Paste #45957: Essentials Elements

Date: 2017/12/12 13:50:58 UTC-08:00
Type: Denizen Script

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World:
  type: world
  debug: false
  events:
    on player chats:
    - if <player.has_flag[afk]> {
      - flag player afk:!
      }
    - define list li@
    - define player <player>
    - foreach <server.list_online_players>:
      - if <yaml[<def[value]>].list_keys[Factions.miscellaneous.ignorelist].contains[<def[player]>]> {
        - define list <def[list].include[<def[value]>]>
        }
    - determine recipients:<server.list_online_players.exclude[<def[list]>]>
    on player walks:
    - if !<player.has_flag[warping]> {
      - queue clear
      }
    - if <player.flag[warping].get_sub_items[2].get[1].as_location.x.sub[<context.new_location.x>].abs.is[OR_MORE].to[0.4]> || <player.flag[warping].get_sub_items[2].get[1].as_location.y.sub[<context.new_location.y>].abs.is[OR_MORE].to[0.4]> || <player.flag[warping].get_sub_items[2].get[1].as_location.z.sub[<context.new_location.z>].abs.is[OR_MORE].to[0.4]> {
      - narrate "<&c>Teleport cancelled..."
      - flag player warping:!
      }
    on player join:
    - if !<player.is_op> {
      - announce "<&7>[<&a>+<&7>] <&b><&l><player.name><&r><&e> has joined the game."
      }
      else {
      - narrate "<&7>[<&a>+<&7>] <&4><&l><player.name><&r><&e> has joined the game." targets:<server.list_ops>
      }
    - run s@PlayPoints d:<player> instantly
    on player quit:
    - if !<player.is_op> {
      - announce "<&7>[<&c>-<&7>] <&b><&l><player.name><&r><&e> has left the game."
      }
    - flag player afk:!
EcoCommand:
  type: command
  name: eco
  usage: /eco (give|take|set) (player) (amount)
  description: Adjusts player balances
  script:
  - if !<player.is_op> {
    - queue clear
    }
  - choose <context.args.size>:
    - case 3:
      - if <server.match_player[<context.args.get[2]>]> == null {
        - narrate "<&c>That player eithe does not exist or is not online."
        - queue clear
        }
      - if !<context.args.get[3].is[matches].to[number]> {
        - narrate "<&c>That is not a valid amount."
        - queue clear
        }
      - choose <context.args.get[1]>:
        - case give:
          - money give quantity:<context.args.get[3]> players:<server.match_player[<context.args.get[2]>]>
          - narrate "<&a>$<context.args.get[3]> <&b>has been added to <context.args.get[2].to_titlecase><&sq>s account." targets:<player>
          - narrate "<&a>$<context.args.get[3]> <&b>has been added to your account." targets:<server.match_player[<context.args.get[2]>]>
        - case take:
          - money take quantity:<context.args.get[3]> players:<server.match_player[<context.args.get[2]>]>
          - narrate "<&a>$<context.args.get[3]> <&b>has been taken to <context.args.get[2].to_titlecase><&sq>s account." targets:<player>
          - narrate "<&a>$<context.args.get[3]> <&b>has been taken to your account." targets:<server.match_player[<context.args.get[2]>]>
        - case set:
          - money set quantity:<context.args.get[3]> players:<server.match_player[<context.args.get[2]>]>
          - narrate "<&b><context.args.get[2].to_titlecase><&sq>s balance has been set to <&a>$<context.args.get[3]><&b>." targets:<player>
          - narrate "<&b>Your balance has been set to <&a>$<context.args.get[3]><&b>." targets:<server.match_player[<context.args.get[2]>]>
    - default:
      - narrate "<&c>Usage /eco (give|take|set) (player) (amount)"
PayCommand:
  type: command
  name: pay
  usage: /pay (player) (amount)
  description: Pay money to another player
  script:
  - choose <context.args.size>:
    - case 2:
      - if <server.match_player[<context.args.get[1]>]> == null || <context.args.get[1].contains[<player.name>]> {
        - narrate "<&c>That player either does not exist or is not online."
