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Diff note for paste #46257
Diff
2018/01/10 11:02:09 UTC-08:00
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 jobs:
   type: command
   name: jobs
   usage: "/jobs"
   description: Jobs Command
   debug: true
   permission: bruno.gms
   permission message: <&5>Hermes<&f> Talk to the boss, you can't use this command.
   script:
     - choose <player.gamemode>:
         - case SURVIVAL:
           - inventory open d:in@jobs_Menu
         - default:
           - narrate "<&5>Hermes<&f> You must be in survival mode."
           - determine fulfilled passively
           - queue clear
 
 jobs_assignment: 
   type: assignment 
   debug: false 
   actions:
     on click:
       - execute as_player "jobs"
     on assignment: 
       - trigger name:click state:true 
       - trigger name:proximity state:true radius:3 
     on enter proximity: 
       - narrate "Jobs Clerk: <&c><&l>We have work that needs to be done!" 
       - WAIT 1s 
    - execute as_player "jobs"
       
 Jobs_Menu_System:
   type: world
   debug: true
   events:
     on player clicks in jobs_Menu:
     - choose <context.item.material>:
       - case m@cobblestone:
         - narrate "Jobs Clerk: <&c><&l>We have a few mining jobs!" 
         - inventory close
         - inventory open d:in@jobs_Mining_1
         - queue clear
       - case m@wheat:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few farming jobs!" 
         - inventory open d:in@jobs_Farming_1
         - queue clear
       - case m@raw_fish:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few fishing jobs!" 
         - inventory open d:in@jobs_Fishing_1
         - queue clear
       - case m@jungle_log:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few lumberjack jobs!" 
         - inventory open d:in@jobs_Lumberjack_1
         - queue clear
       - case m@smooth_stairs:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few masonry jobs!" 
         - inventory open d:in@jobs_Masonry_1
         - queue clear
       - case m@jungle_wood_stairs:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few carpentry jobs!"
         - inventory open d:in@jobs_Carpentry_1
         - queue clear
       - case m@cake:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few cooking jobs!" 
         - inventory open d:in@jobs_Cooking_1
         - queue clear
       - case m@diamond_sword:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few hunting jobs!" 
         - inventory open d:in@jobs_Hunting_1
         - queue clear
       - case m@elytra:
         - inventory close
         - narrate "Jobs Clerk: <&c><&l>We have a few delivery jobs!" 
         - inventory open d:in@jobs_Delivery_1
         - queue clear
       - default:
         - narrate "<&5>Hermes<&f> You must choose a category."
         - determine "CANCELLED"
 
     on player clicks in inventory:
     - choose <context.item.display_name>:
       - case "<&f>Next Page":
         - if <context.inventory.title.contains[Jobs]> {
           - inventory close
           - define nextPage <context.item.lore.after[li@]>
           - inventory open d:in@<def[nextPage]>
           - queue clear
         }
       - case "<&f>Previous Page":
         - if <context.inventory.title.contains[Jobs]> {
           - inventory close
           - define previousPage <context.item.lore.after[li@]>
           - inventory open d:in@<def[previousPage]>
           - queue clear
         } 
     - define TurnIn "Turn In"
     - if <context.inventory.title.contains[<def[TurnIn]>]> {
       - define inventory "<context.inventory>"
       - define item "<context.item>"
       - define itemMat "<context.item.material>"
       - define invSize "<context.inventory.size>"
       - if <context.slot_type> == "OUTSIDE" {
         - narrate "<&5>Hermes<&f> You must choose a job."
         - determine "CANCELLED"
       }
       - if <context.raw_slot.is[MORE].than[<def[invSize]>]> {
         - narrate "<&5>Hermes<&f> You must choose a job."
         - determine "CANCELLED"
       }
  }
     - choose <context.click>:
       - case left:
         - if <context.inventory.title.contains[<def[TurnIn]>]> {
           - define inventory "<context.inventory>"
           - if <player.inventory.contains[<context.item.before[<&lb>]>].quantity[64]> {  
             - execute as_op "sell <context.item.id><&co><context.item.data> 64"
             - inventory close
             - inventory open d:<def[inventory]>
             - queue clear
           } else {
-     - narrate "<&5>Hermes<&f> You must choose a job that you are ready to complete."
