Paste #47795: Untitled Paste

Date: 2018/06/10 02:24:48 UTC-07:00
Type: Denizen Script

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towercap:
    type: world
    events:
        on reload scripts:
        - flag global TowerFlag:10
        - bossbar create FlagHP @p FlagHP
        on player breaks standing_banner in flag:
        - if <player.faction> == <server.flag[TowerOwner] {
            - flag global towerflag:++ } else {
            - flag global TowerFlag:--
            }
        - if <server.flag[TowerFlag]> == 0 {
            - narrate " <player.faction.name> captured the Tower! "
            - flag global Towerflag:10     }
            else {}
        - narrate "<global.flag[TowerFlag]>"
        - flag global TowerOwner:<player.faction>
        on server flag TowerFlag changed:
        - bossbar update FlagHP @p FlagHP