        - queue clear
        }
      - if !<context.args.get[2].is[matches].to[number]> {
        - narrate "<&c>That is not a valid amount."
        - queue clear
        }
      - if <player.money.is[LESS].than[<context.args.get[2]>]> {
        - narrate "<&c>You do not have enough money."
        - queue clear
        }
      - money take quantity:<contet.args.get[2]> players:<player>
      - money give quantity:<contet.args.get[2]> players:<server.match_player[<context.args.get[1]>]>
      - narrate "<&b>You paid <&a>$<context.args.get[3]> <&b>to <&a><server.match_player[<context.args.get[1]>]>." targets:<player>
      - narrate "<&b><player.name> has paid you <&a>$<context.args.get[3]> <&b>." targets:<server.match_player[<context.args.get[1]>]>
    - default:
      - narrate "<&c>Usage /pay (player) (amount)"
BalCommand:
  type: command
  name: bal
  usage: /bal
  description: Checks your current balances
  aliases:
  - balance
  - money
  - currency
  script:
  - narrate "<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=" 
  - narrate "<&b>Balance<&7><&co> <&e>$<player.money.format_number>"
  - narrate "<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>="
BaltopCommand:
  type: command
  debug: false
  name: baltop
  usage: /baltop (page#)
  description: Checks the top balances on the server.
  speed: 0
  script:
  - if <player.has_flag[baltop]> {
    - narrate "<&c>Please do not spam this command."
    - queue clear
    }
  - narrate "<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=<&2>=<&6>=" 
  - if <context.args.size.is[OR_MORE].than[1]> && <context.args.get[1]> matches number {
    - define page <context.args.get[1]>
    }
    else {
    - define page 1
    - narrate "<&6>Ordering balances for <&a><server.list_players.size> <&6>players..."
    }
  - define li <server.list_players.filter[money.is[MORE].than[0]].sort_by_number[money].reverse>
  - define mod <el@10.mul[<def[page].sub[1]>]>
  - repeat 10:
    - if <def[li].get[<def[value].add[<def[mod]>]||null> == null {
      - narrate "<&e>---- Page <&6><def[page]> <&e>of <&6><def[page]> <&e>----"
      - queue clear
      }
    - narrate "  <&6><def[value].add[<def[mod]>].as_int>. <&f><def[li].get[<def[value].add[<def[mod]>]>].name> <&7>- <&a>$<&e><def[li].get[<def[value].add[<def[mod]>]>].money.as_money>"
  - narrate "<&e>---- Page <&6><def[page]> <&e>of <&6><def[li].size.div[10].round_up> <&e>----"
  - flag <player> baltop duration:3s
MsgCommand:
  type: command
  name: message
  usage: /msg (player) (message)
  description: Send a message to a player
  aliases:
  - m
  - msg
  script:
  - if <context.args.size.is[OR_LESS].than[1]>  {
    - narrate "<&c>Usage: /msg (player) (message)"
    - queue clear
    }
  - define type chat
  - inject s@LawEnforcement instantly
  - define sender <player>
  - define target <server.match_player[<context.args.get[1]||null>]>
  - flag <def[sender]> messaged:<def[target]>
  - flag <def[target]> messaged:<def[sender]>
  - if <def[target].is[==].to[<def[sender]>]> {
    - narrate "<&c>You can<&sq>t message yourself..."
    - queue clear
    }
  - if <server.list_online_players.filter[contains[<def[target]>]].is_empty> {
    - narrate "<&c>Please specify an online player."