- - determine "CANCELLED"
-   }
-     }
+            - narrate "<&5>Hermes<&f> You must choose a job that you are ready to complete."
+            - determine "CANCELLED"
+          }
+        }
       - default:
         - if <context.inventory.title.contains[<def[TurnIn]>]> {
           - narrate "<&5>Hermes<&f> You must choose a job with left click."
           - determine "CANCELLED"
           - queue clear
         }
 jobs_Menu: 
   type: inventory 
   title: "<&5>Jobs Menu" 
   size: 9 
   slots: 
   - "[i@cobblestone[display_name=<&e>Mining Jobs]] [i@wheat[display_name=<&e>Farming Jobs]] [i@jungle_log[display_name=<&e>Lumberjack Jobs]] [i@smooth_stairs[displ
ay_name=<&e>Mason Jobs]] [i@jungle_wood_stairs[display_name=<&e>Carpentry Jobs]] [i@raw_fish[display_name=<&e>Fishing Jobs]] [i@cake[display_name=<&e>Cooking Jobs]] 
[i@diamond_sword[display_name=<&e>Hunting Jobs]] [i@elytra[display_name=<&e>Delivery Jobs]]" 
   
 jobs_Mining_1: 
   type: inventory 
   title: "<&5>Turn In Mining Jobs 1" 
   size: 36
   slots: 
   - "[i@cobblestone[display_name=<&e>Sell 64 Cobblestone Blocks;lore=<&e>Salary: <&a>$<i@cobblestone.worth.mul[64]>]] [i@stone,1[display_name=<&e>Sell 64 Granite Blocks;l
ore=<&e>Salary: <&a>$<i@stone,1.worth.mul[64]>]] [i@stone,3[display_name=<&e>Sell 64 Diorite Blocks;lore=<&e>Salary: <&a>$<i@stone,3.worth.mul[64]>]] [i@stone,5[display_na
me=<&e>Sell 64 Andesite Blocks;lore=<&e>Salary: <&a>$<i@stone,5.worth.mul[64]>]] [i@gravel[display_name=<&e>Sell 64 Gravel;lore=<&e>Salary: <&a>$<i@gravel.worth.mul[64]>]] [i@s
and[display_name=<&e>Sell 64 Sand;lore=<&e>Salary: <&a>$<i@sand.worth.mul[64]>]] [i@red_sand[display_name=<&e>Sell 64 Red Sand;lore=<&e>Salary: <&a>$<i@red_sand.worth.mul[64]>
]] [i@soul_sand[display_name=<&e>Sell 64 Soul Sand;lore=<&e>Salary: <&a>$<i@soul_sand.worth.mul[64]>]] [i@mossy_cobblestone[display_name=<&e>Sell 64 Mossy Cobblestone;l
ore=<&e>Salary: <&a>$<i@mossy_cobblestone.worth.mul[64]>]]" 
   - "[i@redstone_ore[display_name=<&e>Sell 64 Redstone Ores;lore=<&e>Salary: <&a>$<i@redstone_ore.worth.mul[64]>]] [i@coal_ore[display_name=<&e>Sell 64 Coal Ores;lore=<&e>Sa
lary: <&a>$<i@coal_ore.worth.mul[64]>]] [i@quartz_ore[display_name=<&e>Sell 64 Quartz Ores;lore=<&e>Salary: <&a>$<i@quartz_ore.worth.mul[64]>]] [i@iron_ore[display_name
=<&e>Sell 64 Iron Ores;lore=<&e>Salary: <&a>$<i@iron_ore.worth.mul[64]>]] [i@lapis_ore[display_name=<&e>Sell 64 Lapis Ores;lore=<&e>Salary: <&a>$<i@lapis_ore.worth.mul[64]>]] [i
@gold_ore[display_name=<&e>Sell 64 Gold Ores;lore=<&e>Salary: <&a>$<i@gold_ore.worth.mul[64]>]] [i@emerald_ore[display_name=<&e>Sell 64 Emerald Ores;lore=<&e>Salary: <&a>$<i@e
merald_ore.worth.mul[64]>]] [i@diamond_ore[display_name=<&e>Sell 64 Diamond Ores;lore=<&e>Salary: <&a>$<i@diamond_ore.worth.mul[64]>]] [i@obsidian[display_name=<&e>Se
ll 64 Obsidian;lore=<&e>Salary: <&a>$<i@obsidian.worth.mul[64]>]]"
   - "[i@redstone[display_name=<&e>Sell 64 Redstone;lore=<&e>Salary: <&a>$<i@redstone.worth.mul[64]>]] [i@coal[display_name=<&e>Sell 64 Coal;lore=<&e>Salary: <&a>$<i@coal.worth.
