Date: 2017/11/20 10:30:11 UTC-08:00
Type: Denizen Script
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TicketQuest:
type: assignment
interact scripts:
- 10 TicketStart
TicketStart:
type: interact
steps:
1:
click trigger:
script:
- chat "Hello there <player.name>..."
- wait 1
- chat "Would you like to show me the ticket, please?"
- wait 2
- chat "#Hint# Type Yes/No in the chat."
chat trigger:
1:
trigger: /Yes/, here you go as the Conductor reaches for the ticket in <player.name>'s hand.
script:
- if <player.inventory.contains[PAPER].qty[1]> {
- take paper qty:1
- wait 3
- chat "Welcome to the House Of Tore"
- wait 1
- teleport <player> <l@30,28,-14,Spawn>
- zap step:1
} else {
- chat "Seems like you dont have the ticket, come back when you've got it!"
- wait 1
- narrate "<npc.name> frowns at you."
- zap step:1
}
2:
trigger: /No/, I will not give you the ticket.
script:
- chat "Oh darn, you will not get passed me without a ticket."
- wait 1
- chat "Come back when you´ve got a ticket..."
- zap step:1