    - queue clear
    }
  - narrate "<&b><def[sender].name> <&7>-<&gt> <&b>You<&7><&co> <context.args.remove[1].space_separated>" targets:<def[target]>
  - narrate "<&b>You <&7>-<&gt> <&b><def[target].name><&7><&co> <context.args.remove[1].space_separated>" targets:<def[sender]>

ReplyCommand:
  type: command
  name: reply
  usage: /reply
  description: Reply to a message
  aliases:
  - r
  - reply
  script:
  - if !<player.has_flag[messaged]> {
    - narrate "<&c>No one has messaged you since you last logged in."
    - queue clear
    }
  - narrate "<&b><player.name> <&7>-<&gt> <&b>You<&7><&co> <context.args.space_separated>" targets:<player.flag[messaged].as_player>
  - narrate "<&b>You <&7>-<&gt> <&b><player.flag[messaged].as_player.name><&7><&co> <context.args.space_separated>" targets:<player>          

IgnoreCommand:
  type: command
  debug: false
  name: ignore
  usage: /ignore (player)
  description: Ignores all messages from the designated player.
  aliases:
  - begonethot
  - shutup
  script:
  - if <context.args.as_list.size> == 0 {
    - narrate "<&c>Usage /ignore (player)"
    - queue clear
    }
  - define target <context.args.get[1]>
  - if <server.match_offline_player[<def[target]>]> == null || <def[target]> == <player.name> {
    - narrate "<&c>That player is offline or is an invalid option."
    - queue clear
    }
  - if <yaml[<player>].contains[Factions.miscellaneous.ignorelist]> && <yaml[<player>].list_keys[Factions.miscellaneous.ignorelist].contains[<def[target].as_player>]> {
    - yaml set id:<player> Factions.miscellaneous.ignorelist:<-:<def[target].as_player>
    - narrate "<&b><def[target]> is no longer being ignored." targets:<player>
    - narrate "<&a><player.name> is no longer ignoring you." targets:<def[target]>
    }
    else {
    - yaml set id:<player> Factions.miscellaneous.ignorelist:->:<def[target].as_player>
    - narrate "<&c><def[target]> is now being ignored." targets:<player>
    - narrate "<&c><player.name> is now ignoring you." targets:<def[target]>    
    }
TPAllCommand:
  type: command
  debug: true
  name: tpall
  usage: /tpall (flagname)
  description: Teleports all players to your location (optionally specify a player flag to sort by)
  script:
  - if !<player.is_op> {
    - narrate "<&c>You do not have permission to use this command"
    - queue clear
    }
  - if <context.args.as_list.size> == 0 {
    - teleport <server.list_online_players> <player.location>
    - narrate "<&6>You have been teleported by a staff member." targets:<server.list_online_players>
    - queue clear
    }
  - define flag <context.args.get[1]>
  - foreach <server.list_online_players.filter[has_flag[<def[flag]>]]> {
    - teleport <def[value]> <player.location>
    - narrate "<&6>You have been teleported by a staff member." targets:<def[value]>
    }
TPAHereCommand:
  type: command
  debug: true  
  name: tpahere
  usage: /tpahere (player)
  description: Request to teleport a player to your location.
  script:
  - if <context.args.as_list.size> == 0 {
    - narrate "<&c>Usage /tpahere (player)"
    - queue clear
    }
  - define target <context.args.get[1]>
  - if <server.match_player[<def[target]>]> == null || <def[target]> == <player.name> {
    - narrate "<&c>That player is offline or is an invalid option."
    - queue clear
    }
  - if <player.flag[tpahere].as_list.contains[<def[target].as_player>]||null> {
    - narrate "<&c>You are already teleporting to that player."
    - queue clear
    }
  - if <player.flag[tpa].as_list.contains[<def[target].as_player>]||null> {
    - flag <player> tpa:<-:<def[target].as_player>
    - flag <def[target].as_player> tpaccept:<-:<player>
    - narrate "<&b>Overriding previous tpa request to this player."