mul[64]>]] [i@quartz[display_name=<&e>Sell 64 Quartz;lore=<&e>Salary: <&a>$<i@quartz.worth.mul[64]>]] [i@flint[display_name=<&e>Sell 64 Flint;lore=<&e>Salary: <&a>$<i@flint.wo
rth.mul[64]>]] [i@lapis_lazuli[display_name=<&e>Sell 64 Lapis Lazuli;lore=<&e>Salary: <&a>$<i@lapis_lazuli.worth.mul[64]>]] [i@glowstone_dust[display_name=<&e>Sell 64 G
lowstone Dust;lore=<&e>Salary: <&a>$<i@glowstone_dust.worth.mul[64]>]] [i@emerald[display_name=<&e>Sell 64 Emeralds;lore=<&e>Salary: <&a>$<i@emerald.worth.mul[64]>]] [i@di
amond[display_name=<&e>Sell 64 Diamonds;lore=<&e>Salary: <&a>$<i@diamond.worth.mul[64]>]] [i@clay_ball[display_name=<&e>Sell 64 Clay Balls;lore=<&e>Salary: <&a>$<i@clay_ball.
worth.mul[64]>]]"
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@nextpage[lore=jobs_Mining_2]]" 
   
 jobs_Masonry_1: 
   type: inventory 
   title: "<&5>Turn In Masonry Jobs 1" 
   size: 54 
   slots: 
   - "[i@stone[display_name=<&e>Sell 64 Smooth Stone Blocks;lore=<&e>Salary: <&a>$<i@stone.worth.mul[64]>]] [i@stone,2[display_name=<&e>Sell 64 Polished Granite Blocks;lore=<&
e>Salary: <&a>$<i@stone,2.worth.mul[64]>]] [i@stone,4[display_name=<&e>Sell 64 Polished Diorite Blocks;lore=<&e>Salary: <&a>$<i@stone,4.worth.mul[64]>]] [i@stone,6[displa
y_name=<&e>Sell 64 Polished Andesite Blocks;lore=<&e>Salary: <&a>$<i@stone,6.worth.mul[64]>]] [i@air] [i@air] [i@air] [i@air] [i@air]" 
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
 
 jobs_Farming_1: 
   type: inventory 
   title: "<&5>Turn In Farming Jobs 1" 
   size: 27
   slots: 
   - "[i@wheat[display_name=<&e>Sell 64 Wheat;lore=<&e>Salary: <&a>$<i@wheat.worth.mul[64]>]] [i@carrot_item[display_name=<&e>Sell 64 Carrots;lore=<&e>Salary: <&a>$<i@carrot_ite
m.worth.mul[64]>]] [i@potato_item[display_name=<&e>Sell 64 Potatoes;lore=<&e>Salary: <&a>$<i@potato_item.worth.mul[64]>]] [i@beetroot[display_name=<&e>Sell 64 Beets;lo
re=<&e>Salary: <&a>$<i@beetroot.worth.mul[64]>]] [i@melon[display_name=<&e>Sell 64 Melon Slices;lore=<&e>Salary: <&a>$<i@melon.worth.mul[64]>]] [i@apple[display_name=<&e>Sell 
64 Apples;lore=<&e>Salary: <&a>$<i@apple.worth.mul[64]>]] [i@red_mushroom[display_name=<&e>Sell 64 Red Mushrooms;lore=<&e>Salary: <&a>$<i@red_mushroom.worth.mul[64]>]] [i@b
rown_mushroom[display_name=<&e>Sell 64 Brown Mushrooms;lore=<&e>Salary: <&a>$<i@brown_mushroom.worth.mul[64]>]] [i@nether_stalk[display_name=<&e>Sell 64 Nether Wart;lo
re=<&e>Salary: <&a>$<i@nether_stalk.worth.mul[64]>]]" 
