Slot" "<def[Slot].add[1]>" "}" 
16:55:49 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
16:55:49 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
16:55:49 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skill_Bar.Skills]> 
                   with 
                   'i@Cleave|i@Battlecry|i@Overpower|i@Leap|i@Axethrow|i@Hamstring'. 
16:55:49 [INFO] +> Executing 'FOREACH': 
                   list='li@i@Cleave|i@Battlecry|i@Overpower|i@Leap|i@Axethrow|i@Hamstring
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<def[Value].scriptname>" "matches" "script" "{" "-" 
                   "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <def[Value].scriptname> with 'CLEAVE'. 
16:55:49 [INFO]  Comparable='Element(CLEAVE)', Operator='MATCHES', 
                   ComparedTo='Element(script)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   INVENTORY "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" 
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Value]> with 
                   'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]'. 
16:55:49 [INFO]  Filled tag <def[Slot]> with '1'. 
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot];title=Chest]'  slot='1
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "<def[Slot].add[1]>" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Slot].add[1]> with '2'. 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='2
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 2 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<def[Value].scriptname>" "matches" "script" "{" "-" 
                   "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <def[Value].scriptname> with 'BATTLECRY'. 
16:55:49 [INFO]  Comparable='Element(BATTLECRY)', Operator='MATCHES', 
                   ComparedTo='Element(script)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   INVENTORY "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" 
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Value]> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot]'. 
16:55:49 [INFO]  Filled tag <def[Slot]> with '2'. 
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is ... * 
                   snip! * 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "<def[Slot].add[1]>" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Slot].add[1]> with '3'. 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='3
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 3 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<def[Value].scriptname>" "matches" "script" "{" "-" 
                   "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <def[Value].scriptname> with 'OVERPOWER'. 
16:55:49 [INFO]  Comparable='Element(OVERPOWER)', Operator='MATCHES', 
                   ComparedTo='Element(script)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   INVENTORY "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" 
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Value]> with 
                   'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc]'. 
16:55:49 [INFO]  Filled tag <def[Slot]> with '3'. 
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc];title=Chest]'  slot='3
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "<def[Slot].add[1]>" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Slot].add[1]> with '4'. 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='4
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 4 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<def[Value].scriptname>" "matches" "script" "{" "-" 
                   "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <def[Value].scriptname> with 'LEAP'. 
16:55:49 [INFO]  Comparable='Element(LEAP)', Operator='MATCHES', 
                   ComparedTo='Element(script)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   INVENTORY "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" 
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Value]> with 
                   'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| 
                   |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co 
                   &ss6Leap forward stunning everybody|&ss6where you land, 
                   dealing damage to them and|&ss6generating rage&dot]'. 
16:55:49 [INFO]  Filled tag <def[Slot]> with '4'. 
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional 
                   Skill| |&ss2Type&co &ssa&lbLaunch&rb 
                   &ss6Mobility|&ss2Description&co &ss6Leap forward stunning 
                   everybody|&ss6where you land, dealing damage to them 
                   and|&ss6generating rage&dot];title=Chest]'  slot='4
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "<def[Slot].add[1]>" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Slot].add[1]> with '5'. 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='5
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 5 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<def[Value].scriptname>" "matches" "script" "{" "-" 
                   "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <def[Value].scriptname> with 'AXETHROW'. 
16:55:49 [INFO]  Comparable='Element(AXETHROW)', Operator='MATCHES', 
                   ComparedTo='Element(script)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   INVENTORY "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" 
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Value]> with 
                   'i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a duration to 
                   the|&ss6target that it hits&dot]'. 
16:55:49 [INFO]  Filled tag <def[Slot]> with '5'. 
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbSkill Shot&rb 
                   &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction 
                   that you|&ss6are facing, dealing damage for a duration to 
                   the|&ss6target that it hits&dot];title=Chest]'  slot='5
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "<def[Slot].add[1]>" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Slot].add[1]> with '6'. 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='6
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK" 
16:55:49 [INFO] +- Foreach loop 6 ---------+ 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   IF "<def[Value].scriptname>" "matches" "script" "{" "-" 
                   "inventory" "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" "}" "else" "{" "-" "inventory" "set" 
                   "origin:i@Unassigned_Skill[quantity=1]" "slot:<def[Slot]>" "}" 
16:55:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:55:49 [INFO] +> Executing 'IF': use_braces='true
16:55:49 [INFO]  Filled tag <def[Value].scriptname> with 'HAMSTRING'. 
16:55:49 [INFO]  Comparable='Element(HAMSTRING)', Operator='MATCHES', 
                   ComparedTo='Element(script)' --> OUTCOME='true' 
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   INVENTORY "set" "origin:<def[Value]>[quantity=1]" 
                   "slot:<def[Slot]>" 
16:55:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Value]> with 
                   'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + 
                   Debuff|&ss2Description&co &ss6Slow target and decrease melee 
                   damage&dot]'. 
16:55:49 [INFO]  Filled tag <def[Slot]> with '6'. 
16:55:49 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional 
                   Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + 
                   Debuff|&ss2Description&co &ss6Slow target and decrease melee 
                   damage&dot];title=Chest]'  slot='6
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   DEFINE "Slot" "<def[Slot].add[1]>" 
16:55:49 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:55:49 [INFO]  Filled tag <def[Slot].add[1]> with '7'. 
16:55:49 [INFO] +> Executing 'DEFINE': 
                   queue='CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles'  
                   definition='slot'  value='7
16:55:49 [INFO]  Queue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: 
                   FOREACH "CALLBACK"