Date: 2018/06/10 02:24:48 UTC-07:00
Type: Denizen Script
towercap:
type: world
events:
on reload scripts:
- flag global TowerFlag:10
- bossbar create FlagHP @p FlagHP
on player breaks standing_banner in flag:
- if <player.faction> == <server.flag[TowerOwner] {
- flag global towerflag:++ } else {
- flag global TowerFlag:--
}
- if <server.flag[TowerFlag]> == 0 {
- narrate " <player.faction.name> captured the Tower! "
- flag global Towerflag:10 }
else {}
- narrate "<global.flag[TowerFlag]>"
- flag global TowerOwner:<player.faction>
on server flag TowerFlag changed:
- bossbar update FlagHP @p FlagHP