   - "[i@cactus[display_name=<&e>Sell 64 Cactus;lore=<&e>Salary: <&a>$<i@cactus.worth.mul[64]>]] [i@sugar_cane[display_name=<&e>Sell 64 Sugar Cane;lore=<&e>Salary: <&a>$<i@sugar_
cane.worth.mul[64]>]] [i@cocoa_beans[display_name=<&e>Sell 64 Cocoa Beans;lore=<&e>Salary: <&a>$<i@cocoa_beans.worth.mul[64]>]] [i@pumpkin_seeds[display_name=<&e>Sell 
64 Pumpkin Seeds;lore=<&e>Salary: <&a>$<i@pumpkin_seeds.worth.mul[64]>]] [i@melon_seeds[display_name=<&e>Sell 64 Melon Seeds;lore=<&e>Salary: <&a>$<i@melon_seeds.worth.mul
[64]>]] [i@beetroot_seeds[display_name=<&e>Sell 64 Beetroot Seeds;lore=<&e>Salary: <&a>$<i@beetroot_seeds.worth.mul[64]>]] [i@chorus_fruit_popped[display_name=<&e>Sel
l 64 Popped Chorus Fruit;lore=<&e>Salary: <&a>$<i@chorus_fruit_popped.worth.mul[64]>]] [i@chorus_fruit[display_name=<&e>Sell 64 Chorus Fruit;lore=<&e>Salary: <&a>$<i@chorus_
fruit.worth.mul[64]>]] [i@water_lily[display_name=<&e>Sell 64 Lily Pads;lore=<&e>Salary: <&a>$<i@water_lily.worth.mul[64]>]]" 
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
 
 jobs_Lumberjack_1: 
   type: inventory 
   title: "<&5>Turn In Lumberjack Jobs 1" 
   size: 27
   slots: 
   - "[i@oak_log[display_name=<&e>Sell 64 Oak Logs;lore=<&e>Salary: <&a>$<i@oak_log.worth.mul[64]>]] [i@birch_log[display_name=<&e>Sell 64 Birch Logs;lore=<&e>Salary: <&a>$<i@birc
h_log.worth.mul[64]>]] [i@spruce_log[display_name=<&e>Sell 64 Spruce Logs;lore=<&e>Salary: <&a>$<i@spruce_log.worth.mul[64]>]] [i@jungle_log[display_name=<&e>Sell 64 Ju
ngle Logs;lore=<&e>Salary: <&a>$<i@jungle_log.worth.mul[64]>]] [i@acacia_log[display_name=<&e>Sell 64 Acacia Logs;lore=<&e>Salary: <&a>$<i@acacia_log.worth.mul[64]>]] [i@da
rkoak_log[display_name=<&e>Sell 64 Dark Oak Logs;lore=<&e>Salary: <&a>$<i@darkoak_log.worth.mul[64]>]] [i@air] [i@air] [i@air]" 
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
 
 
 jobs_Carpentry_1: 
   type: inventory 
   title: "<&5>Turn In Carpentry Jobs 1" 
   size: 54
   slots: 
   - "[i@birch_planks[display_name=<&e>Sell 64 Birch Planks;lore=<&e>Salary: <&a>$<i@birch_planks.worth.mul[64]>]] [i@oak_planks[display_name=<&e>Sell 64 Oak Planks;lore=<&e>
Salary: <&a>$<i@oak_planks.worth.mul[64]>]] [i@jungle_planks[display_name=<&e>Sell 64 Jungle Planks;lore=<&e>Salary: <&a>$<i@jungle_planks.worth.mul[64]>]] [i@acacia_pl
anks[display_name=<&e>Sell 64 Acacia Planks;lore=<&e>Salary: <&a>$<i@acacia_planks.worth.mul[64]>]] [i@spruce_planks[display_name=<&e>Sell 64 Spruce Planks;lore=<&e>Salar
