Date: 2017/04/08 16:48:42 UTC-07:00
Type: Denizen Script
killCounter:
type: world
events:
on player dies:
- if !<context.damager.is_player> queue clear
- flag <context.damager> playerKills:++
- narrate "You have <context.damager.flag[playerKills]> kills." targets:<context.damager>