    }
  - flag <player> tpahere:->:<context.args.get[1].as_player> duration:<s@config.yaml_key[tpacceptduration]>s
  - flag <context.args.get[1].as_player> tpaccept:->:<player> duration:<s@config.yaml_key[tpacceptduration]>s
  - narrate "<&6>Request sent to <&c><context.args.get[1]><&6>." targets:<player>
  - narrate "<&c><player.name> <&6>has requested that you teleport to them.<&nl><&6>To accept this request, type <&c>/tpaccept (name)<&6>.<&nl><&6>To deny this request, type <&c>/tpdeny (name)<&6>.<&nl><&6>This reqeust will timeout after <&c><s@config.yaml_key[tpacceptduration]> seconds<&6>." targets:<context.args.get[1].as_player>
TPACommand:
  type: command
  debug: true  
  name: tpa
  usage: /tpa (player)
  description: Request to teleport to a player.
  script:
  - if <context.args.as_list.size> == 0 {
    - narrate "<&c>Usage /tpa (player)"
    - queue clear
    }
  - define target <context.args.get[1]>
  - if <server.match_player[<def[target]>]> == null || <def[target]> == <player.name> {
    - narrate "<&c>That player is offline or is an invalid option."
    - queue clear
    }
  - if <player.flag[tpa].as_list.contains[<def[target].as_player>]||null> {
    - narrate "<&c>You are already teleporting to that player."
    - queue clear
    }
  - if <player.flag[tpahere].as_list.contains[<def[target].as_player>]||null> {
    - flag <player> tpahere:<-:<def[target].as_player>
    - flag <def[target].as_player> tpaccept:<-:<player>
    - narrate "<&b>Overriding previous tpahere request from this player."
    }
  - flag <player> tpa:->:<context.args.get[1].as_player> duration:<s@config.yaml_key[tpacceptduration]>s
  - flag <context.args.get[1].as_player> tpaccept:->:<player> duration:<s@config.yaml_key[tpacceptduration]>s
  - narrate "<&6>Request sent to <&c><context.args.get[1]><&6>." targets:<player>
  - narrate "<&c><player.name> <&6>has requested to teleport to you.<&nl><&6>To accept this request, type <&c>/tpaccept (name)<&6>.<&nl><&6>To deny this request, type <&c>/tpdeny (name)<&6>.<&nl><&6>This reqeust will timeout after <&c><s@config.yaml_key[tpacceptduration]> seconds<&6>." targets:<context.args.get[1].as_player>
TPAcceptCommand:
  type: command
  debug: true  
  name: tpaccept
  usage: /tpaccept (player)
  description: Request to teleport to a player.
  script:
  - if <context.args.as_list.size> == 0 {
    - narrate "<&c>Usage /tpaccept (player)"
    - queue clear
    }
  - define target <context.args.get[1]>
  - if <server.match_player[<def[target]>]> == null || !<player.flag[tpaccept].as_list.contains[<def[target].as_player>]||null> {
    - narrate "<&c>That player is offline or is an invalid option."
    - queue clear
    }
  - narrate "<&6>Teleport request accepted." targets:<player>|<def[target].as_player>
  - flag <player> tpaccept:<-:<def[target].as_player>
  - if <def[target].as_player.flag[tpa].contains[<player>]||null> {
    - flag <context.args.get[1].as_player> tpa:<-:<player>
    - run s@TeleportCheck d:<context.args.get[1].as_player>|<player>|player|<player.location> instantly
    }
    else {
    - flag <context.args.get[1].as_player> tpahere:<-:<player>
    - run s@TeleportCheck d:<player>|<context.args.get[1].as_player>|player|<def[target].as_player.location> instantly
    }
TPDenyCommand:
  type: command
  debug: true  
  name: tpdeny
  usage: /tpdeny (player)
  description: Denies a teleport request from a player.
  script:
  - if <context.args.as_list.size> == 0 {
    - narrate "<&c>Usage /tpdeny (player)"
    - queue clear
    }
  - define target <context.args.get[1]>
  - if <server.match_player[<def[target]>]> == null || !<player.flag[tpaccept].as_list.contains[<def[target].as_player>]||null> {
    - narrate "<&c>That player is offline or is an invalid option."