y: <&a>$<i@spruce_planks.worth.mul[64]>]] [i@darkoak_planks[display_name=<&e>Sell 64 Dark Oak Planks;lore=<&e>Salary: <&a>$<i@darkoak_planks.worth.mul[64]>]] [i@stick[di
splay_name=<&e>Sell 64 Sticks;lore=<&e>Salary: <&a>$<i@stick.worth.mul[64]>]] [i@workbench[display_name=<&e>Sell 64 Workbenches;lore=<&e>Salary: <&a>$<i@workbench.worth.mul[
64]>]] [i@chest[display_name=<&e>Sell 64 Chests;lore=<&e>Salary: <&a>$<i@chest.worth.mul[64]>]] " 
   - "[i@birch_wood_stairs[display_name=<&e>Sell 64 Birch Stairs;lore=<&e>Salary: <&a>$<i@birch_wood_stairs.worth.mul[64]>]] [i@wood_stairs[display_name=<&e>Sell 64 Oak St
airs;lore=<&e>Salary: <&a>$<i@wood_stairs.worth.mul[64]>]] [i@jungle_wood_stairs[display_name=<&e>Sell 64 Jungle Stairs;lore=<&e>Salary: <&a>$<i@jungle_wood_stairs.worth
.mul[64]>]] [i@acacia_stairs[display_name=<&e>Sell 64 Acacia Stairs;lore=<&e>Salary: <&a>$<i@acacia_stairs.worth.mul[64]>]] [i@spruce_wood_stairs[display_name=<&e>Sel
l 64 Spruce Stairs;lore=<&e>Salary: <&a>$<i@spruce_wood_stairs.worth.mul[64]>]] [i@dark_oak_stairs[display_name=<&e>Sell 64 Dark Oak Stairs;lore=<&e>Salary: <&a>$<i@dark_oak
_stairs.worth.mul[64]>]] [i@ladder[display_name=<&e>Sell 64 Ladders;lore=<&e>Salary: <&a>$<i@ladder.worth.mul[64]>]] [i@torch[display_name=<&e>Sell 64 Torches;lore=<&e>Sa
lary: <&a>$<i@torch.worth.mul[64]>]] [i@bowl[display_name=<&e>Sell 64 Bowls;lore=<&e>Salary: <&a>$<i@bowl.worth.mul[64]>]] " 
   - "[i@birch_wood_slab[display_name=<&e>Sell 64 Birch Slabs;lore=<&e>Salary: <&a>$<i@birch_wood_slab.worth.mul[64]>]] [i@oak_wood_slab[display_name=<&e>Sell 64 Oak Slabs
;lore=<&e>Salary: <&a>$<i@oak_wood_slab.worth.mul[64]>]] [i@jungle_wood_slab[display_name=<&e>Sell 64 Jungle Slabs;lore=<&e>Salary: <&a>$<i@jungle_wood_slab.worth.mul[64
]>]] [i@acacia_wood_slab[display_name=<&e>Sell 64 Acacia Slabs;lore=<&e>Salary: <&a>$<i@acacia_wood_slab.worth.mul[64]>]] [i@spruce_wood_slab[display_name=<&e>Sell 64 S
pruce Slabs;lore=<&e>Salary: <&a>$<i@spruce_wood_slab.worth.mul[64]>]] [i@darkoak_wood_slab[display_name=<&e>Sell 64 Dark Oak Slabs;lore=<&e>Salary: <&a>$<i@darkoak_wood_s
lab.worth.mul[64]>]] [i@wood_plate[display_name=<&e>Sell 64 Wood Plates;lore=<&e>Salary: <&a>$<i@wood_plate.worth.mul[64]>]] [i@bookshelf[display_name=<&e>Sell 64 Books
helves;lore=<&e>Salary: <&a>$<i@bookshelf.worth.mul[64]>]] [i@jukebox[display_name=<&e>Sell 64 Jukeboxes;lore=<&e>Salary: <&a>$<i@jukebox.worth.mul[64]>]] " 
   - "[i@birch_fence[display_name=<&e>Sell 64 Birch Fences;lore=<&e>Salary: <&a>$<i@birch_fence.worth.mul[64]>]] [i@fence[display_name=<&e>Sell 64 Oak Fences;lore=<&e>Salary: <&
a>$<i@fence.worth.mul[64]>]] [i@jungle_fence[display_name=<&e>Sell 64 Jungle Fences;lore=<&e>Salary: <&a>$<i@jungle_fence.worth.mul[64]>]] [i@acacia_fence[display_na
me=<&e>Sell 64 Acacia Fences;lore=<&e>Salary: <&a>$<i@acacia_fence.worth.mul[64]>]] [i@spruce_fence[display_name=<&e>Sell 64 Spruce Fences;lore=<&e>Salary: <&a>$<i@spruce_fenc
e.worth.mul[64]>]] [i@dark_oak_fence[display_name=<&e>Sell 64 Dark Oak Fences;lore=<&e>Salary: <&a>$<i@dark_oak_fence.worth.mul[64]>]] [i@painting[display_name=<&e>Sel
l 64 Paintings;lore=<&e>Salary: <&a>$<i@painting.worth.mul[64]>]] [i@sign[display_name=<&e>Sell 64 Signs;lore=<&e>Salary: <&a>$<i@sign.worth.mul[64]>]] [i@item_frame[displa
y_name=<&e>Sell 64 Item Frames;lore=<&e>Salary: <&a>$<i@item_frame.worth.mul[64]>]] " 
   - "[i@note_block[display_name=<&e>Sell 64 Noteblocks;lore=<&e>Salary: <&a>$<i@note_block.worth.mul[64]>]] [i@lever[display_name=<&e>Sell 64 Levers;lore=<&e>Salary: <&a>$<i@le
ver.worth.mul[64]>]] [i@redstone_torch_on[display_name=<&e>Sell 64 Redstone Torches;lore=<&e>Salary: <&a>$<i@redstone_torch_on.worth.mul[64]>]] [i@trap_door[displa
y_name=<&e>Sell 64 Trap Doors;lore=<&e>Salary: <&a>$<i@trap_door.worth.mul[64]>]] [i@fence_gate[display_name=<&e>Sell 64 Fence Gates;lore=<&e>Salary: <&a>$<i@fence_gate.worth.
mul[64]>]] [i@tripwire_hook[display_name=<&e>Sell 64 Trip Wire Hooks;lore=<&e>Salary: <&a>$<i@tripwire_hook.worth.mul[64]>]] [i@wood_button[display_name=<&e>Sell 64 Butt
ons;lore=<&e>Salary: <&a>$<i@wood_button.worth.mul[64]>]] [i@trapped_chest[display_name=<&e>Sell 64 Trapped Chests;lore=<&e>Salary: <&a>$<i@trapped_chest.worth.mul[64]>]] 
[i@armor_stand[display_name=<&e>Sell 64 Armor Stands;lore=<&e>Salary: <&a>$<i@armor_stand.worth.mul[64]>]] " 
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
 
 jobs_Fishing_1: 
   type: inventory 
   title: "<&5>Turn In Fishing Jobs 1" 
   size: 18
   slots: 
   - "[i@raw_fish[display_name=<&e>Sell 64 Raw Fish;lore=<&e>Salary: <&a>$<i@raw_fish.worth.mul[64]>]] [i@raw_salmon[display_name=<&e>Sell 64 Raw Salmon;lore=<&e>Salary: <&a>$<i@r
aw_salmon.worth.mul[64]>]] [i@raw_clownfish[display_name=<&e>Sell 64 Raw Clownfish;lore=<&e>Salary: <&a>$<i@raw_clownfish.worth.mul[64]>]] [i@raw_pufferfish[displa
y_name=<&e>Sell 64 Raw Pufferfish;lore=<&e>Salary: <&a>$<i@raw_pufferfish.worth.mul[64]>]] [i@air] [i@air] [i@air] [i@air] [i@air]" 
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
 
 jobs_Cooking_1: 
   type: inventory 
   title: "<&5>Turn In Cooking Jobs 1" 
