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Untitled Paste
Denizen Script
2017/04/08 16:48:42 UTC-07:00
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killCounter:
    type: world
    events:
        on player dies:
        - if !<context.damager.is_player> queue clear
        - flag <context.damager> playerKills:++ 
        - narrate "You have <context.damager.flag[playerKills]> kills." targets:<context.damager>