    - queue clear
    }
  - narrate "<&6>Teleport request denied." targets:<player>|<def[target].as_player>
  - flag <player> tpaccept:<-:<def[target].as_player>
  - flag <context.args.get[1].as_player> tpa:<-:<player>
  - flag <context.args.get[1].as_player> tpahere:<-:<player>
WarpsCommand:
  type: command
  debug: true  
  name: warps
  usage: /warps
  description: Lists available warps
  script:
  - define list li@
  - foreach <s@config.list_keys[commandwarps]>:
    - define list li@<def[list].include[<def[value]>].separated_by[,<&sp>]>
  - narrate "<&6>Warps<&co> <parse:<def[list].replace_text[li@]>>"
WarpCommand:
  type: command
  debug: true  
  name: warp
  usage: /warp (warpname)
  description: Warps to a specified valid warp.
  script:
  - if <context.args.size> == 0 {
    - narrate "<&c>Usage<&co> /warp (warpname)"
    - queue clear
    }
  - if <player.has_flag[warping]> {
    - narrate "<&c>Already teleporting..."
    - queue clear
    }
  - if <s@config.list_keys[commandwarps].contains[<context.args.get[1]>]> {
    - run s@TeleportCheck d:<player>|<context.args.get[1]>|warp instantly
    }
HomesCommand:
  type: command
  debug: true  
  name: homes
  usage: /homes
  description: Lists all of your set homes.
  script:
  - define list li@
  - foreach <yaml[<player>].list_keys[Factions.homes]||null>:
    - define list li@<def[list].include[<def[value]>].separated_by[,<&sp>]>
  - narrate "<&6>Homes<&co> <parse:<def[list].replace_text[li@]||&sp>>"
HomeCommand:
  type: command
  debug: true  
  name: home
  usage: /home (homename)
  description: Warps to one of your set homes.
  script:
  - if <context.args.as_list.size> == 0 {
    - narrate "<&c>Usage<&co> /home (homename)"
    - queue clear
    }
  - if <player.has_flag[warping]> {
    - narrate "<&c>Already teleporting..."
    - queue clear
    }
  - if <yaml[<player>].list_keys[Factions.homes].is_empty||true> || !<yaml[<player>].list_keys[Factions.homes].contains[<context.args.get[1]>]> {
    - narrate "<&c>You do not have a home with that name."
    - queue clear
    }
  - run s@TeleportCheck d:<player>|<context.args.get[1]>|home instantly
SetHomeCommand:
  type: command
  debug: true  
  name: sethome
  usage: /sethome (homename)
  description: Sets a home at your current location.
  script:
  - if <context.args.size]> == 0 {
    - narrate "<&c>Usage<&co> /sethome (homename)"
    - queue clear
    }
  - if <yaml[<player>].list_keys[Factions.homes].contains[<context.args.get[1]>]||null> {
    - narrate "<&c>You already have a home with that name."
    - queue clear
    }
  - yaml set id:<player> Factions.homes.<context.args.get[1].to_lowercase>:<player.location>
  - narrate "<&b>Home <&dq><context.args.get[1]><&dq> has been set!"
SpawnCommand:
  type: command
  debug: true  
  name: spawn
  usage: /spawn
  description: Warps to spawn
  script:
  - if <player.has_flag[warping]> {
    - narrate "<&c>Already teleporting..."
    - queue clear
    }
  - run s@TeleportCheck d:<player>|spawn|warp instantly
ShopCommand:
  type: command
  debug: true
  name: shop
  usage: /shop
  description: Warps to the Shop
  script:
  - if <player.has_flag[warping]> {
    - narrate "<&c>Already teleporting..."
    - queue clear
    }
  - run s@TeleportCheck d:<player>|shop|warp instantly