   size: 27
   slots: 
   - "[i@bread[display_name=<&e>Sell 64 Loaves of Bread;lore=<&e>Salary: <&a>$<i@bread.worth.mul[64]>]] [i@baked_potato[display_name=<&e>Sell 64 Baked Potatoes;lore=<&e>Salary
: <&a>$<i@baked_potato.worth.mul[64]>]] [i@mushroom_soup[display_name=<&e>Sell 64 Bowls of Mushroom Soup;lore=<&e>Salary: <&a>$<i@mushroom_soup.worth.mul[64]>]] [i@rabbit
_stew[display_name=<&e>Sell 64 Bowls of Rabbit Stew;lore=<&e>Salary: <&a>$<i@rabbit_stew.worth.mul[64]>]] [i@beetroot_soup[display_name=<&e>Sell 64 Bowls of Beetroot Soup;
lore=<&e>Salary: <&a>$<i@beetroot_soup.worth.mul[64]>]] [i@cookie[display_name=<&e>Sell 64 Cookies;lore=<&e>Salary: <&a>$<i@cookie.worth.mul[64]>]] [i@pumpkin_pie[display
_name=<&e>Sell 64 Pumpkin Pies;lore=<&e>Salary: <&a>$<i@pumpkin_pie.worth.mul[64]>]] [i@cake[display_name=<&e>Sell 64 Cakes;lore=<&e>Salary: <&a>$<i@cake.worth.mul[64]>]] [i@go
lden_apple[display_name=<&e>Sell 64 Golden Apples;lore=<&e>Salary: <&a>$<i@golden_apple.worth.mul[64]>]] " 
   - "[i@grilled_pork[display_name=<&e>Sell 64 Pork Chops;lore=<&e>Salary: <&a>$<i@grilled_pork.worth.mul[64]>]] [i@cooked_fish[display_name=<&e>Sell 64 Cooked Fish;lore=<&e>
Salary: <&a>$<i@cooked_fish.worth.mul[64]>]] [i@cooked_salmon[display_name=<&e>Sell 64 Cooked Salmon;lore=<&e>Salary: <&a>$<i@cooked_salmon.worth.mul[64]>]] [i@cooked_c
hicken[display_name=<&e>Sell 64 Cooked Chickens;lore=<&e>Salary: <&a>$<i@cooked_chicken.worth.mul[64]>]] [i@cooked_beef[display_name=<&e>Sell 64 Steaks;lore=<&e>Salary: <&a>
$<i@cooked_beef.worth.mul[64]>]] [i@cooked_rabbit[display_name=<&e>Sell 64 Cooked Rabbit;lore=<&e>Salary: <&a>$<i@cooked_rabbit.worth.mul[64]>]] [i@cooked_mutton[di
splay_name=<&e>Sell 64 Mutton Chops;lore=<&e>Salary: <&a>$<i@cooked_mutton.worth.mul[64]>]] [i@air] [i@air]"
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]"
 
 jobs_Hunting_1: 
   type: inventory
   debug: true
   title: "<&5>Turn In Hunting Jobs 1" 
   size: 36
   slots: 
   - "[i@pork[display_name=<&e>Sell 64 Raw Pork Chops;lore=<&e>Salary: <&a>$<i@pork.worth.mul[64]>]] [i@raw_beef[display_name=<&e>Sell 64 Raw Raw Beef;lore=<&e>Salary: <&a>$<i@raw_b
eef.worth.mul[64]>]] [i@raw_chicken[display_name=<&e>Sell 64 Raw Chickens;lore=<&e>Salary: <&a>$<i@raw_chicken.worth.mul[64]>]] [i@mutton[display_name=<&e>Sell 64 Raw Mu
tton Chops;lore=<&e>Salary: <&a>$<i@mutton.worth.mul[64]>]] [i@rabbit[display_name=<&e>Sell 64 Raw Rabbit Chops;lore=<&e>Salary: <&a>$<i@rabbit.worth.mul[64]>]] [i@rotten_fl
