Date: 2018/03/23 10:36:53 UTC-07:00
Type: Denizen Script
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ItemLevelUp_Events:
type: world
events:
on player breaks block:
- define item <player.item_in_hand>
- if <def[item].material.name.contains[PICKAXE].not> {
- queue clear
}
- define exp <def[item].nbt[Denizen.ItemXP].add_int[1]||1>
- define total <s@ItemLevelUp_Data.yaml_key[config.total]>
- if <def[EXP]> >= <def[total]> {
- execute as_server "case givekey Dwax0 energy"
- define exp 0
}
- nbt <def[item]> "Denizen.ItemXP:<def[exp]>" "save:edited"
- define progress <s@ItemLevelUp_Data.yaml_key[config.progress.<def[exp].div[<def[total]>].mul[20].round>].parse_color>
- define lore "<&b><&l>Energy Pickaxe|<def[progress]>|<&8>(<&f><def[exp]> <&8>/ <&7><def[total]><&8>)"
- adjust <entry[edited].new_item> "lore:<def[lore]>" save:item
- inventory set "slot:<player.item_in_hand.slot>" "o:<entry[item].result>"
ItemLevelUp_Data:
type: yaml data
config:
total: 1000
progress:
"0": "&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"1": "&a▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"2": "&a▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"3": "&a▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"4": "&a▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"5": "&a▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"6": "&a▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌▌"
"7": "&a▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌▌"
"8": "&a▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌▌"
"9": "&a▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌"
"10": "&a▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌▌"
"11": "&a▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌▌"
"12": "&a▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌▌"
"13": "&a▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌▌"
"14": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌▌"
"15": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌▌"
"16": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌▌"
"17": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌▌▌"
"18": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌▌"
"19": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&c▌"
"20": "&a▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌"