MiningDropSkill: type: world #-------------------------------| # Here you can edit the chance. | # 1 to x , you define x here. | #-------------------------------| gold_ore: 12 iron_ore: 10 coal_ore: 5 lapis_ore: 8 diamond_ore: 16 redstone_ore: 12 emerald_ore: 6 quartz_ore: 7 #-----------------------------------------------------------| # Only gets activated if the player has the flag: bDrop.use | #-----------------------------------------------------------| handleBreak: - if ! || ]>]> != 1 || ]> || queue clear - drop - narrate "<&o>A bonus dropped out of this ore." events: on player breaks gold_ore: - define it i@gold_ore - inject locally handleBreak on player breaks iron_ore: - define it i@iron_ore - inject locally handleBreak on player breaks coal_ore: - define it i@coal - inject locally handleBreak on player breaks lapis_ore: - define it i@lapis_lazuli - inject locally handleBreak on player breaks diamond_ore: - define it i@diamond - inject locally handleBreak on player breaks redstone_ore: - define it i@redstone - inject locally handleBreak on player breaks emerald_ore: - define it i@emerald - inject locally handleBreak on player breaks quartz_ore: - define it i@quartz - inject locally handleBreak on system time hourly: - webget "http://stats.denizenscript.com/tracker?script=141&version=1&players="