esh[display_name=<&e>Sell 64 Rotten Flesh;lore=<&e>Salary: <&a>$<i@rotten_flesh.worth.mul[64]>]] [i@spider_eye[display_name=<&e>Sell 64 Spider Eyes;lore=<&e>Salary: <&a>$<i@sp
ider_eye.worth.mul[64]>]] [i@feather[display_name=<&e>Sell 64 Feathers;lore=<&e>Salary: <&a>$<i@feather.worth.mul[64]>]] [i@bone[display_name=<&e>Sell 64 Bones;lore=<&e>S
alary: <&a>$<i@bone.worth.mul[64]>]]" 
   - "[i@leather[display_name=<&e>Sell 64 Pieces of Leather;lore=<&e>Salary: <&a>$<i@leather.worth.mul[64]>]] [i@rabbit_hide[display_name=<&e>Sell 64 Rabbit Hides;lore=<&e>Sal
ary: <&a>$<i@rabbit_hide.worth.mul[64]>]] [i@string[display_name=<&e>Sell 64 Strings;lore=<&e>Salary: <&a>$<i@string.worth.mul[64]>]] [i@ink[display_name=<&e>Sell 64 Bags of 
Squid Ink;lore=<&e>Salary: <&a>$<i@ink.worth.mul[64]>]] [i@ender_pearl[display_name=<&e>Sell 64 Ender Pearls;lore=<&e>Salary: <&a>$<i@ender_pearl.worth.mul[64]>]] [i@slime_
ball[display_name=<&e>Sell 64 Slime Balls;lore=<&e>Salary: <&a>$<i@slime_ball.worth.mul[64]>]] [i@magma_cream[display_name=<&e>Sell 64 Jars of Magma Cream;lore=<&e>Salary: <&a>
$<i@magma_cream.worth.mul[64]>]] [i@blaze_rod[display_name=<&e>Sell 64 Blaze Rods;lore=<&e>Salary: <&a>$<i@blaze_rod.worth.mul[64]>]] [i@gold_nugget[display_name=<&e>S
ell 64 Gold Nuggets;lore=<&e>Salary: <&a>$<i@gold_nugget.worth.mul[64]>]]"
   - "[i@prismarine_crystals[display_name=<&e>Sell 64 Prismarine Crystals;lore=<&e>Salary: <&a>$<i@prismarine_crystals.worth.mul[64]>]] [i@prismarine_shard[display_n
ame=<&e>Sell 64 Prismarine Shard;lore=<&e>Salary: <&a>$<i@prismarine_shard.worth.mul[64]>]] [i@shulker_shell[display_name=<&e>Sell 64 Shulker Shells;lore=<&e>Salary: <&a>$<i@s
hulker_shell.worth.mul[64]>]] [i@ghast_tear[display_name=<&e>Sell 64 Ghast Tears;lore=<&e>Salary: <&a>$<i@ghast_tear.worth.mul[64]>]] [i@witherskeleton_skull[displ
ay_name=<&e>Sell 64 Wither Skeleton Skulls;lore=<&e>Salary: <&a>$<i@witherskeleton_skull.worth.mul[64]>]] [i@nether_star[display_name=<&e>Sell 64 Nether Stars;lore=<&e>Sal
ary: <&a>$<i@nether_star.worth.mul[64]>]] [i@sulphur[display_name=<&e>Sell 64 Gunpowder;lore=<&e>Salary: <&a>$<i@sulphur.worth.mul[64]>]] [i@air] [i@air]"
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
 
 jobs_Delivery_1: 
   type: inventory 
   title: "<&5>Turn In Delivery Jobs 1" 
   size: 27
   slots: 
   - "[i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air]" 
   - "[i@previouspage[lore=jobs_Menu]] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@air] [i@nextpage[lore=jobs_Delivery_2]]"